The Terran Help Me Thread - Page 252
Forum Index > StarCraft 2 Strategy |
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. | ||
BOJINKINS
Canada13 Posts
| ||
-FoX
United States479 Posts
On June 12 2012 08:43 BOJINKINS wrote: Would it be better to put your barracks, factory and starport on the same hot key? I don't think it's better. It's easier to manage as it uses less hotkeys but I believe having them on separate hot keys is more efficient and leads to less queuing mistakes. That being said, I do keep mine on the same hot key because I don't quite have enough hot keys to devote a key to each building type. | ||
zmansman17
United States2567 Posts
On June 12 2012 08:50 -FoX wrote: I don't think it's better. It's easier to manage as it uses less hotkeys but I believe having them on separate hot keys is more efficient and leads to less queuing mistakes. That being said, I do keep mine on the same hot key because I don't quite have enough hot keys to devote a key to each building type. I've actually never done this, but there's really no reason not to. It may be slightly more efficient to put all of your rax/fact/starports on 1 hotkey so you have more room for army, since this tends to take up the majority of our hotkeys. | ||
OneBaseKing
Afghanistan412 Posts
| ||
Blackknight232
United States169 Posts
| ||
zephjboy
2 Posts
How are people dealing with TvZ these days? Even in diamond the creep spread is just out of control. I play bio and I usually move out at around 11 minutes with 1/1, stim, and combat shield but with the creep spread so far you have to choose between just cleaning up creep and going home or ignoring the creep and doing damage but losing the army (usually an even trade). Problem is then it is impossible to take a 4th base with all the creep. | ||
OneBaseKing
Afghanistan412 Posts
On June 12 2012 13:43 Blackknight232 wrote: can anyone give some tips on how to get to diamond and also what build groups or unit comps are good for tvp bio every game, vikings if he goes collosi, ghosts if HT's. as simple as that. just get great at macroing and not too bad at microing. i was stuck in plat, i realized one thing, my macro was around high masters but my engagements were pretty bad. so just work on macro first, then practice engagements | ||
OneBaseKing
Afghanistan412 Posts
On June 12 2012 14:00 zephjboy wrote: OneBaseKing: I know that around 6:15-6:20 is a standard time to scan in TvT. With a good scan at this time you will see a starport with tech lab (if there is one to see). I'm not sure about the other matchups... I'm interested to know myself. How are people dealing with TvZ these days? Even in diamond the creep spread is just out of control. I play bio and I usually move out at around 11 minutes with 1/1, stim, and combat shield but with the creep spread so far you have to choose between just cleaning up creep and going home or ignoring the creep and doing damage but losing the army (usually an even trade). Problem is then it is impossible to take a 4th base with all the creep. I think hellions are out of the question now because of the new queen buff.. i'd say try that qxc's bunker contain tactic to keep the creep spread at a slow pace. also, i do a similar build to you (in low masters), i push around at 10 min mark with +1, stim and 4 medivacs. I go for zerg's third base, and I almost always kill it then run away like a madman. | ||
OneBaseKing
Afghanistan412 Posts
On June 12 2012 08:43 BOJINKINS wrote: Would it be better to put your barracks, factory and starport on the same hot key? Honestly, do whatever feels the most comfortable to you. I put them all in the same hotkey when I'm going full-out macro, which is most of the time. When doing 1-1-1 i put them on separate hotkeys for the rally points. | ||
iTzSnypah
United States1738 Posts
On June 12 2012 08:43 BOJINKINS wrote: Would it be better to put your barracks, factory and starport on the same hot key? I would advise against having them all on the same hotkey. I tried it out after reading the 'core' custom hotkey set up however on multiple occasions I've had my starport and factory end up at my rally point (when switching reactor onto starport) because I frequently change my rally point. That being said I don't see why you can't have factory/starport in one control group. | ||
NiteWatch
Indonesia58 Posts
| ||
Blazinghand
![]()
United States25550 Posts
On June 12 2012 14:46 NiteWatch wrote: How do you stop a banshee marine tank 1 base allin in tvt with a 1 rax fe into 3 rax? The banshees are just a pain and the tanks just slaughter my marines. I can handle other allins just fine Assuming you're not going for a quick starport tech or something, and you're just massing up bio units, you'll probably be pulling scvs to fight. Bunkers are ok against marines, scvs, and banshees, but with tanks and spotting banshee he can outrange you. Your options are to pull scvs and engage him before he sieges, or stall and repair your bunker and try to get out as many units as possible out of your bigger economy before pulling scvs and engaging his tanks. If you know you have tanks with siege / vikings / tech on the way, you can also stall for that, but if you're massing rax it's gotta be one of the two options above. If this advice is too vague, you can submit a replay if you'd like and I'll try to get more specific. | ||
Kull of Atlantis
Turkey98 Posts
