• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:39
CET 16:39
KST 00:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains5Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains GSL CK - New online series Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE
Tourneys
[GSL CK] Team Maru vs. Team herO Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion Recent recommended BW games BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ BSL Season 22
Tourneys
IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
PC Games Sales Thread Nintendo Switch Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2391 users

[G] Comparison of PvP Builds - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
October 24 2011 00:34 GMT
#41
On October 24 2011 09:25 Tyrant0 wrote:
Show nested quote +
On October 24 2011 09:18 CecilSunkure wrote:
On October 24 2011 09:09 Tyrant0 wrote:
On October 24 2011 09:04 CecilSunkure wrote:
On October 24 2011 09:01 Tyrant0 wrote:
On October 23 2011 10:42 Selendis wrote:
Yeah I don't agree with this chart. It's very pretty and has the potential to be very useful but in my experience fast expands in pvp are a quick way to lose.

In fact I win pretty much all of my pvps by waiting for my opponent to expand then killing him with my 400mineral stronger army.


I agree that FE's in PvP seem suicidal, even in a slightly less chaotic meta game. Still, it varies drastically on whether or not taking a Nexus is an auto lose when the other player hits at the right time.

I fast expand in PvP pretty often, and I do just fine. I actually win every time I've done it this past couple weeks, because I know when and how to.


It still varies on both player's openings and the map. Also, define 'fast.'

Of course it varies. If you do it at the wrong time, you are at a disadvantage, and at the right time, an advantage.

I'd say fast is something like a 1 Gate FE after the first Stalker is out.


In other words, a coin flip.

I feel like we're discussing two entirely different circumstances.

If you can tell a player cannot 4 gate you (stole your gas, has two gas, used chrono on probes) then you can 1 Gate FE reactively and win without coinflipping.

We're discussing the same thing, you're just being inaccurate and pessimistic about it.
AirbladeOrange
Profile Blog Joined June 2010
United States2574 Posts
October 24 2011 00:36 GMT
#42
Thanks so much for this. Great compilation and chart.
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2011-10-24 00:41:23
October 24 2011 00:40 GMT
#43
On October 24 2011 09:34 CecilSunkure wrote:
Show nested quote +
On October 24 2011 09:25 Tyrant0 wrote:
On October 24 2011 09:18 CecilSunkure wrote:
On October 24 2011 09:09 Tyrant0 wrote:
On October 24 2011 09:04 CecilSunkure wrote:
On October 24 2011 09:01 Tyrant0 wrote:
On October 23 2011 10:42 Selendis wrote:
Yeah I don't agree with this chart. It's very pretty and has the potential to be very useful but in my experience fast expands in pvp are a quick way to lose.

In fact I win pretty much all of my pvps by waiting for my opponent to expand then killing him with my 400mineral stronger army.


I agree that FE's in PvP seem suicidal, even in a slightly less chaotic meta game. Still, it varies drastically on whether or not taking a Nexus is an auto lose when the other player hits at the right time.

I fast expand in PvP pretty often, and I do just fine. I actually win every time I've done it this past couple weeks, because I know when and how to.


It still varies on both player's openings and the map. Also, define 'fast.'

Of course it varies. If you do it at the wrong time, you are at a disadvantage, and at the right time, an advantage.

I'd say fast is something like a 1 Gate FE after the first Stalker is out.


In other words, a coin flip.

I feel like we're discussing two entirely different circumstances.

If you can tell a player cannot 4 gate you (stole your gas, has two gas, used chrono on probes) then you can 1 Gate FE reactively and win without coinflipping.

We're discussing the same thing, you're just being inaccurate and pessimistic about it.


That's assuming they even gas steal or let you see a 2nd gas at all. In every other case it's totally blind. It just looks like a 4 gate, especially when you're aggressive. I'm pretty sure I'm entirely accurate. The 1 gate FE is just an abuse of the current meta game. Not that it's a bad build.

