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Starcraft 2 Spawn patterns

Forum Index > StarCraft 2 Strategy
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lordsurya08
Profile Joined September 2011
United States141 Posts
September 29 2011 21:25 GMT
#1
I was looking at the TL wiki's page for Shakuras Plateau and I noticed this:

"Players always spawn in left versus right positions (i.e., positions 1 or 5 versus 7 or 11)."

This was a revelation for me as I thought that spawns were random - but apparently not. Are there spawning patterns for other maps? If so, what are they? Is there a page that lists all the patterns?
Do, or do not. There is no try.
Ammoth
Profile Joined August 2011
Sweden391 Posts
September 29 2011 21:28 GMT
#2
I think they are mostly random, you could always check Liquipedia for each map
E-Coffee
Profile Joined May 2010
Canada519 Posts
September 29 2011 21:28 GMT
#3
As far as season 3 ladder maps go, Shakuras Plateau is the only map to have spawn positions altered
The Intensity
Profile Joined May 2011
United Kingdom66 Posts
September 29 2011 21:33 GMT
#4
Can you imagine that close pos? The natural ramps are like 1 second away as the raven flies...
COCA!
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
September 29 2011 21:45 GMT
#5
On September 30 2011 06:33 The Intensity wrote:
Can you imagine that close pos? The natural ramps are like 1 second away as the raven flies...

We don't have to imagine... just load up Searing Crater ^^
ModeratorI am still alive, somehow
TL+ Member
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
Last Edited: 2011-09-29 21:51:20
September 29 2011 21:51 GMT
#6
Shakuras Plateau was originally a 2v2 map, which is why spawn locations are like that.

TBH from the looks of it it would have been a lot better than most of the other flaming turds in the 2v2 map pool.
Sequence
Profile Joined June 2010
7 Posts
September 29 2011 22:35 GMT
#7
On September 30 2011 06:51 Geovu wrote:
Shakuras Plateau was originally a 2v2 map, which is why spawn locations are like that.

TBH from the looks of it it would have been a lot better than most of the other flaming turds in the 2v2 map pool.



O wow I completely agree with this. Shakuras would be a great 2v2 map.

please correct me if I'm wrong but I think this is the only map ever to be in the blizzard ladder map pool to have shall we say "preselected" spawn locations.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45925 Posts
September 29 2011 22:39 GMT
#8
I'm pretty sure every other 4-player map has random spawn locations, but that one definitely has a vertical split. If your opponent is on the left, then you're on the right (and vice-versa).

I think Shakuras should be in the 2v2 map pool
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Trusty
Profile Joined July 2010
New Zealand520 Posts
Last Edited: 2011-09-29 22:58:03
September 29 2011 22:57 GMT
#9
If you're on Shattered Temple, or Metalpolis..

..Playing PvT you have a 75% chance for close positions...

..Playing ZvP you have a 75% chance for close positions...

..Playing ZvT you have a 75% chance for close positions...

100% proven fact.
zakmaa
Profile Blog Joined November 2010
Canada525 Posts
September 29 2011 23:00 GMT
#10
On September 30 2011 07:57 Trusty wrote:
If you're on Shattered Temple, or Metalpolis..

..Playing PvT you have a 75% chance for close positions...

..Playing ZvP you have a 75% chance for close positions...

..Playing ZvT you have a 75% chance for close positions...

100% proven fact.


Uhh... Where did you get these statistics? I play Z and I definitely never spawn anywhere near to even 40% of my games in close spawns on those maps. If the computer completely randomizes it then you actually have a 33% chance for close spawns on those two maps..

And to the OP, your observation is correct. Shakuras has pre-selected spawns, however as everyone else is saying it's the only map with such modifications.
remember87
Profile Joined June 2011
Sweden144 Posts
September 29 2011 23:07 GMT
#11
On September 30 2011 08:00 zakmaa wrote:
Show nested quote +
On September 30 2011 07:57 Trusty wrote:
If you're on Shattered Temple, or Metalpolis..

..Playing PvT you have a 75% chance for close positions...

