• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:59
CEST 11:59
KST 18:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners1Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection6Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Team Liquid Map Contest #22: Results and Winners Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection Code S Season 2 (2026): RO4 and Finals Preview
Tourneys
Douyu Cup 2026 Maestros of The Game 2 announcement and schedule ! GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here! 25 Years Since Brood War Patch 1.08 BW General Discussion BW animated web series: seeking contributors
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread PC Games Sales Thread Nintendo Switch Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8329 users

[G] Comparison of PvP Builds - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
Coramoor
Profile Blog Joined November 2010
Canada455 Posts
November 01 2011 02:31 GMT
#61
I strongly disagree with your belief that a delayed 4gate beats a fast expo, if you do a 1gate expand, build a nexus on 20 and then 3 more gates or 2 more gates and a robo, you'll beat a delayed 4gate with good sentry usage, a la piqliq back in the day
flyguy
Profile Joined October 2010
United States45 Posts
November 01 2011 02:33 GMT
#62
I would like to see a replay of this fast expand
Imperium11
Profile Blog Joined March 2011
United States279 Posts
November 01 2011 03:30 GMT
#63
On November 01 2011 08:39 NrGmonk wrote:
Show nested quote +
On November 01 2011 08:26 Imperium11 wrote:
Where/how would the Adelscott build fit into all this?

lol..........


I don't feel as if that's a response worthy of a blue poster. Perhaps it was a ridiculous question, and if so I apoologize because I still use the build and find it to be quite effective, but regardless I think that it warrants a response beyond what you gave, especially considering that you've been highlighted as a quality poster regarding strategy.
drybones
Profile Joined August 2011
United States69 Posts
Last Edited: 2011-11-01 04:31:07
November 01 2011 04:30 GMT
#64
On November 01 2011 12:30 Imperium11 wrote:
Show nested quote +
On November 01 2011 08:39 NrGmonk wrote:
On November 01 2011 08:26 Imperium11 wrote:
Where/how would the Adelscott build fit into all this?

lol..........


I don't feel as if that's a response worthy of a blue poster. Perhaps it was a ridiculous question, and if so I apoologize because I still use the build and find it to be quite effective, but regardless I think that it warrants a response beyond what you gave, especially considering that you've been highlighted as a quality poster regarding strategy.


i think why he's laughing is that the adelscott build is simply an opener. you need a build that technically can hold a 4 gate and hold off adel pressure THEN transition into one of the following in the chart. its like saying "what composition is good vs zerg" and then someone asking "does that composition do well vs a 6 pool?"

plus noone does adel anymore and its easily scouted
if ur not improving ur falling behind
Imperium11
Profile Blog Joined March 2011
United States279 Posts
November 01 2011 04:55 GMT
#65
On November 01 2011 13:30 drybones wrote:
Show nested quote +
On November 01 2011 12:30 Imperium11 wrote:
On November 01 2011 08:39 NrGmonk wrote:
On November 01 2011 08:26 Imperium11 wrote:
Where/how would the Adelscott build fit into all this?

lol..........


I don't feel as if that's a response worthy of a blue poster. Perhaps it was a ridiculous question, and if so I apoologize because I still use the build and find it to be quite effective, but regardless I think that it warrants a response beyond what you gave, especially considering that you've been highlighted as a quality poster regarding strategy.


i think why he's laughing is that the adelscott build is simply an opener. you need a build that technically can hold a 4 gate and hold off adel pressure THEN transition into one of the following in the chart. its like saying "what composition is good vs zerg" and then someone asking "does that composition do well vs a 6 pool?"

plus noone does adel anymore and its easily scouted


Thank you very much, that was what i was looking for. Much appreciated.
Zealot Lord
Profile Joined May 2010
Hong Kong748 Posts
November 01 2011 05:54 GMT
#66
I tinkered around adelscott's style for the longest of times (even way after it was outdated), imo its still a viable opener, but only for lower levels (maybe up to diamond max) - because its easy to execute and puts some early pressure on to your opponent. However that said, once I started playing against masters and a few GM's, its just not very viable, the higher level the opponent, the less feasible this build is, because you realize it relies on them reacting the wrong way for the early 4zealots/2stalkers to do the damage it needs to.

