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[G]HUARGH's 90+% winrate PvZ mothership build - Page 16

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 14 15 16 17 18 21 Next All
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
October 14 2011 19:01 GMT
#301
I heard hasuobs say this wasn't the way to go because if he scouts and gets fast corruptors it kills you, have you ever faced this?
Valor is a poor substitute for numbers.
-iNko
Profile Joined August 2010
Lithuania160 Posts
October 14 2011 19:45 GMT
#302
this is easily countered by hydra roach drop to main and 3rd at the same time...
the p00n
Profile Joined September 2010
Netherlands615 Posts
October 14 2011 21:12 GMT
#303
On October 15 2011 04:01 Arcanefrost wrote:
I heard hasuobs say this wasn't the way to go because if he scouts and gets fast corruptors it kills you, have you ever faced this?


HasuObs does it off a FFE, so it doesn't matter what he says.

@other guy: I never had troubles vs. hydra drop, but I have only faced it twice.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
Last Edited: 2011-10-15 02:40:08
October 15 2011 02:39 GMT
#304
[image loading]

Easy win against a solid player.

Also, it features the opponent whining at the end, as any good build should.
Keyox
Profile Joined July 2011
United States3 Posts
October 15 2011 07:18 GMT
#305
Just got raged at for "abusing a broken mechanic"
Loving this build so far thanks for sharing it
FairForever
Profile Joined February 2011
Canada2392 Posts
October 15 2011 07:48 GMT
#306
On October 15 2011 06:12 the p00n wrote:
Show nested quote +
On October 15 2011 04:01 Arcanefrost wrote:
I heard hasuobs say this wasn't the way to go because if he scouts and gets fast corruptors it kills you, have you ever faced this?


HasuObs does it off a FFE, so it doesn't matter what he says.

@other guy: I never had troubles vs. hydra drop, but I have only faced it twice.


Yes, a pro's opinion definitely doesn't matter at all.

Just a FYI I practiced vs this (opponent did a 1-gate expand every game) and I was able to get mutas in time, personally I prefer the mutas with the map control, but I could've gone corrupters in time as well. That being said I'm not sure I like the corrupter route, but if HasuObs says it's good then there has to be a reason.

With Corrupters vs Collossus it sucks, but I guess with the huge huge costs to get Mothership (+ a few void rays maybe) the excess AA doesn't hurt too much.
Carbonthief
Profile Joined October 2010
United States289 Posts
October 15 2011 08:15 GMT
#307
On October 15 2011 11:39 kcdc wrote:
[image loading]

Easy win against a solid player.

Also, it features the opponent whining at the end, as any good build should.


If it's not broken, it's not viable. :-) Gonna watch your replay.
decaf
Profile Joined October 2010
Austria1797 Posts
October 15 2011 08:17 GMT
#308
I challenge you to play vs me.
decaf.540
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
October 15 2011 08:20 GMT
#309
On October 15 2011 06:12 the p00n wrote:
Show nested quote +
On October 15 2011 04:01 Arcanefrost wrote:
I heard hasuobs say this wasn't the way to go because if he scouts and gets fast corruptors it kills you, have you ever faced this?


HasuObs does it off a FFE, so it doesn't matter what he says.



Why not? It's the same idea and most zergs treat 1gate fe like ffe anyways.
Valor is a poor substitute for numbers.
Gemini_19
Profile Joined June 2010
United States1258 Posts
October 15 2011 13:58 GMT
#310
On October 15 2011 17:17 decaf wrote:
I challenge you to play vs me.
decaf.540


lol, what you really mean is, "Let me metagame you so hard so I can look like I beat your strat."
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
Excludos
Profile Blog Joined April 2010
Norway8257 Posts
Last Edited: 2011-10-15 14:21:19
October 15 2011 14:18 GMT
#311
On October 15 2011 17:20 Arcanefrost wrote:
Show nested quote +
On October 15 2011 06:12 the p00n wrote:
On October 15 2011 04:01 Arcanefrost wrote:
I heard hasuobs say this wasn't the way to go because if he scouts and gets fast corruptors it kills you, have you ever faced this?


HasuObs does it off a FFE, so it doesn't matter what he says.



Why not? It's the same idea and most zergs treat 1gate fe like ffe anyways.


Not at all. When you expand with one or 3 gateways (a lot of the time, the zerg wont be able to know the difference), you have the ability to be, or at least threaten to be, agressive.

When you ffe, your economy will shoot, but you wont have any units. If you rush for mothership after ffe, and zerg just kills it off with corrupters because you don't have archons (and you wont), then you're screwed. If you do a normal expand and he rushes for corrupters, you will have archons out in time to be able to flush them.

I will say this though, corrupters is the best way to fight mothership, and there have been cases where I've just lost it because I wasn't careful enough. Sometimes thats a loss right there, other times I have won by simply rebuilding it (as my third is up, and he wont be able to take my third out right away since he spent so much resources on the corrupters).

