• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:31
CET 01:31
KST 09:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win No more SC2 streamers on team liquid? How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Bot on ladder Sagi.gg Launcher Released SCHNAIL now supports Remastered The End Of An Era Rollback Netcode in Brood War
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Stage 1: Community Poll [$1250] International ShieldBattery League New Worlds Star League
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Chess Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11897 users

[D] Patch 1.4 and its implications - Page 19

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 17 18 19 20 21 43 Next All
Keilah
Profile Joined May 2010
731 Posts
August 30 2011 22:24 GMT
#361
I'm OK with blink taking longer, it's an awesome upgrade...
but why the hell is charge 200/200 and 140s? swap them imo.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-08-30 22:34:40
August 30 2011 22:27 GMT
#362
+ Show Spoiler +
On August 31 2011 07:00 The Final Boss wrote:
Show nested quote +
On August 31 2011 00:32 galivet wrote:
Just because you have to do a greater volume of micro as terran doesn't mean that the micro is more difficult than what protoss need to do.

What does terran have to do against protoss?

Fly a dropship at the protoss main, drop off some bio, stim and shift-click some buildings (or a-move at a mineral line). If necessary select the bio, click them into the dropship, then fly it away.

Cloak ghosts, run in and EMP the deathball. Run ghosts away. Stim and at-move in at the bioball with medivacs following, then start stutter-stepping backwards (or forwards if the ball tries to retreat). Shift-click Target-fire vikings on colossus. Back vikings out if main army is cut off by forcefields due to bad EMP.

Ya, you have to do multiple things, but none of them require any real finesse or precision and the timings are pretty lose. There's no TvP equivalent to "I need to place 6 perfect forcefields in less than two seconds or die right here." There's no TvP equivalent to "I need to individually target 5 ghosts for feedback while keeping my templar spread or my whole army will be EMP'd". No TvP equivalent to "I need to fly this warp prism just alongside the kiting bio, drop templar, storm, move prism forward, drop templar, storm, move prism forward..."

Protoss have fewer individual things that benefit from micro, but all of those things have to micro'd with great precision, finesse, and timing or they're completely ineffective or even counter-productive (e.g. bad FF protecting the bio from charging zealots; bad storm killing your own zealots).

Hahaha, I love when people do this. It's not just Protoss (I see Zergs and Terrans doing it too, but it often times seems to be Protoss), but I just think it's really funny when they post silly things like this where they pull out their thesaurus to sound smart while talking about their race and then they use their actual vocab when talking about other races.

First off, if you get your whole army and all your spellcasters EMPed by cloaked Ghosts, here are some tips:
  1. Spread out your casters
  2. Get a single Observer and place it a little bit ahead of your army
  3. If you see a group of cloaked Ghosts moving towards your army, attack them with your Stalkers/Colossi/Zealot OR for you Protoss with super-gosu-awesome micro, take a single High Templar and feedback the Ghosts.
  4. 25/75 shouldn't be "too expensive" as a response to cloak, as Terrans are investing either 150/150 or 200/200 into cloak depending on Ghosts or Banshees respectively
  5. If that still seems like you are being forced to produce more observers then you'd like, think of it like this:
    Terran gets cloak tech, if Protoss doesn't respond to cloak tech, Protoss loses.
    Alternatively: Protoss gets cloak tech, if Terran doesn't respond to cloak tech, Terran loses.
    That's just how StarCraft 2 works when it comes to cloak tech (whether it's Burrow, Ghosts, or Dark Templar), of course the only one that can consistently be cloaked AND attack is the Dark Templar...

As far as drop micro not being difficult, go watch sixjaxMajOr against EGAxslav on Xel'Naga Caverns I believe a couple MLGs ago. MajOr is constantly dropping in two places while poking at the front with his main army and Axslav's decision making and poor multitasking can't stand a chance against MajOr's ridiculously good decision making and great multitasking. At the end of the day, MajOr won, but he had to micro his ass off to get that win (it's actually really great play by him that's exciting to watch, especially since even the casters can't keep up with his fantastic dropship micro.

I don't want to make this sound Terran favored, as really late game TvP is a crazy Microfest that I think is pretty balanced, but in a big engagement, as a Terran you need to be able to EMP in the right places to negate your opponent's spellcasters while at the same time, stim, stutterstep, and control your entire army perfectly or else it will die to whatever you miss with your EMPs or else your somewhat fragile bioball dies to the Protoss army.

Protoss, at the same time, must also land feedbacks, storm, a-move the bulk of their army, and drop Forcefields, which, if your sentries are spread out you have the ability to drop a good amount of them. Granted, forcefields are pretty difficult to use, but I've played games where even without them I have died to a Protoss ball. If you really have trouble using Forcefields I'd be fine with Sentries being given to Terran in the next patch ^^


well that not really micro, but multi tasking, the reason it is done, is because it is rewarding.

