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The Terran Help Me Thread - Page 250

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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
zmansman17
Profile Joined March 2011
United States2567 Posts
June 10 2012 16:42 GMT
#4981
On June 11 2012 01:38 oZe wrote:
Show nested quote +
On June 10 2012 19:26 Blackknight232 wrote:
what are u suppose to do against mass ultras? like i've been pulling my hair out trying to figure out a counter to it and i'm not getting anywhere close to it


Marines and or marauders eat that shit up. Just stim, stutter and target fire. With decent positioning you lose almost no units and the ultras look like they're trying to hump each other with maybe 1-2-3 doing damage.


This is not at all true and should be regarded as a troll post (he is zerg player). Ultras actually destroy bio UNLESS you engage in small chokes or behind walls. Of course you will need higher numbers of mard., but just be very careful with positioning. Note that if he has a few infestors to fungal and then use ultras, it is very bad. Position yourself carefully.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Iron_
Profile Joined April 2010
United States389 Posts
Last Edited: 2012-06-10 17:05:00
June 10 2012 17:03 GMT
#4982
On June 11 2012 01:38 oZe wrote:
Show nested quote +
On June 10 2012 19:26 Blackknight232 wrote:
what are u suppose to do against mass ultras? like i've been pulling my hair out trying to figure out a counter to it and i'm not getting anywhere close to it


Marines and or marauders eat that shit up. Just stim, stutter and target fire. With decent positioning you lose almost no units and the ultras look like they're trying to hump each other with maybe 1-2-3 doing damage.


This is a troll post by a zerg player. No Terran who has ever faced more than 4 Ultras that was not up by three full upgrades would ever say anything like this.

To face ultras, I prefer to phase out tanks. I know this may sound crazy, but the slow firing splash damage does not get it done vs ultras at all. This of course makes it very difficult when they combine banelings and infestors, but the Terran late game is just hard period, so we all just need to accept that.

Once you see the Ultra tech, I recommend having at least 3-4 raxes making maraders, and making Thors instead of tanks. If you can manage to have the right mix of Thors, maraders, and a nice solid pack of marines, you can succeed, and also you can not insta die to a brood switch because that comp can at least hold out while you add vikings.

But.. and a really big but here... you simply need outstanding control to win late game. It kind of "is what it is". You need to have your marines always behind your marauders, and split them up into smaller groups. The medis need to be healing, and the thors can not be too clumped. Also, and this is kind of the same story in all matchups as Terran, you can not miss any macro. The zerg can forget for a minute then make 80 lings at once. We do not have that option. If you miss your macro you will lose late game tvz. If you notice the elite players winning tvz, the thing you consistently see is them taking trade after trade after trade, but *always* having another army ready to move forward to take the next trade. This is because they have perfect macro. You need to make sure you have macro at or better than whatever level you are playing at to win late game tvz. Zerg produces way too fast to miss building your units.
LeeDawg
Profile Joined April 2012
United States1306 Posts
June 10 2012 17:28 GMT
#4983
i just started playing terran after playing protoss for a while. one question: how many medivac is too many medivac? I've hit 20-25 a few times and it makes it hard to split my marines...
:-)
zezamer
Profile Joined March 2011
Finland5701 Posts
June 10 2012 17:51 GMT
#4984
over 14, you will do more than fine with 8-12 usually
Noruxas
Profile Joined April 2012
Netherlands129 Posts
June 10 2012 18:32 GMT
#4985
On June 11 2012 02:28 LeeDawg wrote:
i just started playing terran after playing protoss for a while. one question: how many medivac is too many medivac? I've hit 20-25 a few times and it makes it hard to split my marines...


About 10-14 against lots of storm. Around 4 against collosous, then all you need is vikings.
MVP - MMA - Flash - Polt - Gumiho - Jiakji - Last
zmansman17
Profile Joined March 2011
United States2567 Posts
June 10 2012 18:46 GMT
#4986
On June 11 2012 03:32 Noruxas wrote:
Show nested quote +
On June 11 2012 02:28 LeeDawg wrote:
i just started playing terran after playing protoss for a while. one question: how many medivac is too many medivac? I've hit 20-25 a few times and it makes it hard to split my marines...