I have won vs several Gm players with this build, and a progamer. You can't say its not viable
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
October 15 2011 14:22 GMT
#312
That's not a bad thing, if the strategy and transitions are resilient to counters then its a really good strategy.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Excludos
Profile Blog Joined April 2010
Norway8257 Posts
Last Edited: 2011-10-15 14:27:29
October 15 2011 14:26 GMT
#313
On October 15 2011 06:12 the p00n wrote:
Show nested quote +
On October 15 2011 04:01 Arcanefrost wrote:
I heard hasuobs say this wasn't the way to go because if he scouts and gets fast corruptors it kills you, have you ever faced this?


HasuObs does it off a FFE, so it doesn't matter what he says.

@other guy: I never had troubles vs. hydra drop, but I have only faced it twice.


I have been dropped by roaches and hydras a couple of times. Even when my archons are usually blocked by my own choke at the ramp, I still hold it easily.
Excludos
Profile Blog Joined April 2010
Norway8257 Posts
October 15 2011 14:34 GMT
#314
On October 15 2011 23:26 Excludos wrote:
Show nested quote +
On October 15 2011 06:12 the p00n wrote:
On October 15 2011 04:01 Arcanefrost wrote:
I heard hasuobs say this wasn't the way to go because if he scouts and gets fast corruptors it kills you, have you ever faced this?


HasuObs does it off a FFE, so it doesn't matter what he says.

@other guy: I never had troubles vs. hydra drop, but I have only faced it twice.


I have been dropped by roaches and hydras a couple of times. Even when my archons are usually blocked by my own choke at the ramp, I still hold it easily.


Which, actually, brings me to my biggest problem atm. If my opponent is going mutalisks, I have to kill off one of my own buildings at my main choke, sometimes at my natural as well, to be able to fit through archons. Which is essential if you catch the mutas with a vortex. Its not a gameending issue atm, but it is 300 very wasted minerals. Does anyone have any smart solutions to this?
Silidons
Profile Blog Joined September 2010
United States2813 Posts
October 15 2011 14:39 GMT
#315
You mean 13 gate right?
"God fights on the side with the best artillery." - Napoleon Bonaparte
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
October 15 2011 14:49 GMT
#316
On October 15 2011 23:18 Excludos wrote:
Show nested quote +
On October 15 2011 17:20 Arcanefrost wrote:
On October 15 2011 06:12 the p00n wrote:
On October 15 2011 04:01 Arcanefrost wrote:
I heard hasuobs say this wasn't the way to go because if he scouts and gets fast corruptors it kills you, have you ever faced this?


HasuObs does it off a FFE, so it doesn't matter what he says.



Why not? It's the same idea and most zergs treat 1gate fe like ffe anyways.


Not at all. When you expand with one or 3 gateways (a lot of the time, the zerg wont be able to know the difference), you have the ability to be, or at least threaten to be, agressive.

When you ffe, your economy will shoot, but you wont have any units. If you rush for mothership after ffe, and zerg just kills it off with corrupters because you don't have archons (and you wont), then you're screwed. If you do a normal expand and he rushes for corrupters, you will have archons out in time to be able to flush them.

I will say this though, corrupters is the best way to fight mothership, and there have been cases where I've just lost it because I wasn't careful enough. Sometimes thats a loss right there, other times I have won by simply rebuilding it (as my third is up, and he wont be able to take my third out right away since he spent so much resources on the corrupters).

I have won vs several Gm players with this build, and a progamer. You can't say its not viable


I disagree. You can easily scout the difference between 1gate and 3gate. I doubt that vs macro oriented zergs 1gate fe will give your archon count that big of a boost. It's obviously viable if you can beat gm players with it, but I don't feel like this style will stay for a long time. If zergs start responding to mothership and vortex better this will be a lot less good, it's just not the way to go imo. But that's just my opinion, if you like it by all means keep doing it.
Valor is a poor substitute for numbers.
Excludos
Profile Blog Joined April 2010
Norway8257 Posts
October 15 2011 15:03 GMT
#317
On October 15 2011 23:49 Arcanefrost wrote:
Show nested quote +
On October 15 2011 23:18 Excludos wrote:
On October 15 2011 17:20 Arcanefrost wrote:
On October 15 2011 06:12 the p00n wrote:
On October 15 2011 04:01 Arcanefrost wrote:
I heard hasuobs say this wasn't the way to go because if he scouts and gets fast corruptors it kills you, have you ever faced this?


HasuObs does it off a FFE, so it doesn't matter what he says.



Why not? It's the same idea and most zergs treat 1gate fe like ffe anyways.


Not at all. When you expand with one or 3 gateways (a lot of the time, the zerg wont be able to know the difference), you have the ability to be, or at least threaten to be, agressive.

