• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:16
CEST 01:16
KST 08:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview5[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Quality of life changes in BW that you will like ? BGH Auto Balance -> http://bghmmr.eu/ RepMastered™: replay sharing and analyzer site Tulbo's ASL S21 Ro8 Post-Review Why there arent any 256x256 pro maps?
Tourneys
[ASL21] Ro8 Day 4 [ASL21] Ro8 Day 3 Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Daigo vs Menard Best of 10 Path of Exile OutLive 25 (RTS Game)
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread UK Politics Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1824 users

The Terran Help Me Thread - Page 345

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 343 344 345 346 347 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
August 28 2012 02:16 GMT
#6881
On August 28 2012 03:06 U_G_L_Y wrote:
Hellion banshee is becoming "the" standard TvZ build, it seems. How does one hold off a quick sling/bling bust with this? 2 banshees don't exactly kill off 30 lings, even if you were able target fire a lot of banelings. I have been going CC first, fast tank, and if Zerg has started a third, I get a macro third and 4th until it is safe to land them.

I am relying on Zergs being stupid and not taking 8 bases immediately, which has a higher probability of winning than relying on me having amazing unit control. Any thoughts for a third way?


A 2-base eco bust is timed generally around 7:30 BEFORE a banshee gets out. The general way to deal with this is 1) scouting the gas timing at the beginning and calculating 3 minutes after (i.e. gas at 3:50, bust comes at 6:50), 2) scouting out the 3rd base of zerg around 6:30-7:30; 3 base zerg can't do a 7:00 bust, and 3) poke with first hellions to check if roaches are on the way or banelings are morphing in. Holding the watchtower with initial marines helps a lot.

If you feel a bust is coming or you've scouted it, the general response is to build a 2nd and/or 3rd bunker, DON'T switch SP and rax, and begin marauder production. With good bunker placement, a good wall, and a hellion/marauder composition, you'll do quite well against both the eco bust and the roach bust.

After the bust, continue as normal to get banshees/hellions up, knowing that you're fine at this point.

As for why zergs would take a bunch of a bases early instead of doing these all-inish builds...well, I think zerg has a much better chance of winning in the late game than it does with a bust. Busts are really just opportunistic things, they aren't really good as a straight-up "strategy".
StrategyAllyssa Grey <3<3
rofllocktree
Profile Joined May 2012
Netherlands45 Posts
August 28 2012 03:48 GMT
#6882
I struggle with using ghosts, in fact I almost never use them because it looks like there are not a lot of obvious spots to use them, the only time during a match where I think of using ghosts is when facing a lot of high templar with their storms. But when I finally make them I mess up completely with hotkeys, control groups and buildings.

So I was thinking, for learning using ghosts in midgame, to always make ghosts in midgame vs protoss, just to learn how to make and control them. Seems to me that they can never be bad against protos with their EMP's and snipes, rght?

aksfjh
Profile Joined November 2010
United States4853 Posts
August 28 2012 05:10 GMT
#6883
How do you counter a Protoss who goes fast templar off of Nexus first? It seems like everything I do just puts me further behind or is hard countered. No multipronged drops because the HTs just feedback the medivacs, banshee openings are extremely risky to do blind, and bio just melts when storm pops up. I don't think I can afford ghosts before a 3rd base, and prefer to stay aggressive, but I find it hard to get an opening to do so.
BoondockSnake
Profile Joined April 2012
United States30 Posts
August 28 2012 05:27 GMT
#6884
On August 28 2012 12:48 rofllocktree wrote:
I struggle with using ghosts, in fact I almost never use them because it looks like there are not a lot of obvious spots to use them, the only time during a match where I think of using ghosts is when facing a lot of high templar with their storms. But when I finally make them I mess up completely with hotkeys, control groups and buildings.

So I was thinking, for learning using ghosts in midgame, to always make ghosts in midgame vs protoss, just to learn how to make and control them. Seems to me that they can never be bad against protos with their EMP's and snipes, rght?



