• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:00
CEST 20:00
KST 03:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview4[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sea Duckling Open (Global, Bronze-Diamond) RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Quality of life changes in BW that you will like ? Tulbo's ASL S21 Ro8 Post-Review Why there arent any 256x256 pro maps? Do we have a pimpest plays list? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro8 Day 4 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread OutLive 25 (RTS Game) Dawn of War IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread The Letting Off Steam Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1890 users

[G] Safe PvX openings

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 Next All
monk
Profile Blog Joined May 2009
United States8476 Posts
Last Edited: 2012-01-24 11:21:44
September 18 2011 18:47 GMT
#1
Introduction:
In my opinion, the best way to learn to play this game is by learning one build versus each race and practicing it until you get decently solid with it. In addition, these builds shouldn’t rely on one brilliant “miracle” attack. Although these timing attacks or allins will get you a lot of free wins at lower levels, you won’t actually improve in the basics of the game such as macro, scouting, and economy management, so eventually you’ll hit a plateau where your attacks are more likely defended than not. With a macro style build, you can learn all the branches of the build and improve on your basic RTS skills. When you begin to learn other builds, your experience and these skills you’ve learned will transfer to those builds as well.

In the protoss help-me forum, every few questions is someone asking for such good, solid builds versus each race. While I’m glad to answer, it gets kinda repetitive posting the same response each time. The following builds/openings are all considered “safe” in that if you play them correctly, you are guaranteed to get you into the mid game. There are no builds from the opposing race which results in a build order win, and these builds allow ample room to deviate and react to your opponents’ builds.

PvT
2 gate robo
This is the original “safe” build for PvT. You get an observer fast and respond accordingly to what your opponent is doing. Its weaknesses include lack of early pressure and a slightly weaker economy that some other builds may provide. This is the quintessential good starting build to learn with, as you don’t have to make as many reads based on experience with the essentially free maphack the observer gives you.

1 gate fe
This is a slightly more advanced build that can give you a better economy leading up to the midgame. The biggest problem for this build is that you need to make some early game reads to properly respond to certain openings from your opponent. Because of this, I recommend you learn it after you master the 2 gate robo build.

PvZ
3 gate expand
This build is the first “standard” build of PvZ. It works on every map, and gets a healthy amount of units before expanding. After your expansion gets up safely, you have a wide variety of options open to you. These include but are not limited to hallucination scouting, 3-5 gate pushes, stargate pressure, fast robotics, or blink.

2 gate stargate
This build is not recommended much, because it’s not as “standard” as a 3 gate expand, but I would say it’s the 2nd most popular build that’s not forge fe. And according to oGsMC, it is the safest PvZ opener, and I agree with him. This build lets you get up an expansion even more safely than a 3 gate expand, as it shuts down any 2 base roach ling allins more easily. In addition, you get early game map control and can apply a little pressure.

Forge fast expand
Although this build is not viable on all maps, it is actually the best opening possible on a majority of maps. I do not recommend this as a first build for players, as the order of buildings is different for every map and versus every zerg opening you scout, so it can be confusing for newer players. However, I do recommend every single protoss player eventually learn this opening, as it is a necessity to not fall behind on certain maps.

PvP
2 Gate 3 Stalker Rush
Besides proxy gates and cannon rushes, pretty much the only early game threat in PvP is the 4 gate. Thus, all openings anyone can recommend will revolve around defending a 4 gate. This particular opening is very standard and doesn't require the level of execution as say a 1 gate defense would. Once you are comfortable with PvP and this opening, you can move onto other anti 4-gate builds such as those outlined here in the compilation of anti 4-gate builds guide.

Note: Changed my PvP recommendation from Geiko's 3 gate to 3 stalker rush
Moderator
monitor
Profile Blog Joined June 2010
United States2409 Posts
September 18 2011 19:02 GMT
#2
Thank you very much! I have been trying to learn Protoss and this is nice to see. I have been trying a 3gate expand in PvT also- do you think this is too unsafe to put on the list?
https://liquipedia.net/starcraft2/Monitor
monk
Profile Blog Joined May 2009
United States8476 Posts
September 18 2011 19:03 GMT
#3
On September 19 2011 04:02 monitor wrote:
Thank you very much! I have been trying to learn Protoss and this is nice to see. I have been trying a 3gate expand in PvT also- do you think this is too unsafe to put on the list?


