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I was looking at the TL wiki's page for Shakuras Plateau and I noticed this:
"Players always spawn in left versus right positions (i.e., positions 1 or 5 versus 7 or 11)."
This was a revelation for me as I thought that spawns were random - but apparently not. Are there spawning patterns for other maps? If so, what are they? Is there a page that lists all the patterns?
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I think they are mostly random, you could always check Liquipedia for each map
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As far as season 3 ladder maps go, Shakuras Plateau is the only map to have spawn positions altered
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Can you imagine that close pos? The natural ramps are like 1 second away as the raven flies...
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your Country52797 Posts
On September 30 2011 06:33 The Intensity wrote: Can you imagine that close pos? The natural ramps are like 1 second away as the raven flies... We don't have to imagine... just load up Searing Crater ^^
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Shakuras Plateau was originally a 2v2 map, which is why spawn locations are like that.
TBH from the looks of it it would have been a lot better than most of the other flaming turds in the 2v2 map pool.
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On September 30 2011 06:51 Geovu wrote: Shakuras Plateau was originally a 2v2 map, which is why spawn locations are like that.
TBH from the looks of it it would have been a lot better than most of the other flaming turds in the 2v2 map pool.
O wow I completely agree with this. Shakuras would be a great 2v2 map.
please correct me if I'm wrong but I think this is the only map ever to be in the blizzard ladder map pool to have shall we say "preselected" spawn locations.
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I'm pretty sure every other 4-player map has random spawn locations, but that one definitely has a vertical split. If your opponent is on the left, then you're on the right (and vice-versa).
I think Shakuras should be in the 2v2 map pool
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If you're on Shattered Temple, or Metalpolis..
..Playing PvT you have a 75% chance for close positions...
..Playing ZvP you have a 75% chance for close positions...
..Playing ZvT you have a 75% chance for close positions...
100% proven fact.
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On September 30 2011 07:57 Trusty wrote: If you're on Shattered Temple, or Metalpolis..
..Playing PvT you have a 75% chance for close positions...
..Playing ZvP you have a 75% chance for close positions...
..Playing ZvT you have a 75% chance for close positions...
100% proven fact.
Uhh... Where did you get these statistics? I play Z and I definitely never spawn anywhere near to even 40% of my games in close spawns on those maps. If the computer completely randomizes it then you actually have a 33% chance for close spawns on those two maps..
And to the OP, your observation is correct. Shakuras has pre-selected spawns, however as everyone else is saying it's the only map with such modifications.
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On September 30 2011 08:00 zakmaa wrote:Show nested quote +On September 30 2011 07:57 Trusty wrote: If you're on Shattered Temple, or Metalpolis..
..Playing PvT you have a 75% chance for close positions...
..Playing ZvP you have a 75% chance for close positions...
..Playing ZvT you have a 75% chance for close positions...
100% proven fact. Uhh... Where did you get these statistics? I play Z and I definitely never spawn anywhere near to even 40% of my games in close spawns on those maps. If the computer completely randomizes it then you actually have a 33% chance for close spawns on those two maps.. And to the OP, your observation is correct. Shakuras has pre-selected spawns, however as everyone else is saying it's the only map with such modifications. hehe he was 100% serious... not!
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On September 30 2011 08:07 remember87 wrote:Show nested quote +On September 30 2011 08:00 zakmaa wrote:On September 30 2011 07:57 Trusty wrote: If you're on Shattered Temple, or Metalpolis..
..Playing PvT you have a 75% chance for close positions...
..Playing ZvP you have a 75% chance for close positions...
..Playing ZvT you have a 75% chance for close positions...
100% proven fact. Uhh... Where did you get these statistics? I play Z and I definitely never spawn anywhere near to even 40% of my games in close spawns on those maps. If the computer completely randomizes it then you actually have a 33% chance for close spawns on those two maps.. And to the OP, your observation is correct. Shakuras has pre-selected spawns, however as everyone else is saying it's the only map with such modifications. hehe he was 100% serious... not!
