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PvP 1gate 26 nexus - Page 2

Forum Index > StarCraft 2 Strategy
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Nereites
Profile Joined November 2010
Canada102 Posts
August 26 2011 00:18 GMT
#21
Thanks so much. Downloading replays now.
I had been trying to work on something similar to this with some practice partners but I just kept on getting rolled due to lack of units.
Looking forward to see how you did it!
Stop whining about imbalance. You're just bad (likely) at the game and I am probably worse. Just have some fun
Volka
Profile Joined December 2010
Argentina410 Posts
August 26 2011 00:46 GMT
#22
Nice. I notice you don't really get in a hurry to get upgrades, which is kind of suprising since you're getting the Forge. Any thoughts?
http://www.starsite.com.ar
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2011-08-26 01:10:20
August 26 2011 00:48 GMT
#23
On August 26 2011 09:46 Volka wrote:
Nice. I notice you don't really get in a hurry to get upgrades, which is kind of suprising since you're getting the Forge. Any thoughts?


Against anything but 1 base robo play it's way too risky. And if you face delayed 4gate or blink rush, by the time your upgrade finishes you have either lost to the rush, or you have held it off and the other guy leaves ggs or you have already walked across the map and smased him xD

edit: I should probably incorporate more upgrades into vs robo play. You could easily have 1/1 or 2/0 by the time you have to engage if they expanded, or 1/0 or 0/1 if they don't. I'm still not entirely sure if I want armor or weapons though.

Maybe this: If they haven't expanded, get +1 weapons so you can be more effective with your blink contain. If they expand from there, get +1 armor in addition to your +1 weapons so your chargelots are more hardy. Not to mention you'll have archons by the time you engage if they expanded, and +1 archons against zealots is like el oh el oh el (see the game on shattered temple)
get rich or die mining
TL+ Member
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
August 26 2011 01:05 GMT
#24
Will read -- thanks Alej!
"Trash Micro but Win. Its Marin." - Min Chul
Rhythmicx
Profile Joined August 2011
40 Posts
August 26 2011 01:11 GMT
#25
Hello people,

I was trying out this build on ladder on PvP but also other setups (PvZ mostly), and i had a few problems with it, for the record im mid-gold player. I have to say I was not very successful with it.

The thing in PvP is that, when i finally start making units out of my gateways and try to get colossi, the opponent usually attacks and crushes me with a lot bigger army because he is going 1base.

The thing in PvZ is that, I cant put early pressure on the zerg so he expands a lot of times, and then its just impossible for me to catch up to him.

My macro is not best, nor is my micro or decision making. Is it caused that im getting stuff (gateways, scout) slow, or is it my macro, or am I just somewhere completely wrong?

If needed, i may be able to upload some replays tommorow.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2011-08-26 01:30:18
August 26 2011 01:20 GMT
#26
On August 26 2011 10:11 Rhythmicx wrote:
Hello people,

I was trying out this build on ladder on PvP but also other setups (PvZ mostly), and i had a few problems with it, for the record im mid-gold player. I have to say I was not very successful with it.

The thing in PvP is that, when i finally start making units out of my gateways and try to get colossi, the opponent usually attacks and crushes me with a lot bigger army because he is going 1base.

The thing in PvZ is that, I cant put early pressure on the zerg so he expands a lot of times, and then its just impossible for me to catch up to him.

My macro is not best, nor is my micro or decision making. Is it caused that im getting stuff (gateways, scout) slow, or is it my macro, or am I just somewhere completely wrong?

If needed, i may be able to upload some replays tommorow.

Hello, and welcome to TL

First of all, this is meant for PvP only so your comments in this thread should pertain accordingly.
Second, you don't want to go into colossus with this build. It's just not safe to tech.
get rich or die mining
TL+ Member
Corsica
Profile Joined February 2011
Ukraine1854 Posts
Last Edited: 2011-08-26 02:14:06
August 26 2011 02:13 GMT
#27
Alejandrisha i <3 u for all your threads!
Rhythmicx
Profile Joined August 2011
40 Posts
Last Edited: 2011-08-26 03:27:22
August 26 2011 03:18 GMT
#28
On August 26 2011 10:20 Alejandrisha wrote:
Show nested quote +
On August 26 2011 10:11 Rhythmicx wrote:
Hello people,

I was trying out this build on ladder on PvP but also other setups (PvZ mostly), and i had a few problems with it, for the record im mid-gold player. I have to say I was not very successful with it.

The thing in PvP is that, when i finally start making units out of my gateways and try to get colossi, the opponent usually attacks and crushes me with a lot bigger army because he is going 1base.

The thing in PvZ is that, I cant put early pressure on the zerg so he expands a lot of times, and then its just impossible for me to catch up to him.