..Playing ZvP you have a 75% chance for close positions...

..Playing ZvT you have a 75% chance for close positions...

100% proven fact.


Uhh... Where did you get these statistics? I play Z and I definitely never spawn anywhere near to even 40% of my games in close spawns on those maps. If the computer completely randomizes it then you actually have a 33% chance for close spawns on those two maps..

And to the OP, your observation is correct. Shakuras has pre-selected spawns, however as everyone else is saying it's the only map with such modifications.

hehe he was 100% serious... not!
zakmaa
Profile Blog Joined November 2010
Canada525 Posts
September 29 2011 23:13 GMT
#12
On September 30 2011 08:07 remember87 wrote:
Show nested quote +
On September 30 2011 08:00 zakmaa wrote:
On September 30 2011 07:57 Trusty wrote:
If you're on Shattered Temple, or Metalpolis..

..Playing PvT you have a 75% chance for close positions...

..Playing ZvP you have a 75% chance for close positions...

..Playing ZvT you have a 75% chance for close positions...

100% proven fact.


Uhh... Where did you get these statistics? I play Z and I definitely never spawn anywhere near to even 40% of my games in close spawns on those maps. If the computer completely randomizes it then you actually have a 33% chance for close spawns on those two maps..

And to the OP, your observation is correct. Shakuras has pre-selected spawns, however as everyone else is saying it's the only map with such modifications.

hehe he was 100% serious... not!


Sarcasm transfers over internet written text... not!
DarkPlasmaBall
Profile Blog Joined March 2010
United States45925 Posts
September 29 2011 23:15 GMT
#13
On September 30 2011 07:57 Trusty wrote:
If you're on Shattered Temple, or Metalpolis..

..Playing PvT you have a 75% chance for close positions...

..Playing ZvP you have a 75% chance for close positions...

..Playing ZvT you have a 75% chance for close positions...

100% proven fact.


I don't understand the desire to go out of your way just to not be helpful.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Trusty
Profile Joined July 2010
New Zealand520 Posts
Last Edited: 2011-09-29 23:18:15
September 29 2011 23:17 GMT
#14
On September 30 2011 08:15 DarkPlasmaBall wrote:
Show nested quote +
On September 30 2011 07:57 Trusty wrote:
If you're on Shattered Temple, or Metalpolis..

..Playing PvT you have a 75% chance for close positions...

..Playing ZvP you have a 75% chance for close positions...

..Playing ZvT you have a 75% chance for close positions...

100% proven fact.


I don't understand the desire to go out of your way just to not be helpful.


It's called a joke.

The desire to go out of your way to make others laugh.
Iksf
Profile Joined March 2011
United Kingdom444 Posts
September 29 2011 23:21 GMT
#15
On September 30 2011 06:45 TehTemplar wrote:
Show nested quote +
On September 30 2011 06:33 The Intensity wrote:
Can you imagine that close pos? The natural ramps are like 1 second away as the raven flies...

We don't have to imagine... just load up Searing Crater ^^

Yea that rush distance is SO short. Honestly what was blizzard smoking when they made that
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
September 29 2011 23:33 GMT
#16
On September 30 2011 08:21 Iksf wrote:
Yea that rush distance is SO short. Honestly what was blizzard smoking when they made that



they were hopped up on stimpacks
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2011-09-30 00:17:27
September 30 2011 00:06 GMT
#17
On September 30 2011 06:25 lordsurya08 wrote:
I was looking at the TL wiki's page for Shakuras Plateau and I noticed this:

"Players always spawn in left versus right positions (i.e., positions 1 or 5 versus 7 or 11)."

This was a revelation for me as I thought that spawns were random - but apparently not. Are there spawning patterns for other maps? If so, what are they? Is there a page that lists all the patterns?



I think it's worth noting that few people realize Shakuras Plateau is actually translationally symmetrical, not bilaterally symmetrical. Also, the pathing from any given main to either opposite main passes through the same midpoint in the map.