About 10-14 against lots of storm. Around 4 against collosous, then all you need is vikings.


Yep. It all depends on what tech they go. Even now against HT builds, pros like MKP are adding even more medivacs. Just don't get behind on viking production versus collosi or it's bad.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
Last Edited: 2012-06-10 18:57:02
June 10 2012 18:56 GMT
#4987
On June 11 2012 02:03 Iron_ wrote:
Show nested quote +
On June 11 2012 01:38 oZe wrote:
On June 10 2012 19:26 Blackknight232 wrote:
what are u suppose to do against mass ultras? like i've been pulling my hair out trying to figure out a counter to it and i'm not getting anywhere close to it


Marines and or marauders eat that shit up. Just stim, stutter and target fire. With decent positioning you lose almost no units and the ultras look like they're trying to hump each other with maybe 1-2-3 doing damage.


This is a troll post by a zerg player. No Terran who has ever faced more than 4 Ultras that was not up by three full upgrades would ever say anything like this.

To face ultras, I prefer to phase out tanks. I know this may sound crazy, but the slow firing splash damage does not get it done vs ultras at all. This of course makes it very difficult when they combine banelings and infestors, but the Terran late game is just hard period, so we all just need to accept that.

Once you see the Ultra tech, I recommend having at least 3-4 raxes making maraders, and making Thors instead of tanks. If you can manage to have the right mix of Thors, maraders, and a nice solid pack of marines, you can succeed, and also you can not insta die to a brood switch because that comp can at least hold out while you add vikings.

But.. and a really big but here... you simply need outstanding control to win late game. It kind of "is what it is". You need to have your marines always behind your marauders, and split them up into smaller groups. The medis need to be healing, and the thors can not be too clumped. Also, and this is kind of the same story in all matchups as Terran, you can not miss any macro. The zerg can forget for a minute then make 80 lings at once. We do not have that option. If you miss your macro you will lose late game tvz. If you notice the elite players winning tvz, the thing you consistently see is them taking trade after trade after trade, but *always* having another army ready to move forward to take the next trade. This is because they have perfect macro. You need to make sure you have macro at or better than whatever level you are playing at to win late game tvz. Zerg produces way too fast to miss building your units.


You need the tank to kill the baneling and infestor. The tank are not here for killing the ultra.
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
Last Edited: 2012-06-10 20:03:13
June 10 2012 20:02 GMT
#4988
Hi guys. Thanks to all of you who answered my last question.

I'm still having trouble in PvT, especially against people kicking off 2 base Robo, I feel my little timing "push" can just not accomplish anything if he sits tight, there's nowhere to do much damage with drops am I behind if I do nothing here?

http://drop.sc/195249

Flaws (I think) I spotted myself:

Switched completely out of vikings far too early.
Maybe slightly too marauder heavy.
Miscontrolled the few drops I did try but that map just seems horrible for dropping surface area when they take that 3rd
Didn't transfer correctly to my 3rd, saturation was botched (do you think this cost me a lot?)
Buggered up the last engagement badly (as did he or he would have rolled anyway).

I feel I macrod "ok" obviously always big room for improvement at my level.

Specific and more general comments very welcome thanks.
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
jabberjaw
Profile Joined October 2010
225 Posts
June 10 2012 20:25 GMT
#4989
what are u suppose to do against mass ultras? like i've been pulling my hair out trying to figure out a counter to it and i'm not getting anywhere close to it

generally a healthy a mix of marauders with marine and tank support should do it. i've heard egmachine suggesting thors vs. ultras. me personally, i've been adding banshees vs. non-broodlord techs. I saw thorzain adding banshees late game against ultras in his match vs. sheth on antiga shipyard @ redbull battle ground.

i like it so far. I can snipe infestors so easily and they either have to get corrupters, hydras, or waste infestory energy trying to get rid of them.