Good luck trying to multi task smaller groups of protoss units in an even state of the game as protoss.

Micro = use individual units to their fullest potential
This is what is every single protoss unit is about, because they have the worst dps, needs to be microed perfectly to be cost effectiv.

i don't consider stutter step micro at all, it something every race is using has nothing to do with the individual units.

The Final Boss
Profile Joined February 2011
United States1839 Posts
August 30 2011 23:40 GMT
#363
On August 31 2011 07:27 freetgy wrote:
+ Show Spoiler +
On August 31 2011 07:00 The Final Boss wrote:
Show nested quote +
On August 31 2011 00:32 galivet wrote:
Just because you have to do a greater volume of micro as terran doesn't mean that the micro is more difficult than what protoss need to do.

What does terran have to do against protoss?

Fly a dropship at the protoss main, drop off some bio, stim and shift-click some buildings (or a-move at a mineral line). If necessary select the bio, click them into the dropship, then fly it away.

Cloak ghosts, run in and EMP the deathball. Run ghosts away. Stim and at-move in at the bioball with medivacs following, then start stutter-stepping backwards (or forwards if the ball tries to retreat). Shift-click Target-fire vikings on colossus. Back vikings out if main army is cut off by forcefields due to bad EMP.

Ya, you have to do multiple things, but none of them require any real finesse or precision and the timings are pretty lose. There's no TvP equivalent to "I need to place 6 perfect forcefields in less than two seconds or die right here." There's no TvP equivalent to "I need to individually target 5 ghosts for feedback while keeping my templar spread or my whole army will be EMP'd". No TvP equivalent to "I need to fly this warp prism just alongside the kiting bio, drop templar, storm, move prism forward, drop templar, storm, move prism forward..."

Protoss have fewer individual things that benefit from micro, but all of those things have to micro'd with great precision, finesse, and timing or they're completely ineffective or even counter-productive (e.g. bad FF protecting the bio from charging zealots; bad storm killing your own zealots).

Hahaha, I love when people do this. It's not just Protoss (I see Zergs and Terrans doing it too, but it often times seems to be Protoss), but I just think it's really funny when they post silly things like this where they pull out their thesaurus to sound smart while talking about their race and then they use their actual vocab when talking about other races.

First off, if you get your whole army and all your spellcasters EMPed by cloaked Ghosts, here are some tips:
  1. Spread out your casters
  2. Get a single Observer and place it a little bit ahead of your army
  3. If you see a group of cloaked Ghosts moving towards your army, attack them with your Stalkers/Colossi/Zealot OR for you Protoss with super-gosu-awesome micro, take a single High Templar and feedback the Ghosts.
  4. 25/75 shouldn't be "too expensive" as a response to cloak, as Terrans are investing either 150/150 or 200/200 into cloak depending on Ghosts or Banshees respectively
  5. If that still seems like you are being forced to produce more observers then you'd like, think of it like this:
    Terran gets cloak tech, if Protoss doesn't respond to cloak tech, Protoss loses.
    Alternatively: Protoss gets cloak tech, if Terran doesn't respond to cloak tech, Terran loses.
    That's just how StarCraft 2 works when it comes to cloak tech (whether it's Burrow, Ghosts, or Dark Templar), of course the only one that can consistently be cloaked AND attack is the Dark Templar...

As far as drop micro not being difficult, go watch sixjaxMajOr against EGAxslav on Xel'Naga Caverns I believe a couple MLGs ago. MajOr is constantly dropping in two places while poking at the front with his main army and Axslav's decision making and poor multitasking can't stand a chance against MajOr's ridiculously good decision making and great multitasking. At the end of the day, MajOr won, but he had to micro his ass off to get that win (it's actually really great play by him that's exciting to watch, especially since even the casters can't keep up with his fantastic dropship micro.

I don't want to make this sound Terran favored, as really late game TvP is a crazy Microfest that I think is pretty balanced, but in a big engagement, as a Terran you need to be able to EMP in the right places to negate your opponent's spellcasters while at the same time, stim, stutterstep, and control your entire army perfectly or else it will die to whatever you miss with your EMPs or else your somewhat fragile bioball dies to the Protoss army.

Protoss, at the same time, must also land feedbacks, storm, a-move the bulk of their army, and drop Forcefields, which, if your sentries are spread out you have the ability to drop a good amount of them. Granted, forcefields are pretty difficult to use, but I've played games where even without them I have died to a Protoss ball. If you really have trouble using Forcefields I'd be fine with Sentries being given to Terran in the next patch ^^


well that not really micro, but multi tasking, the reason it is done, is because it is rewarding.

Good luck trying to multi task smaller groups of protoss units in an even state of the game as protoss.

