• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:22
CET 10:22
KST 18:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains3Weekly Cups (March 2-8): ByuN overcomes PvT block3GSL CK - New online series13BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
Weekly Cups (March 2-8): ByuN overcomes PvT block Blizzard Classic Cup - Tastosis announced as captains GSL CK - New online series Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE
Tourneys
Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
Recent recommended BW games ASL21 General Discussion BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ BSL Season 22
Tourneys
IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1570 users

The Terran Help Me Thread - Page 248

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 246 247 248 249 250 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Sianos
Profile Joined April 2011
580 Posts
June 08 2012 18:26 GMT
#4941
On June 09 2012 01:59 ZanTwilight wrote:
Hey guys, another question about weirdness :D I don't like playing traditionally in my matchups, and my tvz and tvp builds are working great. But, I can't find any tvt build that's anywhere close to the power of standard viking-tank-fodder marines. Originally I went bio with a few tanks, but then my win-the-game instinct kicked in and before I knew it I had tanks with a few bio units >.< My bio just gets crushed by tanks, except dropping. When I drop, I wreck most of their base and then they kill mine while I'm out of position. Ideas?


I don´t understand what you are asking. Their are a lot of possibilities for playing TvT. The most common is playing Marine,Tank,Medivac. Tank, Viking is oldschool and can be abused easily. That´s because Bio based Builds can abuse their Mobility Advantage to get ahead in Bases,Upgrades and whatever else aggainst this style. The most common Style i´m facing at Ladder is the 1 Rax fe into Marine-Medivac and then into Marine,Tank,Medivac. That´s also the Style i´m currently doing. But you can also play pure Bio or pure Mech. But every Style depends different execution. As long as you don´t clarify what exactly your Problems are, we cannot help you. Maybe you can give us an example of your Problems via a Replay.
XenOsky
Profile Blog Joined March 2008
Chile2328 Posts
June 08 2012 18:29 GMT
#4942
how to react against 1-1-1 banshee harrass in tvt when im going 1 rax expo into 3 barracks??

i win pretty much every single macro game i play, but keep lossing to stupid 1 base shit...
StarCraft & Audax Italiano.
ZanTwilight
Profile Joined June 2012
5 Posts
June 08 2012 19:01 GMT
#4943
On June 09 2012 03:26 Sianos wrote:
Show nested quote +
On June 09 2012 01:59 ZanTwilight wrote:
Hey guys, another question about weirdness :D I don't like playing traditionally in my matchups, and my tvz and tvp builds are working great. But, I can't find any tvt build that's anywhere close to the power of standard viking-tank-fodder marines. Originally I went bio with a few tanks, but then my win-the-game instinct kicked in and before I knew it I had tanks with a few bio units >.< My bio just gets crushed by tanks, except dropping. When I drop, I wreck most of their base and then they kill mine while I'm out of position. Ideas?


I don´t understand what you are asking. Their are a lot of possibilities for playing TvT. The most common is playing Marine,Tank,Medivac. Tank, Viking is oldschool and can be abused easily. That´s because Bio based Builds can abuse their Mobility Advantage to get ahead in Bases,Upgrades and whatever else aggainst this style. The most common Style i´m facing at Ladder is the 1 Rax fe into Marine-Medivac and then into Marine,Tank,Medivac. That´s also the Style i´m currently doing. But you can also play pure Bio or pure Mech. But every Style depends different execution. As long as you don´t clarify what exactly your Problems are, we cannot help you. Maybe you can give us an example of your Problems via a Replay.


I have no problem, per se. I want a jut less traditional TvT build, and all of the people I asked have said pure bio. However, pure bio doesn't really work for me because when I go for a frontal assault I get massacred by tanks (obviously) and when I do big drops they always base race me and win. So my question is, what is another non-standard way to play TvT OR what am I doing wrong with my bio?
Pillage
Profile Joined July 2011
United States804 Posts
June 08 2012 19:20 GMT
#4944
On June 09 2012 03:29 XenOsky- wrote:
how to react against 1-1-1 banshee harrass in tvt when im going 1 rax expo into 3 barracks??

i win pretty much every single macro game i play, but keep lossing to stupid 1 base shit...


If he's going cloak the first banshee will get there at roughly 7:30 - 8. If you don't see expo by 6:00 minutes, assume one base play and throw down an engy bay and a factory. Scan him later to figure out exactly what he's doing, its worth the cost a mule. When I open 3 rax into double gas, i get a tech lab on the rax and start combat shields research asap, as a marine with shields will beat a marine without shields that is stimmed. Shields should be nearly done by the time a banshee comes to pester you too, so the banshees will 3-shot marines instead of 2-shot them when they have shields. Build missile turrets near the mineral line, make sure you don't lose many scv's and you're way ahead on infantry production and ugrades, and can pretty much roll him with bio, or marine tank medivac play.