here's the tzain vs. sheth replay. the game ends somewhat quickly before tzain can fully use the banshees. also, if sheth were to switch to broodlord tech, tzain would just get ravens + the upgrades. so the tech lab'ed starports don't go to waste completely.

http://drop.sc/186588
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
June 10 2012 20:42 GMT
#4990
On June 11 2012 01:38 oZe wrote:
Show nested quote +
On June 10 2012 19:26 Blackknight232 wrote:
what are u suppose to do against mass ultras? like i've been pulling my hair out trying to figure out a counter to it and i'm not getting anywhere close to it


Marines and or marauders eat that shit up. Just stim, stutter and target fire. With decent positioning you lose almost no units and the ultras look like they're trying to hump each other with maybe 1-2-3 doing damage.

Big keys to beating ultras:
1) UPGRADES!!!! These are hilariously important. If you don't have 3-3 when facing ultras (or at least 3-2), you are in big trouble.
2) Positioning. Ultras are hilariously ineffective in small chokes, but also ineffective when there is room to kite them. Big open spaces make kiting easier, but also make ling surrounds easier. Small chokes make fungals more effective. You have to pick your poison based on the game situation. As mentioned before, you can use buildings to create some nice chokes if you so choose.
3) Control. Most people know about stutter-step control, but the other important part is focus fire. You want your marauders to focus ultras and marines to shoot everything else. Pretty obvious why, but accomplishing this takes focus and skill.
more weight
BOJINKINS
Profile Joined June 2012
Canada13 Posts
June 11 2012 00:47 GMT
#4991
Can someone help me, I have no standard build for TvZ. Everything I try fails I need lots of help please

Thanks :D
zmansman17
Profile Joined March 2011
United States2567 Posts
June 11 2012 01:59 GMT
#4992
On June 11 2012 09:47 BOJINKINS wrote:
Can someone help me, I have no standard build for TvZ. Everything I try fails I need lots of help please

Thanks :D


Try out Liquidpedia. There are many great builds that you can find there.

Also, look for replays of prominent Terrans like MVP or Taeja. Write them down!
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
zmansman17
Profile Joined March 2011
United States2567 Posts
June 11 2012 02:01 GMT
#4993
On June 11 2012 05:42 alphafuzard wrote:
Show nested quote +
On June 11 2012 01:38 oZe wrote:
On June 10 2012 19:26 Blackknight232 wrote:
what are u suppose to do against mass ultras? like i've been pulling my hair out trying to figure out a counter to it and i'm not getting anywhere close to it


Marines and or marauders eat that shit up. Just stim, stutter and target fire. With decent positioning you lose almost no units and the ultras look like they're trying to hump each other with maybe 1-2-3 doing damage.

Big keys to beating ultras:
1) UPGRADES!!!! These are hilariously important. If you don't have 3-3 when facing ultras (or at least 3-2), you are in big trouble.
2) Positioning. Ultras are hilariously ineffective in small chokes, but also ineffective when there is room to kite them. Big open spaces make kiting easier, but also make ling surrounds easier. Small chokes make fungals more effective. You have to pick your poison based on the game situation. As mentioned before, you can use buildings to create some nice chokes if you so choose.
3) Control. Most people know about stutter-step control, but the other important part is focus fire. You want your marauders to focus ultras and marines to shoot everything else. Pretty obvious why, but accomplishing this takes focus and skill.


The biggest of these is positioning. In the same way in TvP that you drop your factory to limit the surface area v. Zealots in that mid game 2 medivac push, so too do you want to limit surface area v. ultras. This of course is very beneficial against all melee units, but especially against clunkier, larger ultras, which once limited their damage is greatly reduced.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
findingthelimit
Profile Joined May 2012
Hong Kong219 Posts
June 11 2012 05:14 GMT
#4994
where should a complete noob terran like myself look to learn some scouting skills? I'm high silver in 1v1, low plat in 2v2- I can micro my units well, but I have absolutely no idea how to scout and I don't understand build orders well. Liquidpedia shows some basic build orders, but I would like to get my game up and learn to play responsively - where should I research?

