• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:14
CEST 21:14
KST 04:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High14Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10
Community News
Weekly Cups (Sept 15-21): herO Goes For Four2StarCraft II 5.0.15 PTR Patch Notes211BSL 2025 Warsaw LAN + Legends Showmatch4Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1
StarCraft 2
General
Question about resolution & DPI settings SC2 Why Storm Should NOT Be Nerfed – A Core Part of Pr StarCraft II 5.0.15 PTR Patch Notes Weekly Cups (Sept 15-21): herO Goes For Four Team TLMC #5: Vote to Decide Ladder Maps!
Tourneys
Monday Nights Weeklies RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Stellar Fest KSL Week 80
Strategy
Custom Maps
External Content
Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense
Brood War
General
Old rep packs of BW legends BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion [ASL20] Ro8 Preview Pt1: Mile High ASL ro8 Upper Bracket HYPE VIDEO
Tourneys
BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro8 Day 1 [Megathread] Daily Proleagues [ASL20] Ro16 Group D
Strategy
Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread The Big Programming Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Kendrick, Eminem, and "Self…
Peanutsc
Too Many LANs? Tournament Ov…
TrAiDoS
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2031 users

The Terran Help Me Thread - Page 256

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 254 255 256 257 258 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
goFLiP
Profile Joined November 2010
Argentina39 Posts
June 13 2012 22:38 GMT
#5101
On June 13 2012 22:45 kranten wrote:
Show nested quote +
On June 13 2012 10:07 goFLiP wrote:
It's amazing how broken roach bling ling timing push is. Obviously nothing happens and meanwhile Z's get free wins. Feels like TvZ when WoL came out except now Terran is getting fucked.


Well it's not broken but it's really strong, 6 out of 7 zergs I've faced today used that allin. It's so frustrating since I never even go fast 3rd. I had a 88% win ratio in TvZ (about 30 games) since may 1st but today I went 1-6 t.t



I personally think it's broken but it's kind of a long debate. It's crazy how popular and effective it is. Z used to be my strongest matchup a few seasons ago but now it's just crazy how weak I am at it. I used to do a lot of hellion play and the queen buff just destroyed my favorite unit. The buff to queens and the popularity of this build just joined together to make TvZ my worst matchup in a long time (the other worst one was tank viking vs tank viking TvT).
VanillaSky
Profile Joined August 2010
41 Posts
June 14 2012 00:14 GMT
#5102
Masters terran here. Up until now I've been improvizing my matchups and I decided to get some good pro build orders. Could anyone link/tell me what are the best tvz and tvt build orders at the current meta game? So many guides but not sure whats hot and whats pot.
Account252508
Profile Joined February 2012
3454 Posts
June 14 2012 00:18 GMT
#5103
--- Nuked ---
VanillaSky
Profile Joined August 2010
41 Posts
June 14 2012 00:19 GMT
#5104
Its impossible to memorize exect build orders from gsl imho.
Eps
Profile Joined April 2011
Canada240 Posts
June 14 2012 00:31 GMT
#5105
Read through the last few pages. Does anyone have any pressure-oriented FE builds? I've been using 1RaxFE Stim/CS/+1 Attack Marine/Hellion timing but I feel I leave the Zerg alone to drone for too long.
I used to use 2Rax Pressure FE sometimes but since ladder maps have increased in size, I feel the build is obsolete.
bwodie
Profile Joined June 2011
Australia41 Posts
June 14 2012 00:34 GMT
#5106
On June 14 2012 05:02 Pillage wrote:
Show nested quote +
On June 14 2012 03:30 zezamer wrote:
So does anyone have a +50% win ratio TvZ build to share ?


I've been doing a marine hellion push that hits around the 10 minute mark. This was originally posted by IAmJeffrey.

- 10 Depot
- 12/13 rax, your choice
- 16/17 Orbital, constant Marine production
- 18 CC
- 19 Double Gas
- 24 Factory
- 26 Orbital
- 27 Barracks x 2
- When factory is 75% complete, tech lab on rax start stim immediately
- Engineering Bay right after that, start plus 1 attack upon completion.
- Put a second tech lab on the rax right away and start combat shields research
- You'll be able to start your third around the 9 min mark.
- Produce Marines and hellions constantly, you can harass with the hellions but DO NOT LOSE THEM. They are very important to the push.