Sarcasm transfers over internet written text... not!
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On September 30 2011 07:57 Trusty wrote: If you're on Shattered Temple, or Metalpolis..
..Playing PvT you have a 75% chance for close positions...
..Playing ZvP you have a 75% chance for close positions...
..Playing ZvT you have a 75% chance for close positions...
100% proven fact.
I don't understand the desire to go out of your way just to not be helpful.
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On September 30 2011 08:15 DarkPlasmaBall wrote:Show nested quote +On September 30 2011 07:57 Trusty wrote: If you're on Shattered Temple, or Metalpolis..
..Playing PvT you have a 75% chance for close positions...
..Playing ZvP you have a 75% chance for close positions...
..Playing ZvT you have a 75% chance for close positions...
100% proven fact. I don't understand the desire to go out of your way just to not be helpful.
It's called a joke.
The desire to go out of your way to make others laugh.
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On September 30 2011 06:45 TehTemplar wrote:Show nested quote +On September 30 2011 06:33 The Intensity wrote: Can you imagine that close pos? The natural ramps are like 1 second away as the raven flies... We don't have to imagine... just load up Searing Crater ^^ Yea that rush distance is SO short. Honestly what was blizzard smoking when they made that
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On September 30 2011 08:21 Iksf wrote: Yea that rush distance is SO short. Honestly what was blizzard smoking when they made that
they were hopped up on stimpacks
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On September 30 2011 06:25 lordsurya08 wrote: I was looking at the TL wiki's page for Shakuras Plateau and I noticed this:
"Players always spawn in left versus right positions (i.e., positions 1 or 5 versus 7 or 11)."
This was a revelation for me as I thought that spawns were random - but apparently not. Are there spawning patterns for other maps? If so, what are they? Is there a page that lists all the patterns?
I think it's worth noting that few people realize Shakuras Plateau is actually translationally symmetrical, not bilaterally symmetrical. Also, the pathing from any given main to either opposite main passes through the same midpoint in the map.
![[image loading]](http://i.imgur.com/4pG01.png)
If you look closely, the top left and bottom right positions are actually the closest rush distances you can get. Bottom left and top right are the furthest, and then either close air positions are in the middle. The rush distance is something like 5-7 seconds for zerglings between the close and far cross position spawns.
What all this means is that if you fear some kind of rush, and you spawn on the left side of the map, you should always scout bottom right first because it's always the closer of the two positions. If you spawn on the right side of the map, you should always scout top left first.
A game-related application of this would be like so:
In PvZ if Protoss opts for a 13 forge to fast expand, he will die to a well executed 6 pool if he spawned top left and zerg was bottom right. However, he will be completely safe if he spawned top right and the zerg spawned bottom left. Those five extra seconds allow enough time for the cannon to complete before the wall can go down. Conversely, those five fewer seconds allow the zerg to dismantle the wall and take down the cannon, killing the protoss if he tried to complete the wall instead of pylon/cannoning his mineral line.
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On September 30 2011 08:17 Trusty wrote:Show nested quote +On September 30 2011 08:15 DarkPlasmaBall wrote:On September 30 2011 07:57 Trusty wrote: If you're on Shattered Temple, or Metalpolis..
..Playing PvT you have a 75% chance for close positions...
..Playing ZvP you have a 75% chance for close positions...
..Playing ZvT you have a 75% chance for close positions...
100% proven fact. I don't understand the desire to go out of your way just to not be helpful. It's called a joke. The desire to go out of your way to make others laugh.
No one laughed.
Lame troll is lame.
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On September 30 2011 06:25 lordsurya08 wrote: I was looking at the TL wiki's page for Shakuras Plateau and I noticed this:
"Players always spawn in left versus right positions (i.e., positions 1 or 5 versus 7 or 11)."
This was a revelation for me as I thought that spawns were random - but apparently not. Are there spawning patterns for other maps? If so, what are they? Is there a page that lists all the patterns?