If you're looking to just practice with them, I don't see why you couldn't just always make them, because, as you say, EMPs are always nice.

My biggest objection would just be the gas cost. Generally, you want to get ghosts if you scout high templar (as you said), or if for whatever reason they are just going with some mass gateway army midgame. If you scout the Protoss going for early colossus, however, your gas would probably be better spent on getting vikings. Yes, EMPs would still technically be useful, but you'd probably get MORE use out of vikings for the colossi. At some point, though, assuming the Protoss doesn't all-in you, it'd be appropriate to start teching up to ghosts, as a templar switch will probably be coming (unless Toss just stays on colossus, in which case your vikings will get to a number where they can just one-shot a colossus).
whatevername
Profile Joined June 2012
471 Posts
August 28 2012 06:13 GMT
#6885
Is it "legitimate" to open cc first against zerg every game on ladder? They basically never ever ever do a pool first, why hasnt this become more standard?
JonIrenicus
Profile Blog Joined July 2012
Italy602 Posts
August 28 2012 08:30 GMT
#6886
--- Nuked ---
dynwar7
Profile Joined May 2011
1983 Posts
August 28 2012 09:53 GMT
#6887
For those who play Bio vs mech in tvt, what is your advice? What I need help also, is sending small strike forces. We bio players need to do this vs mech, and when you send those small strike forces, do you hotkey them? LEts say you are sending 3 strike forces. Do you hotkey them to 1,2,and 3? Or you dont hotkey them and just click on the minimap each time you want to control them?
Regarding the imbalance, hilarious to see Zergs defending themselves....
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
August 28 2012 12:05 GMT
#6888
On August 28 2012 15:13 whatevername wrote:
Is it "legitimate" to open cc first against zerg every game on ladder? They basically never ever ever do a pool first, why hasnt this become more standard?


Agreed with the person above me. CC first is not universally safe unless you build it on the high ground as part of your wall. However, the benefits of going CC first and floating it down are minimal compared to 1rax FE. So just 1rax FE! It's fun!
StrategyAllyssa Grey <3<3
jdobrev
Profile Blog Joined February 2010
Bulgaria162 Posts
August 28 2012 12:12 GMT
#6889
hey, guys, I haven't played 1v1 in about an year and a half so I'm wondering as to what are some standard openings in tvt tvp and tvz that I can safely use on the EU ladder
Sianos
Profile Joined April 2011
580 Posts
August 28 2012 15:38 GMT
#6890
On August 28 2012 21:12 jdobrev wrote:
hey, guys, I haven't played 1v1 in about an year and a half so I'm wondering as to what are some standard openings in tvt tvp and tvz that I can safely use on the EU ladder


TvT:

- some kind of 1-1-1 into expand or
- 1 rax fe into 3 rax, fac, starport or
- 1 rax fe into 1-1-1

TvP:

- 1 rax fe into 3 rax, fac, starport
- 1 rax fe bomer style (1gas) into 3 rax, fac,starport + 2 rax

TvZ:

- 1 rax fe into reactor hellion + banshee into fast 3 OC + double ups
herMan
Profile Joined November 2010
Japan2057 Posts
August 28 2012 16:57 GMT
#6891
@dynwar7: Usually when I do multi pronged attacks I just hotkey then 1 and 2 or such. The meching player cannot/does not attack until he's comfortable and if he does when his economy's being crushed, the push is usually easily stopped because of hasty actions.

When the meching opponent takes his third, I usually try to harass the main and the third kinda simultaneously, by doing a doom drop in the main. Even if he has a turret ring just sac a viking/medivac or use raven with pdd if you have one to give access to the main.