The only problem is that it's close to a build order loss versus the 1-1-1 marine tank banshee push. Also, you fall too far behind a gasless expand.
Moderator
crocodile
Profile Joined February 2011
United States615 Posts
September 18 2011 19:05 GMT
#4
I would disagree about 2g Stargate being safe in pvz. It makes you extremely vulnerable to a hydra/ling attack. That timing window is huge because of how long it takes to get the tech to deal with it after this opener.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
Micket
Profile Joined April 2011
United Kingdom2163 Posts
Last Edited: 2011-09-18 19:10:44
September 18 2011 19:07 GMT
#5
I don't think there is a single safe PvT or PvP build. PvZ certainly does though. Having said that, you might want to include MC's defensive 3 gate for PvP and defensive 4 gate as well.
On September 19 2011 04:05 crocodile wrote:
I would disagree about 2g Stargate being safe in pvz. It makes you extremely vulnerable to a hydra/ling attack. That timing window is huge because of how long it takes to get the tech to deal with it after this opener.

I really think it depends on how greedy you are with the voidray and how much scouting you do with your penix. If you send the voidray straight to the 3rd and use phoenixes to kill the defending queens and don't scout, then I think it is unsafe. But scouting a 2 base Zerg, you can easily react with more gateways and cannons, get blink/robo and win.

Also, 2 hatch hydra is definitely a blind all in. It is not possible to go 'i see stargate, gonna go all in with hydras'
Swad1000
Profile Joined January 2011
United States366 Posts
September 18 2011 19:08 GMT
#6
Mc doing 3 gate expand FPVOD

+ Show Spoiler +


Mc doing 1 gate Fe vs Puma on XelNaga Caverns. This was the game where he came close to holding the 1-1-1.

http://www.sc2rep.com/replays/%28T%29EGPuma_vs_%28P%29oGsMC__sc2rep_com_20110822/12733

CaptainHaz
Profile Joined December 2010
United States240 Posts
September 18 2011 19:36 GMT
#7
Ive been toying with the idea of 3 gate expanding but cutting units if i scout gassless expand and dropping full chronoboost on probes. I think that having production but skewing in favor of economy isn't something entirely explored in the early game.
All of us warned you of the big white face.
uLysSeS1
Profile Joined March 2010
Germany210 Posts
September 18 2011 21:52 GMT
#8
oGsCarmel doing a 2 gate stargate:
http://www.sc2rep.com/replays/download?id=13017
a very safe and promising build indeed
derp.
crocodile
Profile Joined February 2011
United States615 Posts
September 19 2011 14:19 GMT
#9
On September 19 2011 04:07 Micket wrote:
I don't think there is a single safe PvT or PvP build. PvZ certainly does though. Having said that, you might want to include MC's defensive 3 gate for PvP and defensive 4 gate as well.
Show nested quote +
On September 19 2011 04:05 crocodile wrote:
I would disagree about 2g Stargate being safe in pvz. It makes you extremely vulnerable to a hydra/ling attack. That timing window is huge because of how long it takes to get the tech to deal with it after this opener.

I really think it depends on how greedy you are with the voidray and how much scouting you do with your penix. If you send the voidray straight to the 3rd and use phoenixes to kill the defending queens and don't scout, then I think it is unsafe. But scouting a 2 base Zerg, you can easily react with more gateways and cannons, get blink/robo and win.

Also, 2 hatch hydra is definitely a blind all in. It is not possible to go 'i see stargate, gonna go all in with hydras'


2 Hatch hydra is not a blind allin. If you get your lair at a standard timing instead of delaying it like many zergs do for a quick third, you can reactively make 8 hydras and a creep highway and rally lings for an easy win vs 2g Stargate. I don't think 2g Stargate provides the proper scouting to see this coming in time.