That said, I wouldn't be surprised if one day a revamped version of it could be effective again because of metagame changes and such.
DadE
Profile Joined February 2009
Canada44 Posts
November 01 2011 06:05 GMT
#67
what about the 4 warp gate rush? could you please add that in for me or explain why its not in there for being as common as it still is.
Hmm... I should 2 hatch. muta this jerk
Tatari
Profile Blog Joined January 2011
United States1179 Posts
November 01 2011 06:16 GMT
#68
I feel as though the chart is wrong about the DT build in general. DT rushes don't just end at a DT rush. Even with a late 20 food 2nd gas timing, I still have enough gas to research Charge and get 2 initial DTs. I also do a paranoid version of a DT build by getting a Forge for cannons, and after the initial DTs I get +1 weapons. The only build I haven't beaten with a +1 Charge-Archon is Immortal Drop play. Against Colossus rush builds, it's a bit of a coinflip, but Charge-Archon usually wins out.

DT rushes can just transition into a DT expand with 6 gates or 4 gate Colossus.
A fed jungler is no longer a jungler, but a terrorist.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2011-11-01 09:06:54
November 01 2011 09:05 GMT
#69
On November 01 2011 15:05 DadE wrote:
what about the 4 warp gate rush? could you please add that in for me or explain why its not in there for being as common as it still is.


He has explained it multiple times, read the thread.

You can play all those builds except fast expand to either be safe vs 4gate or not safe, hence why it's not included.

edit:@poster above me: wait...a dt opening into 1base colossus without any expansion?
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Imperium11
Profile Blog Joined March 2011
United States279 Posts
November 01 2011 13:36 GMT
#70
On November 01 2011 14:54 Zealot Lord wrote:
I tinkered around adelscott's style for the longest of times (even way after it was outdated), imo its still a viable opener, but only for lower levels (maybe up to diamond max) - because its easy to execute and puts some early pressure on to your opponent. However that said, once I started playing against masters and a few GM's, its just not very viable, the higher level the opponent, the less feasible this build is, because you realize it relies on them reacting the wrong way for the early 4zealots/2stalkers to do the damage it needs to.

That said, I wouldn't be surprised if one day a revamped version of it could be effective again because of metagame changes and such.


You're probably right, but it's still working for me very well in high diamond/ low masters. I guess that means that I probably have a big shock coming my way pretty soon. Guess it's time to learn some variation of the immortal expand.
monk
Profile Blog Joined May 2009
United States8477 Posts
Last Edited: 2011-11-01 13:48:50
November 01 2011 13:45 GMT
#71
On November 01 2011 13:55 Imperium11 wrote:
Show nested quote +
On November 01 2011 13:30 drybones wrote:
On November 01 2011 12:30 Imperium11 wrote:
On November 01 2011 08:39 NrGmonk wrote:
On November 01 2011 08:26 Imperium11 wrote:
Where/how would the Adelscott build fit into all this?

lol..........


I don't feel as if that's a response worthy of a blue poster. Perhaps it was a ridiculous question, and if so I apoologize because I still use the build and find it to be quite effective, but regardless I think that it warrants a response beyond what you gave, especially considering that you've been highlighted as a quality poster regarding strategy.


i think why he's laughing is that the adelscott build is simply an opener. you need a build that technically can hold a 4 gate and hold off adel pressure THEN transition into one of the following in the chart. its like saying "what composition is good vs zerg" and then someone asking "does that composition do well vs a 6 pool?"

plus noone does adel anymore and its easily scouted


Thank you very much, that was what i was looking for. Much appreciated.


Yea, what he said. The reason it's funny is because it's a running joke that people always ask, "how does this build do versus adelscott's build?" in every single thread about PvP when it's irrelevant. In fact, this is my first guide where I don't make fun of people who ask this question directly in my guide. Check my FAQs sections of my other PvP guides for more info ^^.

Anyways, at higher levels, the Adelscott build is completely figured out. Simply chorno units out of your first gateway while sim citying off your mineral line. Kite your opponents' first few zealots with your stalkers so that you don't lose anything to his pressure and he loses all his zealots. Then proceed to delayed 4 gate him. Free win.
Moderator
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
November 01 2011 14:38 GMT
#72
Presuming standard-ish play, what kind of time would an immortal-expand build expect to be putting down the nexus?