Also, a good way of fighting mech is identifying it early enough to stall him from taking his third so he cannot mine additional gas.
TheDwf
Profile Joined November 2011
France19747 Posts
August 28 2012 17:12 GMT
#6892
On August 28 2012 14:10 aksfjh wrote:
How do you counter a Protoss who goes fast templar off of Nexus first? It seems like everything I do just puts me further behind or is hard countered. No multipronged drops because the HTs just feedback the medivacs, banshee openings are extremely risky to do blind, and bio just melts when storm pops up. I don't think I can afford ghosts before a 3rd base, and prefer to stay aggressive, but I find it hard to get an opening to do so.

Replay please, can't really help you with your description.
siii
Profile Joined July 2011
Norway251 Posts
August 28 2012 17:15 GMT
#6893
How does one stop the blink stalker off 1 base all in / 3/4 gate warp prism all inn while doing a standard 1 rax fe in to 3 rax port? I've even had bunkers in my main, having a good feeling it's coming but with the general big areas in mains they just avoid it and either start picking on the mineral lines or the production facilities? Heeelp
TheDwf
Profile Joined November 2011
France19747 Posts
August 28 2012 17:30 GMT
#6894
On August 29 2012 02:15 siii wrote:
How does one stop the blink stalker off 1 base all in / 3/4 gate warp prism all inn while doing a standard 1 rax fe in to 3 rax port? I've even had bunkers in my main, having a good feeling it's coming but with the general big areas in mains they just avoid it and either start picking on the mineral lines or the production facilities? Heeelp

Post replays so we can see what went wrong.
NewbieOne
Profile Blog Joined December 2010
Poland560 Posts
Last Edited: 2012-08-28 17:33:18
August 28 2012 17:31 GMT
#6895
On August 28 2012 03:06 U_G_L_Y wrote:
Hellion banshee is becoming "the" standard TvZ build, it seems. How does one hold off a quick sling/bling bust with this?


A limited number of thors can achieve quite a lot with micro and repair and especially with some support from smaller units. If you manage to put a crowd of auto-repair SCVs around thors, they will also block melee access and repair each other, basically making lings useless. With bling, you unfortunately need to split, block (+repair) or otherwise deal with it (and not use that SCV repair crowd). It's largely based on experience, micro and fast decision-making. I once managed to surive and later win a game when my base was broken and all units killed but a single thor was still in production. I was somehow able to kill off the entire surviving attack group, hold off the reinforcements, and go and kill the Zerg. Obviously, many times I've failed. But it does get better with time.

On August 29 2012 02:15 siii wrote:
How does one stop the blink stalker off 1 base all in / 3/4 gate warp prism all inn while doing a standard 1 rax fe in to 3 rax port? I've even had bunkers in my main, having a good feeling it's coming but with the general big areas in mains they just avoid it and either start picking on the mineral lines or the production facilities? Heeelp


A poster at TL (IIRC) has had some success with sensor towers. They allowed him to move where he needed to. What he was doing still seemed risky and hard but he was able to defend. I generally lose to any form of mass early stalkers myself.
TheDwf
Profile Joined November 2011
France19747 Posts
August 28 2012 17:35 GMT
#6896
On August 29 2012 02:31 NewbieOne wrote:
Show nested quote +
On August 28 2012 03:06 U_G_L_Y wrote:
Hellion banshee is becoming "the" standard TvZ build, it seems. How does one hold off a quick sling/bling bust with this?


A limited number of thors can achieve quite a lot with micro and repair and especially with some support from smaller units. If you manage to put a crowd of auto-repair SCVs around thors, they will also block melee access and repair each other, basically making lings useless. With bling, you unfortunately need to split, block (+repair) or otherwise deal with it (and not use that SCV repair crowd). It's largely based on experience, micro and fast decision-making. I once managed to surive and later win a game when my base was broken and all units killed but a single thor was still in production. I was somehow able to kill off the entire surviving attack group, hold off the reinforcements, and go and kill the Zerg. Obviously, many times I've failed. But it does get better with time.