Micro = use individual units to their fullest potential
This is what is every single protoss unit is about, because they have the worst dps, needs to be microed perfectly to be cost effectiv.

i don't consider stutter step micro at all, it something every race is using has nothing to do with the individual units.


By your own logic, I don't consider using Blink or Storms as micro, so really Protoss just A-moves their units. You are an idiot.

User was warned for this post
Catchafire2000
Profile Joined August 2010
United States227 Posts
August 31 2011 00:24 GMT
#364
anyone tried defending against the 1/1/1 as protoss on the PTR??? Just curious.
jabooty
Coopa826
Profile Joined August 2011
Germany161 Posts
August 31 2011 00:31 GMT
#365
Ultralisk: Build time decreased from 70 to 55.
Implications and reasoning: Hooray! Ultralisks are more easily accesable now. The brood lord is so much better in terms of accesability and army compatibility at the current metagame that I actually see terrans start to add vikings blindly past the 16-17 minutes in the ZvT's I play - simply because they know it will be brood lords. Now by making ultralisks a bit more appealing, we might see terrans be more reluctant to do this. What still worries me, however, is that ghosts are fairly strong vs both brood lords and ultralisks alike.


Hurray zerg can get a completly useless unit even earlier YIPIEE
Genome852
Profile Blog Joined August 2010
United States979 Posts
August 31 2011 00:43 GMT
#366
Just so everyone knows, NP not taking controlled unit's upgrades was unintentional and a bug.

It didn't take weapon OR armor upgrades of the controlled unit, so I'm confused why the patch notes state it only affects weapon upgrades...

(A thread about it a while ago: http://us.battle.net/sc2/en/forum/topic/2657515883)
Squigly
Profile Joined February 2011
United Kingdom629 Posts
August 31 2011 01:12 GMT
#367
On August 31 2011 08:40 The Final Boss wrote:
Show nested quote +
On August 31 2011 07:27 freetgy wrote:
+ Show Spoiler +
On August 31 2011 07:00 The Final Boss wrote:
Show nested quote +
On August 31 2011 00:32 galivet wrote:
Just because you have to do a greater volume of micro as terran doesn't mean that the micro is more difficult than what protoss need to do.

What does terran have to do against protoss?

Fly a dropship at the protoss main, drop off some bio, stim and shift-click some buildings (or a-move at a mineral line). If necessary select the bio, click them into the dropship, then fly it away.

Cloak ghosts, run in and EMP the deathball. Run ghosts away. Stim and at-move in at the bioball with medivacs following, then start stutter-stepping backwards (or forwards if the ball tries to retreat). Shift-click Target-fire vikings on colossus. Back vikings out if main army is cut off by forcefields due to bad EMP.

Ya, you have to do multiple things, but none of them require any real finesse or precision and the timings are pretty lose. There's no TvP equivalent to "I need to place 6 perfect forcefields in less than two seconds or die right here." There's no TvP equivalent to "I need to individually target 5 ghosts for feedback while keeping my templar spread or my whole army will be EMP'd". No TvP equivalent to "I need to fly this warp prism just alongside the kiting bio, drop templar, storm, move prism forward, drop templar, storm, move prism forward..."

Protoss have fewer individual things that benefit from micro, but all of those things have to micro'd with great precision, finesse, and timing or they're completely ineffective or even counter-productive (e.g. bad FF protecting the bio from charging zealots; bad storm killing your own zealots).

Hahaha, I love when people do this. It's not just Protoss (I see Zergs and Terrans doing it too, but it often times seems to be Protoss), but I just think it's really funny when they post silly things like this where they pull out their thesaurus to sound smart while talking about their race and then they use their actual vocab when talking about other races.

First off, if you get your whole army and all your spellcasters EMPed by cloaked Ghosts, here are some tips:
  1. Spread out your casters
  2. Get a single Observer and place it a little bit ahead of your army
  3. If you see a group of cloaked Ghosts moving towards your army, attack them with your Stalkers/Colossi/Zealot OR for you Protoss with super-gosu-awesome micro, take a single High Templar and feedback the Ghosts.
  4. 25/75 shouldn't be "too expensive" as a response to cloak, as Terrans are investing either 150/150 or 200/200 into cloak depending on Ghosts or Banshees respectively
  5. If that still seems like you are being forced to produce more observers then you'd like, think of it like this:
    Terran gets cloak tech, if Protoss doesn't respond to cloak tech, Protoss loses.
    Alternatively: Protoss gets cloak tech, if Terran doesn't respond to cloak tech, Terran loses.
    That's just how StarCraft 2 works when it comes to cloak tech (whether it's Burrow, Ghosts, or Dark Templar), of course the only one that can consistently be cloaked AND attack is the Dark Templar...

