• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:13
CEST 01:13
KST 08:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)76ZeroSpace at Steam NextFest - Last free demo33Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Daily SC2 Player Grid - feedback wanted The Death of Cheese: From a Professional Cheeser Mizenhauer's Douyu Cup Preview
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered? Fact based Zerg Upgrade Tier List BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
Formula 1 Discussion 2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8400 users

The Terran Help Me Thread - Page 325

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 323 324 325 326 327 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
dynwar7
Profile Joined May 2011
1983 Posts
August 06 2012 14:19 GMT
#6481
Yes, basically air control is important togive tanks extra range? Surely there must be other reasons than that right?
Regarding the imbalance, hilarious to see Zergs defending themselves....
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
August 06 2012 14:28 GMT
#6482
On August 06 2012 23:19 dynwar7 wrote:
Yes, basically air control is important togive tanks extra range? Surely there must be other reasons than that right?


Not extra range. More vision. It also helps in the transition to Sky terran.
dynwar7
Profile Joined May 2011
1983 Posts
August 06 2012 14:49 GMT
#6483
Ok, and the point I made, is it correct?

If mech no air control = banshees will kill tanks
If bio no air control = vikings kill medivacs?
Regarding the imbalance, hilarious to see Zergs defending themselves....
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
August 06 2012 14:56 GMT
#6484
On August 06 2012 23:49 dynwar7 wrote:
Ok, and the point I made, is it correct?

If mech no air control = banshees will kill tanks
If bio no air control = vikings kill medivacs?


Not necessarily as you can make a thor or two if you are going mech, or move your medivacs back and put them on hold position if you are bio.
dynwar7
Profile Joined May 2011
1983 Posts
Last Edited: 2012-08-06 15:30:04
August 06 2012 15:29 GMT
#6485
So, when people say air superiority is crucial in tvt it is mostly only for vikings giving vision for tanks!? Is that it?
EDIT: you cant really hold position the medivacs, you need them in a fight surely? And thors can be negated by PDD?
Regarding the imbalance, hilarious to see Zergs defending themselves....
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
August 06 2012 15:34 GMT
#6486
On August 07 2012 00:29 dynwar7 wrote:
So, when people say air superiority is crucial in tvt it is mostly only for vikings giving vision for tanks!? Is that it?
EDIT: you cant really hold position the medivacs, you need them in a fight surely? And thors can be negated by PDD?


Yes it is mainly for tanks. What you need to understand positioning is one of the most important aspects in a TvT. Without it you are at a severe disadvantage.
Vega62a
Profile Blog Joined December 2010
946 Posts
August 06 2012 16:13 GMT
#6487
On August 07 2012 00:29 dynwar7 wrote:
So, when people say air superiority is crucial in tvt it is mostly only for vikings giving vision for tanks!? Is that it?
EDIT: you cant really hold position the medivacs, you need them in a fight surely? And thors can be negated by PDD?


I don't understand how you can say "is that it?"

A tank has a range 13 attack, but can only see with range 11. So two opposing tanks can siege up in range of each other, and not fire, because neither can see: Then, whoever gets vision first wins.

You can extrapolate this into a full army battle. A good player will set his tanks up as far away as possible from the enemy while still being in range, and then use vikings or scans to spot so the tanks can fire. If he doesn't do this, and the other player does, then in order to actually attack the enemy army, he has to walk into range of the tanks, which will lose him the battle (and the game) unless he has an overwhelming unit count.

Content of my posts reflects only my personal opinions, and not those of any employer or subsidiary
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
August 06 2012 16:17 GMT
#6488
Vikings are also essential for stopping drops, either into the meching players bases or on top of his tanks.
Qikz
Profile Blog Joined November 2009
United Kingdom12042 Posts
August 06 2012 16:41 GMT
#6489
On August 07 2012 01:17 Willzzz wrote:
Vikings are also essential for stopping drops, either into the meching players bases or on top of his tanks.


This is the main reason as mech I get a lot of vikings. I turret ring my base, but your tanks being dropped on feels so horrible, especially if they're really good about it.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Account252508
Profile Joined February 2012
3454 Posts
August 06 2012 17:32 GMT
#6490
--- Nuked ---
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
Last Edited: 2012-08-06 18:27:16
August 06 2012 18:26 GMT
#6491
What would be a good TvT opener nowdays? I just cant find one that satisfies me :/
I used to open banshees since quite a long time, but it is starting to feel a bit outdated, 1rax FE can defend it pretty easily and I end up behind by quite a lot in economy.