When you ffe, your economy will shoot, but you wont have any units. If you rush for mothership after ffe, and zerg just kills it off with corrupters because you don't have archons (and you wont), then you're screwed. If you do a normal expand and he rushes for corrupters, you will have archons out in time to be able to flush them.

I will say this though, corrupters is the best way to fight mothership, and there have been cases where I've just lost it because I wasn't careful enough. Sometimes thats a loss right there, other times I have won by simply rebuilding it (as my third is up, and he wont be able to take my third out right away since he spent so much resources on the corrupters).

I have won vs several Gm players with this build, and a progamer. You can't say its not viable


I disagree. You can easily scout the difference between 1gate and 3gate. I doubt that vs macro oriented zergs 1gate fe will give your archon count that big of a boost. It's obviously viable if you can beat gm players with it, but I don't feel like this style will stay for a long time. If zergs start responding to mothership and vortex better this will be a lot less good, it's just not the way to go imo. But that's just my opinion, if you like it by all means keep doing it.


I love the use of word "easily", especially as we're dealing with builds you don't see. You have to see the entierty of the base to be able to know for sure 100% that there aren't more gateways.

And it does. You will be ahead in tech when 1gate expanding compared to ffe, and thus you'll have archons just that little bit earlier. And since we're talking about "sniping" the mothership, it can only occur if the toss does a mistake (which is a long way from saying "impossible". Mistakes are easy), or when mothership doesn't have vortex and/or you don't have archons.
Gerike
Profile Joined September 2011
Hungary14 Posts
October 15 2011 15:40 GMT
#318
On October 15 2011 17:17 decaf wrote:
I challenge you to play vs me.
decaf.540


upload replay if that happans i really curious^^
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
October 15 2011 15:43 GMT
#319
It's a cute strategy, but takes too long to rebuild mothership, even with chrono all the time. They could just lose their entire army and remax in a second or so mostly, if you face a good zerg anyways.
Flying, sOs, free, Light, Soulkey & ZerO
kcdc
Profile Blog Joined April 2010
United States2311 Posts
October 15 2011 16:11 GMT
#320
On October 16 2011 00:03 Excludos wrote:
Show nested quote +
On October 15 2011 23:49 Arcanefrost wrote:
On October 15 2011 23:18 Excludos wrote:
On October 15 2011 17:20 Arcanefrost wrote:
On October 15 2011 06:12 the p00n wrote:
On October 15 2011 04:01 Arcanefrost wrote:
I heard hasuobs say this wasn't the way to go because if he scouts and gets fast corruptors it kills you, have you ever faced this?


HasuObs does it off a FFE, so it doesn't matter what he says.



Why not? It's the same idea and most zergs treat 1gate fe like ffe anyways.


Not at all. When you expand with one or 3 gateways (a lot of the time, the zerg wont be able to know the difference), you have the ability to be, or at least threaten to be, agressive.

When you ffe, your economy will shoot, but you wont have any units. If you rush for mothership after ffe, and zerg just kills it off with corrupters because you don't have archons (and you wont), then you're screwed. If you do a normal expand and he rushes for corrupters, you will have archons out in time to be able to flush them.

I will say this though, corrupters is the best way to fight mothership, and there have been cases where I've just lost it because I wasn't careful enough. Sometimes thats a loss right there, other times I have won by simply rebuilding it (as my third is up, and he wont be able to take my third out right away since he spent so much resources on the corrupters).

I have won vs several Gm players with this build, and a progamer. You can't say its not viable


I disagree. You can easily scout the difference between 1gate and 3gate. I doubt that vs macro oriented zergs 1gate fe will give your archon count that big of a boost. It's obviously viable if you can beat gm players with it, but I don't feel like this style will stay for a long time. If zergs start responding to mothership and vortex better this will be a lot less good, it's just not the way to go imo. But that's just my opinion, if you like it by all means keep doing it.


I love the use of word "easily", especially as we're dealing with builds you don't see. You have to see the entierty of the base to be able to know for sure 100% that there aren't more gateways.

And it does. You will be ahead in tech when 1gate expanding compared to ffe, and thus you'll have archons just that little bit earlier. And since we're talking about "sniping" the mothership, it can only occur if the toss does a mistake (which is a long way from saying "impossible". Mistakes are easy), or when mothership doesn't have vortex and/or you don't have archons.


1-gate expand is at ~5:10 and 3-gate expand is at ~6:00. A good Z will know the difference. Also, archon tech is limited by gas income, not by building time, so FFE will actually have archons a little faster.

The advantage of 1-gate expand is that it limits Z's economy relative to what a FFE allows. 1-gate FE gets much faster WG tech, and you have the threat of a quick attack with 3 to 6 gates. Against FFE, Z can take a third before gas or any lings.
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