Its a logical map,
If player one spawns on the left side, player two MUST spawn on the right side, if they are top or bottom is irrelevent.
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On September 30 2011 09:06 michaelhasanalias wrote:Show nested quote +On September 30 2011 06:25 lordsurya08 wrote: I was looking at the TL wiki's page for Shakuras Plateau and I noticed this:
"Players always spawn in left versus right positions (i.e., positions 1 or 5 versus 7 or 11)."
This was a revelation for me as I thought that spawns were random - but apparently not. Are there spawning patterns for other maps? If so, what are they? Is there a page that lists all the patterns?
I think it's worth noting that few people realize Shakuras Plateau is actually translationally symmetrical, not bilaterally symmetrical. Also, the pathing from any given main to either opposite main passes through the same midpoint in the map. ![[image loading]](http://i.imgur.com/4pG01.png) If you look closely, the top left and bottom right positions are actually the closest rush distances you can get. Bottom left and top right are the furthest, and then either close air positions are in the middle. The rush distance is something like 5-7 seconds for zerglings between the close and far cross position spawns. What all this means is that if you fear some kind of rush, and you spawn on the left side of the map, you should always scout bottom right first because it's always the closer of the two positions. If you spawn on the right side of the map, you should always scout top left first. A game-related application of this would be like so: In PvZ if Protoss opts for a 13 forge to fast expand, he will die to a well executed 6 pool if he spawned top left and zerg was bottom right. However, he will be completely safe if he spawned top right and the zerg spawned bottom left. Those five extra seconds allow enough time for the cannon to complete before the wall can go down. Conversely, those five fewer seconds allow the zerg to dismantle the wall and take down the cannon, killing the protoss if he tried to complete the wall instead of pylon/cannoning his mineral line.
wow, I had no clue. Thanks for the info!
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On October 01 2011 05:41 lordsurya08 wrote:Show nested quote +On September 30 2011 08:17 Trusty wrote:On September 30 2011 08:15 DarkPlasmaBall wrote:On September 30 2011 07:57 Trusty wrote: If you're on Shattered Temple, or Metalpolis..
..Playing PvT you have a 75% chance for close positions...
..Playing ZvP you have a 75% chance for close positions...
..Playing ZvT you have a 75% chance for close positions...
100% proven fact. I don't understand the desire to go out of your way just to not be helpful. It's called a joke. The desire to go out of your way to make others laugh. No one laughed. Lame troll is lame.
What the man says definitely seems true. It seems I spawn close positions nearly 100% in ZvT -.-
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I hate it when people dont get a joke and blame the other person by calling them a troll.
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On October 01 2011 07:47 samuraibael wrote: I hate it when people dont get a joke and blame the other person by calling them a troll.
Yeah it's pretty sad..
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On October 01 2011 07:47 samuraibael wrote: I hate it when people dont get a joke and blame the other person by calling them a troll.
Well we hate when people go out of their way to defend their lame joke...
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On October 01 2011 07:52 Trusty wrote:Show nested quote +On October 01 2011 07:47 samuraibael wrote: I hate it when people dont get a joke and blame the other person by calling them a troll. Yeah it's pretty sad..
Then go ahead and explain your "joke".
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On September 30 2011 09:06 michaelhasanalias wrote:Show nested quote +On September 30 2011 06:25 lordsurya08 wrote: I was looking at the TL wiki's page for Shakuras Plateau and I noticed this:
"Players always spawn in left versus right positions (i.e., positions 1 or 5 versus 7 or 11)."
This was a revelation for me as I thought that spawns were random - but apparently not. Are there spawning patterns for other maps? If so, what are they? Is there a page that lists all the patterns?
