• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:33
CET 10:33
KST 18:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
2026 KongFu Cup Announcement3BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains15Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18
StarCraft 2
General
BGE Stara Zagora 2026 cancelled Blizzard Classic Cup - Tastosis announced as captains BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT Terran AddOns placement
Tourneys
RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament 2026 KongFu Cup Announcement [GSL CK] Team Maru vs. Team herO
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10 ASL21 General Discussion Are you ready for ASL 21? Hype VIDEO Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2706 users

The Terran Help Me Thread - Page 323

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 321 322 323 324 325 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
jinx1281255
Profile Joined August 2011
United States45 Posts
August 03 2012 21:18 GMT
#6441
On August 03 2012 11:39 TheDwf wrote:
Show nested quote +
On August 03 2012 09:12 siii wrote:
how do one scout/stop a 4 gate robo(warp prism) all in?

One gas + no expand at the 5' mark + no 4G at front. 4GR prism hits around the 6'30 mark or a bit later, so have vision at the edges of your base; if you don't have enough (e. g. you went 1 rax FE), pull many SCVs and crush him right away, otherwise the attack snowballs and you lose.

Show nested quote +
On August 03 2012 09:28 jinx1281255 wrote:
Hey guys,

I have been watching pro-streams and am wondering about their 1 rax expo builds. Most opt for the 3:15 expo, cutting marine and SCV to get it then.

That said, I have been using a slight variation that gets me continual SCV and marine production and a 3:30 CC. Is it really better to go for the 3:15 CC if you're going to lose production of SCVs and Marines for that time period?

I hope this is not too stupid of a question to ask :-S

Jinx

1 rax CC16 gets 1 more SCV while 1 rax CC18 is safer (less vulnerable to proxy gates, etc.) and can be hidden by an early wall off. You choose.

Show nested quote +
On August 03 2012 11:03 rofllocktree wrote:
gold player TvP question:

when I scout chronoboost on cybernetics core about 4:00-4:30, where there always be a 4gate coming?

No.


Actually, the build I'm doing gets the second depot (safer), doesn't skip marines or SCVs (safer and good economy). The way I execute it looks like this:

-12 Rax (pause when at 14 supply with 100 minerals to start 2nd depot to get wall-off for 5 seconds and then back to rax--in addition to blocking some scouts this also lines up final SCV rax completion time so orbital can start immediately)
-Use SCV on rax to finish 2nd depot after rax completion
-Use SCV on depot to plant expansion at natural and send 1st marine to scout at exactly 3:28.

At least in my lower league (gold) this seems like a better option than a 3:45 CC (too late) or a 3:15 CC (too weak against all-ins).

What do you think?

-Jinx
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
August 03 2012 21:28 GMT
#6442
Seems fine, it's never going to make a big difference. I don't think a second depot is any safer, the primary advantage is preventing scouting, or at least guaranteeing a probe kill.

Dunno about marine scout vs protoss, does it get to see much?
TheDwf
Profile Joined November 2011
France19747 Posts
August 03 2012 22:08 GMT
#6443
On August 04 2012 03:41 PureMetal wrote:
It's extremely frustrating how much of a commitment it feels like moving out against a zerg because you risk a complete loss by surround and fungals if your tanks are not ready OR a back stab.

Yes. That's why it's vital to use scans / stim some Marines slightly forward to have a better vision. But even then, it's hard since Speedlings are so fast on creep that you can still get caught siegeing late.

There are Tank-free compositions such as pure bio (with lots of Medivacs) or bio + BFHellions, you may try to use them.
Account252508
Profile Joined February 2012
3454 Posts
August 03 2012 23:19 GMT
#6444
--- Nuked ---
TheDwf
Profile Joined November 2011
France19747 Posts
August 03 2012 23:41 GMT
#6445
On August 04 2012 06:12 RaigoR wrote:

1) What opening is the best nowadays? Of course it’s hard to tell it definitely, because I’ve seen some amazing games of mkp’s 12/14 into stim timing or thorzain’s turtle style of 3cc with hellions and banshees, and both of them went extremely in favor of terran, I want to know what build can accomplish 2 goals: staying on good economy and having the philosophy of always harassing the zerg with some kind of ability to punish greedy plays.
I, personally, used to play reac hellions into 3 tank push or reaper expo into 2 medivac drop play, which are now seem to be pretty much obsolete.

