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[G]Ghost/Marauder/Helion - The key to TvZ? - Page 3

Forum Index > StarCraft 2 Strategy
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Frequencyy
Profile Joined April 2011
United States344 Posts
August 26 2011 17:54 GMT
#41
This must require immense micro but I absolutely want to try it out!
You will not do incredible things without an incredible dream
Bobo012893
Profile Joined October 2010
United States7 Posts
August 26 2011 18:16 GMT
#42
I think that this strategy, while it has potential, would require at least one thor at all times once the zerg gets a decent number of mutalisks.

One thor would nullify mutalisk stacking and would also help against mutalisk harass as one of the best strengths of the marine is how mobile it is with stim and forgoing marines could leave a large vulnerability to mutalisk harass as ghosts are so slow.
I am fucking awesome
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
August 26 2011 18:23 GMT
#43
There's so many flaws;
- No pressure
- Weak in an ArmyvArmy battle
- To microintensive to work
- No proof/replays
- Standard Zerg composition beats it

Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
August 26 2011 18:29 GMT
#44
It works but you can't open Marauder/Hellion or it can quickly become an all in. You have to get ghosts fast which may allow a timing for Zerg to murder you with air or just murder you because you went for too much tech too fast. So you really have to do marine bio->hellion->marauder+ghost instead of marauder+hellion->ghost.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Skwid1g
Profile Joined April 2011
United States953 Posts
August 26 2011 18:33 GMT
#45
For some reason people vastly underrate ghosts vs. mutalisk, I guess partly due to the fact that you rarely see ghosts.

It's not hard to snipe mutas and ghosts are REALLY good against mutas, especially with upgrades. 20+ damage AA and snipe makes mutas just melt.
NaDa/Fantasy/Zero/Soulkey pls
Severus_
Profile Blog Joined October 2010
759 Posts
August 26 2011 18:37 GMT
#46
On August 26 2011 19:22 Skwid1g wrote:
I prefer GhostMech (ghost+tanks mostly) honestly. This seems like it'd be a little weak to BLs/Mass muta switch as a lot of supply will be invested into marauders/tanks.

Show nested quote +
On August 26 2011 19:09 Severus_ wrote:
On August 26 2011 19:07 ToastieNL wrote:
BAnes wont work. Snipe 1hits, Hellions do splash and still kill them quite fast, Marauders take 20 banelings to kill, you can wall? Banelings are not the answer.

You can tell the same for Marine,Medivac,Hellion they kill everything in the game man nothing can stop them but IT REQUIERS so much micro that nobody can do it so my point still stays.


Wall off + hellions will make it really, REALLY cost inefficient. Plus, that would basically mean the Zerg would be sacrificing a lot of tech/drones if the attack failed. It could definitely work, but it's not a 100% kill for something like this.


Wall off ? what are you talking about you can't wall off on open field....with this comp you have no map control zerg can counter attack you,expand all over the map. You have no way to stop benling drops on your army or any drops at your main without any AA only ghosts witch sux because their fire rate is slow comepre to marines. For this to work you need APM cloes to the automaton movies....can't see it working vs any decent player.
Aui_2000
Profile Blog Joined October 2010
Canada435 Posts
August 26 2011 18:57 GMT
#47
On August 27 2011 03:33 Skwid1g wrote:
For some reason people vastly underrate ghosts vs. mutalisk, I guess partly due to the fact that you rarely see ghosts.


It's not hard to snipe mutas and ghosts are REALLY good against mutas, especially with upgrades. 20+ damage AA and snipe makes mutas just melt.

It's not hard to snipe mutas when they are harassing your base.

It is, however, ridiculously hard to snipe them enough to make a giant difference in a large battle, and it's hard to justify using apm on snipe when using apm on something like marine splitting/tank target firing/stutter stepping makes a much bigger difference.
follow @aui_2000 // www.twitch.tv/aui_2000
Yoshi Kirishima
Profile Blog Joined July 2009
United States10346 Posts
Last Edited: 2011-08-26 19:03:26
August 26 2011 19:02 GMT
#48
On August 27 2011 02:43 rmAmnesiac wrote:
Show nested quote +
On August 27 2011 01:52 ToastieNL wrote:
On August 27 2011 01:45 rmAmnesiac wrote:
what makes people think this is viable vs mutalisks? it's not.

My point, which I have proven twice already. You cannot say Ghost have high normal damage and Lings are nullified upon engagement. You need every hit to be right on the Mutalisk. Which you won't achieve. YOu are going to miss. Often. There's only so many Snipes you can do.

Next to that, a well flanked (means, instant surround) Ling/Baneling army with Mutalisk overhead will thrash the ground army, no matter how well you micro, you are going to be blasted to pieces by the Banelings which require multiple hellion shots and will detonate before dieing. Once Hellions are down (3 Banelings/Hellion, and you are going to be clumped up as that is the best way for this army to fight vs Lings and abuse the splash), you will have Lings on the ground and Mutalisk in the air, with only a couple of ghost.

