• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:00
CET 05:00
KST 13:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War SC4ALL: II Venue Change Announcement! [Megathread] Daily Funny Videos BGH Auto Balance -> http://bghmmr.eu/ Ziemie's Starcraft 1 Prequel Campaign
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!? Mobile Legends: Bang Bang
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Dating: How's your luck? Trading/Investing Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9024 users

PvP 1gate 26 nexus - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
Nereites
Profile Joined November 2010
Canada102 Posts
August 26 2011 00:18 GMT
#21
Thanks so much. Downloading replays now.
I had been trying to work on something similar to this with some practice partners but I just kept on getting rolled due to lack of units.
Looking forward to see how you did it!
Stop whining about imbalance. You're just bad (likely) at the game and I am probably worse. Just have some fun
Volka
Profile Joined December 2010
Argentina412 Posts
August 26 2011 00:46 GMT
#22
Nice. I notice you don't really get in a hurry to get upgrades, which is kind of suprising since you're getting the Forge. Any thoughts?
http://www.starsite.com.ar
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
Last Edited: 2011-08-26 01:10:20
August 26 2011 00:48 GMT
#23
On August 26 2011 09:46 Volka wrote:
Nice. I notice you don't really get in a hurry to get upgrades, which is kind of suprising since you're getting the Forge. Any thoughts?


Against anything but 1 base robo play it's way too risky. And if you face delayed 4gate or blink rush, by the time your upgrade finishes you have either lost to the rush, or you have held it off and the other guy leaves ggs or you have already walked across the map and smased him xD

edit: I should probably incorporate more upgrades into vs robo play. You could easily have 1/1 or 2/0 by the time you have to engage if they expanded, or 1/0 or 0/1 if they don't. I'm still not entirely sure if I want armor or weapons though.

Maybe this: If they haven't expanded, get +1 weapons so you can be more effective with your blink contain. If they expand from there, get +1 armor in addition to your +1 weapons so your chargelots are more hardy. Not to mention you'll have archons by the time you engage if they expanded, and +1 archons against zealots is like el oh el oh el (see the game on shattered temple)
get rich or die mining
TL+ Member
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
August 26 2011 01:05 GMT
#24
Will read -- thanks Alej!
"Trash Micro but Win. Its Marin." - Min Chul
Rhythmicx
Profile Joined August 2011
40 Posts
August 26 2011 01:11 GMT
#25
Hello people,

I was trying out this build on ladder on PvP but also other setups (PvZ mostly), and i had a few problems with it, for the record im mid-gold player. I have to say I was not very successful with it.

The thing in PvP is that, when i finally start making units out of my gateways and try to get colossi, the opponent usually attacks and crushes me with a lot bigger army because he is going 1base.

The thing in PvZ is that, I cant put early pressure on the zerg so he expands a lot of times, and then its just impossible for me to catch up to him.

My macro is not best, nor is my micro or decision making. Is it caused that im getting stuff (gateways, scout) slow, or is it my macro, or am I just somewhere completely wrong?

If needed, i may be able to upload some replays tommorow.
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
Last Edited: 2011-08-26 01:30:18
August 26 2011 01:20 GMT
#26
On August 26 2011 10:11 Rhythmicx wrote:
Hello people,

I was trying out this build on ladder on PvP but also other setups (PvZ mostly), and i had a few problems with it, for the record im mid-gold player. I have to say I was not very successful with it.

The thing in PvP is that, when i finally start making units out of my gateways and try to get colossi, the opponent usually attacks and crushes me with a lot bigger army because he is going 1base.

The thing in PvZ is that, I cant put early pressure on the zerg so he expands a lot of times, and then its just impossible for me to catch up to him.

My macro is not best, nor is my micro or decision making. Is it caused that im getting stuff (gateways, scout) slow, or is it my macro, or am I just somewhere completely wrong?

If needed, i may be able to upload some replays tommorow.

