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The Terran Help Me Thread - Page 324

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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
imre
Profile Blog Joined November 2011
France9263 Posts
Last Edited: 2012-08-05 00:40:45
August 05 2012 00:38 GMT
#6461
On August 05 2012 06:15 Tausken wrote:
Hey guys, I was wondering if anyone had tips on scouting Z early aggression. I get hit by these weird timings of either full ling or ling,bane aggression that just come outa nowhere. Sometimes it occurs right after I FE, and other times it occurs between like 6:30-8 or so.

Is there some sort of great time to scan a Z's base?


These aggressions only happen with an early gas so scout it and be aware.
A well placed bunker will hold any sling aggression with either hold position from the scvs or repair (better, both)
1rax FE double gas should've hellions out for bling, if you go for some 3raxes follow up you need to scout the 3rd and be careful. 3bunkers +3raxes destroy any bling aggression.

On August 05 2012 08:10 SneakMind wrote:
http://drop.sc/234033
Hey guys, just got into gold.
Can you tell me what I'm doing wrong vs. zerg? I have NO idea how to push properly...

Also, I'd really like a good mech build vs zerg if you don't mind. I like relying on outmacroing my opponents rather than microing... so marine siege isn't a good choice for me...


1rax FE double gas - reactor hellion cloack banshee, 3rd double armo goes up to 3fac you get 4-8 thors then tanks and add 2more fac as you get your 5th and 6th gas.
Standard stuff.
Harass as much as possible with your hellions without losing to much and push when hive's morphing. if there is no hive turtle while securing your 4th and getting ravens if you're maxed.
Zest fanboy.
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
August 05 2012 09:58 GMT
#6462
For the past 2-3 months I've been going pure mech in TvT and just recently (past 3 weeks) I've been meching to some success in TvZ depending on if I get early busted. I was opening with a 15CC into reactor hellions and banshees but found myself really vunerable to roach/baneling busts so I've started getting siege mode and one tank before any banshees and hellions and due to the delayed banshees it seems less likely that the zerg gets any spores very quickly so I get to do more damage.

My question however is when meching against mech in TvT is it viable to use dropships BW style to ferry a large portion of your army around if you have air control? I never thought of doing it before yesterday but watching the OSL finals and reading up on the OSL Semi Final reminded me why I loved Mech TvT in Broodwar so much. I turtle pretty hard and most of the time I lose out to doom drops from bio if I don't have enough turrets or if it's against mech they pierce through a single line of tanks and get a really nice position (usually without any turrets or marines if it's mech).

I know it's supply to detract from my main army, but I usually have a couple of reactor starports anyway due to getting vikings later on.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
August 05 2012 10:13 GMT
#6463
Regarding TvZ hellion/banshee check out this defence from Kas @ 8:48

http://www.twitch.tv/thegdstudio/b/327132813
MyLastSerenade
Profile Joined February 2010
Germany710 Posts
August 05 2012 10:29 GMT
#6464
On August 05 2012 18:58 Qikz wrote:
For the past 2-3 months I've been going pure mech in TvT and just recently (past 3 weeks) I've been meching to some success in TvZ depending on if I get early busted. I was opening with a 15CC into reactor hellions and banshees but found myself really vunerable to roach/baneling busts so I've started getting siege mode and one tank before any banshees and hellions and due to the delayed banshees it seems less likely that the zerg gets any spores very quickly so I get to do more damage.

My question however is when meching against mech in TvT is it viable to use dropships BW style to ferry a large portion of your army around if you have air control? I never thought of doing it before yesterday but watching the OSL finals and reading up on the OSL Semi Final reminded me why I loved Mech TvT in Broodwar so much. I turtle pretty hard and most of the time I lose out to doom drops from bio if I don't have enough turrets or if it's against mech they pierce through a single line of tanks and get a really nice position (usually without any turrets or marines if it's mech).