This push shits all over early third builds from zerg. The hellion - upgraded marine combo eats zerglings for breakfast, lunch, and dinner. You can easily kill a whole round of zerglings, plenty of drones, and some queen with this push, which hurts the zerg very badly, and gives you plenty of time to get your third established.


Hey mate,

Jeffrey\Demuslim style push actually only needs 1 gas... thats the beauty of it
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 14 2012 00:51 GMT
#5107
So, I've started practicing my macro, and I learned my biggest problem and the biggest reason I'm stuck in Platinum: I kept getting supply blocked and not noticing.

So I worked on not getting supply blocked, and the first game when I managed to not get supply blocked at all throughout the game, I had soooo much more stuff than the other guy. So I dedicated myself to never getting supply blocked whenever I play, and now I'm taking on Diamonds and winning convincingly.

That said, now I need to learn how to spend my money efficiently since I'm not getting supply blocked as hard. In TvZ, I'm going the standard 1-Rax FE into Marine/Tank for a 2-base timing push to snipe Zerg's 3rd base, then macroing up until 2/2 for timing attack.

On three bases, how many Raxes should I have? I notice my barracks timings are off because I don't quite know the magic number. Furthermore can anyone tell me the Tech Lab/Reactor ratio?
Pillage
Profile Joined July 2011
United States804 Posts
Last Edited: 2012-06-14 00:53:07
June 14 2012 00:52 GMT
#5108
On June 14 2012 09:34 bwodie wrote:
Show nested quote +
On June 14 2012 05:02 Pillage wrote:
On June 14 2012 03:30 zezamer wrote:
So does anyone have a +50% win ratio TvZ build to share ?


I've been doing a marine hellion push that hits around the 10 minute mark. This was originally posted by IAmJeffrey.

- 10 Depot
- 12/13 rax, your choice
- 16/17 Orbital, constant Marine production
- 18 CC
- 19 Double Gas
- 24 Factory
- 26 Orbital
- 27 Barracks x 2
- When factory is 75% complete, tech lab on rax start stim immediately
- Engineering Bay right after that, start plus 1 attack upon completion.
- Put a second tech lab on the rax right away and start combat shields research
- You'll be able to start your third around the 9 min mark.
- Produce Marines and hellions constantly, you can harass with the hellions but DO NOT LOSE THEM. They are very important to the push.

This push shits all over early third builds from zerg. The hellion - upgraded marine combo eats zerglings for breakfast, lunch, and dinner. You can easily kill a whole round of zerglings, plenty of drones, and some queen with this push, which hurts the zerg very badly, and gives you plenty of time to get your third established.


Hey mate,

Jeffrey\Demuslim style push actually only needs 1 gas... thats the beauty of it


Yeah that's true, I like having the extra gas to tech up a little faster and get the armory / starport / second engy bay up right away. My macro isn't the best so I like having the extra gas right away to spend on tech. Whatever works for you though.
"Power has no limits." -Tiberius
Pillage
Profile Joined July 2011
United States804 Posts
Last Edited: 2012-06-14 01:01:33
June 14 2012 01:00 GMT
#5109
On June 14 2012 09:31 Eps wrote:
Read through the last few pages. Does anyone have any pressure-oriented FE builds? I've been using 1RaxFE Stim/CS/+1 Attack Marine/Hellion timing but I feel I leave the Zerg alone to drone for too long.
I used to use 2Rax Pressure FE sometimes but since ladder maps have increased in size, I feel the build is obsolete.


Have you tried poking with the first three or four marines? I do that and it works well. Usually you can kill an overlord hovering around by his natural, or you can kill a queen if he really fucks up. Either way, it forces lings which is awesome for you in the early game. If you do kill a queen it's makes the later marine hellion push much more scary, as he either has missed a whole inject or his creep spread will not be good at all if he still chooses to go for the early third.
"Power has no limits." -Tiberius
Eps
Profile Joined April 2011
Canada240 Posts
June 14 2012 01:38 GMT
#5110
On June 14 2012 10:00 Pillage wrote:
Show nested quote +
On June 14 2012 09:31 Eps wrote:
Read through the last few pages. Does anyone have any pressure-oriented FE builds? I've been using 1RaxFE Stim/CS/+1 Attack Marine/Hellion timing but I feel I leave the Zerg alone to drone for too long.
I used to use 2Rax Pressure FE sometimes but since ladder maps have increased in size, I feel the build is obsolete.