I have no faith in this build. MutaLingBaneling > MarauderHellionGhost unless Ursadak Bot is playing.
EDIT:
On August 27 2011 01:50 Ballbreaker wrote:
what makes people think this is viable vs mutalisks? it's not.

What makes you think it is not?

@Everhate
I honestly have never thought about adding in Marines if the Mutalisk count gets to high. Sounds like a great idea though, I will definitely try it out and post the replays here .

What makes me think it is not is the complete lack of AA out of Snipe, which you can only use so much in a limited time. Mutalisk will rape your butt of, unless you find some way to prove to us that it won't. Show a replay of you beating Mass Mutalisk/Zergling or MutaLingBaneling with this build, in which Zerg is having a good flank and surround, and you have no time to shift- queue Mutalisk with Snipe. I just don't see any way this could work with.

Marines lose to Ling Surrounds/Banelings too, and will autotarget Zerglings over Mutalisk.

Kind Regards


ghosts can't catch mutalisks. turrets don't cut it vs muta play, they are there to delay for marine or thors to defend. mutalisks are either to produce en masse. and mutalisks can kill your ghostts far faster than you can possibly snipe those tiny little things,


if you're playing mech, and depending on the map, you can heavily turret the 1-2 sides that lead into your main/base(s), so that you don't need to worry about going back home, instead of spreading turrets here and there which just get picked off over and over again (you're just gonna sink that money into hellions anyways, so sometimes it is worth it)

On August 27 2011 03:57 Validity wrote:
Show nested quote +
On August 27 2011 03:33 Skwid1g wrote:
For some reason people vastly underrate ghosts vs. mutalisk, I guess partly due to the fact that you rarely see ghosts.


It's not hard to snipe mutas and ghosts are REALLY good against mutas, especially with upgrades. 20+ damage AA and snipe makes mutas just melt.

It's not hard to snipe mutas when they are harassing your base.

It is, however, ridiculously hard to snipe them enough to make a giant difference in a large battle, and it's hard to justify using apm on snipe when using apm on something like marine splitting/tank target firing/stutter stepping makes a much bigger difference.


Good point, and because of the added micro via snipe, that also helps ghosts synergize with mech (since you don't need to micro much, unlike you do with tanks and marines where u split the marines and snipe infestors/blings with tanks, etc etc...)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
XDJuicebox
Profile Blog Joined January 2011
United States593 Posts
August 26 2011 20:02 GMT
#49
This is a viable composition against anything, it's getting there that is a problem.

You kind of have to be smart with your resource distribution and unit composition, that's a big thing. Ghosts should always be extremely high in numbers, and they must be retained.

In even numbers, Ghosts will destroy mutas. Ghosts are mutas are even when there are less Ghosts, especially with snipe.

The only problem I foresee is the mobility of the mutas, and this composition is very mineral heavy, so turrets will HEAVILY take away from your main army...
And then you know what happened all of a sudden?
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2011-08-26 20:25:30
August 26 2011 20:23 GMT
#50
Question:

This unit composition sounds rather dependent on medivacs. How will you secure the necessary gas to make them?
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
SheaR619
Profile Joined October 2010
United States2399 Posts
Last Edited: 2011-08-26 20:45:17
August 26 2011 20:42 GMT
#51
On August 27 2011 05:23 CosmicSpiral wrote:
Question:

This unit composition sounds rather dependent on medivacs. How will you secure the necessary gas to make them?


Why would it be dependent on medivac? They wouldnt be bad at all and i would say add them as well since you will have surplus of gas anyways considering all your money is distributed into mineral and none in the gas area.

You will die to banelings and lings and mutas. I also dont believe you are in high master. No way such unit mix can work in high master. Post a replay and your ranking and stuff to prove your credibility.

How are you going to split your marauders, snipe and control hellion so they dont die to banelings. How are you going to deal with the surplus of gas? If you add thor in there then it nothing new. Marauder hellion thor was semi popular 7 month back but then people found infestor rapes that and banelings are cost efficient vs that as well.

People saying hellion are good vs banelings, you have no idea how bad they are vs banelings. They are pretty terrible because banelings are not LIGHT so even if you kill them, banelings splash kill kill your hellion. Hellion are light so they die too. \

Let me ask you, WHAT is the purpose of the marauders? They are there to do nothing but die vs lings banelings mutas.

I may not be the best, but i will be some day...
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
August 26 2011 20:46 GMT
#52
On August 27 2011 05:42 SheaR619 wrote:
Show nested quote +
On August 27 2011 05:23 CosmicSpiral wrote:
Question:

This unit composition sounds rather dependent on medivacs. How will you secure the necessary gas to make them?


Why would it be dependent on medivac? They wouldnt be bad at all and i would say add them as well since you will have surplus of gas anyways considering all your money is distributed into mineral and none in the gas area.