Hello, and welcome to TL

First of all, this is meant for PvP only so your comments in this thread should pertain accordingly.
Second, you don't want to go into colossus with this build. It's just not safe to tech.
get rich or die mining
TL+ Member
Corsica
Profile Joined February 2011
Ukraine1854 Posts
Last Edited: 2011-08-26 02:14:06
August 26 2011 02:13 GMT
#27
Alejandrisha i <3 u for all your threads!
Rhythmicx
Profile Joined August 2011
40 Posts
Last Edited: 2011-08-26 03:27:22
August 26 2011 03:18 GMT
#28
On August 26 2011 10:20 Alejandrisha wrote:
Show nested quote +
On August 26 2011 10:11 Rhythmicx wrote:
Hello people,

I was trying out this build on ladder on PvP but also other setups (PvZ mostly), and i had a few problems with it, for the record im mid-gold player. I have to say I was not very successful with it.

The thing in PvP is that, when i finally start making units out of my gateways and try to get colossi, the opponent usually attacks and crushes me with a lot bigger army because he is going 1base.

The thing in PvZ is that, I cant put early pressure on the zerg so he expands a lot of times, and then its just impossible for me to catch up to him.

My macro is not best, nor is my micro or decision making. Is it caused that im getting stuff (gateways, scout) slow, or is it my macro, or am I just somewhere completely wrong?

If needed, i may be able to upload some replays tommorow.

Hello, and welcome to TL

First of all, this is meant for PvP only so your comments in this thread should pertain accordingly.
Second, you don't want to go into colossus with this build. It's just not safe to tech.


Ok, I played a game with a friend which also is in gold, and told him to go only gateway units to see if i can outmacro his 1 base with my 2 early on, and i just couldn't hold the 4 gate push and it was not even close.. Is there any way to improve this? For the record i was producing out of my gateways at all times and threw down additional gateways when i had excess money for it, otherwise my main priority were probes.
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
August 26 2011 03:35 GMT
#29
Wow, just reading that made me feel dirty - and its a matchup I don't even play :D
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Anomandaris
Profile Joined July 2010
Afghanistan440 Posts
August 26 2011 07:45 GMT
#30
I have used this build on shakuras alot. I often got killed by hallu+ dt or warp prism+ dt. Blink+ obs is really tough too, as they can harass you quite well.
I was able to hold blink builds, but only by throwing down at least two cannons.
Geiko
Profile Blog Joined June 2010
France2053 Posts
August 26 2011 07:51 GMT
#31
Yeaaaah, a consistent guide on 1 gate FE

The only issue I'm having is that you're not giving your opponents enough credit for the mind games they can play. PvP is all about mind games anyway, and almost any opener can lead to a more or less delayed 4 gate that will wreak your build if he decides to blind 4 gate you.
When I'm going to hardcord 4 gate someone, I always go for the late gas cancel and fake probe. Bascially, I wouldn't feel any safer doing this build against a typical 12 gate zealot stalker than any other build.
PvP is like trying to figure out a magician's trick, you shouldn't take ANYTHING for granted.

But now that people have started figuring out how to defend 4 gates in the early game, this build has a lot of potential to exploit the passiveness of some of them and that's pretty awesome. Will definitely be trying to pull it off in a couple of ladder games
geiko.813 (EU)
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
August 26 2011 07:59 GMT
#32
On August 26 2011 16:51 Geiko wrote:
Yeaaaah, a consistent guide on 1 gate FE

The only issue I'm having is that you're not giving your opponents enough credit for the mind games they can play. PvP is all about mind games anyway, and almost any opener can lead to a more or less delayed 4 gate that will wreak your build if he decides to blind 4 gate you.
When I'm going to hardcord 4 gate someone, I always go for the late gas cancel and fake probe. Bascially, I wouldn't feel any safer doing this build against a typical 12 gate zealot stalker than any other build.
PvP is like trying to figure out a magician's trick, you shouldn't take ANYTHING for granted.