[image loading]

If you look closely, the top left and bottom right positions are actually the closest rush distances you can get. Bottom left and top right are the furthest, and then either close air positions are in the middle. The rush distance is something like 5-7 seconds for zerglings between the close and far cross position spawns.

What all this means is that if you fear some kind of rush, and you spawn on the left side of the map, you should always scout bottom right first because it's always the closer of the two positions. If you spawn on the right side of the map, you should always scout top left first.

A game-related application of this would be like so:

In PvZ if Protoss opts for a 13 forge to fast expand, he will die to a well executed 6 pool if he spawned top left and zerg was bottom right. However, he will be completely safe if he spawned top right and the zerg spawned bottom left. Those five extra seconds allow enough time for the cannon to complete before the wall can go down. Conversely, those five fewer seconds allow the zerg to dismantle the wall and take down the cannon, killing the protoss if he tried to complete the wall instead of pylon/cannoning his mineral line.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
lordsurya08
Profile Joined September 2011
United States141 Posts
September 30 2011 20:41 GMT
#18
On September 30 2011 08:17 Trusty wrote:
Show nested quote +
On September 30 2011 08:15 DarkPlasmaBall wrote:
On September 30 2011 07:57 Trusty wrote:
If you're on Shattered Temple, or Metalpolis..

..Playing PvT you have a 75% chance for close positions...

..Playing ZvP you have a 75% chance for close positions...

..Playing ZvT you have a 75% chance for close positions...

100% proven fact.


I don't understand the desire to go out of your way just to not be helpful.


It's called a joke.

The desire to go out of your way to make others laugh.


No one laughed.

Lame troll is lame.
Do, or do not. There is no try.
Kornholi0
Profile Joined November 2010
Canada634 Posts
September 30 2011 21:40 GMT
#19
On September 30 2011 06:25 lordsurya08 wrote:
I was looking at the TL wiki's page for Shakuras Plateau and I noticed this:

"Players always spawn in left versus right positions (i.e., positions 1 or 5 versus 7 or 11)."

This was a revelation for me as I thought that spawns were random - but apparently not. Are there spawning patterns for other maps? If so, what are they? Is there a page that lists all the patterns?


Its a logical map,

If player one spawns on the left side, player two MUST spawn on the right side, if they are top or bottom is irrelevent.
Team Channel: VTeX Team Co-leader: AGGhost 223 Stream: http://www.twitch.tv/agghost
RoyGBiv_13
Profile Blog Joined August 2010
United States1275 Posts
September 30 2011 22:09 GMT
#20
On September 30 2011 09:06 michaelhasanalias wrote:
Show nested quote +
On September 30 2011 06:25 lordsurya08 wrote:
I was looking at the TL wiki's page for Shakuras Plateau and I noticed this:

"Players always spawn in left versus right positions (i.e., positions 1 or 5 versus 7 or 11)."

This was a revelation for me as I thought that spawns were random - but apparently not. Are there spawning patterns for other maps? If so, what are they? Is there a page that lists all the patterns?



I think it's worth noting that few people realize Shakuras Plateau is actually translationally symmetrical, not bilaterally symmetrical. Also, the pathing from any given main to either opposite main passes through the same midpoint in the map.

[image loading]

If you look closely, the top left and bottom right positions are actually the closest rush distances you can get. Bottom left and top right are the furthest, and then either close air positions are in the middle. The rush distance is something like 5-7 seconds for zerglings between the close and far cross position spawns.

What all this means is that if you fear some kind of rush, and you spawn on the left side of the map, you should always scout bottom right first because it's always the closer of the two positions. If you spawn on the right side of the map, you should always scout top left first.