-I like to play marine/tank
-I played a bit with 1rax fe, but I feel too vulnerable against 1base all-ins (if I tech straight up i die to marine timings, if i go 3rax before tech I die to tank all-ins :<)

TvT openers seem a bit rock/paper/scissorish to me these days, and it's starting to make me dislike a matchup that I really liked so far.

Is there something that would punish 1rax FE harder for an investment similar to a banshee opener? Or am I doing something wrong with 1rax FE?
Romanes eunt domus
FireFish
Profile Joined June 2011
Denmark228 Posts
August 06 2012 18:39 GMT
#6492
On August 07 2012 03:26 BobMcJohnson wrote:
What would be a good TvT opener nowdays? I just cant find one that satisfies me :/
I used to open banshees since quite a long time, but it is starting to feel a bit outdated, 1rax FE can defend it pretty easily and I end up behind by quite a lot in economy.

-I like to play marine/tank
-I played a bit with 1rax fe, but I feel too vulnerable against 1base all-ins (if I tech straight up i die to marine timings, if i go 3rax before tech I die to tank all-ins :<)

TvT openers seem a bit rock/paper/scissorish to me these days, and it's starting to make me dislike a matchup that I really liked so far.

Is there something that would punish 1rax FE harder for an investment similar to a banshee opener? Or am I doing something wrong with 1rax FE?

I still think 1rax FE is the best opener in TvT. Get 2 more rax asap, and throw down your gasses. If you scout 1 base tank all in, focus on getting tanks. At the time of the push you should have a bounce of marines and combat shield already finished. You should be able to delay the push long enough for your tanks to pop.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
August 06 2012 19:05 GMT
#6493
On August 07 2012 03:26 BobMcJohnson wrote:
What would be a good TvT opener nowdays? I just cant find one that satisfies me :/
I used to open banshees since quite a long time, but it is starting to feel a bit outdated, 1rax FE can defend it pretty easily and I end up behind by quite a lot in economy.

-I like to play marine/tank
-I played a bit with 1rax fe, but I feel too vulnerable against 1base all-ins (if I tech straight up i die to marine timings, if i go 3rax before tech I die to tank all-ins :<)

TvT openers seem a bit rock/paper/scissorish to me these days, and it's starting to make me dislike a matchup that I really liked so far.

Is there something that would punish 1rax FE harder for an investment similar to a banshee opener? Or am I doing something wrong with 1rax FE?

You're doing something wrong, though I'm not sure what. If you scout gas, scan their main with nat oc first energy to rule out cloaked banshee. Get ebay and turret if you can't rule it out. Vs gas go 1rax cc gasgas rax, and prioritize tank or viking based on what you scan. Vs gasless you can go regular 3rax, and don't need to scan their main.

Banshee openings are fine provided your control and multi-task are good.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
TheDwf
Profile Joined November 2011
France19747 Posts
August 06 2012 19:25 GMT
#6494
On August 07 2012 03:26 BobMcJohnson wrote:
What would be a good TvT opener nowdays? I just cant find one that satisfies me :/
I used to open banshees since quite a long time, but it is starting to feel a bit outdated, 1rax FE can defend it pretty easily and I end up behind by quite a lot in economy.

-I like to play marine/tank
-I played a bit with 1rax fe, but I feel too vulnerable against 1base all-ins (if I tech straight up i die to marine timings, if i go 3rax before tech I die to tank all-ins :<)

TvT openers seem a bit rock/paper/scissorish to me these days, and it's starting to make me dislike a matchup that I really liked so far.

Is there something that would punish 1rax FE harder for an investment similar to a banshee opener? Or am I doing something wrong with 1rax FE?

1 rax FE → 1-1-1 should be safe against most of the openings, what kind of Marine timings kill you? Tanks should protect you against those.

On August 07 2012 04:05 Nightmarjoo wrote:
You're doing something wrong, though I'm not sure what. If you scout gas, scan their main with nat oc first energy to rule out cloaked banshee. Get ebay and turret if you can't rule it out. Vs gas go 1rax cc gasgas rax, and prioritize tank or viking based on what you scan. Vs gasless you can go regular 3rax, and don't need to scan their main.

Banshee openings are fine provided your control and multi-task are good.

Actually you should, to see if he's going Cloak Banshee after expand, triple OC, mech or Marine/Tanks, etc.
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
August 06 2012 19:32 GMT
#6495
On August 07 2012 04:25 TheDwf wrote:
Show nested quote +
On August 07 2012 03:26 BobMcJohnson wrote:
What would be a good TvT opener nowdays? I just cant find one that satisfies me :/
I used to open banshees since quite a long time, but it is starting to feel a bit outdated, 1rax FE can defend it pretty easily and I end up behind by quite a lot in economy.

