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The Terran Help Me Thread - Page 254

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
June 12 2012 23:39 GMT
#5061
On June 13 2012 08:26 Inquisitor1323 wrote:
When one goes gasless FE sometimes you are led

On June 13 2012 08:30 Inquisitor1323 wrote:
What is the detriment to building a gas but not using it? It delays a little bit but also gives you more options say if you scout your opponent going nexus first


I'm not sure I understand the question, but I think it is: "if you're going for a 1 rax gasless FE, I feel you can't react well to nexus first. How about making a gas, then not mining out of it unless you need to"

Well, I'd have to say it's because against certain builds, you want to quickly get up to 3 rax and a bunker, and losing 75 minerals + mining time earlier than you need to hurts your economy-- it delays your CC, and the quicker you get mules, the quicker you can recover. Terran usually tries to go for the fastest expand possible against Protoss, and inability to effectively pressure a 15 nexus is one of the implicit prices of a gasless FE.

If you expand with a gas, you might as well mine some of it and make a tech lab ->reaper or a reactor-- it won't delay your expo that much and will give you more flexibility.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
OneBaseKing
Profile Blog Joined April 2012
Afghanistan412 Posts
June 13 2012 00:38 GMT
#5062
What time should I scan my opponent's base for each matchup?
medic_ro
Profile Joined July 2011
Romania105 Posts
June 13 2012 00:44 GMT
#5063
--- Nuked ---
iTzSnypah
Profile Blog Joined February 2011
United States1738 Posts
Last Edited: 2012-06-13 00:51:42
June 13 2012 00:49 GMT
#5064
14cc

Do you go 14rax or 15rax? I find when I go 15rax I have to cut an SCV so when my first barracks finishes I can make a marine. Am I doing it wrong?

For reference: (I'm lagging the whole game)
drop.sc/196376
Team Liquid needs more Terrans.
goFLiP
Profile Joined November 2010
Argentina39 Posts
Last Edited: 2012-06-13 01:08:14
June 13 2012 01:07 GMT
#5065
It's amazing how broken roach bling ling timing push is. Obviously nothing happens and meanwhile Z's get free wins. Feels like TvZ when WoL came out except now Terran is getting fucked.
NiteWatch
Profile Joined January 2012
Indonesia58 Posts
June 13 2012 01:34 GMT
#5066
Can someone give me the mkp build where he makes a timing attack with bio and blue flame hellions? Its such a cool build and i wanna play a hyper aggressive style vs zerg. Oh and replays are nice too
Thorzain & TLO are awesome!!
The Eskimo
Profile Joined March 2012
United States21 Posts
June 13 2012 01:37 GMT
#5067
I literally have no idea how to beat infestors. Recently swapped to terran, got placed into masters (Was a high masters protoss for a bit).

I go marine tank, but I just lose all my bio to infestors. I don't know how to combat this, as when I add medivacs they still die.
When life gives you lemons, you beat the crap out of life.
dynwar7
Profile Joined May 2011
1983 Posts
June 13 2012 02:51 GMT
#5068
About stimpack.

On wiki teamliquid site it says that it takes 10 hp off marines and 20 for marauders, which is correct.

Lasts 15 seconds, I think its correct too.

However, it says movement+attack speed increased by 50%. Well, marines initial speed is 0.86 sec. Then when I use stim why does it say -0.29? If its 50% shouldn't it say 0.43, which is half of 0.86?

Same goes for marauders. Their attack speed is 1.5. When stim is used, it becomes -0.5, why not -0.75?

So its not really 50% is it?

Thanks everyone
Regarding the imbalance, hilarious to see Zergs defending themselves....
iTzSnypah
Profile Blog Joined February 2011
United States1738 Posts
Last Edited: 2012-06-13 03:11:27
June 13 2012 03:06 GMT
#5069
On June 13 2012 11:51 dynwar7 wrote:
About stimpack.

On wiki teamliquid site it says that it takes 10 hp off marines and 20 for marauders, which is correct.

Lasts 15 seconds, I think its correct too.

However, it says movement+attack speed increased by 50%. Well, marines initial speed is 0.86 sec. Then when I use stim why does it say -0.29? If its 50% shouldn't it say 0.43, which is half of 0.86?

Same goes for marauders. Their attack speed is 1.5. When stim is used, it becomes -0.5, why not -0.75?

So its not really 50% is it?

Thanks everyone

No you are wrong. It says they move and shoot 50% faster. 100%+50%=150%. Nuff said.

EDIT: EZPZ example. Marauder shoot 1.5. In 3 seconds regular marauder shoots 2 times, stimmed marauder shoots 3 times. 3/2=1.5=150%
Team Liquid needs more Terrans.
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
June 13 2012 03:10 GMT
#5070
On June 13 2012 11:51 dynwar7 wrote:
About stimpack.

On wiki teamliquid site it says that it takes 10 hp off marines and 20 for marauders, which is correct.

Lasts 15 seconds, I think its correct too.

However, it says movement+attack speed increased by 50%. Well, marines initial speed is 0.86 sec. Then when I use stim why does it say -0.29? If its 50% shouldn't it say 0.43, which is half of 0.86?

Same goes for marauders. Their attack speed is 1.5. When stim is used, it becomes -0.5, why not -0.75?

So its not really 50% is it?

