• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:08
CEST 09:08
KST 16:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed16Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
The Memories We Share - Facing the Final(?) GSL Esports World Cup 2025 - Brackets Revealed RSL Revival patreon money discussion thread Who will win EWC 2025? The GOAT ranking of GOAT rankings
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Soulkey Muta Micro Map? [ASL19] Finals Recap: Standing Tall
Tourneys
[Megathread] Daily Proleagues CSL Xiamen International Invitational 2025 ACS Season 2 Qualifier Cosmonarchy Pro Showmatches
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 694 users

The Terran Help Me Thread - Page 72

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 70 71 72 73 74 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
TheDwf
Profile Joined November 2011
France19747 Posts
November 18 2011 14:24 GMT
#1421
On November 18 2011 22:39 kORALIE wrote:So i've been doing that 2 rax 3 bunker expand.

This is your first problem. There is no point in opening 12/14 while going that defensive. 12/14 is a pressure opening, you should start constructing a bunker with your scouting SCV when his Hatchery is morphing at his natural and rally Marines here. This will not likely kill him, but it will force lings and thus slow down his economy will you set up your own expand. I'd suggest teching Siege Tanks faster ; since he went fast Lair, you could have made some damages or even killed him with a Marine/Tank timing push. Even with your all-Marine army, you could have killed him at this point.

You played your 12/14 like a 1 rax FE, which means you had the drawbacks (no map control, no scouting) but not the advantages (economically speaking).
jayman
Profile Blog Joined September 2011
United States78 Posts
November 18 2011 14:44 GMT
#1422
In dealing with 4gate, does it make a difference when placing bunkers on top ramp instead of the bottom ramp?
"Life is a comedy for those who think, a tragedy for those who feel." - Horace Walpole
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
November 18 2011 16:22 GMT
#1423
On November 18 2011 23:44 jayman wrote:
In dealing with 4gate, does it make a difference when placing bunkers on top ramp instead of the bottom ramp?


Bunkers at the top of the ramp will be safer and will force your opponent to move units up the ramp before shooting. As a general rule, use bunkers at the top of the ramp until you're ready to fly out to your natural; don't salvage your high-ground bunkers until your low ground bunkers have finished constructing.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Schwopzi
Profile Joined August 2010
Netherlands954 Posts
November 18 2011 16:49 GMT
#1424
On November 18 2011 23:44 jayman wrote:
In dealing with 4gate, does it make a difference when placing bunkers on top ramp instead of the bottom ramp?


Depends, if you're a boss and you 1rax fe on the lowground you'll build on the lowground. If you're hiding behind your wally wally then obviously on top.
If you do expand lowground and see that 4 gate immediatly pull scvs (vs toss you need to transfer a fair number of scvs to your nat as soon as its operational so you can pull enough scvs in time to repair, not transfering cost me quite a few games^^) and throw down extra bunkers. In my experience a 4 gate can break 1-2 bunkers but if he lets you get up 3 bunkers without doing too much dmg you've basically won.
Only the dead have seen the end of war
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
November 18 2011 17:00 GMT
#1425
How do you deal with a zerg that relies on mass lings until infestors and then ultras or broodlords? ie DIMAGA style. Whenever i face this kind of play i lose to HORRIBLE players because you simply cannot be aggressive, drops get shut down by a billion lings everywhere so you have to turtle and let the zerg take the map in which case you'll get outmacroed...
TheDwf
Profile Joined November 2011
France19747 Posts
November 18 2011 17:11 GMT
#1426
On November 19 2011 02:00 Pulimuli wrote:
How do you deal with a zerg that relies on mass lings until infestors and then ultras or broodlords? ie DIMAGA style. Whenever i face this kind of play i lose to HORRIBLE players because you simply cannot be aggressive, drops get shut down by a billion lings everywhere so you have to turtle and let the zerg take the map in which case you'll get outmacroed...