-I like to play marine/tank
-I played a bit with 1rax fe, but I feel too vulnerable against 1base all-ins (if I tech straight up i die to marine timings, if i go 3rax before tech I die to tank all-ins :<)

TvT openers seem a bit rock/paper/scissorish to me these days, and it's starting to make me dislike a matchup that I really liked so far.

Is there something that would punish 1rax FE harder for an investment similar to a banshee opener? Or am I doing something wrong with 1rax FE?

1 rax FE → 1-1-1 should be safe against most of the openings, what kind of Marine timings kill you? Tanks should protect you against those.

Show nested quote +
On August 07 2012 04:05 Nightmarjoo wrote:
You're doing something wrong, though I'm not sure what. If you scout gas, scan their main with nat oc first energy to rule out cloaked banshee. Get ebay and turret if you can't rule it out. Vs gas go 1rax cc gasgas rax, and prioritize tank or viking based on what you scan. Vs gasless you can go regular 3rax, and don't need to scan their main.

Banshee openings are fine provided your control and multi-task are good.

Actually you should, to see if he's going Cloak Banshee after expand, triple OC, mech or Marine/Tanks, etc.


In a TvT you generally always want to do the 6:30 scan to check for banshees and/or tech.
SKDN
Profile Joined April 2012
Sweden243 Posts
August 06 2012 20:00 GMT
#6496
If you mech you need vikings, help against drops kills medivacs and helps you ALOT if enemy is trying to switch to skyterran.
dynwar7
Profile Joined May 2011
1983 Posts
Last Edited: 2012-08-07 03:24:36
August 07 2012 03:24 GMT
#6497
Yeah, but if you dont use tanks, air control is not THAT important right? From what most people say in this thread, it seems that air control is important because:

- for drops in base
- for drops on tanks
- for vision for tanks so they can shoot range 13

Those 3 are the main reasons right?

EDIT: Still cant believe no one has mentioned about banshees. If you win air control ,the banshees are free to destroy tanks, no?
Regarding the imbalance, hilarious to see Zergs defending themselves....
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
August 07 2012 08:09 GMT
#6498
On August 07 2012 12:24 dynwar7 wrote:
Yeah, but if you dont use tanks, air control is not THAT important right? From what most people say in this thread, it seems that air control is important because:

- for drops in base
- for drops on tanks
- for vision for tanks so they can shoot range 13

Those 3 are the main reasons right?

EDIT: Still cant believe no one has mentioned about banshees. If you win air control ,the banshees are free to destroy tanks, no?


No you can make a few thors. You actually want air control if your bio too, so you can switch to sky Terran easily and doom drop the opponents army.
Account252508
Profile Joined February 2012
3454 Posts
August 07 2012 09:06 GMT
#6499
--- Nuked ---
dynwar7
Profile Joined May 2011
1983 Posts
August 07 2012 09:17 GMT
#6500
Hi guys

Please dont get this wrong - I never want to start a balance thread, and there is no HOTS general discussion thread, and I only simply want to know one thing and one thing only.

Yes, HOTS hasnt come out yet, but apparently with all these fellow terrans tears, in HOTs mech will be more viable to use. Does this mean bio will simply die? All I am looking here is an opinion, please do not misunderstand. I just hope that HOTS will make mech viable but does not mean will kill bio right? I just absolutely love the playstyle of bio, micro macro intensive, drop here everywhere, split vs fungal and storm, etc.

That is all, Thank you everyone.
Regarding the imbalance, hilarious to see Zergs defending themselves....
Prev 1 323 324 325 326 327 460 Next
Please log in or register to reply.
Live Events Refresh
Next event in 6h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft780
ProTech162
ViBE130
Dota 2
NeuroSwarm109
League of Legends
Doublelift14141
Super Smash Bros
AZ_Axe94
Heroes of the Storm
Khaldor208
Other Games
summit1g12785
FrodaN3538
KnowMe199
UpATreeSC51
JuggernautJason31
Mew2King25
Organizations
Other Games
gamesdonequick2962
BasetradeTV248
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• musti20045 51
• Response 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix47
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2881
Other Games
• Shiphtur755
Upcoming Events
Douyu Cup 2020
6h 48m
BSL22 NKC (BSL vs China)
14h 48m
Mihu vs TBD
Online Event
15h 48m
RSL Revival
1d 2h
WardiTV Weekly
1d 11h
RSL Revival
2 days
RSL Revival
2 days
Bombastic Starleague
2 days
Kung Fu Cup
3 days
OSC
4 days
[ Show More ]
CrankTV Team League
4 days
Bombastic Starleague
4 days
Replay Cast
5 days
The PondCast
5 days
HomeStory Cup
5 days
Replay Cast
6 days
HomeStory Cup
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.