Thanks everyone


Increased attack speed means 100% -> 150%.
Attack speed that's displayed is the time interval, i.e. period. Not frequency.
To achieve half the period, you would have to double the frequency, i.e. 100% -> 200%, that would be 100% increase in attack speed.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
fobtasticfury
Profile Joined August 2011
United States17 Posts
June 13 2012 03:15 GMT
#5071
I'm coming from a pretty macro zerg style into terran mech. Terran mech looks really cool and i want to make it work, but i've been getting shat on. I know my macro isn't top notch, but i feel like i'm always getting destroyed REALLY hard. heres some replays. beware, they're rather long.

http://drop.sc/196619
http://drop.sc/196618
http://drop.sc/196617
http://drop.sc/196616
http://drop.sc/196615
http://drop.sc/196614

any criticism please!
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
June 13 2012 06:27 GMT
#5072
On June 13 2012 12:15 fobtasticfury wrote:
I'm coming from a pretty macro zerg style into terran mech. Terran mech looks really cool and i want to make it work, but i've been getting shat on. I know my macro isn't top notch, but i feel like i'm always getting destroyed REALLY hard. heres some replays. beware, they're rather long.

http://drop.sc/196619
http://drop.sc/196618
http://drop.sc/196617
http://drop.sc/196616
http://drop.sc/196615
http://drop.sc/196614

any criticism please!

I'm not gonna watch your reps, but this pack contains almost exclusively mech replays of top masters t (except for ~50% of the tvp games) that you can maybe learn from: http://drop.sc/packs/1052
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
gronnelg
Profile Joined December 2010
Norway354 Posts
June 13 2012 08:06 GMT
#5073
On June 13 2012 10:34 NiteWatch wrote:
Can someone give me the mkp build where he makes a timing attack with bio and blue flame hellions? Its such a cool build and i wanna play a hyper aggressive style vs zerg. Oh and replays are nice too

This is a pretty damned aggressive zvt build. Bio only
http://www.teamliquid.net/forum/viewmessage.php?topic_id=344554
Lulzez || My stream: http://www.twitch.tv/gronnelg
Sianos
Profile Joined April 2011
580 Posts
June 13 2012 08:11 GMT
#5074
On June 13 2012 10:37 The Eskimo wrote:
I literally have no idea how to beat infestors. Recently swapped to terran, got placed into masters (Was a high masters protoss for a bit).

I go marine tank, but I just lose all my bio to infestors. I don't know how to combat this, as when I add medivacs they still die.


Build a lot of Tanks and focus fire the infestors. Some ghosts can also help aggainst a lot of infestors.
Bwall
Profile Joined July 2011
Sweden145 Posts
June 13 2012 08:38 GMT
#5075
On June 13 2012 10:37 The Eskimo wrote:
I literally have no idea how to beat infestors. Recently swapped to terran, got placed into masters (Was a high masters protoss for a bit).

I go marine tank, but I just lose all my bio to infestors. I don't know how to combat this, as when I add medivacs they still die.


It's hard indeed. Especially when attacking into infestors. If you know he's gonna attack you, just siege your tanks slightly in front of your marines and target the infestors. If you're gonna attack into him, leap frog with your tanks(unsiege like 1/3 of them at a time).
Vestrel
Profile Blog Joined December 2010
Canada271 Posts
June 13 2012 08:59 GMT
#5076
I'm making the push from platinum to diamond, and I have a couple of questions:

- If playing bio vs marine-tank, should I use pure mass marine and medivac, or have marauders as well?

- Can a forge fast expand vs Terran be punished? If so, what's the best way?
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
June 13 2012 09:11 GMT
#5077
On June 13 2012 17:59 Vestrel wrote:
I'm making the push from platinum to diamond, and I have a couple of questions:

- If playing bio vs marine-tank, should I use pure mass marine and medivac, or have marauders as well?

- Can a forge fast expand vs Terran be punished? If so, what's the best way?



Bio vs biomech is sub par but if you must, mixing in marauders is the right choice.

Pvt 15 nexus forge can typically be punished only if you took a 13 gas or blind cheesed him ie 11/11. Otherwise just take an earlier third and don't worry about him pressuring you early-- he can't.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
June 13 2012 09:18 GMT
#5078
I really wish Blizz would fix our late game.

Trying to get back into the game after I quit for a couple months due to a lack do wanting to deal BL/Infestor HT/Collsi. Its so enfuriating microing your ass of the whole game only to watch the game timer hit 15 minutes and know your fucked.





User was warned for this post
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
June 13 2012 11:06 GMT
#5079
On June 13 2012 18:11 Blazinghand wrote:
Show nested quote +
On June 13 2012 17:59 Vestrel wrote:
I'm making the push from platinum to diamond, and I have a couple of questions:

- If playing bio vs marine-tank, should I use pure mass marine and medivac, or have marauders as well?

- Can a forge fast expand vs Terran be punished? If so, what's the best way?



Bio vs biomech is sub par but if you must, mixing in marauders is the right choice.

Pvt 15 nexus forge can typically be punished only if you took a 13 gas or blind cheesed him ie 11/11. Otherwise just take an earlier third and don't worry about him pressuring you early-- he can't.


I disagree. I've punished lots of nexus first forge by bunker rushing, and/or engineering block if you get there early. The bunker rush is pretty big though. When the Nexus is building, you can't actually have a large enough vision (usually for zerg bunker rushes, there's OL's that'll spot the bunker), so you can put it out of the range of the vision. Also, I like to do a 5 rax opener if I've taken no gas. If the toss gets greedy, with 1-2 gates, even with 2-3 cannons, you can break it pretty easily.
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-06-13 12:34:05
June 13 2012 12:31 GMT
#5080
--- Nuked ---
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