A game-related application of this would be like so:

In PvZ if Protoss opts for a 13 forge to fast expand, he will die to a well executed 6 pool if he spawned top left and zerg was bottom right. However, he will be completely safe if he spawned top right and the zerg spawned bottom left. Those five extra seconds allow enough time for the cannon to complete before the wall can go down. Conversely, those five fewer seconds allow the zerg to dismantle the wall and take down the cannon, killing the protoss if he tried to complete the wall instead of pylon/cannoning his mineral line.



wow, I had no clue. Thanks for the info!
Any sufficiently advanced technology is indistinguishable from magic
[UNC]oRe.saMa
Profile Joined December 2009
United States42 Posts
September 30 2011 22:22 GMT
#21
On October 01 2011 05:41 lordsurya08 wrote:
Show nested quote +
On September 30 2011 08:17 Trusty wrote:
On September 30 2011 08:15 DarkPlasmaBall wrote:
On September 30 2011 07:57 Trusty wrote:
If you're on Shattered Temple, or Metalpolis..

..Playing PvT you have a 75% chance for close positions...

..Playing ZvP you have a 75% chance for close positions...

..Playing ZvT you have a 75% chance for close positions...

100% proven fact.


I don't understand the desire to go out of your way just to not be helpful.


It's called a joke.

The desire to go out of your way to make others laugh.


No one laughed.

Lame troll is lame.


What the man says definitely seems true. It seems I spawn close positions nearly 100% in ZvT -.-
samuraibael
Profile Joined February 2008
Australia294 Posts
September 30 2011 22:47 GMT
#22
I hate it when people dont get a joke and blame the other person by calling them a troll.
Trusty
Profile Joined July 2010
New Zealand520 Posts
September 30 2011 22:52 GMT
#23
On October 01 2011 07:47 samuraibael wrote:
I hate it when people dont get a joke and blame the other person by calling them a troll.


Yeah it's pretty sad..
windsupernova
Profile Joined October 2010
Mexico5280 Posts
September 30 2011 22:59 GMT
#24
On October 01 2011 07:47 samuraibael wrote:
I hate it when people dont get a joke and blame the other person by calling them a troll.


Well we hate when people go out of their way to defend their lame joke...
"Its easy, just trust your CPU".-Boxer on being good at games
lordsurya08
Profile Joined September 2011
United States141 Posts
September 30 2011 23:18 GMT
#25
On October 01 2011 07:52 Trusty wrote:
Show nested quote +
On October 01 2011 07:47 samuraibael wrote:
I hate it when people dont get a joke and blame the other person by calling them a troll.


Yeah it's pretty sad..


Then go ahead and explain your "joke".
Do, or do not. There is no try.
envisioN .
Profile Joined February 2011
United States552 Posts
September 30 2011 23:18 GMT
#26
On September 30 2011 09:06 michaelhasanalias wrote:
Show nested quote +
On September 30 2011 06:25 lordsurya08 wrote:
I was looking at the TL wiki's page for Shakuras Plateau and I noticed this:

"Players always spawn in left versus right positions (i.e., positions 1 or 5 versus 7 or 11)."

This was a revelation for me as I thought that spawns were random - but apparently not. Are there spawning patterns for other maps? If so, what are they? Is there a page that lists all the patterns?



I think it's worth noting that few people realize Shakuras Plateau is actually translationally symmetrical, not bilaterally symmetrical. Also, the pathing from any given main to either opposite main passes through the same midpoint in the map.

[image loading]

If you look closely, the top left and bottom right positions are actually the closest rush distances you can get. Bottom left and top right are the furthest, and then either close air positions are in the middle. The rush distance is something like 5-7 seconds for zerglings between the close and far cross position spawns.

What all this means is that if you fear some kind of rush, and you spawn on the left side of the map, you should always scout bottom right first because it's always the closer of the two positions. If you spawn on the right side of the map, you should always scout top left first.

A game-related application of this would be like so:

In PvZ if Protoss opts for a 13 forge to fast expand, he will die to a well executed 6 pool if he spawned top left and zerg was bottom right. However, he will be completely safe if he spawned top right and the zerg spawned bottom left. Those five extra seconds allow enough time for the cannon to complete before the wall can go down. Conversely, those five fewer seconds allow the zerg to dismantle the wall and take down the cannon, killing the protoss if he tried to complete the wall instead of pylon/cannoning his mineral line.


