I had been trying to work on something similar to this with some practice partners but I just kept on getting rolled due to lack of units.
Looking forward to see how you did it!
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Nereites
Canada102 Posts
I had been trying to work on something similar to this with some practice partners but I just kept on getting rolled due to lack of units. Looking forward to see how you did it! | ||
Volka
Argentina408 Posts
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Alejandrisha
United States6565 Posts
On August 26 2011 09:46 Volka wrote: Nice. I notice you don't really get in a hurry to get upgrades, which is kind of suprising since you're getting the Forge. Any thoughts? Against anything but 1 base robo play it's way too risky. And if you face delayed 4gate or blink rush, by the time your upgrade finishes you have either lost to the rush, or you have held it off and the other guy leaves ggs or you have already walked across the map and smased him xD edit: I should probably incorporate more upgrades into vs robo play. You could easily have 1/1 or 2/0 by the time you have to engage if they expanded, or 1/0 or 0/1 if they don't. I'm still not entirely sure if I want armor or weapons though. Maybe this: If they haven't expanded, get +1 weapons so you can be more effective with your blink contain. If they expand from there, get +1 armor in addition to your +1 weapons so your chargelots are more hardy. Not to mention you'll have archons by the time you engage if they expanded, and +1 archons against zealots is like el oh el oh el (see the game on shattered temple) | ||
QTIP.
United States2113 Posts
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Rhythmicx
40 Posts
I was trying out this build on ladder on PvP but also other setups (PvZ mostly), and i had a few problems with it, for the record im mid-gold player. I have to say I was not very successful with it. The thing in PvP is that, when i finally start making units out of my gateways and try to get colossi, the opponent usually attacks and crushes me with a lot bigger army because he is going 1base. The thing in PvZ is that, I cant put early pressure on the zerg so he expands a lot of times, and then its just impossible for me to catch up to him. My macro is not best, nor is my micro or decision making. Is it caused that im getting stuff (gateways, scout) slow, or is it my macro, or am I just somewhere completely wrong? If needed, i may be able to upload some replays tommorow. | ||
Alejandrisha
United States6565 Posts
On August 26 2011 10:11 Rhythmicx wrote: Hello people, I was trying out this build on ladder on PvP but also other setups (PvZ mostly), and i had a few problems with it, for the record im mid-gold player. I have to say I was not very successful with it. The thing in PvP is that, when i finally start making units out of my gateways and try to get colossi, the opponent usually attacks and crushes me with a lot bigger army because he is going 1base. The thing in PvZ is that, I cant put early pressure on the zerg so he expands a lot of times, and then its just impossible for me to catch up to him. My macro is not best, nor is my micro or decision making. Is it caused that im getting stuff (gateways, scout) slow, or is it my macro, or am I just somewhere completely wrong? If needed, i may be able to upload some replays tommorow. Hello, and welcome to TL First of all, this is meant for PvP only so your comments in this thread should pertain accordingly. Second, you don't want to go into colossus with this build. It's just not safe to tech. | ||
Corsica
Ukraine1854 Posts
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Rhythmicx
40 Posts
On August 26 2011 10:20 Alejandrisha wrote: Show nested quote + On August 26 2011 10:11 Rhythmicx wrote: Hello people, I was trying out this build on ladder on PvP but also other setups (PvZ mostly), and i had a few problems with it, for the record im mid-gold player. I have to say I was not very successful with it. The thing in PvP is that, when i finally start making units out of my gateways and try to get colossi, the opponent usually attacks and crushes me with a lot bigger army because he is going 1base. The thing in PvZ is that, I cant put early pressure on the zerg so he expands a lot of times, and then its just impossible for me to catch up to him. My macro is not best, nor is my micro or decision making. Is it caused that im getting stuff (gateways, scout) slow, or is it my macro, or am I just somewhere completely wrong? If needed, i may be able to upload some replays tommorow. Hello, and welcome to TL First of all, this is meant for PvP only so your comments in this thread should pertain accordingly. Second, you don't want to go into colossus with this build. It's just not safe to tech. Ok, I played a game with a friend which also is in gold, and told him to go only gateway units to see if i can outmacro his 1 base with my 2 early on, and i just couldn't hold the 4 gate push and it was not even close.. Is there any way to improve this? For the record i was producing out of my gateways at all times and threw down additional gateways when i had excess money for it, otherwise my main priority were probes. | ||
Antisocialmunky
United States5912 Posts
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Anomandaris
Afghanistan440 Posts
I was able to hold blink builds, but only by throwing down at least two cannons. | ||
Geiko
France1939 Posts
![]() The only issue I'm having is that you're not giving your opponents enough credit for the mind games they can play. PvP is all about mind games anyway, and almost any opener can lead to a more or less delayed 4 gate that will wreak your build if he decides to blind 4 gate you. When I'm going to hardcord 4 gate someone, I always go for the late gas cancel and fake probe. Bascially, I wouldn't feel any safer doing this build against a typical 12 gate zealot stalker than any other build. PvP is like trying to figure out a magician's trick, you shouldn't take ANYTHING for granted. But now that people have started figuring out how to defend 4 gates in the early game, this build has a lot of potential to exploit the passiveness of some of them and that's pretty awesome. Will definitely be trying to pull it off in a couple of ladder games ![]() | ||
Alejandrisha
United States6565 Posts
