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Tactical Use of Burrow banelings in TvZ, - Page 2

Forum Index > StarCraft 2 Strategy
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WarpTV
Profile Joined August 2011
205 Posts
October 12 2011 13:28 GMT
#21
Yes, Scan is not a cost effective way to deal with burrow, Zerg will lose less then the cost of the 2 or 3 scan need for Terran to move a cross the map, even in you are using a flank like I did.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
October 12 2011 13:35 GMT
#22
If you burrow banelings while an engagement, the Terran can't spot it. I HSC3 I faced Stephano on Tal'
Darim and I won a big engagement and had quiet a few marines left over. When I wanted to attack all my marine suddenly died due to 3 burrowed banes.

I told him that I had missed him burrowing banelings, but in fact, when I checked the replay I had no way of seeing that he burrowed them. There was no animation shown nor could you notice what happened to those banelings because tankfire / exploding banes covers (overlaps) that animation.

It should be standard in ZvT to use it.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
WarpTV
Profile Joined August 2011
205 Posts
Last Edited: 2011-10-12 16:43:50
October 12 2011 16:43 GMT
#23
On October 12 2011 22:35 mTw|NarutO wrote:
If you burrow banelings while an engagement, the Terran can't spot it. I HSC3 I faced Stephano on Tal'
Darim and I won a big engagement and had quiet a few marines left over. When I wanted to attack all my marine suddenly died due to 3 burrowed banes.

I told him that I had missed him burrowing banelings, but in fact, when I checked the replay I had no way of seeing that he burrowed them. There was no animation shown nor could you notice what happened to those banelings because tankfire / exploding banes covers (overlaps) that animation.

It should be standard in ZvT to use it.


Love it,

I now have my control groups set up to do just this
#1 - My Ling/bane army
#3 - is 4-6 of my banes form control group #1,

When I get ready to roll in, I select #3 to pull my select banes to the back of my army so they will survive tank fire, then select #1 to send them all in after spreading them out. then click #3 and tell them to burrow when they are about to the tanks
I find this will be where the marines will most likely move to when he regroups or is pushing in the future,
When he dose move back if his marines are not close enough I will get my mutas to kindly ask his marines to move over a bit to the place that will be their mess green-goo grave

Then #'s 6-8 are groups of flanks/bane-mines starting with 6 being the first Terran would run it to and 8 being the last, farthest, or a secondary attack root he may use (like to my 3rd)
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