You will die to banelings and lings and mutas. I also dont believe you are in high master. No way such build can work in high master. Post a replay and your ranking and stuff.

How are you going to split your marauders, snipe and control hellion so they dont die to banelings. How are you going to deal with the surplus of gas? If you add thor in there then it nothing new. Marauder hellion thor was semi popular 7 month back but then people found infestor rapes that and banelings are cost efficient vs that as well.

People saying hellion are good vs banelings, you have no idea how bad they are vs banelings. They are pretty terrible because banelings are not LIGHT so even if you kill them, banelings splash kill kill your hellion. Hellion are light so they die too.



Because it's an infantry-heavy composition. Without medivacs you cannot slowly advance with it, so all attacks would be reduced to timing pushes or 200/200 engagments.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
avilo
Profile Blog Joined November 2007
United States4100 Posts
August 26 2011 20:52 GMT
#53
Well, can this composition handle 40 mutas? If it can't, then it's not going to work because a lot of zergs literally just mass muta.
Sup
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
August 26 2011 21:03 GMT
#54
Why does everybody try to stray away from the Marine so hard?

The Marine is the single hardest unit for Zerg to deal with in the MU considering there is no mass-marine killing unit.

Fungal takes energy and Banelings die on attack.

The hardest part about late-game ZvT is managing the 10+ marines that are popping out of Ts base every 25 seconds.

Please by all means, do ANYTHING but mass marines in late-game ZvT. It only makes things easier on Zerg.
As it turns out, marines don't actually cost any money -Jinro
TolEranceNA
Profile Joined April 2011
Canada434 Posts
August 26 2011 21:07 GMT
#55
Definitely can work and want to see some replays of that. But before that, this is nothing but theory craft. Out of curiosity, which league are you in OP? Or i am just too blind to find it in it >.>
Arotsis:"Nestea, what do you think about Zerg?" Nestea:"...Sad."
avilo
Profile Blog Joined November 2007
United States4100 Posts
August 26 2011 21:19 GMT
#56
On August 27 2011 06:03 Jermstuddog wrote:
Why does everybody try to stray away from the Marine so hard?

The Marine is the single hardest unit for Zerg to deal with in the MU considering there is no mass-marine killing unit.

Fungal takes energy and Banelings die on attack.

The hardest part about late-game ZvT is managing the 10+ marines that are popping out of Ts base every 25 seconds.

Please by all means, do ANYTHING but mass marines in late-game ZvT. It only makes things easier on Zerg.


Probably because 9 broodlords + 10+infestors can take out infinite numbers of marines.
Sup
Nightsz
Profile Blog Joined February 2011
Canada398 Posts
August 26 2011 21:27 GMT
#57
theres no way this will work. Standard ling bling muta wrecks this build so hard, since you don't have tanks to deal with the critical mass of banelings flooding in. They'll wreck bio so hard regardless of armor property since the full splash AoE compensates for it
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2011-08-26 22:15:32
August 26 2011 22:13 GMT
#58
On August 27 2011 06:19 avilo wrote:
Show nested quote +
On August 27 2011 06:03 Jermstuddog wrote:
Why does everybody try to stray away from the Marine so hard?

The Marine is the single hardest unit for Zerg to deal with in the MU considering there is no mass-marine killing unit.

Fungal takes energy and Banelings die on attack.

The hardest part about late-game ZvT is managing the 10+ marines that are popping out of Ts base every 25 seconds.

Please by all means, do ANYTHING but mass marines in late-game ZvT. It only makes things easier on Zerg.


Probably because 9 broodlords + 10+infestors can take out infinite numbers of marines.


That's also 3750+ gas. Imagine what 20 tanks and 16+ vikings can do to a Zerg!
As it turns out, marines don't actually cost any money -Jinro
DaemonX
Profile Joined September 2010
545 Posts
August 27 2011 00:08 GMT
#59
I expressed doubt in my earlier post, and you really shouldn't have posted the thread without at least one replay demonstrating the concept...but I'm also not here to shit on you with theorycraft.

To all you guys who say it's total bullshit:

* From my experience, base ghost damage is really good against muta. With the addition of snipe, you can decimate the ranks of a typical mid-game muta ball (12-15 mutas) in a couple of seconds.

* Ghosts and Marauders are both extremely hard to kill with banelings, and so you don't need to snipe all of them to prevent your army from dying.

That said, it won't hold up to MASS muta - but then, so do a lot of standard compositions, like stalkers.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2011-08-27 00:42:41
August 27 2011 00:41 GMT
#60
And if your opponent goes Baneling or muta heavy? Ghosts are in too limited amounts by the midgame to snipe every single mutalisk, plus as good as hellions are at dealing damage to light units and as good as marauders are at soaking Baneling splash like a sponge, I feel like one good bust can end you.
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