Hard to tell what exactly was your problem without replay, but as a general tip you want to get a fast third since they can't really pressure you. You may also switch to pure bio against this style.

Provide replays for further help.
kORALIE
Profile Joined November 2011
Belgium16 Posts
November 18 2011 17:11 GMT
#1427
On November 18 2011 23:24 TheDwf wrote:
Show nested quote +
On November 18 2011 22:39 kORALIE wrote:So i've been doing that 2 rax 3 bunker expand.

This is your first problem. There is no point in opening 12/14 while going that defensive. 12/14 is a pressure opening, you should start constructing a bunker with your scouting SCV when his Hatchery is morphing at his natural and rally Marines here. This will not likely kill him, but it will force lings and thus slow down his economy will you set up your own expand. I'd suggest teching Siege Tanks faster ; since he went fast Lair, you could have made some damages or even killed him with a Marine/Tank timing push. Even with your all-Marine army, you could have killed him at this point.

You played your 12/14 like a 1 rax FE, which means you had the drawbacks (no map control, no scouting) but not the advantages (economically speaking).



Whatca mean with 12/14?
TheDwf
Profile Joined November 2011
France19747 Posts
Last Edited: 2011-11-18 17:22:28
November 18 2011 17:18 GMT
#1428
On November 19 2011 02:11 kORALIE wrote:
Whatca mean with 12/14?

It means you built your first Barracks at 12 supply, and your second at 14. This is how you distinguish 2 rax openings : 11/11 means you built your Barracks at 11 supply (hence cutting SCVs), etc.
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
November 18 2011 17:20 GMT
#1429
On November 19 2011 02:11 kORALIE wrote:
Show nested quote +
On November 18 2011 23:24 TheDwf wrote:
On November 18 2011 22:39 kORALIE wrote:So i've been doing that 2 rax 3 bunker expand.

This is your first problem. There is no point in opening 12/14 while going that defensive. 12/14 is a pressure opening, you should start constructing a bunker with your scouting SCV when his Hatchery is morphing at his natural and rally Marines here. This will not likely kill him, but it will force lings and thus slow down his economy will you set up your own expand. I'd suggest teching Siege Tanks faster ; since he went fast Lair, you could have made some damages or even killed him with a Marine/Tank timing push. Even with your all-Marine army, you could have killed him at this point.

You played your 12/14 like a 1 rax FE, which means you had the drawbacks (no map control, no scouting) but not the advantages (economically speaking).



Whatca mean with 12/14?


He's referring to when you build your barracks. The 2 rax 3 bunker FE builds its first barracks at 12 food, and its second barracks at 14 food. Certain highly aggressive builds stop making scvs to make more or earlier barracks, the most notorious being the 11/11, which cuts an scv to make the first barracks, then cuts a couple more to make the second barracks extremely quickly, both of them on 11 food.

TheDwf's critique of the 2 Rax 3 Bunker FE (a variation of the 12/14) is entirely valid at higher levels of play-- skilled zerg players will aggressively produce drones against this kind of build. But, until you've moved beyond bronze league, I'd advise focusing on macroing up a big army as quickly as possible using the 2 Rax 3 Bunker FE, and experimenting to see how you can adapt that build to work for you.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
RoboBob
Profile Blog Joined September 2010
United States798 Posts
November 18 2011 18:12 GMT
#1430
Yeah, when doing 2 Rax 3 Bunker it's very important to poke with your first 6 marines. 6 is the magic number that lets you 1 shot Zerglings, and force Queens to retreat.