FYI That's a picture of the old version of Shakuras Plateau. I believe on the new one the pathing between close by air spawns will go past the Xel'Naga tower instead of through the middle.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2011-09-30 23:24:11
September 30 2011 23:23 GMT
#27
Edit: NINJA RIGHT ABOVE ME
ModeratorI am still alive, somehow
TL+ Member
xsevR
Profile Joined January 2011
United States324 Posts
October 01 2011 00:07 GMT
#28
On September 30 2011 07:57 Trusty wrote:
If you're on Shattered Temple, or Metalpolis..

..Playing PvT you have a 75% chance for close positions...

..Playing ZvP you have a 75% chance for close positions...

..Playing ZvT you have a 75% chance for close positions...

100% proven fact.


Someone really didn't get the sarcasm here? No need to attack the poster for being dense, I don't think he was trying to mislead anyone lol.

michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
October 01 2011 00:10 GMT
#29
On October 01 2011 08:18 envisioN . wrote:
Show nested quote +
On September 30 2011 09:06 michaelhasanalias wrote:
On September 30 2011 06:25 lordsurya08 wrote:
I was looking at the TL wiki's page for Shakuras Plateau and I noticed this:

"Players always spawn in left versus right positions (i.e., positions 1 or 5 versus 7 or 11)."

This was a revelation for me as I thought that spawns were random - but apparently not. Are there spawning patterns for other maps? If so, what are they? Is there a page that lists all the patterns?



I think it's worth noting that few people realize Shakuras Plateau is actually translationally symmetrical, not bilaterally symmetrical. Also, the pathing from any given main to either opposite main passes through the same midpoint in the map.

[image loading]

If you look closely, the top left and bottom right positions are actually the closest rush distances you can get. Bottom left and top right are the furthest, and then either close air positions are in the middle. The rush distance is something like 5-7 seconds for zerglings between the close and far cross position spawns.

What all this means is that if you fear some kind of rush, and you spawn on the left side of the map, you should always scout bottom right first because it's always the closer of the two positions. If you spawn on the right side of the map, you should always scout top left first.

A game-related application of this would be like so:

In PvZ if Protoss opts for a 13 forge to fast expand, he will die to a well executed 6 pool if he spawned top left and zerg was bottom right. However, he will be completely safe if he spawned top right and the zerg spawned bottom left. Those five extra seconds allow enough time for the cannon to complete before the wall can go down. Conversely, those five fewer seconds allow the zerg to dismantle the wall and take down the cannon, killing the protoss if he tried to complete the wall instead of pylon/cannoning his mineral line.


FYI That's a picture of the old version of Shakuras Plateau. I believe on the new one the pathing between close by air spawns will go past the Xel'Naga tower instead of through the middle.


yeah you're right but there was no pathing change from each base to any other base. I just pulled the map off liquipedia and I didn't notice the rocks.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 01 2011 00:31 GMT
#30
putting this map in the 1v1 pool blizzard effectively removed close spawns from tournament maps heh. You can say what you want about their maps, but they try out alot and you can see their influence on mapmakers quiet a bit.
Rembot
Profile Joined March 2011
United States137 Posts
October 01 2011 00:34 GMT
#31
On September 30 2011 07:57 Trusty wrote:
If you're on Shattered Temple, or Metalpolis..

..Playing PvT you have a 75% chance for close positions...

..Playing ZvP you have a 75% chance for close positions...

..Playing ZvT you have a 75% chance for close positions...

100% proven fact.


Hahahahaha
"Ring ring ring ring ring ring ring..... banana phone!"
lordsurya08
Profile Joined September 2011
United States141 Posts
October 01 2011 03:01 GMT
#32
On October 01 2011 09:07 xsevR wrote:
Show nested quote +
On September 30 2011 07:57 Trusty wrote:
If you're on Shattered Temple, or Metalpolis..

..Playing PvT you have a 75% chance for close positions...

..Playing ZvP you have a 75% chance for close positions...

..Playing ZvT you have a 75% chance for close positions...

100% proven fact.


Someone really didn't get the sarcasm here? No need to attack the poster for being dense, I don't think he was trying to mislead anyone lol.