Have you tried poking with the first three or four marines? I do that and it works well. Usually you can kill an overlord hovering around by his natural, or you can kill a queen if he really fucks up. Either way, it forces lings which is awesome for you in the early game. If you do kill a queen it's makes the later marine hellion push much more scary, as he either has missed a whole inject or his creep spread will not be good at all if he still chooses to go for the early third.


I'll try that out. Usually I score a couple of drone kills with 1 Marine + 1SCV and units rallied. But after the initial poke dies out and a batch of Lings out, they usually counter and that ends the trades until I get Hellions out.
SFGIANTS91
Profile Joined October 2011
United States51 Posts
Last Edited: 2012-06-14 01:55:49
June 14 2012 01:54 GMT
#5111
On June 13 2012 21:42 kranten wrote:
What can I to do deny creep spread? They have 4 queens so I can't get anything done with hellions.

Also what's a good build that's safe against a roach/ling/bling attack? I got promoted to diamond and that allin is the only thing zergs are doing.


storkman just did a build order guide thats designed to deny this exact all in, this is the link:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=344458

i like it a lot because i prefer tanks to helions. good luck fellow terran

edit: its also such a good guide it shows how to transition into mech or biomech (pick your poison)
DUDE! Where's my mothership???
Divergence
Profile Joined July 2011
Canada363 Posts
June 14 2012 02:44 GMT
#5112
I'm so fucking tired of being unable to engage a zerg muta ling bling army cost effectively.

This is such fucking bullshit. I'm so close to smashing my comptuer to fucking pieces. Fuck this

User was warned for this post
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
June 14 2012 03:15 GMT
#5113
On June 14 2012 11:44 Divergence wrote:
I'm so fucking tired of being unable to engage a zerg muta ling bling army cost effectively.

This is such fucking bullshit. I'm so close to smashing my comptuer to fucking pieces. Fuck this



So basically you are asking how to engage muta/ling/bling cost effectively?

Here are some tips:

-Do not engage on creep
-Try not to keep all of your marines clumped
-Don't have all of your siege tanks unsieged at the same time; leap frog the tanks
-Focus fire banelings with your siege tanks (shift-queue a whole bunch of them and try to shift-queue banelings that are grouped)

Hope this helped
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
June 14 2012 07:09 GMT
#5114
In TvT, I like to open 1 rax FE into 3 rax, but I have gotten crushed twice by the same hellion drop + 5 reaper attack. If you scout this with your 6:20 scan, what is the correct response? This attack hits at about 7:10.
more weight
Pillage
Profile Joined July 2011
United States804 Posts
Last Edited: 2012-06-14 07:31:06
June 14 2012 07:30 GMT
#5115
On June 14 2012 16:09 alphafuzard wrote:
In TvT, I like to open 1 rax FE into 3 rax, but I have gotten crushed twice by the same hellion drop + 5 reaper attack. If you scout this with your 6:20 scan, what is the correct response? This attack hits at about 7:10.


To be honest if you scan it that late you're in a lot of trouble. Usually you need either seige tanks or marauders (preferably with concussive shells) to stop the attack, as the hellion reaper combo rips marines to shreds. You'll want to drop tech labs on the raxes and you should have a factory by 6:30 if you're going for biomech or mech. The thing is that you need armored units, and you'll prolly lose some scvs, but if you hold of the push he's way behind because you have two OC's producing scvs as well as double mule. You should be substantially ahead as long as you don't lose too many scvs.
"Power has no limits." -Tiberius
ahole-surprise
Profile Joined August 2007
United States813 Posts
Last Edited: 2012-06-14 07:47:01
June 14 2012 07:41 GMT
#5116
I used to be a brood war player, recently got SC2 and just messing around with the game to get a feel for the game. I started using terran and just playing against insane Protoss comp. I've noticed that the protoss will always go for some variation of two gate into colossus or 1 gate robo into more gateways or some other really all-in 1 base play. The problem is, trying to learn the current metagame, I'm doing the 15 supply Orbital command build and trying to play as if the comp were a real opponent, so I purposely blind myself to the fact the comp will always go 1 base play and try to react after my scv scouts it out.
I know you guys will tell me that the computer is retarded and nobody does 1 base play, but since I can't beat it anyway, I want to know how to beat it and understand why protoss doesn't do 1 base play.

Some questions:

1)What is the overall philosophy on how to react to this kind of play? Mass marines first into expand? Tech? No matter what I do it seems like there's a million units at my door really fast including a colossus and I'm not sure what I'm suppsoed to be doing. One time I cheated and just went fast gas before finding the opponent and rushed to tech, including vikings, and held it off really easily. However, if I start the game off with 15/16 supply OC, my gas is really late and I can't tech (note I'm playing on 4 player maps and often my scv scouts comp last). Massing bio units doesn't seem to work.