My macro is not best, nor is my micro or decision making. Is it caused that im getting stuff (gateways, scout) slow, or is it my macro, or am I just somewhere completely wrong?

If needed, i may be able to upload some replays tommorow.

Hello, and welcome to TL

First of all, this is meant for PvP only so your comments in this thread should pertain accordingly.
Second, you don't want to go into colossus with this build. It's just not safe to tech.


Ok, I played a game with a friend which also is in gold, and told him to go only gateway units to see if i can outmacro his 1 base with my 2 early on, and i just couldn't hold the 4 gate push and it was not even close.. Is there any way to improve this? For the record i was producing out of my gateways at all times and threw down additional gateways when i had excess money for it, otherwise my main priority were probes.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
August 26 2011 03:35 GMT
#29
Wow, just reading that made me feel dirty - and its a matchup I don't even play :D
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Anomandaris
Profile Joined July 2010
Afghanistan440 Posts
August 26 2011 07:45 GMT
#30
I have used this build on shakuras alot. I often got killed by hallu+ dt or warp prism+ dt. Blink+ obs is really tough too, as they can harass you quite well.
I was able to hold blink builds, but only by throwing down at least two cannons.
Geiko
Profile Blog Joined June 2010
France1939 Posts
August 26 2011 07:51 GMT
#31
Yeaaaah, a consistent guide on 1 gate FE

The only issue I'm having is that you're not giving your opponents enough credit for the mind games they can play. PvP is all about mind games anyway, and almost any opener can lead to a more or less delayed 4 gate that will wreak your build if he decides to blind 4 gate you.
When I'm going to hardcord 4 gate someone, I always go for the late gas cancel and fake probe. Bascially, I wouldn't feel any safer doing this build against a typical 12 gate zealot stalker than any other build.
PvP is like trying to figure out a magician's trick, you shouldn't take ANYTHING for granted.

But now that people have started figuring out how to defend 4 gates in the early game, this build has a lot of potential to exploit the passiveness of some of them and that's pretty awesome. Will definitely be trying to pull it off in a couple of ladder games
geiko.813 (EU)
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
August 26 2011 07:59 GMT
#32
On August 26 2011 16:51 Geiko wrote:
Yeaaaah, a consistent guide on 1 gate FE

The only issue I'm having is that you're not giving your opponents enough credit for the mind games they can play. PvP is all about mind games anyway, and almost any opener can lead to a more or less delayed 4 gate that will wreak your build if he decides to blind 4 gate you.
When I'm going to hardcord 4 gate someone, I always go for the late gas cancel and fake probe. Bascially, I wouldn't feel any safer doing this build against a typical 12 gate zealot stalker than any other build.
PvP is like trying to figure out a magician's trick, you shouldn't take ANYTHING for granted.

But now that people have started figuring out how to defend 4 gates in the early game, this build has a lot of potential to exploit the passiveness of some of them and that's pretty awesome. Will definitely be trying to pull it off in a couple of ladder games


Yes yes it's true they can play mind games in the form of making things that would slow down a 4gate if they actually did it. I'm fine with that, because just faking it out makes it less efficient and later.
get rich or die mining
TL+ Member
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-08-26 08:07:07
August 26 2011 08:05 GMT
#33
You forget to use the [G] tag - always lable your threads properly please, as it is explained in the strategy forum guidelines



Will look into the reps definitely - what do you think, could a one gate robo 3 gate fast immortals attack be threatening? I've seen whitera do something like that vs an early expand....cannons are quite useless if the immortal user is capable of rightlicking ze cannons and scouting a tech opening could possibly mislead you to play it more greedy?
In the lights of upcoming 1.4. I think most of your future investigation should be focussed upon one gate robo and 3 gate robo builds...I assume that few people will blink rush in the future. Overall it looks very promising - even though 1.4. will reset PvP anyways, so expect lots of crazy going on there soon
"You see....YOU SEE..." © 2010 Sen
VoirDire
Profile Joined February 2009
Sweden1923 Posts
August 26 2011 08:05 GMT
#34
On August 26 2011 12:18 Rhythmicx wrote:
Show nested quote +
On August 26 2011 10:20 Alejandrisha wrote:
On August 26 2011 10:11 Rhythmicx wrote:
Hello people,

I was trying out this build on ladder on PvP but also other setups (PvZ mostly), and i had a few problems with it, for the record im mid-gold player. I have to say I was not very successful with it.

The thing in PvP is that, when i finally start making units out of my gateways and try to get colossi, the opponent usually attacks and crushes me with a lot bigger army because he is going 1base.

The thing in PvZ is that, I cant put early pressure on the zerg so he expands a lot of times, and then its just impossible for me to catch up to him.

