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[H] Inject Timings

Forum Index > StarCraft 2 Strategy
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1 2 Next All
ccesssu
Profile Joined July 2011
United States19 Posts
November 10 2011 00:41 GMT
#1
I just started using sc2gears and of course, the inject timings. i see this as one of my weaknesses, and wanted to seriously improve it. of course, i should aim for 1 second delay between my injects if i was god, but i'm not..so...
right now, it is between 12 and 14 seconds, i'm silver league

what is a decent delay i should try to aim for? what is your delay (just curious for comparison)? and what is the best way to improve?
does using an audio loop reminder help, or simply makes one worse at remembering?
emc
Profile Joined September 2010
United States3088 Posts
November 10 2011 00:44 GMT
#2
I think having queens on seperate hotkeys really helps you get in the rhythm of constantly cycling through queens to see who has 25 energy. I never look at the clock or use timings, I just cycle and if I see 25 energy then I know to inject, otherwise I continue what I was doing.

Hotkey everything and cycle through them, the more you do that the more your apm will rise.
coriamon
Profile Joined August 2011
244 Posts
November 10 2011 01:22 GMT
#3
I just inject every time I have an extra second, or when I feel that there is a inject coming. At the same time, I look at the minimap. I use the backspace method for this. I find it easier to just randomly do it, or focus on it when in macromode. Since I've not been focusing on certain times (like counting 40 seconds), my zerg macro has gotten better, and so has my multitasking. My delay is generally 2-3 seconds and I'm in plat. That being said, I do have the occasional 10-20 seconds when I'm busy. A good idea is to build units every 20 seconds and inject every second time you build units.
SoKHo
Profile Joined April 2011
Korea (South)1081 Posts
November 10 2011 01:26 GMT
#4
I think you should aim for 7 seconds in an average game length. I've seen pros with 5 sec gaps, but I think 7 is still very good.
"If you don't understand my silence, you won't understand my words"|| Big Nal_rA fan boy!! Nal_rA, Bisu, Huk, MC, Hero fighting! SKT1---->
FindMuck
Profile Joined June 2011
63 Posts
Last Edited: 2011-11-10 01:42:44
November 10 2011 01:36 GMT
#5
In a normal macro game ( 15-20 ingame minutes), 12-14 seconds would be amazing, aiming for 7 seconds in silver league would be impossible unless all you do is stare at your base.

If you could achieve an average of 15 seconds delay like that, just macroing roach hydra into plat would be a breezer.

My macro is not the best, but when i play 15-20 min macro games vs toss (speciall when i go muta harass centric), my injections are around 20 second gaps ;_;

Goes to show you dont even need macro to get into diamond O.O

EDIT:

Generally to remember to inject, you should be constantly making units. That way, when you sudenlly make 20 lings instead of 5, you know its time to inject your 5 bases.

On November 10 2011 10:22 coriamon wrote:
My delay is generally 2-3 seconds and I'm in plat.


SO JEALOUS OF YOUR MACRO

when did plats get so good ? T_______T
Cerpher
Profile Joined January 2011
United States37 Posts
November 10 2011 01:41 GMT
#6
As long as your injects provide sufficient larvae, where you have enough larvae to spend all your resources without getting supply blocked. then your macro is fine. 7 seconds is pretty damn good for a silver league so good job!
Thank You
prowala
Profile Joined January 2011
United States147 Posts
November 10 2011 01:44 GMT
#7
I recommend the strategy known as "tapping" coined by day9 I think. For me, I hotkey my main hatch on 4 and all my hatches on 5. I tap 45454545 all game, watching the HUGE inject duration bar on the 4. This helps me keep an eye on injects, and is good to get a feel of the timing. It's gotten to the point where I can sort of "feel" it, and hop over and inject without having to check constantly. Now if only I could micro... =(
When in doubt, nydus.
FindMuck
Profile Joined June 2011
63 Posts
November 10 2011 02:13 GMT
#8
On November 10 2011 10:44 prowala wrote:
I recommend the strategy known as "tapping" coined by day9 I think. For me, I hotkey my main hatch on 4 and all my hatches on 5. I tap 45454545 all game, watching the HUGE inject duration bar on the 4. This helps me keep an eye on injects, and is good to get a feel of the timing. It's gotten to the point where I can sort of "feel" it, and hop over and inject without having to check constantly. Now if only I could micro... =(