I got the sarcasm. He wasn't trying to mislead anyone - he was making a pointless comment, and that was inappropriate

"In Internet slang, a troll is someone who posts inflammatory,[2] extraneous, or off-topic messages in an online community, such as an online discussion forum, chat room, or blog" - Wikipedia
Do, or do not. There is no try.
NTTemplar
Profile Joined August 2011
609 Posts
Last Edited: 2011-10-01 03:33:06
October 01 2011 03:32 GMT
#33
On October 01 2011 12:01 lordsurya08 wrote:
Show nested quote +
On October 01 2011 09:07 xsevR wrote:
On September 30 2011 07:57 Trusty wrote:
If you're on Shattered Temple, or Metalpolis..

..Playing PvT you have a 75% chance for close positions...

..Playing ZvP you have a 75% chance for close positions...

..Playing ZvT you have a 75% chance for close positions...

100% proven fact.


Someone really didn't get the sarcasm here? No need to attack the poster for being dense, I don't think he was trying to mislead anyone lol.



I got the sarcasm. He wasn't trying to mislead anyone - he was making a pointless comment, and that was inappropriate

"In Internet slang, a troll is someone who posts inflammatory,[2] extraneous, or off-topic messages in an online community, such as an online discussion forum, chat room, or blog" - Wikipedia


Way to do selective quoting...

"In Internet slang, a troll is someone who posts inflammatory,[2] extraneous, or off-topic messages in an online community, such as an online discussion forum, chat room, or blog, with the primary intent of provoking readers into an emotional response[3] or of otherwise disrupting normal on-topic discussion." - Wikipedia

I even highlighted the important part; and with that said it should be clear he wasn't trolling.
"Between Tomorrow's dream and yesterday's regret, is today's opportunity"
RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
Last Edited: 2011-10-01 03:47:27
October 01 2011 03:46 GMT
#34
Wtf. Guys, stop going off topic, seriously more than half the posts on this thread are offtopic. Take all this arguings to like PMs or better yet Blizzard forums. Sarcasm does not work in the internet btw. (Sorry, just had to say it)

This is pretty much why I love Shakuras Plateau, such a loveable map ^^
Stick it up. take it up. step aside and see the world
lordsurya08
Profile Joined September 2011
United States141 Posts
October 01 2011 19:26 GMT
#35
On October 01 2011 12:32 NTTemplar wrote:
Show nested quote +
On October 01 2011 12:01 lordsurya08 wrote:
On October 01 2011 09:07 xsevR wrote:
On September 30 2011 07:57 Trusty wrote:
If you're on Shattered Temple, or Metalpolis..

..Playing PvT you have a 75% chance for close positions...

..Playing ZvP you have a 75% chance for close positions...

..Playing ZvT you have a 75% chance for close positions...

100% proven fact.


Someone really didn't get the sarcasm here? No need to attack the poster for being dense, I don't think he was trying to mislead anyone lol.



I got the sarcasm. He wasn't trying to mislead anyone - he was making a pointless comment, and that was inappropriate

"In Internet slang, a troll is someone who posts inflammatory,[2] extraneous, or off-topic messages in an online community, such as an online discussion forum, chat room, or blog" - Wikipedia


Way to do selective quoting...

"In Internet slang, a troll is someone who posts inflammatory,[2] extraneous, or off-topic messages in an online community, such as an online discussion forum, chat room, or blog, with the primary intent of provoking readers into an emotional response[3] or of otherwise disrupting normal on-topic discussion." - Wikipedia

I even highlighted the important part; and with that said it should be clear he wasn't trolling.


1. Yeah, he definitely disrupted normal on-topic conversation. Take a look at how many posts are actually relevant to the topic

2. Notice the 'or' statements? It means that not everything there has to be true. Even if one of those statements are true, it makes the poster a troll

Back to the topic:

I think all maps should have predictable spawn patterns. If spawns are random, too much of the game is based on luck - being able to scout earlier is an obvious benefit, especially at higher levels of play.




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