My macro is not best, nor is my micro or decision making. Is it caused that im getting stuff (gateways, scout) slow, or is it my macro, or am I just somewhere completely wrong?

If needed, i may be able to upload some replays tommorow.

Hello, and welcome to TL

First of all, this is meant for PvP only so your comments in this thread should pertain accordingly.
Second, you don't want to go into colossus with this build. It's just not safe to tech.


Ok, I played a game with a friend which also is in gold, and told him to go only gateway units to see if i can outmacro his 1 base with my 2 early on, and i just couldn't hold the 4 gate push and it was not even close.. Is there any way to improve this? For the record i was producing out of my gateways at all times and threw down additional gateways when i had excess money for it, otherwise my main priority were probes.

Read the OP in full before responding. It admittedly loses to 4-gate and shouldn't even be attempted unless the scouting information reveals a non 4-gate opening.

Also:
I don't recommend using it unless you are already kind of adept at scouting and managing your economy probe-by-probe and making decisions of when you are 'allowed' to make probes or when you are forced to make units.
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
August 26 2011 08:12 GMT
#35
this build is nothing but a coinflip. if he fakes a tech build and you do this and it turns out he is 4gating, you lose.

i would not advise anyone to play like this. flipping a coin and hoping you win is _NOT_ a good way to play
https://twitter.com/#!/IrisAnother
Geiko
Profile Blog Joined June 2010
France1939 Posts
August 26 2011 08:31 GMT
#36
On August 26 2011 17:12 L3g3nd_ wrote:
this build is nothing but a coinflip. if he fakes a tech build and you do this and it turns out he is 4gating, you lose.

i would not advise anyone to play like this. flipping a coin and hoping you win is _NOT_ a good way to play


Of course it's a coinflip, but so are a lot of builds in SC2. If you're playing an opponent who is not as skilled as you are, it's a bad idea, but against a better player, you're going to need to try and get an edge somewhere. This build looks pretty good at minimizing the situations where you will auto lose, and maximizing the advantage you get if you don't die right away. As I see it, the only way to consitently beat this build is to blind all in yourself.
geiko.813 (EU)
Nyast
Profile Joined November 2010
Belgium554 Posts
August 26 2011 09:05 GMT
#37
So you deny scouting with the stalker, drop your nexus.. but what if the probe comes back to scout ? Your stalker won't kill it in time before it sees the nexus up. Also positioning your stalker on the choke will look suspicious. I know I'd probably either send back my probe, either send my stalker asap and go past yours to see what's going on in your base..
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-08-26 09:18:09
August 26 2011 09:16 GMT
#38
On August 26 2011 17:12 L3g3nd_ wrote:
this build is nothing but a coinflip. if he fakes a tech build and you do this and it turns out he is 4gating, you lose.

i would not advise anyone to play like this. flipping a coin and hoping you win is _NOT_ a good way to play


Even though I probably won't suddenly turned into an early expanding PvP player, I have to say that exactly THIS has also been said to kcdc when he first presented his one gate expo in PvT....pretty much a year ago.

People argued that it just wasn't possible to hold the expo vs 3 rax pressure and that one gate expo is way too risky to be worth the hassle.

If we think this through, PvP is behind in the metagame due to the 4gate vs 4gate. Maybe, just maybe, 4 gate will be dead soon except on maps like TalDarim.
Then one gate expo only had to be hold-able against pure tech openings. And blink also gets nerfed in 1.4. (supposedly), so this will give the defending player another very valuable 30 seconds to mass up units.
"You see....YOU SEE..." © 2010 Sen
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
August 26 2011 09:55 GMT
#39
On August 26 2011 17:05 sleepingdog wrote:
You forget to use the [G] tag - always lable your threads properly please, as it is explained in the strategy forum guidelines



Will look into the reps definitely - what do you think, could a one gate robo 3 gate fast immortals attack be threatening? I've seen whitera do something like that vs an early expand....cannons are quite useless if the immortal user is capable of rightlicking ze cannons and scouting a tech opening could possibly mislead you to play it more greedy?
In the lights of upcoming 1.4. I think most of your future investigation should be focussed upon one gate robo and 3 gate robo builds...I assume that few people will blink rush in the future. Overall it looks very promising - even though 1.4. will reset PvP anyways, so expect lots of crazy going on there soon


What are you serious? I can't imagine 1.4 "resetting PvP" it's way too early to tell.
I am Latedi.
andis35
Profile Joined May 2011
Latvia346 Posts
August 26 2011 10:06 GMT
#40
with the upcoming ramp vision change its no longer possible to warp units over forcefields on ramps therefor on maps with default ramps 4gate might as well be dead
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