• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:38
CEST 08:38
KST 15:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy14
Community News
LiuLi Cup - September 2025 Tournaments2Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris54Weekly Cups (Aug 11-17): MaxPax triples again!15
StarCraft 2
General
#1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Production Quality - Maestros of the Game Vs RSL 2 Geoff 'iNcontroL' Robinson has passed away Heaven's Balance Suggestions (roast me)
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Chzzk MurlocKing SC1 vs SC2 Cup Sea Duckling Open (Global, Bronze-Diamond) LiuLi Cup - September 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
The Korean Terminology Thread Pros React To: herO's Baffling Game ASL20 General Discussion BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [IPSL] ISPL Season 1 Winter Qualis and Info! Is there English video for group selection for ASL Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Path of Exile Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! [\m/] Heavy Metal Thread
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Collective Intelligence: Tea…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 895 users

PvP 1gate 26 nexus - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
Nereites
Profile Joined November 2010
Canada102 Posts
August 26 2011 00:18 GMT
#21
Thanks so much. Downloading replays now.
I had been trying to work on something similar to this with some practice partners but I just kept on getting rolled due to lack of units.
Looking forward to see how you did it!
Stop whining about imbalance. You're just bad (likely) at the game and I am probably worse. Just have some fun
Volka
Profile Joined December 2010
Argentina410 Posts
August 26 2011 00:46 GMT
#22
Nice. I notice you don't really get in a hurry to get upgrades, which is kind of suprising since you're getting the Forge. Any thoughts?
http://www.starsite.com.ar
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2011-08-26 01:10:20
August 26 2011 00:48 GMT
#23
On August 26 2011 09:46 Volka wrote:
Nice. I notice you don't really get in a hurry to get upgrades, which is kind of suprising since you're getting the Forge. Any thoughts?


Against anything but 1 base robo play it's way too risky. And if you face delayed 4gate or blink rush, by the time your upgrade finishes you have either lost to the rush, or you have held it off and the other guy leaves ggs or you have already walked across the map and smased him xD

edit: I should probably incorporate more upgrades into vs robo play. You could easily have 1/1 or 2/0 by the time you have to engage if they expanded, or 1/0 or 0/1 if they don't. I'm still not entirely sure if I want armor or weapons though.

Maybe this: If they haven't expanded, get +1 weapons so you can be more effective with your blink contain. If they expand from there, get +1 armor in addition to your +1 weapons so your chargelots are more hardy. Not to mention you'll have archons by the time you engage if they expanded, and +1 archons against zealots is like el oh el oh el (see the game on shattered temple)
get rich or die mining
TL+ Member
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
August 26 2011 01:05 GMT
#24
Will read -- thanks Alej!
"Trash Micro but Win. Its Marin." - Min Chul
Rhythmicx
Profile Joined August 2011
40 Posts
August 26 2011 01:11 GMT
#25
Hello people,

I was trying out this build on ladder on PvP but also other setups (PvZ mostly), and i had a few problems with it, for the record im mid-gold player. I have to say I was not very successful with it.

The thing in PvP is that, when i finally start making units out of my gateways and try to get colossi, the opponent usually attacks and crushes me with a lot bigger army because he is going 1base.

The thing in PvZ is that, I cant put early pressure on the zerg so he expands a lot of times, and then its just impossible for me to catch up to him.

My macro is not best, nor is my micro or decision making. Is it caused that im getting stuff (gateways, scout) slow, or is it my macro, or am I just somewhere completely wrong?

If needed, i may be able to upload some replays tommorow.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2011-08-26 01:30:18
August 26 2011 01:20 GMT
#26
On August 26 2011 10:11 Rhythmicx wrote:
Hello people,

I was trying out this build on ladder on PvP but also other setups (PvZ mostly), and i had a few problems with it, for the record im mid-gold player. I have to say I was not very successful with it.

The thing in PvP is that, when i finally start making units out of my gateways and try to get colossi, the opponent usually attacks and crushes me with a lot bigger army because he is going 1base.

The thing in PvZ is that, I cant put early pressure on the zerg so he expands a lot of times, and then its just impossible for me to catch up to him.