12/14 → double expand on short distances, or 1 rax FE (or CC first) → hellions → banshees → third which can transition to Marine/Tanks (in which case you get double EB) or mech (you may get double armory). People sometimes get their third CC before building Hellions, but be careful if your opponent took his gas as it's vulnerable to early Roach play or Baneling busts.

1 rax FE or CC first can also transition to 3 rax medivacs with some Hellions; some players build Marauders out of 2 Lab Barracks for this timing (which hits when Medivacs are ready). After this timing, you get your third and tech Tanks.

On August 04 2012 06:12 RaigoR wrote:
2) When do you need to take 3rd and be fairly safe in terms of securing it without a hell of a micro?

It depends on what your opponent is doing. If he's playing passive and you have map control thanks to Hellions/Banshees, you can land it early with some good building placement to protect it from lings raids.

On August 04 2012 06:12 RaigoR wrote:
3) What’s your plan in the midgame? How do you push zerg?

Securing your third, building what once was the pre-Hive push and overall disturbing the Zerg player in his expansion by trying to push back creep, drop (especially the furthest expands), etc. Scouting what your opponent is planning to do at tier3 is also important, though it's of course impossible before seeing units if the Zerg player morphs a Greater Spire and builds an Ultralisk Cavern.

Your goal with your max or near-max push is to kill his most exposed expand (typically his fourth as it should be his closest expand—the shorter the road the better).

On August 04 2012 06:12 RaigoR wrote:
4) What unit composition is the shit in the lategame? What proportion of units in it should the terran be building?

Since Blizzard killed mass Ghosts strategy we have to adapt to the Zerg composition. While it's straightforward for Ultralisks—you just add Marauders to your Marine/Tanks/Medivacs mix—it's a lot trickier for Broodlords/Corruptors/Infestors/Queens. Basically we don't have anything that can deal with it cost-efficiently once the numbers of them are too high. You want some kind of Marine/Thor/Viking/Raven mix at the beginning, possibly with some Ghosts to EMP Infestors, but you really have to prevent the Zerg player from getting too much gas or his ultimate army will simply crush you. You may try some BattleCruisers but you likely won't have enough time to get a solid fleet. In the end, you need to exploit Broodlords' immobility by splitting your forces and sending parts of them at different places at the same time to slowly killing his economy; in short, a war of attrition. Nukes are also an option for this.
NoBanMeAgain
Profile Blog Joined January 2012
United States194 Posts
August 03 2012 23:53 GMT
#6446
so plat lvl terran here. for so long in the zerg match-up i've avoided going marine-tank. just sticking to mainly a bio ball style relying on early marauder hellion aggression. but as i go higher in the ladder i begin to realize i get baneling busted more often and i need more map control and need to hold beter defensive positions. i have been watching taeja's replays as of late. but what i'm wondering is if there are any guides to marine tank play out there that would be helpful for a beginner in this style. Thanks!!
'Widow mines will split open the earth, releasing the fiery bats of hell. The skies will grow black with the shadows of the medivacs, and they shall see no light but the harsh exhaust of afterburners. MajOr-16:1
Kamwah
Profile Joined February 2012
United Kingdom724 Posts
August 04 2012 00:43 GMT
#6447
On August 04 2012 08:53 ImANinjaBich wrote:
so plat lvl terran here. for so long in the zerg match-up i've avoided going marine-tank. just sticking to mainly a bio ball style relying on early marauder hellion aggression. but as i go higher in the ladder i begin to realize i get baneling busted more often and i need more map control and need to hold beter defensive positions. i have been watching taeja's replays as of late. but what i'm wondering is if there are any guides to marine tank play out there that would be helpful for a beginner in this style. Thanks!!


It's actually very simple IMO.

Keep the tanks spread out so the Banelings/Ultras can't AoE them down efficiently. Make sure you stim marines ahead of your force to be aware of your enemies army position.

Apart from that Day9 may have a few dailies about it so go look in his archive

Learn to count with CatsPajamas!
Sitinte
Profile Blog Joined January 2011
United States499 Posts
August 04 2012 00:44 GMT
#6448
What's the timing for a Zerg to get his first gas if he's going fast 3 Hatch? I could've sworn it was after the 4 minute mark, but I could be mistaken.
Phays
Profile Joined January 2012
Sweden162 Posts
Last Edited: 2012-08-04 01:16:57
August 04 2012 01:15 GMT
#6449
On August 04 2012 06:12 RaigoR wrote:


Since Blizzard killed mass Ghosts strategy we have to adapt to the Zerg composition. While it's straightforward for Ultralisks—you just add Marauders to your Marine/Tanks/Medivacs mix—it's a lot trickier for Broodlords/Corruptors/Infestors/Queens. Basically we don't have anything that can deal with it cost-efficiently once the numbers of them are too high. You want some kind of Marine/Thor/Viking/Raven mix at the beginning, possibly with some Ghosts to EMP Infestors, but you really have to prevent the Zerg player from getting too much gas or his ultimate army will simply crush you. You may try some BattleCruisers but you likely won't have enough time to get a solid fleet. In the end, you need to exploit Broodlords' immobility by splitting your forces and sending parts of them at different places at the same time to slowly killing his economy; in short, a war of attrition. Nukes are also an option for this.[/QUOTE]


The most cost efficient army vs zerg? Start with mech and transition into Thor/Raven/Viking and few hellions for ling runbys.
Make orbitals and be around 20-30 scvs lategame(late lategame). If you survive until this stage and have all this there is no way you can lose.
Phays
Profile Joined January 2012
Sweden162 Posts
Last Edited: 2012-08-04 01:15:56
August 04 2012 01:15 GMT
#6450
double post
dynwar7
Profile Joined May 2011
1983 Posts
August 04 2012 02:57 GMT
#6451
When going mech, is it common to get late upgrades? I mean on 2 bases, I need all my gas on tanks and vikings. Simply not enough for upgrades. Maybe when im on my 3rd base, I can go....1 armory or double armory?

In the early game for mech, gas is super tight, so it is better to spend them on units not upgrades correct?
Regarding the imbalance, hilarious to see Zergs defending themselves....
imre
Profile Blog Joined November 2011
France9263 Posts
August 04 2012 03:10 GMT
#6452
On August 04 2012 11:57 dynwar7 wrote:
When going mech, is it common to get late upgrades? I mean on 2 bases, I need all my gas on tanks and vikings. Simply not enough for upgrades. Maybe when im on my 3rd base, I can go....1 armory or double armory?

In the early game for mech, gas is super tight, so it is better to spend them on units not upgrades correct?


either you go for a super heavy upgrade style with double armory before fac 2&3 or you start your armories as the same time as your third while producing on 3fac and a port, not constantly on the port.
Zest fanboy.
Bwall
Profile Joined July 2011
Sweden145 Posts
Last Edited: 2012-08-04 15:23:30
August 04 2012 15:22 GMT
#6453
On August 04 2012 11:57 dynwar7 wrote:
When going mech, is it common to get late upgrades? I mean on 2 bases, I need all my gas on tanks and vikings. Simply not enough for upgrades. Maybe when im on my 3rd base, I can go....1 armory or double armory?

In the early game for mech, gas is super tight, so it is better to spend them on units not upgrades correct?


Depends on what opener your opponent went for, and how greedy you feel you can be. You'll definitely get later upgrades than you would with bio though.
Guamshin
Profile Joined January 2011
Netherlands295 Posts
August 04 2012 18:24 GMT
#6454
Diamond Terran.
A few questions here that have been bugging me.

What's your goal with the typical 1rax fe 2 medivac/marine marauder push? All i know is that it forces him to show his tech(collossus or HT) but i never know what to actually do when i'm at his base, i usually try to stim in which leads to my whole army being killled T_T.

This is more of a general question and it's hard to explain but anyway but anyway, when you execute a build order like 1 rax FE, it says 10 depot 12 rax etc right. Then later on it might say 24 Command Center, my question is why you build it at that point. My guess is that you just keep making scvs/marines untill you got a spare 400 minerals, is this true with all build timings? Other examples:extra barracks for marauder hellion timing in TvZ, a bunker when 1rax FEing in TvP. Early 3rd when doing the ForGG build.

Weeeee
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
August 04 2012 18:33 GMT
#6455
Yeah pretty much your push is just scouting and checking he isn't being too greedy. There is nothing wrong with just having a look and then turning back, or perhaps waiting at the tower.

You build things at certain points either because it is a necessity (bunker) or it is efficient. It is not always most efficient to build something as soon as possible. Also sometimes you might might want to cut units to get something slightly quicker.
Tausken
Profile Joined March 2011
United States81 Posts
August 04 2012 21:15 GMT
#6456
Hey guys, I was wondering if anyone had tips on scouting Z early aggression. I get hit by these weird timings of either full ling or ling,bane aggression that just come outa nowhere. Sometimes it occurs right after I FE, and other times it occurs between like 6:30-8 or so.