I know it's supply to detract from my main army, but I usually have a couple of reactor starports anyway due to getting vikings later on.



thats more favoured with bio play imo, in a tvt it is more efficent to break siege lines with mules ( laaate game ) instead of dropships.
Boxer vs Ganzi on Cloud Kingdom a couple of GSL ago is a good example, how to use those dropships on tanks.
dynwar7
Profile Joined May 2011
1983 Posts
August 05 2012 12:41 GMT
#6465
Hi fellow terrans

Just asking, is biomech viable? in all matchups? Iwould love to know, especially in tvt, after watching gumiho vs mma. MMA is a heavy bio player but even then he still made tanks.

Maybe in TvZ it would not work since most zergs just use mass lings and infestors etc. tanks get surrounded fast and thors are only good vs roachs and mutas.

In TvP.....im not sure, but tanks are just bad vs protoss right? Thors also?

Maybe the only place where biomech is viable is....tvt?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
August 05 2012 13:07 GMT
#6466
Biomech just destroys ling/infestor, zerg has to be really careful engaging tanks because they have to commit fully and they just don't know how far back the terran forces go. You can't just snipe off single tanks because you take firepower from the whole army and if you will always lose more than 1 tank is worth.

Thors are actually pretty good against zerg in general simply as a tanking unit. They can absorb a lot of damage allowing the high firepower of the rest of the army to do maximum damage.


In TvP biomech is certainly less viable, but it is still strong in many early game situations. You can either then transition into standard bio or execute a very powerful all in Naama style.
MyLastSerenade
Profile Joined February 2010
Germany710 Posts
August 05 2012 13:14 GMT
#6467
On August 05 2012 21:41 dynwar7 wrote:
Hi fellow terrans

Just asking, is biomech viable? in all matchups? Iwould love to know, especially in tvt, after watching gumiho vs mma. MMA is a heavy bio player but even then he still made tanks.

Maybe in TvZ it would not work since most zergs just use mass lings and infestors etc. tanks get surrounded fast and thors are only good vs roachs and mutas.

In TvP.....im not sure, but tanks are just bad vs protoss right? Thors also?

Maybe the only place where biomech is viable is....tvt?


i would recommend you to watch some player streams ( Cloud/Demuslim/Select/MKP/Hack ). Biomech is one of the most common playstyle in TvZ/T, just in TvP it works only in earlie/midgame allins.
dynwar7
Profile Joined May 2011
1983 Posts
Last Edited: 2012-08-05 15:12:40
August 05 2012 14:38 GMT
#6468
By the way, which one do you think is easier to transition to sky? From mech or from bio? People may say bio because bio is not gas intensive therefore has more gas to transition to sky more easily. however, I am pretty sure it is more complex than that. Yes bio is not gas intensive, but , I would love to know, some say that it is easier to transition to sky from mech, why?

EDIT: On a side note, is it possible to be aggressive with mech? I think the stereotype is that with mech you need to wait to 200/200 then attack. Surely there must be a way to be aggressive with mech?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
August 05 2012 14:44 GMT
#6469
Because mech usually includes vikings/ravens anyway otherwise their army/base is too vulnerable to banshee/drops.
dynwar7
Profile Joined May 2011
1983 Posts
August 05 2012 15:12 GMT
#6470
Thank you willzzzz

I edited my last post.
Regarding the imbalance, hilarious to see Zergs defending themselves....
v0lk
Profile Joined August 2012
Portugal5 Posts
August 05 2012 19:01 GMT
#6471
Hi ! can anybody help me about TvT ? i know many builds againsts Protoss and Zergs, but when it comes to TvT, i cant seem to realize what to do :S i just fast expo wich works against every race, and do the well known 1/1/1 banshee but i dont like that build too much. any ideas ?

Thanks in advance.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
August 05 2012 19:06 GMT
#6472
On August 06 2012 04:01 v0lk wrote:
Hi ! can anybody help me about TvT ? i know many builds againsts Protoss and Zergs, but when it comes to TvT, i cant seem to realize what to do :S i just fast expo wich works against every race, and do the well known 1/1/1 banshee but i dont like that build too much. any ideas ?