I think it's worth noting that few people realize Shakuras Plateau is actually translationally symmetrical, not bilaterally symmetrical. Also, the pathing from any given main to either opposite main passes through the same midpoint in the map. ![[image loading]](http://i.imgur.com/4pG01.png) If you look closely, the top left and bottom right positions are actually the closest rush distances you can get. Bottom left and top right are the furthest, and then either close air positions are in the middle. The rush distance is something like 5-7 seconds for zerglings between the close and far cross position spawns. What all this means is that if you fear some kind of rush, and you spawn on the left side of the map, you should always scout bottom right first because it's always the closer of the two positions. If you spawn on the right side of the map, you should always scout top left first. A game-related application of this would be like so: In PvZ if Protoss opts for a 13 forge to fast expand, he will die to a well executed 6 pool if he spawned top left and zerg was bottom right. However, he will be completely safe if he spawned top right and the zerg spawned bottom left. Those five extra seconds allow enough time for the cannon to complete before the wall can go down. Conversely, those five fewer seconds allow the zerg to dismantle the wall and take down the cannon, killing the protoss if he tried to complete the wall instead of pylon/cannoning his mineral line.
FYI That's a picture of the old version of Shakuras Plateau. I believe on the new one the pathing between close by air spawns will go past the Xel'Naga tower instead of through the middle.
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your Country52797 Posts
Edit: NINJA RIGHT ABOVE ME
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On September 30 2011 07:57 Trusty wrote: If you're on Shattered Temple, or Metalpolis..
..Playing PvT you have a 75% chance for close positions...
..Playing ZvP you have a 75% chance for close positions...
..Playing ZvT you have a 75% chance for close positions...
100% proven fact.
Someone really didn't get the sarcasm here? No need to attack the poster for being dense, I don't think he was trying to mislead anyone lol.
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On October 01 2011 08:18 envisioN . wrote:Show nested quote +On September 30 2011 09:06 michaelhasanalias wrote:On September 30 2011 06:25 lordsurya08 wrote: I was looking at the TL wiki's page for Shakuras Plateau and I noticed this:
"Players always spawn in left versus right positions (i.e., positions 1 or 5 versus 7 or 11)."
This was a revelation for me as I thought that spawns were random - but apparently not. Are there spawning patterns for other maps? If so, what are they? Is there a page that lists all the patterns?
I think it's worth noting that few people realize Shakuras Plateau is actually translationally symmetrical, not bilaterally symmetrical. Also, the pathing from any given main to either opposite main passes through the same midpoint in the map. ![[image loading]](http://i.imgur.com/4pG01.png) If you look closely, the top left and bottom right positions are actually the closest rush distances you can get. Bottom left and top right are the furthest, and then either close air positions are in the middle. The rush distance is something like 5-7 seconds for zerglings between the close and far cross position spawns. What all this means is that if you fear some kind of rush, and you spawn on the left side of the map, you should always scout bottom right first because it's always the closer of the two positions. If you spawn on the right side of the map, you should always scout top left first. A game-related application of this would be like so: In PvZ if Protoss opts for a 13 forge to fast expand, he will die to a well executed 6 pool if he spawned top left and zerg was bottom right. However, he will be completely safe if he spawned top right and the zerg spawned bottom left. Those five extra seconds allow enough time for the cannon to complete before the wall can go down. Conversely, those five fewer seconds allow the zerg to dismantle the wall and take down the cannon, killing the protoss if he tried to complete the wall instead of pylon/cannoning his mineral line. FYI That's a picture of the old version of Shakuras Plateau. I believe on the new one the pathing between close by air spawns will go past the Xel'Naga tower instead of through the middle.
yeah you're right but there was no pathing change from each base to any other base. I just pulled the map off liquipedia and I didn't notice the rocks.
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putting this map in the 1v1 pool blizzard effectively removed close spawns from tournament maps heh. You can say what you want about their maps, but they try out alot and you can see their influence on mapmakers quiet a bit.
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On September 30 2011 07:57 Trusty wrote: If you're on Shattered Temple, or Metalpolis..
..Playing PvT you have a 75% chance for close positions...
..Playing ZvP you have a 75% chance for close positions...
..Playing ZvT you have a 75% chance for close positions...
100% proven fact.