But now that people have started figuring out how to defend 4 gates in the early game, this build has a lot of potential to exploit the passiveness of some of them and that's pretty awesome. Will definitely be trying to pull it off in a couple of ladder games


Yes yes it's true they can play mind games in the form of making things that would slow down a 4gate if they actually did it. I'm fine with that, because just faking it out makes it less efficient and later.
get rich or die mining
TL+ Member
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-08-26 08:07:07
August 26 2011 08:05 GMT
#33
You forget to use the [G] tag - always lable your threads properly please, as it is explained in the strategy forum guidelines



Will look into the reps definitely - what do you think, could a one gate robo 3 gate fast immortals attack be threatening? I've seen whitera do something like that vs an early expand....cannons are quite useless if the immortal user is capable of rightlicking ze cannons and scouting a tech opening could possibly mislead you to play it more greedy?
In the lights of upcoming 1.4. I think most of your future investigation should be focussed upon one gate robo and 3 gate robo builds...I assume that few people will blink rush in the future. Overall it looks very promising - even though 1.4. will reset PvP anyways, so expect lots of crazy going on there soon
"You see....YOU SEE..." © 2010 Sen
VoirDire
Profile Joined February 2009
Sweden1923 Posts
August 26 2011 08:05 GMT
#34
On August 26 2011 12:18 Rhythmicx wrote:
Show nested quote +
On August 26 2011 10:20 Alejandrisha wrote:
On August 26 2011 10:11 Rhythmicx wrote:
Hello people,

I was trying out this build on ladder on PvP but also other setups (PvZ mostly), and i had a few problems with it, for the record im mid-gold player. I have to say I was not very successful with it.

The thing in PvP is that, when i finally start making units out of my gateways and try to get colossi, the opponent usually attacks and crushes me with a lot bigger army because he is going 1base.

The thing in PvZ is that, I cant put early pressure on the zerg so he expands a lot of times, and then its just impossible for me to catch up to him.

My macro is not best, nor is my micro or decision making. Is it caused that im getting stuff (gateways, scout) slow, or is it my macro, or am I just somewhere completely wrong?

If needed, i may be able to upload some replays tommorow.

Hello, and welcome to TL

First of all, this is meant for PvP only so your comments in this thread should pertain accordingly.
Second, you don't want to go into colossus with this build. It's just not safe to tech.


Ok, I played a game with a friend which also is in gold, and told him to go only gateway units to see if i can outmacro his 1 base with my 2 early on, and i just couldn't hold the 4 gate push and it was not even close.. Is there any way to improve this? For the record i was producing out of my gateways at all times and threw down additional gateways when i had excess money for it, otherwise my main priority were probes.

Read the OP in full before responding. It admittedly loses to 4-gate and shouldn't even be attempted unless the scouting information reveals a non 4-gate opening.

Also:
I don't recommend using it unless you are already kind of adept at scouting and managing your economy probe-by-probe and making decisions of when you are 'allowed' to make probes or when you are forced to make units.
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
August 26 2011 08:12 GMT
#35
this build is nothing but a coinflip. if he fakes a tech build and you do this and it turns out he is 4gating, you lose.

i would not advise anyone to play like this. flipping a coin and hoping you win is _NOT_ a good way to play
https://twitter.com/#!/IrisAnother
Geiko
Profile Blog Joined June 2010
France2053 Posts
August 26 2011 08:31 GMT
#36
On August 26 2011 17:12 L3g3nd_ wrote:
this build is nothing but a coinflip. if he fakes a tech build and you do this and it turns out he is 4gating, you lose.

i would not advise anyone to play like this. flipping a coin and hoping you win is _NOT_ a good way to play