My macro is not best, nor is my micro or decision making. Is it caused that im getting stuff (gateways, scout) slow, or is it my macro, or am I just somewhere completely wrong?

If needed, i may be able to upload some replays tommorow.

Hello, and welcome to TL

First of all, this is meant for PvP only so your comments in this thread should pertain accordingly.
Second, you don't want to go into colossus with this build. It's just not safe to tech.
get rich or die mining
TL+ Member
Corsica
Profile Joined February 2011
Ukraine1854 Posts
Last Edited: 2011-08-26 02:14:06
August 26 2011 02:13 GMT
#27
Alejandrisha i <3 u for all your threads!
Rhythmicx
Profile Joined August 2011
40 Posts
Last Edited: 2011-08-26 03:27:22
August 26 2011 03:18 GMT
#28
On August 26 2011 10:20 Alejandrisha wrote:
Show nested quote +
On August 26 2011 10:11 Rhythmicx wrote:
Hello people,

I was trying out this build on ladder on PvP but also other setups (PvZ mostly), and i had a few problems with it, for the record im mid-gold player. I have to say I was not very successful with it.

The thing in PvP is that, when i finally start making units out of my gateways and try to get colossi, the opponent usually attacks and crushes me with a lot bigger army because he is going 1base.

The thing in PvZ is that, I cant put early pressure on the zerg so he expands a lot of times, and then its just impossible for me to catch up to him.

My macro is not best, nor is my micro or decision making. Is it caused that im getting stuff (gateways, scout) slow, or is it my macro, or am I just somewhere completely wrong?

If needed, i may be able to upload some replays tommorow.

Hello, and welcome to TL

First of all, this is meant for PvP only so your comments in this thread should pertain accordingly.
Second, you don't want to go into colossus with this build. It's just not safe to tech.


Ok, I played a game with a friend which also is in gold, and told him to go only gateway units to see if i can outmacro his 1 base with my 2 early on, and i just couldn't hold the 4 gate push and it was not even close.. Is there any way to improve this? For the record i was producing out of my gateways at all times and threw down additional gateways when i had excess money for it, otherwise my main priority were probes.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
August 26 2011 03:35 GMT
#29
Wow, just reading that made me feel dirty - and its a matchup I don't even play :D
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Anomandaris
Profile Joined July 2010
Afghanistan440 Posts
August 26 2011 07:45 GMT
#30
I have used this build on shakuras alot. I often got killed by hallu+ dt or warp prism+ dt. Blink+ obs is really tough too, as they can harass you quite well.
I was able to hold blink builds, but only by throwing down at least two cannons.
Geiko
Profile Blog Joined June 2010
France1939 Posts
August 26 2011 07:51 GMT
#31
Yeaaaah, a consistent guide on 1 gate FE

The only issue I'm having is that you're not giving your opponents enough credit for the mind games they can play. PvP is all about mind games anyway, and almost any opener can lead to a more or less delayed 4 gate that will wreak your build if he decides to blind 4 gate you.
When I'm going to hardcord 4 gate someone, I always go for the late gas cancel and fake probe. Bascially, I wouldn't feel any safer doing this build against a typical 12 gate zealot stalker than any other build.
PvP is like trying to figure out a magician's trick, you shouldn't take ANYTHING for granted.

But now that people have started figuring out how to defend 4 gates in the early game, this build has a lot of potential to exploit the passiveness of some of them and that's pretty awesome. Will definitely be trying to pull it off in a couple of ladder games
geiko.813 (EU)
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
August 26 2011 07:59 GMT
#32
On August 26 2011 16:51 Geiko wrote:
Yeaaaah, a consistent guide on 1 gate FE

The only issue I'm having is that you're not giving your opponents enough credit for the mind games they can play. PvP is all about mind games anyway, and almost any opener can lead to a more or less delayed 4 gate that will wreak your build if he decides to blind 4 gate you.
When I'm going to hardcord 4 gate someone, I always go for the late gas cancel and fake probe. Bascially, I wouldn't feel any safer doing this build against a typical 12 gate zealot stalker than any other build.
PvP is like trying to figure out a magician's trick, you shouldn't take ANYTHING for granted.