Hahahahaha
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On October 01 2011 09:07 xsevR wrote:Show nested quote +On September 30 2011 07:57 Trusty wrote: If you're on Shattered Temple, or Metalpolis..
..Playing PvT you have a 75% chance for close positions...
..Playing ZvP you have a 75% chance for close positions...
..Playing ZvT you have a 75% chance for close positions...
100% proven fact. Someone really didn't get the sarcasm here? No need to attack the poster for being dense, I don't think he was trying to mislead anyone lol.
I got the sarcasm. He wasn't trying to mislead anyone - he was making a pointless comment, and that was inappropriate
"In Internet slang, a troll is someone who posts inflammatory,[2] extraneous, or off-topic messages in an online community, such as an online discussion forum, chat room, or blog" - Wikipedia
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On October 01 2011 12:01 lordsurya08 wrote:Show nested quote +On October 01 2011 09:07 xsevR wrote:On September 30 2011 07:57 Trusty wrote: If you're on Shattered Temple, or Metalpolis..
..Playing PvT you have a 75% chance for close positions...
..Playing ZvP you have a 75% chance for close positions...
..Playing ZvT you have a 75% chance for close positions...
100% proven fact. Someone really didn't get the sarcasm here? No need to attack the poster for being dense, I don't think he was trying to mislead anyone lol. I got the sarcasm. He wasn't trying to mislead anyone - he was making a pointless comment, and that was inappropriate "In Internet slang, a troll is someone who posts inflammatory,[2] extraneous, or off-topic messages in an online community, such as an online discussion forum, chat room, or blog" - Wikipedia
Way to do selective quoting...
"In Internet slang, a troll is someone who posts inflammatory,[2] extraneous, or off-topic messages in an online community, such as an online discussion forum, chat room, or blog, with the primary intent of provoking readers into an emotional response[3] or of otherwise disrupting normal on-topic discussion." - Wikipedia
I even highlighted the important part; and with that said it should be clear he wasn't trolling.
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Wtf. Guys, stop going off topic, seriously more than half the posts on this thread are offtopic. Take all this arguings to like PMs or better yet Blizzard forums. Sarcasm does not work in the internet btw. (Sorry, just had to say it)
This is pretty much why I love Shakuras Plateau, such a loveable map ^^
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On October 01 2011 12:32 NTTemplar wrote:Show nested quote +On October 01 2011 12:01 lordsurya08 wrote:On October 01 2011 09:07 xsevR wrote:On September 30 2011 07:57 Trusty wrote: If you're on Shattered Temple, or Metalpolis..
..Playing PvT you have a 75% chance for close positions...
..Playing ZvP you have a 75% chance for close positions...
..Playing ZvT you have a 75% chance for close positions...
100% proven fact. Someone really didn't get the sarcasm here? No need to attack the poster for being dense, I don't think he was trying to mislead anyone lol. I got the sarcasm. He wasn't trying to mislead anyone - he was making a pointless comment, and that was inappropriate "In Internet slang, a troll is someone who posts inflammatory,[2] extraneous, or off-topic messages in an online community, such as an online discussion forum, chat room, or blog" - Wikipedia Way to do selective quoting... "In Internet slang, a troll is someone who posts inflammatory,[2] extraneous, or off-topic messages in an online community, such as an online discussion forum, chat room, or blog, with the primary intent of provoking readers into an emotional response[3] or of otherwise disrupting normal on-topic discussion." - Wikipedia I even highlighted the important part; and with that said it should be clear he wasn't trolling.
1. Yeah, he definitely disrupted normal on-topic conversation. Take a look at how many posts are actually relevant to the topic
2. Notice the 'or' statements? It means that not everything there has to be true. Even if one of those statements are true, it makes the poster a troll
Back to the topic:
I think all maps should have predictable spawn patterns. If spawns are random, too much of the game is based on luck - being able to scout earlier is an obvious benefit, especially at higher levels of play.
User was temp banned for this post.
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