Thanks in advance.

15 gas 2 marine reactor FE
Reaper-hellion elevator
2 rax reaper hellion all in
12/14 double rax 5 reaper -> 5 rax bio after FE
Gas first banshee hellion marine
gas first double reactor marine hellion 2 medic drop
CC first into 1-1-1
CC first into 2 rax -> 2 gas -> 3rd rax normal 3 rax 1 fac 1 port play
Proxy reaper (ohana)
Proxy marauder
Gas first banshee FE
Reaper FE into 3 rax bio
3 reaper FE

There are a slew of openings I know that I use commonly. Just ask about whichever you're interested in, and I shall type out a better BO and post a replay if I have it
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
v0lk
Profile Joined August 2012
Portugal5 Posts
August 05 2012 19:38 GMT
#6473
Wow, that was a quite fast answer :D thanks for that.
Well, i pretty much like builds with Reapers, i think its a unit that i dont use too often, but i like it.
Also, the 1/1/1 build that i do , i dont like it because if im unable to do dmg to their workers, witch happens 90% of the time, because ppl in bronze-plat tend to place many turrets on the mineral line, i feel that im getting behind.
so, can you tell me the BO for the 3 reaper FE, reaper-hellion elevator seems cool too and the cc first into 1/1/1 too :D
KingSizeRJ
Profile Joined May 2012
60 Posts
August 06 2012 00:45 GMT
#6474
Does anyone knows the BO that byun used vs seed in the gsl semi's? The 3 hellions drop with 2 hellions in the natural one.
imre
Profile Blog Joined November 2011
France9263 Posts
August 06 2012 00:58 GMT
#6475
On August 06 2012 09:45 KingSizeRJ wrote:
Does anyone knows the BO that byun used vs seed in the gsl semi's? The 3 hellions drop with 2 hellions in the natural one.


gas first
13rax
16fac/OC
wall off your nat + reactor asap
when reactor is done 6hellions + port/medivac
Zest fanboy.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
August 06 2012 01:16 GMT
#6476
On August 06 2012 04:38 v0lk wrote:
Wow, that was a quite fast answer :D thanks for that.
Well, i pretty much like builds with Reapers, i think its a unit that i dont use too often, but i like it.
Also, the 1/1/1 build that i do , i dont like it because if im unable to do dmg to their workers, witch happens 90% of the time, because ppl in bronze-plat tend to place many turrets on the mineral line, i feel that im getting behind.
so, can you tell me the BO for the 3 reaper FE, reaper-hellion elevator seems cool too and the cc first into 1/1/1 too :D

I'll get back to you tomorrow morning or afternoon after work. I got some reps and a rough bo I can copy from the game for ya, I'll edit it into this post.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
dynwar7
Profile Joined May 2011
1983 Posts
August 06 2012 02:09 GMT
#6477
On August 05 2012 23:38 dynwar7 wrote:
By the way, which one do you think is easier to transition to sky? From mech or from bio? People may say bio because bio is not gas intensive therefore has more gas to transition to sky more easily. however, I am pretty sure it is more complex than that. Yes bio is not gas intensive, but , I would love to know, some say that it is easier to transition to sky from mech, why?

EDIT: On a side note, is it possible to be aggressive with mech? I think the stereotype is that with mech you need to wait to 200/200 then attack. Surely there must be a way to be aggressive with mech?


In addition to this, do you think its a must to get vikings so early? Should I get vikings on 2 bases, or double armory first? Then on 3rd base I will get whatever I didnt choose.
Regarding the imbalance, hilarious to see Zergs defending themselves....
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
Last Edited: 2012-08-06 03:21:11
August 06 2012 03:12 GMT
#6478
On August 05 2012 18:58 Qikz wrote:
For the past 2-3 months I've been going pure mech in TvT and just recently (past 3 weeks) I've been meching to some success in TvZ depending on if I get early busted. I was opening with a 15CC into reactor hellions and banshees but found myself really vunerable to roach/baneling busts so I've started getting siege mode and one tank before any banshees and hellions and due to the delayed banshees it seems less likely that the zerg gets any spores very quickly so I get to do more damage.