But now that people have started figuring out how to defend 4 gates in the early game, this build has a lot of potential to exploit the passiveness of some of them and that's pretty awesome. Will definitely be trying to pull it off in a couple of ladder games


Yes yes it's true they can play mind games in the form of making things that would slow down a 4gate if they actually did it. I'm fine with that, because just faking it out makes it less efficient and later.
get rich or die mining
TL+ Member
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-08-26 08:07:07
August 26 2011 08:05 GMT
#33
You forget to use the [G] tag - always lable your threads properly please, as it is explained in the strategy forum guidelines



Will look into the reps definitely - what do you think, could a one gate robo 3 gate fast immortals attack be threatening? I've seen whitera do something like that vs an early expand....cannons are quite useless if the immortal user is capable of rightlicking ze cannons and scouting a tech opening could possibly mislead you to play it more greedy?
In the lights of upcoming 1.4. I think most of your future investigation should be focussed upon one gate robo and 3 gate robo builds...I assume that few people will blink rush in the future. Overall it looks very promising - even though 1.4. will reset PvP anyways, so expect lots of crazy going on there soon
"You see....YOU SEE..." © 2010 Sen
VoirDire
Profile Joined February 2009
Sweden1923 Posts
August 26 2011 08:05 GMT
#34
On August 26 2011 12:18 Rhythmicx wrote:
Show nested quote +
On August 26 2011 10:20 Alejandrisha wrote:
On August 26 2011 10:11 Rhythmicx wrote:
Hello people,

I was trying out this build on ladder on PvP but also other setups (PvZ mostly), and i had a few problems with it, for the record im mid-gold player. I have to say I was not very successful with it.

The thing in PvP is that, when i finally start making units out of my gateways and try to get colossi, the opponent usually attacks and crushes me with a lot bigger army because he is going 1base.

The thing in PvZ is that, I cant put early pressure on the zerg so he expands a lot of times, and then its just impossible for me to catch up to him.

My macro is not best, nor is my micro or decision making. Is it caused that im getting stuff (gateways, scout) slow, or is it my macro, or am I just somewhere completely wrong?

If needed, i may be able to upload some replays tommorow.

Hello, and welcome to TL

First of all, this is meant for PvP only so your comments in this thread should pertain accordingly.
Second, you don't want to go into colossus with this build. It's just not safe to tech.


Ok, I played a game with a friend which also is in gold, and told him to go only gateway units to see if i can outmacro his 1 base with my 2 early on, and i just couldn't hold the 4 gate push and it was not even close.. Is there any way to improve this? For the record i was producing out of my gateways at all times and threw down additional gateways when i had excess money for it, otherwise my main priority were probes.

Read the OP in full before responding. It admittedly loses to 4-gate and shouldn't even be attempted unless the scouting information reveals a non 4-gate opening.

Also:
I don't recommend using it unless you are already kind of adept at scouting and managing your economy probe-by-probe and making decisions of when you are 'allowed' to make probes or when you are forced to make units.
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
August 26 2011 08:12 GMT
#35
this build is nothing but a coinflip. if he fakes a tech build and you do this and it turns out he is 4gating, you lose.

i would not advise anyone to play like this. flipping a coin and hoping you win is _NOT_ a good way to play
https://twitter.com/#!/IrisAnother
Geiko
Profile Blog Joined June 2010
France1939 Posts
August 26 2011 08:31 GMT
#36
On August 26 2011 17:12 L3g3nd_ wrote:
this build is nothing but a coinflip. if he fakes a tech build and you do this and it turns out he is 4gating, you lose.

i would not advise anyone to play like this. flipping a coin and hoping you win is _NOT_ a good way to play