2) Is it ever possible to 15 OC, 1 rax gasless expand against a 1 base toss, cut corners, and make enough of the right kind of units to survive? If so, what am I supposed to do exactly?

For a brood war analogy, if protoss went 2 rax gasless gate (zealot rush) against my terran, I would simply use my wall-in, and tech to vultures with speed and mines, and then expand. Is there something like that which hard counters protoss 1 base builds but which can branch out from a normal 15 OC build?
Pulp can move, baby!
Sianos
Profile Joined April 2011
580 Posts
June 14 2012 07:52 GMT
#5117
On June 14 2012 16:09 alphafuzard wrote:
In TvT, I like to open 1 rax FE into 3 rax, but I have gotten crushed twice by the same hellion drop + 5 reaper attack. If you scout this with your 6:20 scan, what is the correct response? This attack hits at about 7:10.


If you scou this comming just place down Bunkers at your Mineral lines. I had the same problems as you, but bunkers are really your only answer to it when doing a 1 rax fe. After i knew this i never lost to this push again.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
June 14 2012 08:38 GMT
#5118
On June 14 2012 16:41 ahole-surprise wrote:
I used to be a brood war player, recently got SC2 and just messing around with the game to get a feel for the game. I started using terran and just playing against insane Protoss comp. I've noticed that the protoss will always go for some variation of two gate into colossus or 1 gate robo into more gateways or some other really all-in 1 base play. The problem is, trying to learn the current metagame, I'm doing the 15 supply Orbital command build and trying to play as if the comp were a real opponent, so I purposely blind myself to the fact the comp will always go 1 base play and try to react after my scv scouts it out.
I know you guys will tell me that the computer is retarded and nobody does 1 base play, but since I can't beat it anyway, I want to know how to beat it and understand why protoss doesn't do 1 base play.

Some questions:

1)What is the overall philosophy on how to react to this kind of play? Mass marines first into expand? Tech? No matter what I do it seems like there's a million units at my door really fast including a colossus and I'm not sure what I'm suppsoed to be doing. One time I cheated and just went fast gas before finding the opponent and rushed to tech, including vikings, and held it off really easily. However, if I start the game off with 15/16 supply OC, my gas is really late and I can't tech (note I'm playing on 4 player maps and often my scv scouts comp last). Massing bio units doesn't seem to work.

2) Is it ever possible to 15 OC, 1 rax gasless expand against a 1 base toss, cut corners, and make enough of the right kind of units to survive? If so, what am I supposed to do exactly?

For a brood war analogy, if protoss went 2 rax gasless gate (zealot rush) against my terran, I would simply use my wall-in, and tech to vultures with speed and mines, and then expand. Is there something like that which hard counters protoss 1 base builds but which can branch out from a normal 15 OC build?

I should have to note that the insane ____ comps all cheat as in they get extra minerals (i.e. like they are mining from the gold when they are actually on blue minerals)... and maphacks (but this isn't really important as BW's ai's do that too)

as for your question the equiv. the protoss would really have these choices as one base plays (imo) (no matter the effectiveness)

- cannon rush
- proxy 2gate
- 4gate
- 3gate robo (kinda 2 variants -> 1base collosi ... or 1 base immortal allin or so)
- 3gate stargate (vr all-in)
- 3gate blink allin (robo+blink)
- dt rush (4gate or 3gate variants, there's also one that kinda uses a robo for warpins)

might be missing some but.. hmm

as for how a 1rax cc holds them off...

well if you smell one base play (or scout) there's nothing stopping you from not getting gas (which makes you have less units to hold it off - teching and all)... like 1rax fe into 4rax (which lets you get gas iirc to tech somewhat better) or 1rax fe into 5rax...
(ofc this isn't talking about cannon rush or proxy 2gate)

iirc vs collosi you might have to get like 3-4 bunkers and tech+turtle for vikings and make them though

dt rush -> ebay and save scans, I think there's a ghost timing you can hit vs this though, but I forget.


at least from what I can remember
Twitter: @zhurai | Site: http://zhurai.com
Blazinghand *
Profile Blog Joined December 2010
United States25552 Posts
June 14 2012 09:03 GMT
#5119
On June 14 2012 16:41 ahole-surprise wrote:
Some questions:

1)What is the overall philosophy on how to react to this kind of play? Mass marines first into expand? Tech? No matter what I do it seems like there's a million units at my door really fast including a colossus and I'm not sure what I'm suppsoed to be doing. One time I cheated and just went fast gas before finding the opponent and rushed to tech, including vikings, and held it off really easily. However, if I start the game off with 15/16 supply OC, my gas is really late and I can't tech (note I'm playing on 4 player maps and often my scv scouts comp last). Massing bio units doesn't seem to work.