The other circumstance of throwing down a nexus in every other case that isn't an FE is much too situational to arbitrarily declare a one base protoss will kill him every time.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
October 24 2011 00:42 GMT
#44
On October 24 2011 09:40 Tyrant0 wrote:
Show nested quote +
On October 24 2011 09:34 CecilSunkure wrote:
On October 24 2011 09:25 Tyrant0 wrote:
On October 24 2011 09:18 CecilSunkure wrote:
On October 24 2011 09:09 Tyrant0 wrote:
On October 24 2011 09:04 CecilSunkure wrote:
On October 24 2011 09:01 Tyrant0 wrote:
On October 23 2011 10:42 Selendis wrote:
Yeah I don't agree with this chart. It's very pretty and has the potential to be very useful but in my experience fast expands in pvp are a quick way to lose.

In fact I win pretty much all of my pvps by waiting for my opponent to expand then killing him with my 400mineral stronger army.


I agree that FE's in PvP seem suicidal, even in a slightly less chaotic meta game. Still, it varies drastically on whether or not taking a Nexus is an auto lose when the other player hits at the right time.

I fast expand in PvP pretty often, and I do just fine. I actually win every time I've done it this past couple weeks, because I know when and how to.


It still varies on both player's openings and the map. Also, define 'fast.'

Of course it varies. If you do it at the wrong time, you are at a disadvantage, and at the right time, an advantage.

I'd say fast is something like a 1 Gate FE after the first Stalker is out.


In other words, a coin flip.

I feel like we're discussing two entirely different circumstances.

If you can tell a player cannot 4 gate you (stole your gas, has two gas, used chrono on probes) then you can 1 Gate FE reactively and win without coinflipping.

We're discussing the same thing, you're just being inaccurate and pessimistic about it.


That's assuming they even gas steal or let you see a 2nd gas at all. In every other case it's totally blind.

Nobody said you have to do it blind...
rd
Profile Blog Joined July 2010
United States2586 Posts
October 24 2011 00:49 GMT
#45
On October 24 2011 09:42 CecilSunkure wrote:
Show nested quote +
On October 24 2011 09:40 Tyrant0 wrote:
On October 24 2011 09:34 CecilSunkure wrote:
On October 24 2011 09:25 Tyrant0 wrote:
On October 24 2011 09:18 CecilSunkure wrote:
On October 24 2011 09:09 Tyrant0 wrote:
On October 24 2011 09:04 CecilSunkure wrote:
On October 24 2011 09:01 Tyrant0 wrote:
On October 23 2011 10:42 Selendis wrote:
Yeah I don't agree with this chart. It's very pretty and has the potential to be very useful but in my experience fast expands in pvp are a quick way to lose.

In fact I win pretty much all of my pvps by waiting for my opponent to expand then killing him with my 400mineral stronger army.


I agree that FE's in PvP seem suicidal, even in a slightly less chaotic meta game. Still, it varies drastically on whether or not taking a Nexus is an auto lose when the other player hits at the right time.

I fast expand in PvP pretty often, and I do just fine. I actually win every time I've done it this past couple weeks, because I know when and how to.


It still varies on both player's openings and the map. Also, define 'fast.'

Of course it varies. If you do it at the wrong time, you are at a disadvantage, and at the right time, an advantage.

I'd say fast is something like a 1 Gate FE after the first Stalker is out.


In other words, a coin flip.

I feel like we're discussing two entirely different circumstances.

If you can tell a player cannot 4 gate you (stole your gas, has two gas, used chrono on probes) then you can 1 Gate FE reactively and win without coinflipping.

We're discussing the same thing, you're just being inaccurate and pessimistic about it.


That's assuming they even gas steal or let you see a 2nd gas at all. In every other case it's totally blind.

Nobody said you have to do it blind...