As far as drop micro not being difficult, go watch sixjaxMajOr against EGAxslav on Xel'Naga Caverns I believe a couple MLGs ago. MajOr is constantly dropping in two places while poking at the front with his main army and Axslav's decision making and poor multitasking can't stand a chance against MajOr's ridiculously good decision making and great multitasking. At the end of the day, MajOr won, but he had to micro his ass off to get that win (it's actually really great play by him that's exciting to watch, especially since even the casters can't keep up with his fantastic dropship micro.

I don't want to make this sound Terran favored, as really late game TvP is a crazy Microfest that I think is pretty balanced, but in a big engagement, as a Terran you need to be able to EMP in the right places to negate your opponent's spellcasters while at the same time, stim, stutterstep, and control your entire army perfectly or else it will die to whatever you miss with your EMPs or else your somewhat fragile bioball dies to the Protoss army.

Protoss, at the same time, must also land feedbacks, storm, a-move the bulk of their army, and drop Forcefields, which, if your sentries are spread out you have the ability to drop a good amount of them. Granted, forcefields are pretty difficult to use, but I've played games where even without them I have died to a Protoss ball. If you really have trouble using Forcefields I'd be fine with Sentries being given to Terran in the next patch ^^


well that not really micro, but multi tasking, the reason it is done, is because it is rewarding.

Good luck trying to multi task smaller groups of protoss units in an even state of the game as protoss.

Micro = use individual units to their fullest potential
This is what is every single protoss unit is about, because they have the worst dps, needs to be microed perfectly to be cost effectiv.

i don't consider stutter step micro at all, it something every race is using has nothing to do with the individual units.


By your own logic, I don't consider using Blink or Storms as micro, so really Protoss just A-moves their units. You are an idiot.

User was warned for this post


Its a shame he got warned for this. Its perfectly correct. The guy is a moron. He has some decent points but stutter step not being micro is not one of them, how about splitting is that micro?

I hope i dont get warned for this, but i really dont know

Also, when have you seen a zerg stutter step? You can do it, i guess with roaches, but really? Its not something you see every single game like with T
Squigly
Profile Joined February 2011
United Kingdom629 Posts
August 31 2011 01:14 GMT
#368
On August 31 2011 09:43 Genome852 wrote:
Just so everyone knows, NP not taking controlled unit's upgrades was unintentional and a bug.

It didn't take weapon OR armor upgrades of the controlled unit, so I'm confused why the patch notes state it only affects weapon upgrades...

(A thread about it a while ago: http://us.battle.net/sc2/en/forum/topic/2657515883)


A bug fix and a buff are the same thing. Its a change. Doesnt matter what the intention is. This still make NP much stronger. Not sure what the point of your post is.

Sorry for double post
Soulish
Profile Joined April 2010
Canada1403 Posts
Last Edited: 2011-08-31 01:19:33
August 31 2011 01:14 GMT
#369
On August 25 2011 19:09 Thraundil wrote:
Show nested quote +
On August 25 2011 18:56 MartynX wrote:
The sight up the ramp is to stop warping/blinking over force fields that are blocking the ramp.


Now that is excellent. I didnt even think of this implication

That was probably why it was implemented, if you looked in the patch notes thread everyone was talking about it as a big change to pvp

hsm change will change tvt, I guarantee it. Now that it's faster than vikings, every time you shoot a hsm, it WILL pay for itself. How are you going to figure out which viking is being targeted by hsm when you have 30 vikings late game? you can eyeball it and split off maybe 4~5 vikings but those will definitely take significant damage. And what happens, if say 4 hsm gets thrown at you? are you going to find each viking in a pack of 30 and split them? No, it's not possible. You just take it
me all in, he drone drone drone, me win
Soulish
Profile Joined April 2010
Canada1403 Posts
Last Edited: 2011-08-31 01:19:26
August 31 2011 01:18 GMT
#370
my bad double post
me all in, he drone drone drone, me win
iChau
Profile Joined December 2010
United States1210 Posts
Last Edited: 2011-08-31 01:25:40
August 31 2011 01:25 GMT
#371
On August 31 2011 07:00 The Final Boss wrote:
Show nested quote +
On August 31 2011 00:32 galivet wrote:

Protoss, at the same time, must also land feedbacks, storm, a-move the bulk of their army, and drop Forcefields, which, if your sentries are spread out you have the ability to drop a good amount of them. Granted, forcefields are pretty difficult to use, but I've played games where even without them I have died to a Protoss ball.


There's more then just that, I like the "a-move the bulk of their army"...

Individual colossus have to be microed back when they are at low health. Blink stalkers have to focus vikings down if possible and if there are no vikings, be all in range to take down the bio army without getting murdered by marauders. Phoenixes have to be microed to get in range to quickly take down vikings, medivacs, and ghosts without getting splattered by marine fires.

It is actually rather hard to take down multiple ghosts with feedbacks (if Terran uses Scans + EMPs).