Typically as a Terran vs Protoss, your strategy will be to go for a 1 rax, 15 OC, 20 CC, add on 2 more rax and take both of your main gasses, then make a tech lab, get stimpack, and tech to starport.


On June 14 2012 16:41 ahole-surprise wrote:
2) Is it ever possible to 15 OC, 1 rax gasless expand against a 1 base toss, cut corners, and make enough of the right kind of units to survive? If so, what am I supposed to do exactly?

For a brood war analogy, if protoss went 2 rax gasless gate (zealot rush) against my terran, I would simply use my wall-in, and tech to vultures with speed and mines, and then expand. Is there something like that which hard counters protoss 1 base builds but which can branch out from a normal 15 OC build?


The brood war analogy to a 1 base colossus attack would be a 10/15 goon+range rush rather than a zealot rush-- the proper response to which requires playing defensively and teching up while he pounds away at your wall, getting out a tank to stop the dragoon attack. In Sc2 to react to this play, you need ~3 bunkers at your front to stall until your vikings get out.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
fraGGer
Profile Joined March 2011
United Kingdom51 Posts
June 14 2012 09:54 GMT
#5120
What is the best way to punish a super greedy zerg? Scenario usually that they build 4+ queens and/or a couple of spines at their nat, very few lings then take a 3rd base around the 6 min mark. Alternatively I successfully eng bay block their natural so they take their 3rd as their first expo then take out the e bay with the first few lings and expand again. Either way they're on 3 base super early and I find if I don't punish it v quickly I'm dead heading into the mid-game. I've tried going for a hellion maurader push but unless this is semi-all in (pull SCVs) it just gets overwhelmed. If I take my own quick 3rd the z macro mechanic leaves me too far behind.

EU diamond in case that matters.
Prev 1 254 255 256 257 258 460 Next
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#24 PTR Edition
RotterdaM1320
TKL 383
IndyStarCraft 339
SteadfastSC321
ZombieGrub160
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1320
TKL 383
IndyStarCraft 339
SteadfastSC 321
ZombieGrub160
MaxPax 120
UpATreeSC 82
JuggernautJason79
MindelVK 44
StarCraft: Brood War
Britney 27882
Calm 3274
Rain 1381
Bisu 962
Dewaltoss 187
actioN 173
Soulkey 158
ggaemo 151
firebathero 132
Backho 54
[ Show more ]
scan(afreeca) 39
Shine 37
Aegong 31
Movie 25
Rock 16
NaDa 6
Dota 2
Fuzer 285
Counter-Strike
apEX6006
ScreaM1497
shoxiejesuss1341
Stewie2K295
Heroes of the Storm
Khaldor205
Other Games
Grubby3132
FrodaN1829
Beastyqt661
B2W.Neo489
mouzStarbuck156
ToD148
XaKoH 92
C9.Mang080
Trikslyr54
NeuroSwarm42
Organizations
Other Games
BasetradeTV32
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• Hupsaiya 25
• Reevou 4
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
• Kozan
StarCraft: Brood War
• FirePhoenix14
• Michael_bg 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4291
• masondota21738
League of Legends
• Nemesis4626
• TFBlade880
Other Games
• imaqtpie786
• WagamamaTV362
• Shiphtur284
Upcoming Events
Sparkling Tuna Cup
14h 46m
Afreeca Starleague
14h 46m
Snow vs EffOrt
Wardi Open
15h 46m
PiGosaur Monday
1d 4h
LiuLi Cup
1d 15h
OSC
1d 19h
The PondCast
2 days
CranKy Ducklings
3 days
Maestros of the Game
4 days
Serral vs herO
Clem vs Reynor
[BSL 2025] Weekly
4 days
[ Show More ]
[BSL 2025] Weekly
4 days
BSL Team Wars
5 days
Wardi Open
6 days
Liquipedia Results

Completed

2025 Chongqing Offline CUP
RSL Revival: Season 2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL 21 Team A
BSL Season 21
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.