Although sometimes you can go with as few as 5 if his speed is late (because the front Marine will be able to fire 2 volleys before the lings close)

Even after you fill your those 3 Bunkers, it's a good idea to send out another squad of 6 marines to clear out WTs and check the enemy's ling count. If the opponent made enough lings to massacre the 6 man squad, then you should be fine anyway because that means the Zerg sacrificed a lot of potential Drones.
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
Last Edited: 2011-11-18 18:43:42
November 18 2011 18:40 GMT
#1431
On November 19 2011 02:11 TheDwf wrote:
Show nested quote +
On November 19 2011 02:00 Pulimuli wrote:
How do you deal with a zerg that relies on mass lings until infestors and then ultras or broodlords? ie DIMAGA style. Whenever i face this kind of play i lose to HORRIBLE players because you simply cannot be aggressive, drops get shut down by a billion lings everywhere so you have to turtle and let the zerg take the map in which case you'll get outmacroed...

Hard to tell what exactly was your problem without replay, but as a general tip you want to get a fast third since they can't really pressure you. You may also switch to pure bio against this style.

Provide replays for further help.


pure bio gets ridiculously raped by this and they add in infestors as soon as they get their 3rd going. taking a fast third is out of the question since they just a-move 100 speedlings and rape everything you have if you try it.

This is vs top masters and GM's although i lose vs mid-masters who uses this kind of style
S_SienZ
Profile Joined September 2011
1878 Posts
November 18 2011 18:52 GMT
#1432
Against Zerg, should I gas first or rax first if I'm going for a Reactor Hellion expand?

Have been trying out rax 1st with reactor asap after the 1st marine pops. But I usually don't have enough gas (I build factory as soon as I hit 100 gas, usually syncs up perfectly with 150 minerals. So it ends up with my factory being done with my reactor halfway done =.="'

Do you guys think a gas 1st opener would work better? The gas won't be a waste since I transition into [Hellion-Marauder > Marine-Tank] or Full out Mech anyway.
TheDwf
Profile Joined November 2011
France19747 Posts
November 18 2011 18:56 GMT
#1433
On November 19 2011 03:40 Pulimuli wrote:pure bio gets ridiculously raped by this and they add in infestors as soon as they get their 3rd going. taking a fast third is out of the question since they just a-move 100 speedlings and rape everything you have if you try it.

This is vs top masters and GM's although i lose vs mid-masters who uses this kind of style

Well, talking out of thin air won't help anyway, so what about some replays in which you lose against this ?

On November 19 2011 03:52 S_SienZ wrote:
Against Zerg, should I gas first or rax first if I'm going for a Reactor Hellion expand?

Have been trying out rax 1st with reactor asap after the 1st marine pops. But I usually don't have enough gas (I build factory as soon as I hit 100 gas, usually syncs up perfectly with 150 minerals. So it ends up with my factory being done with my reactor halfway done =.="'

Do you guys think a gas 1st opener would work better? The gas won't be a waste since I transition into [Hellion-Marauder > Marine-Tank] or Full out Mech anyway.

You may get gas first, but as the Zerg will likely scout it, I'm not sure if it's worth it (or perhaps on bigger maps). If you go Barracks first, you make 2 Marines before getting Reactor on your Barracks. Your Factory should be ready some seconds before your Reactor, but this is no big deal.
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
November 18 2011 18:57 GMT
#1434
On November 19 2011 03:52 S_SienZ wrote:
Against Zerg, should I gas first or rax first if I'm going for a Reactor Hellion expand?

Have been trying out rax 1st with reactor asap after the 1st marine pops. But I usually don't have enough gas (I build factory as soon as I hit 100 gas, usually syncs up perfectly with 150 minerals. So it ends up with my factory being done with my reactor halfway done =.="'

Do you guys think a gas 1st opener would work better? The gas won't be a waste since I transition into [Hellion-Marauder > Marine-Tank] or Full out Mech anyway.


if you open gas first (11gas 13rax) the gas will line up so that you'll have 50 spare gas when you build your factory so that you may add on the reactor asap and skipping marines completely. Beware of droneblockes and such though
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
Last Edited: 2011-11-18 18:58:53
November 18 2011 18:58 GMT
#1435
On November 19 2011 03:56 TheDwf wrote:
Show nested quote +
On November 19 2011 03:40 Pulimuli wrote:pure bio gets ridiculously raped by this and they add in infestors as soon as they get their 3rd going. taking a fast third is out of the question since they just a-move 100 speedlings and rape everything you have if you try it.