Splitting/stutter stepping/focus-firing and a shitload of multitasking = Terran
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
HughJorgen
Profile Joined May 2010
Australia37 Posts
August 31 2011 02:10 GMT
#372
Really surprised that there's been so little discussion of the affect of the patch on ZvZ.
Initial thoughts are:
Mutas are a bit more viable. It'll take 5 fungals to kill a muta ball (4 perfect fungals won't do it since the mutas will regenerate). If people get better at splitting mutas that might be enough to bring them back.
Banes take 2 Fungals to kill.
Infestors take 3 Fungals to kill. That doesn't seem important, but it'll be a greater drain on infestor energy which will reduce the total effect of fungal on everything.

Ultralisks, which seem like they should be a great counter to infestors, build quicker which might just make them viable.

ATM Zerg matches aren't progressing beyond mass roach + infestor. I really hope the changes are enough to get it evolving again.
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
August 31 2011 02:14 GMT
#373
On August 25 2011 20:47 Grubbegrabbn wrote:
Good writeup!

The BF Hellion damage change vs light (8+6+10=24 changed to 8+6+5=19) implies:
vs Marine (45hp): Need 3 hits instead of 2
vs Marine with shield (55hp): 3 hits (no change)

With this change, a marine with combat shield+stim can stim once and still need 3 Hellion hits before dying but right now you can only take 2 hits.

Hm I wonder what this means for TvT that seem to have shifted to Hellions instead of marines...?


It just increases the critical mass of hellions and make marines better at smaller-medium sizes.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
BBWsuperstar
Profile Joined June 2011
74 Posts
August 31 2011 02:14 GMT
#374
I'm still bummed about the BFH nerf. How many times are we going to get 3 hits on a mineral line? I want to see what happens to drone/probe/scv kills after this patch. probably gonna go wwaaayyyy down.
All time is all time. It does not change. It does not lend itself to warnings or explanations. It simply is. Take it moment by moment, and you will find that we are all, as I've said before, bugs in amber.
DeltaX
Profile Joined August 2011
United States287 Posts
August 31 2011 03:11 GMT
#375
I just wanted to quick point out a small mistake in the OP.



[B]On August 25 2011 18:54 Thraundil wrote:
General

Unit vision up ramps has been reduced by 1.
Implications and reasoning: I am not entirely sure why this change is being made. It will make it even harder to gain any scouting information in the early game by poking up the ramp with a cheap unit, and the early stages of the game are already by far the most fragile where scouting info is oh so important. In addition, agressive pushes up the ramp of a defender will be severly weakened by this, as e.g. a stalker will now be able to shoot a hydralisk standing on the low ground without the hydralisk being able to shoot back via a ramp spotter; only an air unit can provide the vision now.




The bold part is not totally correct. You gain high ground vision at the same point that you did before. The only difference is that you cannot see units that are ON the ramp anymore from the low ground.

I did test this on the PTR.
darklight54321
Profile Joined July 2011
United States361 Posts
August 31 2011 03:12 GMT
#376
On August 31 2011 11:14 Antisocialmunky wrote:
Show nested quote +
On August 25 2011 20:47 Grubbegrabbn wrote:
Good writeup!

The BF Hellion damage change vs light (8+6+10=24 changed to 8+6+5=19) implies:
vs Marine (45hp): Need 3 hits instead of 2
vs Marine with shield (55hp): 3 hits (no change)

With this change, a marine with combat shield+stim can stim once and still need 3 Hellion hits before dying but right now you can only take 2 hits.

Hm I wonder what this means for TvT that seem to have shifted to Hellions instead of marines...?


It just increases the critical mass of hellions and make marines better at smaller-medium sizes.



agreed, it just means that the bio opening play is still viable as long as they switch tech fast enough.
The Final Boss
Profile Joined February 2011
United States1839 Posts
Last Edited: 2011-08-31 04:42:48
August 31 2011 04:41 GMT
#377
On August 31 2011 10:12 Squigly wrote:
Show nested quote +
On August 31 2011 08:40 The Final Boss wrote:
On August 31 2011 07:27 freetgy wrote:
+ Show Spoiler +
On August 31 2011 07:00 The Final Boss wrote:
Show nested quote +
On August 31 2011 00:32 galivet wrote:
Just because you have to do a greater volume of micro as terran doesn't mean that the micro is more difficult than what protoss need to do.

What does terran have to do against protoss?

Fly a dropship at the protoss main, drop off some bio, stim and shift-click some buildings (or a-move at a mineral line). If necessary select the bio, click them into the dropship, then fly it away.

Cloak ghosts, run in and EMP the deathball. Run ghosts away. Stim and at-move in at the bioball with medivacs following, then start stutter-stepping backwards (or forwards if the ball tries to retreat). Shift-click Target-fire vikings on colossus. Back vikings out if main army is cut off by forcefields due to bad EMP.