And what are the common follow-ups? For some reason I'm a bit in the dark on this one :/
[15:15] <Palmar> and yes marv, you're a total hottie
drybones
Profile Joined August 2011
United States69 Posts
Last Edited: 2011-11-01 17:11:21
November 01 2011 17:10 GMT
#73
On November 01 2011 23:38 marvellosity wrote:
Presuming standard-ish play, what kind of time would an immortal-expand build expect to be putting down the nexus?

And what are the common follow-ups? For some reason I'm a bit in the dark on this one :/


well i find that it simply just depends on your early read of your opponent. Against a failed 4gate for example expoing behind 1 immortal and some units is quite safe. If you see alot of stalkers roaming then wait for at least 2 immortals. Against a 1base colli either speed prism 2 immort drop, robo twilight with blink + obs, or going into 1 base colli as well and constantly check their expo timing. Then just wait for them to attack while you position your units better then theirs. Against stargate you should cancel your 2nd immo and plop down twilight, a total of 3-4 gates and i like to expo vs pheonix too. I find chargelot archon > blink stalks against pheonix.

2robo mass colli is a good followup to robo/expand as long as you have a good eye on your opponents army. just turtle and defend untill you have a critical mass of colli. expand aggressively and force the fight to come to you where you can position better than the attacker.

probably reiterating alot of whats been said so apologies.

if ur not improving ur falling behind
kcdc
Profile Blog Joined April 2010
United States2311 Posts
November 01 2011 21:15 GMT
#74
On October 23 2011 10:05 NrGmonk wrote:
Show nested quote +
On October 23 2011 03:11 kcdc wrote:
Immortal expand beats colossi. You get the expansion much earlier and can hold 1 base colossus pushes easily. The all-in basically has to get thermal lance or 6 range immortals pop 6 range colossi like balloons, and 200/200 for robo bay + 200/200 for thermal lance means that the immortal expand player has a much larger army.


I've been testing this and if both players go 1 gate robo into immortal expand/collosi on a normal sized map, a 2 collosi no range push will consistently win.


It really depends on the builds. 1 gate robo with 2 gas straight into colossi dies to too many things to be considered a realistic build. Meanwhile, 1 gate robo with 1 gas can be adjusted after scouting to defend a 4 gate, and depending on what you scout, you can often take your natural before you build a single immortal.

This is my go-to build in PvP, and I consistently defend colossus all-ins.
monk
Profile Blog Joined May 2009
United States8477 Posts
November 01 2011 21:19 GMT
#75
On November 02 2011 06:15 kcdc wrote:
Show nested quote +
On October 23 2011 10:05 NrGmonk wrote:
On October 23 2011 03:11 kcdc wrote:
Immortal expand beats colossi. You get the expansion much earlier and can hold 1 base colossus pushes easily. The all-in basically has to get thermal lance or 6 range immortals pop 6 range colossi like balloons, and 200/200 for robo bay + 200/200 for thermal lance means that the immortal expand player has a much larger army.


I've been testing this and if both players go 1 gate robo into immortal expand/collosi on a normal sized map, a 2 collosi no range push will consistently win.


It really depends on the builds. 1 gate robo with 2 gas straight into colossi dies to too many things to be considered a realistic build. Meanwhile, 1 gate robo with 1 gas can be adjusted after scouting to defend a 4 gate, and depending on what you scout, you can often take your natural before you build a single immortal.

This is my go-to build in PvP, and I consistently defend colossus all-ins.


In my tests, the builds were double gas for both players into 1 gate robo, so 4 gate wasn't really viable for either player.
Moderator
Easytouch1500
Profile Joined July 2011
United States66 Posts
November 02 2011 05:18 GMT
#76
zomg, this thread is glorious.
"He sees my 8 stalkers and my giant e-penis, and he's gonna make sentries" -Alejandrisha
kcdc
Profile Blog Joined April 2010
United States2311 Posts
November 02 2011 06:00 GMT
#77
On November 02 2011 06:19 NrGmonk wrote:
Show nested quote +
On November 02 2011 06:15 kcdc wrote:
On October 23 2011 10:05 NrGmonk wrote:
On October 23 2011 03:11 kcdc wrote:
Immortal expand beats colossi. You get the expansion much earlier and can hold 1 base colossus pushes easily. The all-in basically has to get thermal lance or 6 range immortals pop 6 range colossi like balloons, and 200/200 for robo bay + 200/200 for thermal lance means that the immortal expand player has a much larger army.