Of course it's a coinflip, but so are a lot of builds in SC2. If you're playing an opponent who is not as skilled as you are, it's a bad idea, but against a better player, you're going to need to try and get an edge somewhere. This build looks pretty good at minimizing the situations where you will auto lose, and maximizing the advantage you get if you don't die right away. As I see it, the only way to consitently beat this build is to blind all in yourself.
geiko.813 (EU)
Nyast
Profile Joined November 2010
Belgium554 Posts
August 26 2011 09:05 GMT
#37
So you deny scouting with the stalker, drop your nexus.. but what if the probe comes back to scout ? Your stalker won't kill it in time before it sees the nexus up. Also positioning your stalker on the choke will look suspicious. I know I'd probably either send back my probe, either send my stalker asap and go past yours to see what's going on in your base..
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-08-26 09:18:09
August 26 2011 09:16 GMT
#38
On August 26 2011 17:12 L3g3nd_ wrote:
this build is nothing but a coinflip. if he fakes a tech build and you do this and it turns out he is 4gating, you lose.

i would not advise anyone to play like this. flipping a coin and hoping you win is _NOT_ a good way to play


Even though I probably won't suddenly turned into an early expanding PvP player, I have to say that exactly THIS has also been said to kcdc when he first presented his one gate expo in PvT....pretty much a year ago.

People argued that it just wasn't possible to hold the expo vs 3 rax pressure and that one gate expo is way too risky to be worth the hassle.

If we think this through, PvP is behind in the metagame due to the 4gate vs 4gate. Maybe, just maybe, 4 gate will be dead soon except on maps like TalDarim.
Then one gate expo only had to be hold-able against pure tech openings. And blink also gets nerfed in 1.4. (supposedly), so this will give the defending player another very valuable 30 seconds to mass up units.
"You see....YOU SEE..." © 2010 Sen
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
August 26 2011 09:55 GMT
#39
On August 26 2011 17:05 sleepingdog wrote:
You forget to use the [G] tag - always lable your threads properly please, as it is explained in the strategy forum guidelines



Will look into the reps definitely - what do you think, could a one gate robo 3 gate fast immortals attack be threatening? I've seen whitera do something like that vs an early expand....cannons are quite useless if the immortal user is capable of rightlicking ze cannons and scouting a tech opening could possibly mislead you to play it more greedy?
In the lights of upcoming 1.4. I think most of your future investigation should be focussed upon one gate robo and 3 gate robo builds...I assume that few people will blink rush in the future. Overall it looks very promising - even though 1.4. will reset PvP anyways, so expect lots of crazy going on there soon


What are you serious? I can't imagine 1.4 "resetting PvP" it's way too early to tell.
I am Latedi.
andis35
Profile Joined May 2011
Latvia346 Posts
August 26 2011 10:06 GMT
#40
with the upcoming ramp vision change its no longer possible to warp units over forcefields on ramps therefor on maps with default ramps 4gate might as well be dead
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
09:00
FSL season 12 opener: HM vs ST
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft331
RuFF_SC2 196
PiLiPiLi 31
StarCraft: Brood War
Mind 107
ProTech66
Bale 27
Noble 20
Icarus 7
LuMiX 1
Counter-Strike
taco 578
Super Smash Bros
C9.Mang0263
Other Games
summit1g10164
JimRising 595
PGG 306
NeuroSwarm71
ViBE45
Fuzer 42
Organizations
Other Games
gamesdonequick736
BasetradeTV95
Counter-Strike
PGL82
StarCraft: Brood War
UltimateBattle 23
[ Show 12 non-featured ]
StarCraft 2
• davetesta13
• practicex 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra808
Upcoming Events
IntoTheTV X SOOP
7h
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
13h
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
15h
IntoTheTV X SOOP
1d 7h
IPSL
1d 13h
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
1d 19h
Replay Cast
2 days
Sparkling Tuna Cup
3 days
WardiTV Invitational
3 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
3 days
[ Show More ]
The PondCast
5 days
KCM Race Survival
5 days
WardiTV Invitational
5 days
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.