This is vs top masters and GM's although i lose vs mid-masters who uses this kind of style

Well, talking out of thin air won't help anyway, so what about some replays in which you lose against this ?




ill upload some
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
November 18 2011 19:02 GMT
#1436
On November 19 2011 03:40 Pulimuli wrote:
Show nested quote +
On November 19 2011 02:11 TheDwf wrote:
On November 19 2011 02:00 Pulimuli wrote:
How do you deal with a zerg that relies on mass lings until infestors and then ultras or broodlords? ie DIMAGA style. Whenever i face this kind of play i lose to HORRIBLE players because you simply cannot be aggressive, drops get shut down by a billion lings everywhere so you have to turtle and let the zerg take the map in which case you'll get outmacroed...

Hard to tell what exactly was your problem without replay, but as a general tip you want to get a fast third since they can't really pressure you. You may also switch to pure bio against this style.

Provide replays for further help.


pure bio gets ridiculously raped by this and they add in infestors as soon as they get their 3rd going. taking a fast third is out of the question since they just a-move 100 speedlings and rape everything you have if you try it.

This is vs top masters and GM's although i lose vs mid-masters who uses this kind of style


I actually have a lot of trouble, personally, fighting against Infestors using only bio units.

I usually find myself needing Tanks (with their superior range) or Ghosts (for snipe and EMP) to protect my marines and any marauders I might have from the Infestors, since Fungal Growth is a fairly powerful spell. I view Infestors as somewhat analogous to banelings-- bad against tanks, good against marines, burst rather than sustained damage.

Obviously, there are differences, but I've been OK using marine/tank against ling/infestor. One Pro Tip is to get a quick +1 vehicle weapons so your tanks 1-shot the zerglings. This is enormously helpful. Make sure to stay on the ball with your double infantry upgrades, too, since you know the zerg player's doing the same thing.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
November 18 2011 19:27 GMT
#1437
On November 19 2011 04:02 Blazinghand wrote:
Show nested quote +
On November 19 2011 03:40 Pulimuli wrote:
On November 19 2011 02:11 TheDwf wrote:
On November 19 2011 02:00 Pulimuli wrote:
How do you deal with a zerg that relies on mass lings until infestors and then ultras or broodlords? ie DIMAGA style. Whenever i face this kind of play i lose to HORRIBLE players because you simply cannot be aggressive, drops get shut down by a billion lings everywhere so you have to turtle and let the zerg take the map in which case you'll get outmacroed...

Hard to tell what exactly was your problem without replay, but as a general tip you want to get a fast third since they can't really pressure you. You may also switch to pure bio against this style.

Provide replays for further help.


pure bio gets ridiculously raped by this and they add in infestors as soon as they get their 3rd going. taking a fast third is out of the question since they just a-move 100 speedlings and rape everything you have if you try it.

This is vs top masters and GM's although i lose vs mid-masters who uses this kind of style


I actually have a lot of trouble, personally, fighting against Infestors using only bio units.

I usually find myself needing Tanks (with their superior range) or Ghosts (for snipe and EMP) to protect my marines and any marauders I might have from the Infestors, since Fungal Growth is a fairly powerful spell. I view Infestors as somewhat analogous to banelings-- bad against tanks, good against marines, burst rather than sustained damage.

Obviously, there are differences, but I've been OK using marine/tank against ling/infestor. One Pro Tip is to get a quick +1 vehicle weapons so your tanks 1-shot the zerglings. This is enormously helpful. Make sure to stay on the ball with your double infantry upgrades, too, since you know the zerg player's doing the same thing.