Please dont say shit like you're silver, practice your macro, or keep practicing, you'll learn- I want to understasnd the hierarchy of the three races through a guide, not play 200 games to understand what an early gas means.

thanks in advance, sorry for my poor english. (:
Qibla
Profile Joined December 2010
Australia343 Posts
June 11 2012 05:55 GMT
#4995
Does MMM work in TvT anymore? I seem to get rofl stomped even if I hold off early banshee pressure or hellion marine attack. I use a 1 rax fe into 5 rax reactored starport. Keep them on 2 base for majority of the game, and get 5 base with 15 rax and 3/3 ups.

Unfortunately terrans seem to be surrounding base with turrets so can't use drops at all and then just turtle and leap frog tanks out.

Anything else I should be focusing on?
Are you calling moi a dipshit?
TAAF
Profile Joined March 2011
Switzerland226 Posts
June 11 2012 06:46 GMT
#4996
On June 11 2012 02:28 LeeDawg wrote:
i just started playing terran after playing protoss for a while. one question: how many medivac is too many medivac? I've hit 20-25 a few times and it makes it hard to split my marines...

I've seen a lot of pro go really medivac heavy against infestor based Zergs. Fungal can't really hurt you if you have 16 Medivacs.
Crouching probe, hidden cannon
TAAF
Profile Joined March 2011
Switzerland226 Posts
Last Edited: 2012-06-11 06:54:28
June 11 2012 06:53 GMT
#4997
On June 11 2012 14:14 findingthelimit wrote:
where should a complete noob terran like myself look to learn some scouting skills? I'm high silver in 1v1, low plat in 2v2- I can micro my units well, but I have absolutely no idea how to scout and I don't understand build orders well. Liquidpedia shows some basic build orders, but I would like to get my game up and learn to play responsively - where should I research?

Please dont say shit like you're silver, practice your macro, or keep practicing, you'll learn- I want to understasnd the hierarchy of the three races through a guide, not play 200 games to understand what an early gas means.

thanks in advance, sorry for my poor english. (:

On Silver level it's fine just to play and watch some pro replays or VODS imo. Check Youtube, watch some day9 dailys or go to drop.sc and download some replays.
Can't really tell you anything about scouting, I am pretty bad at it too...
Crouching probe, hidden cannon
findingthelimit
Profile Joined May 2012
Hong Kong219 Posts
June 11 2012 07:36 GMT
#4998
On June 11 2012 15:53 TAAF wrote:
Show nested quote +
On June 11 2012 14:14 findingthelimit wrote:
where should a complete noob terran like myself look to learn some scouting skills? I'm high silver in 1v1, low plat in 2v2- I can micro my units well, but I have absolutely no idea how to scout and I don't understand build orders well. Liquidpedia shows some basic build orders, but I would like to get my game up and learn to play responsively - where should I research?

Please dont say shit like you're silver, practice your macro, or keep practicing, you'll learn- I want to understasnd the hierarchy of the three races through a guide, not play 200 games to understand what an early gas means.

thanks in advance, sorry for my poor english. (:

On Silver level it's fine just to play and watch some pro replays or VODS imo. Check Youtube, watch some day9 dailys or go to drop.sc and download some replays.
Can't really tell you anything about scouting, I am pretty bad at it too...


BUMP

Prospect
Profile Joined November 2008
Canada83 Posts
June 11 2012 07:44 GMT
#4999
how do I stop mass speedling and bling!! My rine/medivac gets stomped by this one thing
Pillage
Profile Joined July 2011
United States804 Posts
June 11 2012 07:52 GMT
#5000
On June 11 2012 16:44 Prospect wrote:
how do I stop mass speedling and bling!! My rine/medivac gets stomped by this one thing


Seige tanks. Once you get a critical number they need mutas or their whole ground army dies.
"Power has no limits." -Tiberius
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