2g stargate should probably die to destinys ling infestor timing attack as well, although I've never tested it.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
monk
Profile Blog Joined May 2009
United States8476 Posts
September 19 2011 14:40 GMT
#10
On September 19 2011 23:19 crocodile wrote:
Show nested quote +
On September 19 2011 04:07 Micket wrote:
I don't think there is a single safe PvT or PvP build. PvZ certainly does though. Having said that, you might want to include MC's defensive 3 gate for PvP and defensive 4 gate as well.
On September 19 2011 04:05 crocodile wrote:
I would disagree about 2g Stargate being safe in pvz. It makes you extremely vulnerable to a hydra/ling attack. That timing window is huge because of how long it takes to get the tech to deal with it after this opener.

I really think it depends on how greedy you are with the voidray and how much scouting you do with your penix. If you send the voidray straight to the 3rd and use phoenixes to kill the defending queens and don't scout, then I think it is unsafe. But scouting a 2 base Zerg, you can easily react with more gateways and cannons, get blink/robo and win.

Also, 2 hatch hydra is definitely a blind all in. It is not possible to go 'i see stargate, gonna go all in with hydras'


2 Hatch hydra is not a blind allin. If you get your lair at a standard timing instead of delaying it like many zergs do for a quick third, you can reactively make 8 hydras and a creep highway and rally lings for an easy win vs 2g Stargate. I don't think 2g Stargate provides the proper scouting to see this coming in time.

2g stargate should probably die to destinys ling infestor timing attack as well, although I've never tested it.


I highly disagree. With proper scouting with air units, cannons, and a collosi switch, you can easily fend off either of these timing attacks.
Moderator
Sleight
Profile Blog Joined May 2009
2471 Posts
September 19 2011 15:27 GMT
#11
I don't see how 2 base Hydra or the Destiny timing could go unscouted... Your Stargate goes down around 4:20-4:25 and your Void Ray is out putting on pressure within the next 2 minutes with Phoenixes on the way. Unless you do a cheesy-fast Lair the means that you have another 1-2 minutes of harrassing+scouting to see the attack coming, so plenty of timing to expand and cannon up vs Hydras. The Ling Timing takes forever and a Colossus is easy to get out, and your phoenixes force Burrow to be used which slows it down further.
One Love
crocodile
Profile Joined February 2011
United States615 Posts
Last Edited: 2011-09-19 16:25:11
September 19 2011 15:57 GMT
#12
All I'm saying is that I have never lost in master league to 1 base Stargate. Hydra ling kills it every time. If you want to 1v1 to prove this I'd be happy to do so and we can put the results here. Maybe all the protoss I've been playing are just bad (a strong possibility) so i'm quite curious.. msg me crocodile.703

Also, I'd love to hear the definition of a 'cheesy' lair timing.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
JLew
Profile Joined February 2011
Canada353 Posts
September 19 2011 16:09 GMT
#13
On September 19 2011 04:36 CaptainHaz wrote:
Ive been toying with the idea of 3 gate expanding but cutting units if i scout gassless expand and dropping full chronoboost on probes. I think that having production but skewing in favor of economy isn't something entirely explored in the early game.


I don't think that it would matter, you're still delaying your nexus too much and using a couple extra chronos on probes would not change that.
@Triumph_eSports . www.Triumph-eSports.com
rsvp
Profile Blog Joined January 2006
United States2266 Posts
September 19 2011 16:37 GMT
#14
Great idea monk.

This is going to be linked in the SQSA and Protoss help thread like two times per page now :p
Micket
Profile Joined April 2011
United Kingdom2163 Posts
September 19 2011 16:45 GMT
#15
On September 20 2011 00:57 crocodile wrote:
All I'm saying is that I have never lost in master league to 1 base Stargate. Hydra ling kills it every time. If you want to 1v1 to prove this I'd be happy to do so and we can put the results here. Maybe all the protoss I've been playing are just bad (a strong possibility) so i'm quite curious.. msg me crocodile.703

Also, I'd love to hear the definition of a 'cheesy' lair timing.

Cheesy lair timing is either before ling speed or getting lair straight after speed and not taking drones off gas.

And MC's stargate build is NOT 1 base. It is a 1 gate expand into 2 gate stargate which is awesome vs most all in cheeses.
monk
Profile Blog Joined May 2009
United States8476 Posts
September 19 2011 16:48 GMT
#16
On September 20 2011 00:57 crocodile wrote:
All I'm saying is that I have never lost in master league to 1 base Stargate. Hydra ling kills it every time. If you want to 1v1 to prove this I'd be happy to do so and we can put the results here. Maybe all the protoss I've been playing are just bad (a strong possibility) so i'm quite curious.. msg me crocodile.703

Also, I'd love to hear the definition of a 'cheesy' lair timing.