On August 26 2011 16:51 Geiko wrote: Yeaaaah, a consistent guide on 1 gate FE ![]() The only issue I'm having is that you're not giving your opponents enough credit for the mind games they can play. PvP is all about mind games anyway, and almost any opener can lead to a more or less delayed 4 gate that will wreak your build if he decides to blind 4 gate you. When I'm going to hardcord 4 gate someone, I always go for the late gas cancel and fake probe. Bascially, I wouldn't feel any safer doing this build against a typical 12 gate zealot stalker than any other build. PvP is like trying to figure out a magician's trick, you shouldn't take ANYTHING for granted. But now that people have started figuring out how to defend 4 gates in the early game, this build has a lot of potential to exploit the passiveness of some of them and that's pretty awesome. Will definitely be trying to pull it off in a couple of ladder games ![]() Yes yes it's true they can play mind games in the form of making things that would slow down a 4gate if they actually did it. I'm fine with that, because just faking it out makes it less efficient and later. | ||
sleepingdog
Austria6145 Posts
![]() Will look into the reps definitely - what do you think, could a one gate robo 3 gate fast immortals attack be threatening? I've seen whitera do something like that vs an early expand....cannons are quite useless if the immortal user is capable of rightlicking ze cannons and scouting a tech opening could possibly mislead you to play it more greedy? In the lights of upcoming 1.4. I think most of your future investigation should be focussed upon one gate robo and 3 gate robo builds...I assume that few people will blink rush in the future. Overall it looks very promising - even though 1.4. will reset PvP anyways, so expect lots of crazy going on there soon | ||
VoirDire
Sweden1923 Posts
On August 26 2011 12:18 Rhythmicx wrote: Show nested quote + On August 26 2011 10:20 Alejandrisha wrote: On August 26 2011 10:11 Rhythmicx wrote: Hello people, I was trying out this build on ladder on PvP but also other setups (PvZ mostly), and i had a few problems with it, for the record im mid-gold player. I have to say I was not very successful with it. The thing in PvP is that, when i finally start making units out of my gateways and try to get colossi, the opponent usually attacks and crushes me with a lot bigger army because he is going 1base. The thing in PvZ is that, I cant put early pressure on the zerg so he expands a lot of times, and then its just impossible for me to catch up to him. My macro is not best, nor is my micro or decision making. Is it caused that im getting stuff (gateways, scout) slow, or is it my macro, or am I just somewhere completely wrong? If needed, i may be able to upload some replays tommorow. Hello, and welcome to TL First of all, this is meant for PvP only so your comments in this thread should pertain accordingly. Second, you don't want to go into colossus with this build. It's just not safe to tech. Ok, I played a game with a friend which also is in gold, and told him to go only gateway units to see if i can outmacro his 1 base with my 2 early on, and i just couldn't hold the 4 gate push and it was not even close.. Is there any way to improve this? For the record i was producing out of my gateways at all times and threw down additional gateways when i had excess money for it, otherwise my main priority were probes. Read the OP in full before responding. It admittedly loses to 4-gate and shouldn't even be attempted unless the scouting information reveals a non 4-gate opening. Also: I don't recommend using it unless you are already kind of adept at scouting and managing your economy probe-by-probe and making decisions of when you are 'allowed' to make probes or when you are forced to make units. | ||
L3g3nd_
New Zealand10461 Posts
i would not advise anyone to play like this. flipping a coin and hoping you win is _NOT_ a good way to play | ||
Geiko
France1939 Posts
On August 26 2011 17:12 L3g3nd_ wrote: this build is nothing but a coinflip. if he fakes a tech build and you do this and it turns out he is 4gating, you lose. i would not advise anyone to play like this. flipping a coin and hoping you win is _NOT_ a good way to play Of course it's a coinflip, but so are a lot of builds in SC2. If you're playing an opponent who is not as skilled as you are, it's a bad idea, but against a better player, you're going to need to try and get an edge somewhere. This build looks pretty good at minimizing the situations where you will auto lose, and maximizing the advantage you get if you don't die right away. As I see it, the only way to consitently beat this build is to blind all in yourself. | ||
Nyast
Belgium554 Posts
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sleepingdog
Austria6145 Posts
On August 26 2011 17:12 L3g3nd_ wrote: this build is nothing but a coinflip. if he fakes a tech build and you do this and it turns out he is 4gating, you lose. i would not advise anyone to play like this. flipping a coin and hoping you win is _NOT_ a good way to play Even though I probably won't suddenly turned into an early expanding PvP player, I have to say that exactly THIS has also been said to kcdc when he first presented his one gate expo in PvT....pretty much a year ago. People argued that it just wasn't possible to hold the expo vs 3 rax pressure and that one gate expo is way too risky to be worth the hassle. If we think this through, PvP is behind in the metagame due to the 4gate vs 4gate. Maybe, just maybe, 4 gate will be dead soon except on maps like TalDarim. Then one gate expo only had to be hold-able against pure tech openings. And blink also gets nerfed in 1.4. (supposedly), so this will give the defending player another very valuable 30 seconds to mass up units. | ||
Latedi
Sweden1027 Posts
On August 26 2011 17:05 sleepingdog wrote: You forget to use the [G] tag - always lable your threads properly please, as it is explained in the strategy forum guidelines ![]() Will look into the reps definitely - what do you think, could a one gate robo 3 gate fast immortals attack be threatening? I've seen whitera do something like that vs an early expand....cannons are quite useless if the immortal user is capable of rightlicking ze cannons and scouting a tech opening could possibly mislead you to play it more greedy? In the lights of upcoming 1.4. I think most of your future investigation should be focussed upon one gate robo and 3 gate robo builds...I assume that few people will blink rush in the future. Overall it looks very promising - even though 1.4. will reset PvP anyways, so expect lots of crazy going on there soon What are you serious? I can't imagine 1.4 "resetting PvP" it's way too early to tell. | ||
andis35
Latvia346 Posts
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