Fair enough.
sjschmidt93
Profile Joined April 2010
United States2518 Posts
Last Edited: 2011-10-24 02:01:32
October 24 2011 01:58 GMT
#46
Somebody should do a guide on sase's 2gate expo into robo (usually followed up with sentry drop) It seems solid and I've never seen him outright die to anything.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
Banchan
Profile Joined May 2011
United States179 Posts
Last Edited: 2011-10-24 02:54:55
October 24 2011 02:53 GMT
#47
I find it rather odd that 5:35 4gate allin isn't on this chart. I have beaten countless fast expands by doing a standard 4gate
whereismymind
Profile Blog Joined March 2011
United Kingdom717 Posts
October 24 2011 09:27 GMT
#48
SaSe 2 gate expo robo would be cool idea. He prooly harrash with 2 sentries and forcefields. Nice but you should not fail with sentries.. Lots of gas.
one day.. i'll lose my mind
Leroyx2
Profile Joined August 2011
United States72 Posts
October 24 2011 10:25 GMT
#49
I honestly think 4gate should be in here, not because it's viable but because people still use it on ladder...
"There has to come a point where Democrats and Republicans see a piece of footage and we just agree on what the f*** reality is." - Lewis Black
monk
Profile Blog Joined May 2009
United States8476 Posts
October 24 2011 10:28 GMT
#50
On October 24 2011 19:25 Leroyx2 wrote:
I honestly think 4gate should be in here, not because it's viable but because people still use it on ladder...


There'd be no point. As I've said beore, every build except fast expand can be played to either hold 4 gate or not hold 4 gate.
Moderator
Peanutbutter717
Profile Blog Joined June 2011
United States240 Posts
October 24 2011 16:28 GMT
#51
What about a 2 gate proxy (dont know if its the right term, building gates in the center of the map). I tend to do this on maps such as nezarim, shattered, Antiga, and an in base proxy on xel naga. How do you feel about searching for the cheese and how it counters FE, 1 gate fast immortals, and a lot of other builds that lack room for early scouting and early units?
Marine -> masters
sjschmidt93
Profile Joined April 2010
United States2518 Posts
October 25 2011 02:34 GMT
#52
On October 25 2011 01:28 Peanutbutter717 wrote:
What about a 2 gate proxy (dont know if its the right term, building gates in the center of the map). I tend to do this on maps such as nezarim, shattered, Antiga, and an in base proxy on xel naga. How do you feel about searching for the cheese and how it counters FE, 1 gate fast immortals, and a lot of other builds that lack room for early scouting and early units?

All builds have the same 12 gate 14 gas opening... Why would your build matter against proxies? You shouldn't even decide on a build without scouting info anyway.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
StrinterN
Profile Joined April 2010
Denmark531 Posts
October 27 2011 04:08 GMT
#53
Really nice and simple guide
i've been playing around with 2 gate + robo expand and have had ALOT of succes. the only build that i have consistently lost to is the either dt into some sort of charge archon 1 base allin or sometimes 5gate + hts for archon chargelot allin.
Twitter: @Strintern Stream: http://www.twitch.tv/strintern
Shintuku
Profile Joined December 2010
Canada76 Posts
Last Edited: 2011-10-29 17:31:02
October 29 2011 17:30 GMT
#54
This guide just keeps on reinforcing my feeling that PvP has become purely a coin flip. As far as I know, there is no build that will give you an equal amount of chances to win vs your opponent, all PvP builds counter something and get countered by something else. Anyone else miss the previous pure 4 gate PvP where what mattered was skill and execution?
[KGS]Slacker
Profile Joined November 2009
Denmark82 Posts
October 31 2011 23:12 GMT
#55
I'm really interested in trying out the 3 gate phoenix build that people have been mentioning around here for a few weeks. I've tried searching for a BO/guide here on TL but haven't been able to find anything. I found a 2 gate stargate build created back in february that would probably work now but if anyone has a link to a BO/guide or VOD of the 3 gate phoenix build I'd be very grateful!
Imperium11
Profile Blog Joined March 2011
United States279 Posts
October 31 2011 23:26 GMT
#56
Where/how would the Adelscott build fit into all this?
monk
Profile Blog Joined May 2009
United States8476 Posts
October 31 2011 23:39 GMT
#57
On November 01 2011 08:26 Imperium11 wrote:
Where/how would the Adelscott build fit into all this?