Ya, you have to do multiple things, but none of them require any real finesse or precision and the timings are pretty lose. There's no TvP equivalent to "I need to place 6 perfect forcefields in less than two seconds or die right here." There's no TvP equivalent to "I need to individually target 5 ghosts for feedback while keeping my templar spread or my whole army will be EMP'd". No TvP equivalent to "I need to fly this warp prism just alongside the kiting bio, drop templar, storm, move prism forward, drop templar, storm, move prism forward..."

Protoss have fewer individual things that benefit from micro, but all of those things have to micro'd with great precision, finesse, and timing or they're completely ineffective or even counter-productive (e.g. bad FF protecting the bio from charging zealots; bad storm killing your own zealots).

Hahaha, I love when people do this. It's not just Protoss (I see Zergs and Terrans doing it too, but it often times seems to be Protoss), but I just think it's really funny when they post silly things like this where they pull out their thesaurus to sound smart while talking about their race and then they use their actual vocab when talking about other races.

First off, if you get your whole army and all your spellcasters EMPed by cloaked Ghosts, here are some tips:
  1. Spread out your casters
  2. Get a single Observer and place it a little bit ahead of your army
  3. If you see a group of cloaked Ghosts moving towards your army, attack them with your Stalkers/Colossi/Zealot OR for you Protoss with super-gosu-awesome micro, take a single High Templar and feedback the Ghosts.
  4. 25/75 shouldn't be "too expensive" as a response to cloak, as Terrans are investing either 150/150 or 200/200 into cloak depending on Ghosts or Banshees respectively
  5. If that still seems like you are being forced to produce more observers then you'd like, think of it like this:
    Terran gets cloak tech, if Protoss doesn't respond to cloak tech, Protoss loses.
    Alternatively: Protoss gets cloak tech, if Terran doesn't respond to cloak tech, Terran loses.
    That's just how StarCraft 2 works when it comes to cloak tech (whether it's Burrow, Ghosts, or Dark Templar), of course the only one that can consistently be cloaked AND attack is the Dark Templar...

As far as drop micro not being difficult, go watch sixjaxMajOr against EGAxslav on Xel'Naga Caverns I believe a couple MLGs ago. MajOr is constantly dropping in two places while poking at the front with his main army and Axslav's decision making and poor multitasking can't stand a chance against MajOr's ridiculously good decision making and great multitasking. At the end of the day, MajOr won, but he had to micro his ass off to get that win (it's actually really great play by him that's exciting to watch, especially since even the casters can't keep up with his fantastic dropship micro.

I don't want to make this sound Terran favored, as really late game TvP is a crazy Microfest that I think is pretty balanced, but in a big engagement, as a Terran you need to be able to EMP in the right places to negate your opponent's spellcasters while at the same time, stim, stutterstep, and control your entire army perfectly or else it will die to whatever you miss with your EMPs or else your somewhat fragile bioball dies to the Protoss army.

Protoss, at the same time, must also land feedbacks, storm, a-move the bulk of their army, and drop Forcefields, which, if your sentries are spread out you have the ability to drop a good amount of them. Granted, forcefields are pretty difficult to use, but I've played games where even without them I have died to a Protoss ball. If you really have trouble using Forcefields I'd be fine with Sentries being given to Terran in the next patch ^^


well that not really micro, but multi tasking, the reason it is done, is because it is rewarding.

Good luck trying to multi task smaller groups of protoss units in an even state of the game as protoss.

Micro = use individual units to their fullest potential
This is what is every single protoss unit is about, because they have the worst dps, needs to be microed perfectly to be cost effectiv.

i don't consider stutter step micro at all, it something every race is using has nothing to do with the individual units.


By your own logic, I don't consider using Blink or Storms as micro, so really Protoss just A-moves their units. You are an idiot.

User was warned for this post


Its a shame he got warned for this. Its perfectly correct. The guy is a moron. He has some decent points but stutter step not being micro is not one of them, how about splitting is that micro?

I hope i dont get warned for this, but i really dont know

Also, when have you seen a zerg stutter step? You can do it, i guess with roaches, but really? Its not something you see every single game like with T

I deserve the warning, I was in a rush and thought what the guy wrote was really stupid, so I flamed him. I don't take back the meaning of what I said, but I could have phrased it in a more civil way.
On August 31 2011 10:25 iChau wrote:
Show nested quote +
On August 31 2011 07:00 The Final Boss wrote:
On August 31 2011 00:32 galivet wrote:

Protoss, at the same time, must also land feedbacks, storm, a-move the bulk of their army, and drop Forcefields, which, if your sentries are spread out you have the ability to drop a good amount of them. Granted, forcefields are pretty difficult to use, but I've played games where even without them I have died to a Protoss ball.


There's more then just that, I like the "a-move the bulk of their army"...