Yeah i always go for a quick double ebay and armory to get 3-3 and +1 asap. My ghost usage is bad though ill admit. Im not exactly sure how/when to switch into ghost production
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
November 18 2011 19:31 GMT
#1438
On November 19 2011 04:27 Pulimuli wrote:
Show nested quote +
On November 19 2011 04:02 Blazinghand wrote:
On November 19 2011 03:40 Pulimuli wrote:
On November 19 2011 02:11 TheDwf wrote:
On November 19 2011 02:00 Pulimuli wrote:
How do you deal with a zerg that relies on mass lings until infestors and then ultras or broodlords? ie DIMAGA style. Whenever i face this kind of play i lose to HORRIBLE players because you simply cannot be aggressive, drops get shut down by a billion lings everywhere so you have to turtle and let the zerg take the map in which case you'll get outmacroed...

Hard to tell what exactly was your problem without replay, but as a general tip you want to get a fast third since they can't really pressure you. You may also switch to pure bio against this style.

Provide replays for further help.


pure bio gets ridiculously raped by this and they add in infestors as soon as they get their 3rd going. taking a fast third is out of the question since they just a-move 100 speedlings and rape everything you have if you try it.

This is vs top masters and GM's although i lose vs mid-masters who uses this kind of style


I actually have a lot of trouble, personally, fighting against Infestors using only bio units.

I usually find myself needing Tanks (with their superior range) or Ghosts (for snipe and EMP) to protect my marines and any marauders I might have from the Infestors, since Fungal Growth is a fairly powerful spell. I view Infestors as somewhat analogous to banelings-- bad against tanks, good against marines, burst rather than sustained damage.

Obviously, there are differences, but I've been OK using marine/tank against ling/infestor. One Pro Tip is to get a quick +1 vehicle weapons so your tanks 1-shot the zerglings. This is enormously helpful. Make sure to stay on the ball with your double infantry upgrades, too, since you know the zerg player's doing the same thing.


Yeah i always go for a quick double ebay and armory to get 3-3 and +1 asap. My ghost usage is bad though ill admit. Im not exactly sure how/when to switch into ghost production


Traditionally I only start making ghosts once I see more than like 8 infestors-- if he's really massing them, I make ghosts. I also make ghosts when I see him going for a greater spire, both for extra emps to defend my vikings from fungal growth, and for snipes to support them against the broodlords. I have some difficulty snipe-spamming against broodlords, so I also use vikings.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
upperbound
Profile Joined September 2011
United States2300 Posts
November 19 2011 01:31 GMT
#1439
Is it possible to defend a no-scout proxy 2 gate (say, on shattered temple) if you don't wall off?
yakM
Profile Joined October 2010
United States7 Posts
November 19 2011 01:59 GMT
#1440
On November 19 2011 10:31 upperbound wrote:
Is it possible to defend a no-scout proxy 2 gate (say, on shattered temple) if you don't wall off?


yes. You would need to have a good simcity. You should rally your 13th scv out to scout and if you do not see any buildings, throw up 1 bunker in your mineral line and should be fine
Prev 1 70 71 72 73 74 460 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 301
StarCraft: Brood War
Backho 134
Dewaltoss 101
ajuk12(nOOB) 24
sorry 22
Shine 17
Dota 2
ODPixel445
XcaliburYe46
League of Legends
JimRising 783
Heroes of the Storm
Khaldor136
Other Games
summit1g7214
shahzam985
WinterStarcraft487
ROOTCatZ70
Trikslyr23
Organizations
Other Games
gamesdonequick2904
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH310
• practicex 32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2118
League of Legends
• Lourlo1705
• Stunt557
Upcoming Events
CranKy Ducklings
2h 52m
Epic.LAN
4h 52m
CSO Contender
9h 52m
Sparkling Tuna Cup
1d 2h
Online Event
1d 8h
Esports World Cup
3 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
4 days
Esports World Cup
5 days
Esports World Cup
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational: ShowMatche
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
2025 ACS Season 2
Championship of Russia 2025
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.