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[G] The Structure of An Effective Opening Build - Page 4

Forum Index > StarCraft 2 Strategy
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Tobberoth
Profile Joined August 2010
Sweden6375 Posts
December 04 2011 19:32 GMT
#61
On December 02 2011 23:20 TangSC wrote:
Show nested quote +
On December 02 2011 17:59 Tobberoth wrote:
I would also like some advice what to do against early pressure. I've been training the build a bit against GTAI (but it's quite similar to what I've been using standard), and I find that it's quite hard to hold if a protoss does early pushing with either zealots or stalkers. It's IMO quite hard to scout since even if I run 2 lings up the ramp to look at composition, the toss can easily hide his army and make it look like he's preparing to expand or go tech. Even if I see as he moves out, it takes way too long to build spine crawlers even if you start immediately, they won't even be 50% done when he reaches your base on many maps.

I realize you can still hold it if your injects are wellsynced and you don't spam drones when you're in the dark, but maybe you have some general advice how to make this easier, since right now, I feel extremely vulnurable around the time I put down the roach warren.

Well he's either expanding or doing a 1base all-in (typically a 4gate zealot/stalker). If you scout early with a drone and steal the gas like I recommend, you'll see his nexus energy - if he's not using any chronoboosts except the first 2 on probes, he's probably going to 4gate you. In that case, make sure you get a 3rd queen and start 3-4 spines at your expansion right away (The first warp-in of most 4gates hit at about 5:45-6:15minute, but you can delay this if your speedlings find his proxy pylon). You won't be able to get roaches out for the first wave or 2, you have to rely solely on spines and speedlings but when you can, move into roach/ling to defend.
Once you've held the pressure, scout his expansion (You should have an overlord around there to fly in and see) and if he's going for an expansion, go for a big roach/ling push as he'll have too few sentries to hold it. If he's not expanding, get a spore at the front, +1, a few drones, and continue to build more roaches with evolution chambers in front of spines.
The most important thing is that early drone scout - seeing his nexus energy and whether he took a 2nd gas. Another hint is if he builds a stalker instead of a sentry after his first zealot, but that's not ALWAYS a 4gate.

Well, I was speaking mainly of 2-3 warpgates, build 2-3 stalkers and push, forcing you to make lings very early.

Anyway, I've gotten better at defending early pushes and I've now noticed my main issue: air. I played a bo7 with my diamond friend, he lost to the ling roach push the first game, then owned me every game afterwards. It just seems that even if you steal gas and try to get the roaches out really quickly, the toss can easily have his stargates running already, and once they are out, you can't really do much. You can put down an evo chamber and spit out spores, but that ruins your economy and the toss has no reason to attack you, they just need to keep you on two bases and win. You lose 100% of your map control since lings/roaches are kinda bad vs air.

How do you transition out of the roaches? Do you go hydras defensively and give the toss map control, or do you go into two base muta? I feel it's very hard to take a third since the toss can attack you before it's up, so you really can't get the drones to use it.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
December 05 2011 20:45 GMT
#62
well if you're doing the roach/ling midgame push, it's even better if he tries to do 3gate pressure because then you're fighting him without cannons whereas you'd normally be fighting him in his base. As for stargate, sometimes players will 1gate expand into stargate and you can usually delay the expansion with your push.
Keep in mind that while voidrays are strong against roachling, that's a lot of resources that aren't giong into a ground army so if you're pressuring hard enough sometimes you'll still kill him outright or at least force him to be defensive with voidrays, which gives you time to take a 3rd. I like hydra/roach/ling pushes (with a nydus outside the protoss base) in the midgame against stargate protoss sinceit's hard for them to hold without colossus.
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