I've been testing this and if both players go 1 gate robo into immortal expand/collosi on a normal sized map, a 2 collosi no range push will consistently win.


It really depends on the builds. 1 gate robo with 2 gas straight into colossi dies to too many things to be considered a realistic build. Meanwhile, 1 gate robo with 1 gas can be adjusted after scouting to defend a 4 gate, and depending on what you scout, you can often take your natural before you build a single immortal.

This is my go-to build in PvP, and I consistently defend colossus all-ins.


In my tests, the builds were double gas for both players into 1 gate robo, so 4 gate wasn't really viable for either player.


Well there's the problem. If you stay on 1 gas, you can threaten a 4 gate, and you're also able to get out more zealots and immortals to defend the colossus timing. I suppose this gets back to the issue of the MU being too dynamic to paint in such broad strokes. If you tweak the builds a little, you get different results.
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
Last Edited: 2011-11-08 05:59:01
November 08 2011 05:56 GMT
#78
This is honestly the reason I think Blizzard should have left warp gates alone. I mean seriously, look at this:

Before the Warp Gate Nerf:

[image loading]

Now:

[image loading]
It's the equivalent of this:
+ Show Spoiler +
[image loading]


Sure it was a bit boring, but as long as you executed this one build well you could cut through all the shit that wasn't safe, and it was consistent. And if both players 4 gated? The one who executed it better wins, and if they end up on equal footing then they can continue the game. I never saw any reason as to why that needed to be changed. Nowadays no one really know wtf is up with this matchup at all.

Also Phoenixes are bull.
paintfive
Profile Joined September 2011
785 Posts
November 08 2011 08:01 GMT
#79
Geovu PvP has become a much more intresting matchup now. It's become very reactive and there are many different styles for PvP currently developing.
Archontas
Profile Joined September 2010
United States319 Posts
November 21 2011 04:41 GMT
#80
PvP is my weakest matchup by a landslide, I've been looking through threads like these trying to make sense of it. Thanks for your effort, nrgmonk, as always.

Just as a suggestion, adding some links to rep/VODs of pro level games playing out some of these openers would be immensely helpful.
If you ban me, I will become more powerful than you can possibly imagine.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 4674
Hyuk 1106
actioN 185
Zeus 174
Sharp 149
Soma 131
Dewaltoss 100
Mini 82
Mind 63
ToSsGirL 61
[ Show more ]
Light 46
Backho 40
Rush 37
scan(afreeca) 33
sSak 33
sorry 31
Free 29
Hm[arnc] 23
910 20
Sacsri 19
Noble 17
GoRush 17
soO 14
ajuk12(nOOB) 13
JYJ 7
IntoTheRainbow 6
Movie 5
Dota 2
XaKoH 366
League of Legends
JimRising 474
Counter-Strike
fl0m4267
olofmeister1237
zeus332
Super Smash Bros
Mew2King125
Other Games
PiGStarcraft822
ceh9419
crisheroes218
Sick35
RuFF_SC227
SortOf25
Organizations
Other Games
gamesdonequick612
StarCraft: Brood War
Kim Chul Min (afreeca) 51
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4745
• Stunt2319
Upcoming Events
The PondCast
2m
Maestros of the Game
5h 2m
Serral vs Rogue
herO vs SHIN
OSC
12h 32m
Replay Cast
14h 2m
OSC
1d 3h
Maestros of the Game
1d 4h
Replay Cast
1d 14h
CranKy Ducklings
2 days
uThermal 2v2 Circuit
2 days
BSL22 NKC (BSL vs China)
2 days
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
[ Show More ]
Sparkling Tuna Cup
3 days
uThermal 2v2 Circuit
3 days
BSL22 NKC (BSL vs China)
3 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
OSC
3 days
Wardi Open
4 days
Replay Cast
5 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.