On June 12 2012 14:46 NiteWatch wrote: How do you stop a banshee marine tank 1 base allin in tvt with a 1 rax fe into 3 rax? The banshees are just a pain and the tanks just slaughter my marines. I can handle other allins just fine Hello strategists and NiteWatch, I want to thank "-FoX" and "Sianos" I asked for help against 1-1-1 push in TvT (with Banshees) on this thread (Page 251) . And they suggested how to defend it without deviating from 1 Rax FE into 3 Rax. (page 251 again) This is their suggestion in action, worked perfectly : http://drop.sc/195820 (Diamond EU) NOTE: 1- I knowingly delayed my add-ons on barracks, because I knew I had to keep making marines non-stop. 2- I chose Stim over Combat Shields because EmpireKas suggests it, because it's better defending against Banshees. If you take Combat Shields, your marines survive but you can't kill Banshees, they keep coming again and again. As you can see in the replay, stim indeed did very well against Banshees. 3- As -FoX and Sianos suggested, the key is not to let him settle in front of your base and interrupt him on his way. Your SCV's tank the damage and marines do the dps. 4- If the situation takes you to late game, you have more SCVs, better upgrades, more infrastructure, he has to be immobile for a while, so you can do some dropplay like I did and took his 3rd CC. Thanks, Kull | ||
Cortza
South Africa328 Posts
On June 12 2012 11:24 zmansman17 wrote: I've actually never done this, but there's really no reason not to. It may be slightly more efficient to put all of your rax/fact/starports on 1 hotkey so you have more room for army, since this tends to take up the majority of our hotkeys. I used to have them all on one hotkey, but had trouble with rally points, since starport usually requires it's own rally point. Also, I feel like being able to individually monitor each production facility is better, because you get used to the timings of the productions cycles. | ||
KiddCabbage
United States9 Posts
| ||
Garm
Norway222 Posts
On June 12 2012 12:58 OneBaseKing wrote: How do I scout for the Roach Ling Bane all-in build? Also, what time should I scan my opponent's base for each matchup? If he went hatch first into quick gas, then around 6:20 is a good time to scan his main. If he deayed the gas he's probably not doing it, but you can scan around 7:00 just to be safe. | ||
phoenixfeather95
665 Posts
need a bit of help. So I've had a lot of trouble facing Protoss going FFE -> fast storms. My go to build is a 1 rax marauder -> pressure then expand (similar to qxc's build) and it never works. From what I've seen from the GSL the 2rax (fast reactor + tech lab) pressure seems good. Is this a good build for pressuring a toss FFEing? or should I try another build? Thanks ![]() | ||
phoenixfeather95
665 Posts
On June 12 2012 19:43 KiddCabbage wrote: Hey all - can I get your thoughts on 1-1-1 marine/tank/viking push openings in TvT? Not only its effectiveness and it's pros/cons, but how it transitions into the midgame. It is obviously very effective against a terran 1 rax expanding (this is the current metagame) but even more so when you are close positions / in small maps (e.g. Shakuras etc). It is also good if your opponent goes for cloaked banshees since you have more firepower. However if your push fails and your opponent already has 2 bases you will be VERY behind and he will be able to dictate the game. I suggest you transition to mech / biomech because they are very strong and you already have the necessary structures/tech to do so. Make sure you have enough defense for his counter push. Note I'm a top dia terran, so take it as you will, I'm not that good ![]() GL! | ||
Nightmarjoo
United States3359 Posts
On June 12 2012 12:58 OneBaseKing wrote: How do I scout for the Roach Ling Bane all-in build? Also, what time should I scan my opponent's base for each matchup? If your first scout sees gas or if your second scout (scv, marine, hellion) sees no 3rd scan his main and check how much gas he's mined and compare it to what you know (ling speed, lair, upgrades if you see any evos already, etc). I find 6:30 to be a good time to make this scan. On June 12 2012 13:43 Blackknight232 wrote: can anyone give some tips on how to get to diamond and also what build groups or unit comps are good for tvp http://starcraft2strategy.com/tvp/item/18-tvp-the-ultimate-build-and-guide http://starcraft2strategy.com/tvp/general-theory-guide On June 12 2012 14:00 zephjboy wrote: How are people dealing with TvZ these days? Even in diamond the creep spread is just out of control. I play bio and I usually move out at around 11 minutes with 1/1, stim, and combat shield but with the creep spread so far you have to choose between just cleaning up creep and going home or ignoring the creep and doing damage but losing the army (usually an even trade). Problem is then it is impossible to take a 4th base with all the creep. 1rax cc or cc first into hellion/cloaked banshee; scan and kill tumors with them if you get an opportunity. Make at least 6 hellions and probably at least 3 banshees. | ||
Chaggi
Korea (South)1936 Posts
On June 12 2012 14:46 NiteWatch wrote: How do you stop a banshee marine tank 1 base allin in tvt with a 1 rax fe into 3 rax? The banshees are just a pain and the tanks just slaughter my marines. I can handle other allins just fine it's pretty easy, if you're on a 1 rax fe, you're going to have more SCVs than the other guy, you NEED map control, and intercept the tanks before a siege happens in the middle of the map. I usually pull 6-8 SCVs depending on how scary the push is. If the banshee is harassing my base, and I have to choose between a tank or banshee, I always choose killing the tank so I'll pull all my scvs into 1 mining base instead of having them split up, and then go for the tanks if you let him siege up, against a competent player, imo, you've already lost and will be way too far behind | ||
| ||