I used to do this, until i needed more hotkeys for units (1 main army (sometimes split into 2 for flanking), 2 for banes/infestors, 3 for mutas 4 for harass, more flank hotkey, etc)


What you can do (what I do) is keep all hatches on 5, have 1-4 for units, and i remap f1 f2 f3 f4 as 7 8 9 0, and thats where i keep my queens ( you gerneally dont need more than 4 injecting queens)

that way, you have more room for units, and to check, you can just double tap f1 , which will center to the queen, with the hatch right near by.
ccesssu
Profile Joined July 2011
United States19 Posts
November 10 2011 02:42 GMT
#9
On November 10 2011 10:44 prowala wrote:
I recommend the strategy known as "tapping" coined by day9 I think. For me, I hotkey my main hatch on 4 and all my hatches on 5. I tap 45454545 all game, watching the HUGE inject duration bar on the 4. This helps me keep an eye on injects, and is good to get a feel of the timing. It's gotten to the point where I can sort of "feel" it, and hop over and inject without having to check constantly. Now if only I could micro... =(

hmm i'll try the 4545 trick next game..i use the backspace method, so i can't do the separate queen hotkey method
how do people have enough hotkeys for each queen? my set up right now:
*hatches
*queens
*whole army
*lings (or unit type 1/2/3)
*blings
*infestors
*rest of the jazz if i need another unit group, usually ranged units / corruptors etc
*scouting ol
*scouting ling at their nat or tower
*mutas
Rafael
Profile Joined January 2011
Venezuela182 Posts
Last Edited: 2011-11-10 02:45:19
November 10 2011 02:44 GMT
#10
Best way to do it is ( at least for me )

Is the tap method as above poster said.

Hotkey every hatch indivodualy. i.e

First Hatch - 4
Second Hatch - 5
Third Hatch - 6

Tap your 3 hatchs regularly. Then double press the hotkey to go to the location , select a queen , inject.

Also all your hatcheries hotkey to 0 that can be remapped to 'W'
Many pros do it this way to.


And its was made public by day9
AngelLock
Profile Joined September 2010
New Zealand54 Posts
November 10 2011 03:10 GMT
#11
I have all my hatches on 5 then queens bound with their assigned hatch to 6 onward. (The reason I have the queens bound with the hatches is because when you double tap it centers the screen on the hatch instead of the queen. That way if the queen has wandered somewhere because of harass or whatever the hatch is always easy to hit quickly)

I then am always spending any extra amp I have on checking my larva on 5. If suddenly I have a bunch of larva I know its time to inject. The only issue with this is if you get supply blocked it suddenly becomes unreliable, but that's an easy fix (don't get supply blocked =P)

Hope this helps!
Do not fear. Fear is the mind killer.
Chutoro
Profile Joined January 2011
New Zealand95 Posts
November 10 2011 03:12 GMT
#12
It's difficult to establish a benchmark using just one number because it's affected by so many different factors. Load up some MLG replays in SC2Gears and you will see that even pro Zerg players can be all over the place depending on what was going on in the game.

I think it's more useful to look at the overall pattern of the graph. If you consistently see gaps of 5-10+ seconds on every inject, your basic mechanics need work. If you go for long periods with very small gaps, but then see occasional large gaps where you don't inject at all, then your mechanics are probably fine but you might need to improve your multitasking. If you have big gaps because your queens got sniped due to harassment or a push, then you might need to work on your scouting and reactions.

I find SC2Gears most useful for finding out what actually happened macro-wise, as opposed to what I think happened. It's easy to forget injects during a big battle without ever realizing you've done it, but it will stick out like a sore thumb in replay analysis.
Silidons
Profile Blog Joined September 2010
United States2813 Posts
November 10 2011 03:14 GMT
#13
best way to improve is to use camera hotkeys. if you dont use camera hot keys then you're just gimping yourself. every pro uses camera hot keys because they are pivotal. i changed it to bind the hot keys like this: (shift+f2, shift+f3, shift+f4).

just tabbing through the through the game makes it 10x easier to hit injects. bind each camera position to a different expand etc. the backspace method is very bad because it only works the most efficiently if ALL queens inject at the same time and that is not going to happen in pretty much any game.
"God fights on the side with the best artillery." - Napoleon Bonaparte
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
November 10 2011 03:44 GMT
#14
YO. doing none what these noobs say matters. Camera hotkeys are for pros! you aint pro! Binding queens? what the shit is this? Bondage!? Backspace method? Tapping? screw that. i know you! you're like me! a lazy good for nothing worm! but unlike you, i inject like a boss. Inject like a boss like dis:


[image loading]

Now, always look at that side of screen. Never look at center. never. Look at top right, bottom left, or left of screen. Now, when you see the little wormy come out, you do whatever nonsense you normally do to inject. for me, 55(LC)F(LC) 6(LC)F(LC) etc. So. look at left, when wormy (or queen) shows up, stop what you're doing and inject. (you can push spacebar when you see it and your camera will auto move to the location btw, but you gotta be fast. or you can click on orange square, but that's kinda dumb)

and that is how you inject on time, like a boss, without any outside help like that one guy that has a 45 sec loop of himself saying inject or the darn inject overlay and a multitude of nonsensical stuff.
aka ChillyGonzalo / GnozL
iKuMoonSa
Profile Joined November 2011
Korea (South)5 Posts
November 10 2011 04:00 GMT
#15
interesting posts
inter Kom united
SpoR
Profile Blog Joined November 2010
United States1542 Posts
November 10 2011 05:08 GMT
#16
I hope, hope, hope, hope that blizzard fixes the inject timing and mana gain. For the first 3-5 injects of the game I find myself watching the inject happen and waiting for my mana to regen so I can spawn larva again. It fucks up my rhythm and RTS games definitely have a rhythm to them when you get used to them. Its really annoying.
A man is what he thinks about all day long.
zylog
Profile Joined August 2010
Canada943 Posts
November 10 2011 10:36 GMT
#17
You know, it would be interesting to do a study on the average inject gap and injection % of top pro players. You often hear in casts about how pros always have perfect injects on their queens, always bringing the energy down to zero like clockwork, however in replays of Nestea, Idra, Ret, etc... I'm seeing average injection gaps of maybe 10 s (game time) for shorter games and maybe 20 s for longer games. I admit that I've only looked at a small sample, but the point is that getting inject times into the range of current pros is probably a very good goal, but to improve it beyond that, while still an area for improvement, might not be as beneficial at the moment.
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
November 10 2011 10:43 GMT
#18
Ideas for keeping track of larvae:

--Constantly macro. If you spot you have a burst of larvae, it's time to inject
--Watch for the notifications on the left side of the screen
--Listen for the sound effect
--Try finding a single hatchery to a hotkey and 'tapping' it occasionally to see the inject progress bar
--Use camera hotkeys to occasionally pop back to a hatchery to see the progress bar (unit healthbars always on!)
--Use 'cycle town hall' button (default backspace) to pop back to a hatchery to see the progress bar (unit healthbars always on!)
--Double tap hatchery hotkey to to pop back to a hatchery to see the progress bar (unit healthbars always on!)
--Note the clock time you need to inject next


SC2Gears is great. If your injects are always sloppy you need to decide on and use a reliable method that works for you. If your injects are generally good, but have gaps, you need to go look at that point in the replay and find out what was distracting you, and try not to let it pull your attention away next time.
Sometimes I sits and thinks, and sometimes I just sits
tuestresfat
Profile Joined December 2010
2555 Posts
November 10 2011 13:50 GMT
#19
You guys must be the best plat players in sc2, I check the larva inject of almost every zerg I play at masters and rarely are they <5s for a <10min game and rarely are they <10s for a >15min game.

Personally my injects are around 7-10s for macro games and around 5s for short ones.

I have never, never, never, never ever met a zerg with 2-3 second injects unless they only injected like twice before the game ended.

OP, 12-14 seconds will get you to diamond lol. It's not great, but it's not keeping you in silver.
c0ldfusion
Profile Joined October 2010
United States8293 Posts
November 10 2011 18:38 GMT
#20
On November 10 2011 22:50 tuestresfat wrote:
You guys must be the best plat players in sc2, I check the larva inject of almost every zerg I play at masters and rarely are they <5s for a <10min game and rarely are they <10s for a >15min game.

Personally my injects are around 7-10s for macro games and around 5s for short ones.

I have never, never, never, never ever met a zerg with 2-3 second injects unless they only injected like twice before the game ended.

OP, 12-14 seconds will get you to diamond lol. It's not great, but it's not keeping you in silver.


Inject timing is pretty important for aggressive openings (like in 2s for example).

You have to be pretty much on the dot with your injection in low econ vs low econ scenarios in team games.
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