Of course it's a coinflip, but so are a lot of builds in SC2. If you're playing an opponent who is not as skilled as you are, it's a bad idea, but against a better player, you're going to need to try and get an edge somewhere. This build looks pretty good at minimizing the situations where you will auto lose, and maximizing the advantage you get if you don't die right away. As I see it, the only way to consitently beat this build is to blind all in yourself.
geiko.813 (EU)
Nyast
Profile Joined November 2010
Belgium554 Posts
August 26 2011 09:05 GMT
#37
So you deny scouting with the stalker, drop your nexus.. but what if the probe comes back to scout ? Your stalker won't kill it in time before it sees the nexus up. Also positioning your stalker on the choke will look suspicious. I know I'd probably either send back my probe, either send my stalker asap and go past yours to see what's going on in your base..
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-08-26 09:18:09
August 26 2011 09:16 GMT
#38
On August 26 2011 17:12 L3g3nd_ wrote:
this build is nothing but a coinflip. if he fakes a tech build and you do this and it turns out he is 4gating, you lose.

i would not advise anyone to play like this. flipping a coin and hoping you win is _NOT_ a good way to play


Even though I probably won't suddenly turned into an early expanding PvP player, I have to say that exactly THIS has also been said to kcdc when he first presented his one gate expo in PvT....pretty much a year ago.

People argued that it just wasn't possible to hold the expo vs 3 rax pressure and that one gate expo is way too risky to be worth the hassle.

If we think this through, PvP is behind in the metagame due to the 4gate vs 4gate. Maybe, just maybe, 4 gate will be dead soon except on maps like TalDarim.
Then one gate expo only had to be hold-able against pure tech openings. And blink also gets nerfed in 1.4. (supposedly), so this will give the defending player another very valuable 30 seconds to mass up units.
"You see....YOU SEE..." © 2010 Sen
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
August 26 2011 09:55 GMT
#39
On August 26 2011 17:05 sleepingdog wrote:
You forget to use the [G] tag - always lable your threads properly please, as it is explained in the strategy forum guidelines



Will look into the reps definitely - what do you think, could a one gate robo 3 gate fast immortals attack be threatening? I've seen whitera do something like that vs an early expand....cannons are quite useless if the immortal user is capable of rightlicking ze cannons and scouting a tech opening could possibly mislead you to play it more greedy?
In the lights of upcoming 1.4. I think most of your future investigation should be focussed upon one gate robo and 3 gate robo builds...I assume that few people will blink rush in the future. Overall it looks very promising - even though 1.4. will reset PvP anyways, so expect lots of crazy going on there soon


What are you serious? I can't imagine 1.4 "resetting PvP" it's way too early to tell.
I am Latedi.
andis35
Profile Joined May 2011
Latvia346 Posts
August 26 2011 10:06 GMT
#40
with the upcoming ramp vision change its no longer possible to warp units over forcefields on ramps therefor on maps with default ramps 4gate might as well be dead
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
OSC
22:00
OSC Elite Rising Star #16
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Shuttle 1988
JulyZerg 699
Larva 208
ToSsGirL 84
sSak 58
Noble 56
Dota 2
NeuroSwarm111
League of Legends
JimRising 750
febbydoto14
Counter-Strike
Stewie2K851
Super Smash Bros
Mew2King69
Heroes of the Storm
Khaldor142
Other Games
summit1g6825
WinterStarcraft609
ViBE226
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH344
• practicex 45
• Sammyuel 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt451
• Jankos432
Other Games
• Scarra1098
Upcoming Events
RSL Revival
3h 22m
Cure vs Bunny
Creator vs Zoun
Maestros of the Game
10h 22m
Maru vs Lambo
herO vs ShoWTimE
BSL Team Wars
12h 22m
Team Hawk vs Team Sziky
Sparkling Tuna Cup
1d 3h
Monday Night Weeklies
1d 9h
The PondCast
4 days
Online Event
5 days
BSL Team Wars
5 days
Team Bonyth vs Team Dewalt
BSL Team Wars
5 days
Maestros of the Game
6 days
[ Show More ]
Cosmonarchy
6 days
Bonyth vs Dewalt
[BSL 2025] Weekly
6 days
Liquipedia Results

Completed

Proleague 2025-09-02
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21: BSL Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
BSL 21 Team A
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.