What the man says definitely seems true. It seems I spawn close positions nearly 100% in ZvT -.-
Starcraft 2 Spawn patterns - Page 2
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[UNC]oRe.saMa
United States42 Posts
What the man says definitely seems true. It seems I spawn close positions nearly 100% in ZvT -.- | ||
samuraibael
Australia294 Posts
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Trusty
New Zealand520 Posts
On October 01 2011 07:47 samuraibael wrote: I hate it when people dont get a joke and blame the other person by calling them a troll. Yeah it's pretty sad.. | ||
windsupernova
Mexico5280 Posts
On October 01 2011 07:47 samuraibael wrote: I hate it when people dont get a joke and blame the other person by calling them a troll. Well we hate when people go out of their way to defend their lame joke... | ||
lordsurya08
United States141 Posts
Then go ahead and explain your "joke". | ||
envisioN .
United States552 Posts
On September 30 2011 09:06 michaelhasanalias wrote: I think it's worth noting that few people realize Shakuras Plateau is actually translationally symmetrical, not bilaterally symmetrical. Also, the pathing from any given main to either opposite main passes through the same midpoint in the map. If you look closely, the top left and bottom right positions are actually the closest rush distances you can get. Bottom left and top right are the furthest, and then either close air positions are in the middle. The rush distance is something like 5-7 seconds for zerglings between the close and far cross position spawns. What all this means is that if you fear some kind of rush, and you spawn on the left side of the map, you should always scout bottom right first because it's always the closer of the two positions. If you spawn on the right side of the map, you should always scout top left first. A game-related application of this would be like so: In PvZ if Protoss opts for a 13 forge to fast expand, he will die to a well executed 6 pool if he spawned top left and zerg was bottom right. However, he will be completely safe if he spawned top right and the zerg spawned bottom left. Those five extra seconds allow enough time for the cannon to complete before the wall can go down. Conversely, those five fewer seconds allow the zerg to dismantle the wall and take down the cannon, killing the protoss if he tried to complete the wall instead of pylon/cannoning his mineral line. FYI That's a picture of the old version of Shakuras Plateau. I believe on the new one the pathing between close by air spawns will go past the Xel'Naga tower instead of through the middle. | ||
The_Templar
your Country52796 Posts
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xsevR
United States324 Posts
On September 30 2011 07:57 Trusty wrote: If you're on Shattered Temple, or Metalpolis.. ..Playing PvT you have a 75% chance for close positions... ..Playing ZvP you have a 75% chance for close positions... ..Playing ZvT you have a 75% chance for close positions... 100% proven fact. Someone really didn't get the sarcasm here? No need to attack the poster for being dense, I don't think he was trying to mislead anyone lol. | ||
michaelhasanalias
Korea (South)1231 Posts
On October 01 2011 08:18 envisioN . wrote: FYI That's a picture of the old version of Shakuras Plateau. I believe on the new one the pathing between close by air spawns will go past the Xel'Naga tower instead of through the middle. yeah you're right but there was no pathing change from each base to any other base. I just pulled the map off liquipedia and I didn't notice the rocks. | ||
FeyFey
Germany10114 Posts
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Rembot
United States137 Posts
On September 30 2011 07:57 Trusty wrote: If you're on Shattered Temple, or Metalpolis.. ..Playing PvT you have a 75% chance for close positions... ..Playing ZvP you have a 75% chance for close positions... ..Playing ZvT you have a 75% chance for close positions... 100% proven fact. Hahahahaha | ||
lordsurya08
United States141 Posts
On October 01 2011 09:07 xsevR wrote: Someone really didn't get the sarcasm here? No need to attack the poster for being dense, I don't think he was trying to mislead anyone lol. I got the sarcasm. He wasn't trying to mislead anyone - he was making a pointless comment, and that was inappropriate "In Internet slang, a troll is someone who posts inflammatory,[2] extraneous, or off-topic messages in an online community, such as an online discussion forum, chat room, or blog" - Wikipedia | ||
NTTemplar
609 Posts
On October 01 2011 12:01 lordsurya08 wrote: I got the sarcasm. He wasn't trying to mislead anyone - he was making a pointless comment, and that was inappropriate "In Internet slang, a troll is someone who posts inflammatory,[2] extraneous, or off-topic messages in an online community, such as an online discussion forum, chat room, or blog" - Wikipedia Way to do selective quoting... "In Internet slang, a troll is someone who posts inflammatory,[2] extraneous, or off-topic messages in an online community, such as an online discussion forum, chat room, or blog, with the primary intent of provoking readers into an emotional response[3] or of otherwise disrupting normal on-topic discussion." - Wikipedia I even highlighted the important part; and with that said it should be clear he wasn't trolling. | ||
RogerX
New Zealand3180 Posts
This is pretty much why I love Shakuras Plateau, such a loveable map ^^ | ||
lordsurya08
United States141 Posts
On October 01 2011 12:32 NTTemplar wrote: Way to do selective quoting... "In Internet slang, a troll is someone who posts inflammatory,[2] extraneous, or off-topic messages in an online community, such as an online discussion forum, chat room, or blog, with the primary intent of provoking readers into an emotional response[3] or of otherwise disrupting normal on-topic discussion." - Wikipedia I even highlighted the important part; and with that said it should be clear he wasn't trolling. 1. Yeah, he definitely disrupted normal on-topic conversation. Take a look at how many posts are actually relevant to the topic 2. Notice the 'or' statements? It means that not everything there has to be true. Even if one of those statements are true, it makes the poster a troll Back to the topic: I think all maps should have predictable spawn patterns. If spawns are random, too much of the game is based on luck - being able to scout earlier is an obvious benefit, especially at higher levels of play. User was temp banned for this post. | ||
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