It's a stargate expand, not 1 base stargate. It's very common at high levels, and yes the protoss you've been playing are probably just bad.
Moderator
CaptainHaz
Profile Joined December 2010
United States240 Posts
September 19 2011 16:57 GMT
#17
On September 20 2011 01:09 JLew wrote:
I don't think that it would matter, you're still delaying your nexus too much and using a couple extra chronos on probes would not change that.

You're delaying it by a minute or so, and I don't agree that the chronoboost compensation on probes wouldn't make up for having the production and nexus out relatively quickly. It is similar to huk's 20 nexus into 3 gate pressue, save the reverse ordering in building and reactivity based on scouting intel.
All of us warned you of the big white face.
fishjie
Profile Blog Joined September 2010
United States1519 Posts
September 19 2011 17:07 GMT
#18
Thank you very much for this! I always feel lost and clueless whenever I play, because in addition to not being able to play very often, I'm also not sure what I should do, so this helps a great deal. When you have a chance, can you edit the OP with links to some replays or VODs?
kcdc
Profile Blog Joined April 2010
United States2311 Posts
September 19 2011 17:11 GMT
#19
Thanks for the link. Surprised to see my thread still relevant a year+ after posting.
monk
Profile Blog Joined May 2009
United States8476 Posts
September 19 2011 17:18 GMT
#20
On September 20 2011 02:11 kcdc wrote:
Thanks for the link. Surprised to see my thread still relevant a year+ after posting.


NP, dear. I don't think your exact build is used much anymore, but the concepts are still the same and imo your thread is still the best source for a standard 1 gate expand.
Moderator
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
16:00
#115
Fjant vs Bly
Serral vs Shameless
RotterdaM1441
TKL 177
IndyStarCraft 154
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1441
TKL 177
IndyStarCraft 154
BRAT_OK 87
CosmosSc2 26
StarCraft: Brood War
Britney 24064
Bisu 1332
EffOrt 797
Stork 341
actioN 186
Hyuk 173
Rush 124
Dewaltoss 96
sorry 64
Hyun 56
[ Show more ]
Sharp 44
HiyA 41
Sea.KH 40
Pusan 30
Liquid`Ret 26
Rock 20
Barracks 18
Shine 12
ajuk12(nOOB) 10
Dota 2
Gorgc6872
XaKoH 340
Counter-Strike
fl0m1761
byalli613
Heroes of the Storm
Liquid`Hasu117
MindelVK8
Other Games
gofns6721
FrodaN2698
Liquid`RaSZi1219
qojqva1070
ceh9486
B2W.Neo433
monkeys_forever339
KnowMe194
ArmadaUGS164
C9.Mang0156
QueenE95
UpATreeSC67
Trikslyr56
Mew2King52
Organizations
Other Games
gamesdonequick2510
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Adnapsc2 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 25
• FirePhoenix9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota283
League of Legends
• imaqtpie1163
Other Games
• Shiphtur308
Upcoming Events
OSC
4h 1m
The PiG Daily
5h 1m
Maru vs Rogue
TBD vs Classic
herO vs Solar
ByuN vs Solar
Replay Cast
6h 1m
CranKy Ducklings
16h 1m
RSL Revival
16h 1m
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
17h 1m
Krystianer vs TriGGeR
Cure vs Rogue
SC Evo League
19h 1m
uThermal 2v2 Circuit
21h 1m
BSL
1d 1h
Artosis vs TerrOr
spx vs StRyKeR
Replay Cast
1d 6h
[ Show More ]
Sparkling Tuna Cup
1d 16h
RSL Revival
1d 16h
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
1d 17h
BSL
2 days
Dewalt vs DragOn
Aether vs Jimin
GSL
2 days
Afreeca Starleague
2 days
Soma vs Leta
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
3 days
CranKy Ducklings
3 days
Afreeca Starleague
3 days
Light vs Flash
Replay Cast
4 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-05-05
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.