Individual colossus have to be microed back when they are at low health. Blink stalkers have to focus vikings down if possible and if there are no vikings, be all in range to take down the bio army without getting murdered by marauders. Phoenixes have to be microed to get in range to quickly take down vikings, medivacs, and ghosts without getting splattered by marine fires.

It is actually rather hard to take down multiple ghosts with feedbacks (if Terran uses Scans + EMPs).

Splitting/stutter stepping/focus-firing and a shitload of multitasking = Terran

Most Protoss armies nowadays are primarily Zealot/Archon/Colossi (with other units like High Templar or Sentries for support) which doesn't require much micro at all. Yes you have to move your colossi back as they start to get low HP and engage well, but it isn't horribly micro intensive. Most of the micro comes in with the High Templar and Sentries, and while it is hard to Feedback Ghosts when the Terran plays well, it is also hard to EMP/Snipe High Templar when the Protoss spread and plays well.

Personally I find late game TvP to be pretty balanced, that's all I'm trying to say, but saying that Terran doesn't require any micro is just downright silly.

EDIT: Also, Multitasking is micro, it's ridiculous to say that it's not and if you honestly try to say that sixjaxMajOr's ridiculous multitasking doesn't show he has great micro, then there's no reason to even bother debating anything with you.
bovineblitz
Profile Joined September 2010
United States314 Posts
August 31 2011 05:08 GMT
#378
On August 31 2011 11:14 BBWsuperstar wrote:
I'm still bummed about the BFH nerf. How many times are we going to get 3 hits on a mineral line? I want to see what happens to drone/probe/scv kills after this patch. probably gonna go wwaaayyyy down.


...that's the point. They're waaaaaaaaaay too cost effective.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-08-31 06:25:48
August 31 2011 06:06 GMT
#379
On August 31 2011 08:40 The Final Boss wrote:
+ Show Spoiler +
On August 31 2011 07:27 freetgy wrote:
+ Show Spoiler +
On August 31 2011 07:00 The Final Boss wrote:
Show nested quote +
On August 31 2011 00:32 galivet wrote:
Just because you have to do a greater volume of micro as terran doesn't mean that the micro is more difficult than what protoss need to do.

What does terran have to do against protoss?

Fly a dropship at the protoss main, drop off some bio, stim and shift-click some buildings (or a-move at a mineral line). If necessary select the bio, click them into the dropship, then fly it away.

Cloak ghosts, run in and EMP the deathball. Run ghosts away. Stim and at-move in at the bioball with medivacs following, then start stutter-stepping backwards (or forwards if the ball tries to retreat). Shift-click Target-fire vikings on colossus. Back vikings out if main army is cut off by forcefields due to bad EMP.

Ya, you have to do multiple things, but none of them require any real finesse or precision and the timings are pretty lose. There's no TvP equivalent to "I need to place 6 perfect forcefields in less than two seconds or die right here." There's no TvP equivalent to "I need to individually target 5 ghosts for feedback while keeping my templar spread or my whole army will be EMP'd". No TvP equivalent to "I need to fly this warp prism just alongside the kiting bio, drop templar, storm, move prism forward, drop templar, storm, move prism forward..."

Protoss have fewer individual things that benefit from micro, but all of those things have to micro'd with great precision, finesse, and timing or they're completely ineffective or even counter-productive (e.g. bad FF protecting the bio from charging zealots; bad storm killing your own zealots).

Hahaha, I love when people do this. It's not just Protoss (I see Zergs and Terrans doing it too, but it often times seems to be Protoss), but I just think it's really funny when they post silly things like this where they pull out their thesaurus to sound smart while talking about their race and then they use their actual vocab when talking about other races.

First off, if you get your whole army and all your spellcasters EMPed by cloaked Ghosts, here are some tips:
  1. Spread out your casters
  2. Get a single Observer and place it a little bit ahead of your army
  3. If you see a group of cloaked Ghosts moving towards your army, attack them with your Stalkers/Colossi/Zealot OR for you Protoss with super-gosu-awesome micro, take a single High Templar and feedback the Ghosts.
  4. 25/75 shouldn't be "too expensive" as a response to cloak, as Terrans are investing either 150/150 or 200/200 into cloak depending on Ghosts or Banshees respectively
  5. If that still seems like you are being forced to produce more observers then you'd like, think of it like this:
    Terran gets cloak tech, if Protoss doesn't respond to cloak tech, Protoss loses.
    Alternatively: Protoss gets cloak tech, if Terran doesn't respond to cloak tech, Terran loses.
    That's just how StarCraft 2 works when it comes to cloak tech (whether it's Burrow, Ghosts, or Dark Templar), of course the only one that can consistently be cloaked AND attack is the Dark Templar...