lol..........
Moderator
Tekakan
Profile Joined December 2010
Sweden78 Posts
Last Edited: 2011-10-31 23:46:43
October 31 2011 23:44 GMT
#58
I think this is really good and I appreciate the thread. I've been out for two months so my last go to build in P vs P was a super safe anti 4 gate in to Robo/Blink. It feels very out of date now so I'm glad someone has taken his time to explain the general theme of the current P vs P "metagame". My question is though, which build should I choose to learn? I can't help feeling that the 1 gate expand builds seem so vulnerable to all ins so I feel opted to go for an Immortal expand build and maybe with time just cut down to a pure 1 gate expand. What are your thoughts on that? If it helps I'm currently a newly promoted Masters player.
drybones
Profile Joined August 2011
United States69 Posts
November 01 2011 00:28 GMT
#59
i still feel like immortal/expand has the least holes. Due to blink nerf and vision nerf there's no way to lose to a blink timing up your ramp so you can always get away with obs first. I've occasionally ditched the immortal if i scout a stargate fast enough, and not chronoing the first immortal. I usually begin a robo bay but have the ability to cancel that as well if i see robo/blink.

Playing this way makes pvp way less of a coinflip and more of a reactive build. Btw my opener is an 11gate into 2gate robo which holds a 4gate just fine and looks like a 4gate itself.

The only issue i've been having with immortal/expo is when exactly to expo since if i start it too early i get FF contained with no massive units out for a while, but waiting for an extra immortal and units delays the nexus way too much. I think i am going to add a mandatory warp prism to elevator out/harass into the build and see how that works.
if ur not improving ur falling behind
crms
Profile Joined February 2010
United States11933 Posts
November 01 2011 02:07 GMT
#60
I really appreciate this as a general overview. I know some are nitpicking the results you're describing but I enjoy the general basis of what you're trying to portray. I've been a master zerg player since beta and I've been greatly debating going Protoss for season 4 just to try it out. I will definitely book mark this thread in case I take the toss plunge. :D
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 18h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko444
TKL 165
LamboSC2 137
StarCraft: Brood War
Britney 25582
Jaedong 2523
Bisu 2263
Shuttle 1994
Mini 761
EffOrt 444
Soma 374
Stork 363
Light 355
firebathero 305
[ Show more ]
Rush 275
ggaemo 241
ZerO 233
Snow 231
Leta 120
Hyun 97
Dewaltoss 95
Sharp 74
Mind 62
Backho 50
Mong 43
Aegong 40
JYJ 38
Pusan 35
sorry 27
Rock 17
Nal_rA 15
JulyZerg 15
soO 13
sSak 13
IntoTheRainbow 12
SilentControl 7
Terrorterran 6
Dota 2
Gorgc6082
qojqva1603
syndereN148
canceldota64
LuMiX1
Counter-Strike
fl0m1238
allub285
oskar99
Super Smash Bros
Mew2King69
Other Games
singsing1834
B2W.Neo737
hiko611
Hui .193
mouzStarbuck153
DeMusliM143
ToD135
Liquid`VortiX127
KnowMe79
QueenE66
Trikslyr33
ZerO(Twitch)19
ArmadaUGS16
Organizations
Dota 2
PGL Dota 2 - Main Stream17802
Other Games
gamesdonequick1033
BasetradeTV57
StarCraft: Brood War
Kim Chul Min (afreeca) 8
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• HeavenSC 37
• poizon28 37
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis7863
• Jankos2012
• TFBlade918
Upcoming Events
The PondCast
18h 22m
WardiTV Team League
20h 22m
Replay Cast
1d 8h
Replay Cast
2 days
CranKy Ducklings
2 days
RSL Revival
2 days
WardiTV Team League
2 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
RSL Revival
3 days
WardiTV Team League
3 days
BSL
4 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
5 days
WardiTV Team League
5 days
GSL
6 days
Liquipedia Results

Completed

Spring Cup 2026
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.