My question however is when meching against mech in TvT is it viable to use dropships BW style to ferry a large portion of your army around if you have air control? I never thought of doing it before yesterday but watching the OSL finals and reading up on the OSL Semi Final reminded me why I loved Mech TvT in Broodwar so much. I turtle pretty hard and most of the time I lose out to doom drops from bio if I don't have enough turrets or if it's against mech they pierce through a single line of tanks and get a really nice position (usually without any turrets or marines if it's mech).

I know it's supply to detract from my main army, but I usually have a couple of reactor starports anyway due to getting vikings later on.

If no fast 3rd and/or you scout gas scan at 6:30 and check gas mined vs what you see spent (speed/lair/ups). If roach and/or bane are likely from what you scout make maurauders with your techlab and have the port make its own techlab instead of lifting. If your hellions scout baneling run scvs and most defense into main. If just roach, repair bunker and stall for marauder/banshee.

On August 05 2012 21:41 dynwar7 wrote:
Hi fellow terrans

Just asking, is biomech viable? in all matchups? Iwould love to know, especially in tvt, after watching gumiho vs mma. MMA is a heavy bio player but even then he still made tanks.

Maybe in TvZ it would not work since most zergs just use mass lings and infestors etc. tanks get surrounded fast and thors are only good vs roachs and mutas.

In TvP.....im not sure, but tanks are just bad vs protoss right? Thors also?

Maybe the only place where biomech is viable is....tvt?

Marine/tank is standard tvt. I've seen meching players keep a reactor barracks producing marines well into their hellion/tank production.
Marine/marauder/hellion/thor is viable. The upgrades are the same as normal marine/tank.
Tanks are a poor replacement for vikings as bio-support because they're less mobile. It is do-able though. Thors are just bad except as part of some all-in due to their lack of mobility.

On August 05 2012 23:38 dynwar7 wrote:
By the way, which one do you think is easier to transition to sky? From mech or from bio? People may say bio because bio is not gas intensive therefore has more gas to transition to sky more easily. however, I am pretty sure it is more complex than that. Yes bio is not gas intensive, but , I would love to know, some say that it is easier to transition to sky from mech, why?

EDIT: On a side note, is it possible to be aggressive with mech? I think the stereotype is that with mech you need to wait to 200/200 then attack. Surely there must be a way to be aggressive with mech?

Mech. The moment you stop putting all of your money into bio is the moment your opponent pushes you back and kills your expos unless you've already garnered a significant advantage. With mech you hit a point where your opponent can't attack you, and you can safely unmax and adjust your composition during that period.

edit: dynwar7 I see that you're posting questions here that you've asked in the mech thread too. Are my answers there not sufficient?
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
dynwar7
Profile Joined May 2011
1983 Posts
August 06 2012 13:36 GMT
#6479
Answered in the other thread.

I have a new question. I see almost everyone saying in TvT Air superiority is important. Is it because if you mech, no air, = no vision for tanks and banshees kill you, and if you bio, no medivacs to heal your bio? Is that why air control is crucial in TvT?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Sianos
Profile Joined April 2011
580 Posts
August 06 2012 14:03 GMT
#6480
On August 06 2012 22:36 dynwar7 wrote:
Answered in the other thread.

I have a new question. I see almost everyone saying in TvT Air superiority is important. Is it because if you mech, no air, = no vision for tanks and banshees kill you, and if you bio, no medivacs to heal your bio? Is that why air control is crucial in TvT?


With air control you can aggressivly attack a position in TvT. As you may know TvT is all about defending and attacking positions. With air control you´ll have extra vision, so that your tanks can shoot at your opponent tanks. Your opponent has to waste a lot of scans if he has no air control to not loose this position which gives you an economic advantage over him. For a meching player air control ist most important, because he´ll have no anti air units when his air dies, which gives the other player a good opportunity to force the mech army to unsiege, which is allways a good time to attack into him.
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