Why do you talk about Thors to hold a ~6'30 Baneling bust? Factory after 1 rax FE dual gas begins around 4'30, so the fastest Thor you can get is 7'35.
Blazinghand *
Profile Blog Joined December 2010
United States25559 Posts
August 28 2012 17:40 GMT
#6897
I agree with TheDwf. Thors out of a 1 rax FE is not a good response to an extremely aggressive baneling bust. Just like it's hard to have banshees (or even tanks) out in time, it's harder to have thors out in time. You can't even start a thor right away after a tech lab-- you're waiting for the armory to finish.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
jdobrev
Profile Blog Joined February 2010
Bulgaria162 Posts
Last Edited: 2012-08-28 17:54:25
August 28 2012 17:52 GMT
#6898
On August 29 2012 00:38 Sianos wrote:
Show nested quote +
On August 28 2012 21:12 jdobrev wrote:
hey, guys, I haven't played 1v1 in about an year and a half so I'm wondering as to what are some standard openings in tvt tvp and tvz that I can safely use on the EU ladder


TvT:

- some kind of 1-1-1 into expand or
- 1 rax fe into 3 rax, fac, starport or
- 1 rax fe into 1-1-1

TvP:

- 1 rax fe into 3 rax, fac, starport
- 1 rax fe bomer style (1gas) into 3 rax, fac,starport + 2 rax

TvZ:

- 1 rax fe into reactor hellion + banshee into fast 3 OC + double ups


thanks, mate.

planning on watching MVP's replays @ IEM. He still solid and stuff? ^^

also, I saw ravens used a lot in TvZ, so that's the new late TvZ? looks powerful (with mech. maybe works only on some maps?)
Sianos
Profile Joined April 2011
580 Posts
August 28 2012 17:59 GMT
#6899
On August 29 2012 02:52 jdobrev wrote:

thanks, mate.

planning on watching MVP's replays @ IEM. He still solid and stuff? ^^

also, I saw ravens used a lot in TvZ, so that's the new late TvZ? looks powerful (with mech. maybe works only on some maps?)


Don´t know much about that, but it seems that mech + air transition is mostly used on larger maps like metropolis, but i also have seen MVP doing it on ohana, so i would think it just depends on your execution.
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
August 28 2012 18:09 GMT
#6900
in TvZ
Why a lot of people use hellion and after banshee. ( I think it's one of the most famous mma build)

I always have the impression that the banshee is always counter by the mass queen and its a waste of tech. On his thread : prot terran strategy Q/A , Ver says that the hellion-banshee opening is the only one he thinks good.

Thank
Prev 1 343 344 345 346 347 460 Next
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO16 Group C
Artosis vs TerrOr
spx vs StRyKeR
ZZZero.O466
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ROOTCatZ 90
Ketroc 80
StarCraft: Brood War
Calm 3683
ZZZero.O 466
Backho 72
NaDa 23
Dota 2
monkeys_forever860
League of Legends
Doublelift4525
JimRising 416
Reynor151
Other Games
tarik_tv11660
summit1g5241
FrodaN3331
DenverSC256
Organizations
Other Games
gamesdonequick3393
BasetradeTV290
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 83
• davetesta54
• RyuSc2 37
• musti20045 36
• Adnapsc2 16
• Airneanach5
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 20
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21696
League of Legends
• Shiphtur923
Upcoming Events
Replay Cast
44m
Sparkling Tuna Cup
10h 44m
RSL Revival
10h 44m
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
12h 44m
ByuN vs Rogue
Solar vs Ryung
Zoun vs Percival
Cure vs SHIN
BSL
19h 44m
Dewalt vs DragOn
Aether vs Jimin
GSL
1d 8h
Afreeca Starleague
1d 10h
Soma vs Leta
Wardi Open
1d 12h
Monday Night Weeklies
1d 16h
OSC
2 days
[ Show More ]
CranKy Ducklings
2 days
Afreeca Starleague
2 days
Light vs Flash
Replay Cast
3 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
Korean StarCraft League
6 days
RSL Revival
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.