As far as drop micro not being difficult, go watch sixjaxMajOr against EGAxslav on Xel'Naga Caverns I believe a couple MLGs ago. MajOr is constantly dropping in two places while poking at the front with his main army and Axslav's decision making and poor multitasking can't stand a chance against MajOr's ridiculously good decision making and great multitasking. At the end of the day, MajOr won, but he had to micro his ass off to get that win (it's actually really great play by him that's exciting to watch, especially since even the casters can't keep up with his fantastic dropship micro.

I don't want to make this sound Terran favored, as really late game TvP is a crazy Microfest that I think is pretty balanced, but in a big engagement, as a Terran you need to be able to EMP in the right places to negate your opponent's spellcasters while at the same time, stim, stutterstep, and control your entire army perfectly or else it will die to whatever you miss with your EMPs or else your somewhat fragile bioball dies to the Protoss army.

Protoss, at the same time, must also land feedbacks, storm, a-move the bulk of their army, and drop Forcefields, which, if your sentries are spread out you have the ability to drop a good amount of them. Granted, forcefields are pretty difficult to use, but I've played games where even without them I have died to a Protoss ball. If you really have trouble using Forcefields I'd be fine with Sentries being given to Terran in the next patch ^^


well that not really micro, but multi tasking, the reason it is done, is because it is rewarding.

Good luck trying to multi task smaller groups of protoss units in an even state of the game as protoss.

Micro = use individual units to their fullest potential
This is what is every single protoss unit is about, because they have the worst dps, needs to be microed perfectly to be cost effectiv.

i don't consider stutter step micro at all, it something every race is using has nothing to do with the individual units.


By your own logic, I don't consider using Blink or Storms as micro, so really Protoss just A-moves their units. You are an idiot.

User was warned for this post



TL WIKI:
Micro is the ability to control your units individually, in order to make up for pathing or otherwise imperfect AI. For example, controlling only two Marines to kill a Lurker, or being able to kill multiple Scourges with Mutalisks is considered "Micro". The general theory of micro is to keep as many units alive as possible. For example it is better to have four half-dead Dragoons after a battle, rather than to have two Dragoons at full health and two dead ones.


no a-moving a ball of units back and forth is hardly micro (may be in the most basic understanding, if you compare it to not moving at all during the fight, everyone can do that)

using individual units to maximum effciency is micro, that why it is considered a skill.
like hero not losing a single unit in mlg because of individual micro.

Basic example:
Zealot / Stalker - totally different movement speed, makes zealots often stuck
you have to individual move your army so your zealot will always reach the target properly, or else they will do no damage at all
are you having the same issues Marine Marauder? no because they are perfectly in sync.
both in range and movement speed
Same issue with Immortal / Stalker , Sentry / Zealot

another example:
- using individual small groups of units (i.e. stimming) to snipe important units, now that is micro.
- using marines splitting them individually, against banelings / zerglings , that is micro
that takes skill cause it alot harder then to just stutter step
Jumbled
Profile Joined September 2010
1543 Posts
August 31 2011 06:15 GMT
#380
On August 31 2011 10:12 Squigly wrote:
Its a shame he got warned for this. Its perfectly correct. The guy is a moron. He has some decent points but stutter step not being micro is not one of them, how about splitting is that micro?

I hope i dont get warned for this, but i really dont know

Also, when have you seen a zerg stutter step? You can do it, i guess with roaches, but really? Its not something you see every single game like with T

Zerg players actually stutter-step a fair bit when doing roach play. A couple of pros have even done stutter-step micro with zerglings to get extra hits or a better surround on retreating marines. Stutter-step is micro, but it's about the simplest and most common kind, which is why people aren't too impressed when Terran players bring it up as an example of complex play. Really impressive marine micro tends to be about good splitting, as demonstrated by pros such as Polt and MarineKing.
Prev 1 17 18 19 20 21 43 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
Continental Nation League S1
CranKy Ducklings82
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
GuemChi 1494
Rain 1314
Artosis 499
ProTech113
Shinee 55
Dota 2
LuMiX2
League of Legends
Doublelift5146
JimRising 732
Counter-Strike
Coldzera 1432
Fnx 1266
Super Smash Bros
hungrybox592
Other Games
summit1g14125
tarik_tv5265
Grubby2426
syndereN274
C9.Mang0170
byalli118
Maynarde106
Fuzer 87
NeuroSwarm79
ViBE68
Chillindude11
JuggernautJason11
Railgan3
Organizations
Other Games
gamesdonequick462
Counter-Strike
PGL112
Other Games
BasetradeTV30
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3120
• Jankos2616
Other Games
• imaqtpie628
• Shiphtur211
Upcoming Events
The PondCast
9h 29m
KCM Race Survival
9h 29m
OSC
13h 29m
IntoTheTV X SOOP
2 days
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
2 days
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
2 days
IntoTheTV X SOOP
3 days
IPSL
3 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
3 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-11-04
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.