Is there some sort of great time to scan a Z's base?
Peace Through Power
the_business_og
Profile Joined April 2012
United States167 Posts
Last Edited: 2012-08-04 21:28:37
August 04 2012 21:27 GMT
#6457
On August 05 2012 06:15 Tausken wrote:
Hey guys, I was wondering if anyone had tips on scouting Z early aggression. I get hit by these weird timings of either full ling or ling,bane aggression that just come outa nowhere. Sometimes it occurs right after I FE, and other times it occurs between like 6:30-8 or so.

Is there some sort of great time to scan a Z's base?

i have the same problem... its only exacerbated by the queen change cuz terrans generally opt for greedier builds to stay level in eco.. however i really do think you have to get helions... theres no other way around it... i suppose if you scout no gas mmm is viable but when i see gas i instantly throw down two gases to get those scouting helions(i 1raxfe). plus they're pretty effective against slow banes lings in conjunction with a bunker being repaired.
My Question is: is 1 rax fe into reactored helions more economical then 14 gas into helions into expo? do i really need the helions that early?
shanti
Nimix
Profile Joined October 2011
France1809 Posts
August 04 2012 21:28 GMT
#6458
Hi, I am having trouble figuring how to counter the rather popular new toss build, the 2 base storm all in.
In both games I scouted his templars with my 10mn push, and as I saw he didn't seem to be willing to take a 3rd I bunkered the shit out of my natural (4/5 bunkers), but still got rolled, even dodging some storms and repairing quite a lot, and using high ground to have my non bunkered units safe on cloud kingdom. Zealots and archons were too much for me to handle. I'm diamond by the way, so my macro is not terrible and I couldn't have had way more at that point.
My question is obviously, how do you counter it? Bunkers are useful but don't seem to be enough, with storms and archons raping SCVs, and zealots tanking a lot of damage. Do you go for very fast ghosts? Is is really affordable on 2 bases (as even if you have a 3rd cc you obviously can't land it)

I used the search function but didn't find any discussion/advice on it, so here I go, sorry if it has already been asked
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
August 04 2012 22:45 GMT
#6459
Replay?

The key with zealots is to have a wall with a small hole in it, this way they funnel in and don't auto attack the wall.

Also consider tanks, these do well against almost anything and are easily affordable.

Additionally consider a cloak banshee since he almost certainly doesn't have a robo, this on it's own might win the game or even force a draw!
SneakMind
Profile Joined July 2012
United States13 Posts
August 04 2012 23:10 GMT
#6460
http://drop.sc/234033
Hey guys, just got into gold.
Can you tell me what I'm doing wrong vs. zerg? I have NO idea how to push properly...

Also, I'd really like a good mech build vs zerg if you don't mind. I like relying on outmacroing my opponents rather than microing... so marine siege isn't a good choice for me...
Never say die!
Prev 1 321 322 323 324 325 460 Next
Please log in or register to reply.
Live Events Refresh
Next event in 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 35457
Calm 12521
GuemChi 1155
BeSt 714
actioN 458
Soma 145
EffOrt 98
ToSsGirL 88
Hm[arnc] 79
sorry 77
[ Show more ]
Backho 49
Dewaltoss 43
HiyA 34
NaDa 33
JulyZerg 25
GoRush 22
IntoTheRainbow 19
ivOry 16
SilentControl 7
Terrorterran 7
Rush 3
Dota 2
XaKoH 566
NeuroSwarm160
League of Legends
JimRising 578
Counter-Strike
Stewie2K1327
Super Smash Bros
Mew2King112
Heroes of the Storm
Khaldor242
Organizations
Dota 2
PGL Dota 2 - Main Stream13940
Other Games
gamesdonequick710
ComeBackTV 317
StarCraft: Brood War
lovetv 19
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 54
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 972
League of Legends
• HappyZerGling142
Upcoming Events
Sparkling Tuna Cup
27m
RSL Revival
27m
ByuN vs SHIN
Maru vs Krystianer
WardiTV Team League
2h 27m
Patches Events
7h 27m
BSL
10h 27m
GSL
22h 27m
Wardi Open
1d 2h
Monday Night Weeklies
1d 7h
WardiTV Team League
2 days
PiGosaur Cup
2 days
[ Show More ]
Kung Fu Cup
3 days
OSC
3 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Team League
4 days
Replay Cast
4 days
KCM Race Survival
5 days
WardiTV Team League
5 days
Korean StarCraft League
5 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-13
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.