Above all, make sure you're constantly making marines, as most players at your level won't be able to macro very well behind kiting a banshee against marines.
"Power has no limits." -Tiberius
XenOsky
Profile Blog Joined March 2008
Chile2328 Posts
June 08 2012 19:29 GMT
#4945
On June 09 2012 04:20 Pillage wrote:
Show nested quote +
On June 09 2012 03:29 XenOsky- wrote:
how to react against 1-1-1 banshee harrass in tvt when im going 1 rax expo into 3 barracks??

i win pretty much every single macro game i play, but keep lossing to stupid 1 base shit...


If he's going cloak the first banshee will get there at roughly 7:30 - 8. If you don't see expo by 6:00 minutes, assume one base play and throw down an engy bay and a factory. Scan him later to figure out exactly what he's doing, its worth the cost a mule. When I open 3 rax into double gas, i get a tech lab on the rax and start combat shields research asap, as a marine with shields will beat a marine without shields that is stimmed. Shields should be nearly done by the time a banshee comes to pester you too, so the banshees will 3-shot marines instead of 2-shot them when they have shields. Build missile turrets near the mineral line, make sure you don't lose many scv's and you're way ahead on infantry production and ugrades, and can pretty much roll him with bio, or marine tank medivac play.

Above all, make sure you're constantly making marines, as most players at your level won't be able to macro very well behind kiting a banshee against marines.


thanks for your answer, it will be really helpful in the future .
is not that i can't macro well under pressure, the problem i had was that i didnt know the timings, i mean i played bw 8 years, and started sc2 like 4 or 5 days ago... my problem is that i don't really know the metagame and counters to certain strategies.
StarCraft & Audax Italiano.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-08 20:48:17
June 08 2012 20:46 GMT
#4946
On June 09 2012 04:01 ZanTwilight wrote:
Show nested quote +
On June 09 2012 03:26 Sianos wrote:
On June 09 2012 01:59 ZanTwilight wrote:
Hey guys, another question about weirdness :D I don't like playing traditionally in my matchups, and my tvz and tvp builds are working great. But, I can't find any tvt build that's anywhere close to the power of standard viking-tank-fodder marines. Originally I went bio with a few tanks, but then my win-the-game instinct kicked in and before I knew it I had tanks with a few bio units >.< My bio just gets crushed by tanks, except dropping. When I drop, I wreck most of their base and then they kill mine while I'm out of position. Ideas?


I don´t understand what you are asking. Their are a lot of possibilities for playing TvT. The most common is playing Marine,Tank,Medivac. Tank, Viking is oldschool and can be abused easily. That´s because Bio based Builds can abuse their Mobility Advantage to get ahead in Bases,Upgrades and whatever else aggainst this style. The most common Style i´m facing at Ladder is the 1 Rax fe into Marine-Medivac and then into Marine,Tank,Medivac. That´s also the Style i´m currently doing. But you can also play pure Bio or pure Mech. But every Style depends different execution. As long as you don´t clarify what exactly your Problems are, we cannot help you. Maybe you can give us an example of your Problems via a Replay.


I have no problem, per se. I want a jut less traditional TvT build, and all of the people I asked have said pure bio. However, pure bio doesn't really work for me because when I go for a frontal assault I get massacred by tanks (obviously) and when I do big drops they always base race me and win. So my question is, what is another non-standard way to play TvT OR what am I doing wrong with my bio?


Playing Bio (MMM) against Marine/Tank doesn't really work in head-on fights because instead of Marauders he'll use tanks and build just as many maybe even more Marinen than you and Marauders well just suck in this situation . What might work against Marine Tanks is overwhelming numbers of pure Marines well spread and try to get ahead in upgrades by at least 1 set when you engage. You have to win before he reaches 3-3 though or add tanks yourself. Marauders are just dead weight against Marine Tank.
Blackknight232
Profile Joined July 2011
United States169 Posts
June 09 2012 00:06 GMT
#4947
just a quick question: in tvt does the type of map dictate on what build you use in that match? I don't know if people use the same build regardless of map or they change their style around due to the map.
Account252508
Profile Joined February 2012
3454 Posts
June 09 2012 00:32 GMT
#4948
--- Nuked ---
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
June 09 2012 01:18 GMT
#4949
On June 09 2012 09:06 Blackknight232 wrote:
just a quick question: in tvt does the type of map dictate on what build you use in that match? I don't know if people use the same build regardless of map or they change their style around due to the map.


The bigger and more open the map is, the better it is for marine/tank, as opposed to mech. And as was mentioned, if the 3rd is easy to defend it's great for mech play.

But of course both styles work regardless of map.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
June 09 2012 01:20 GMT
#4950
I'll make this a new post so it's less confusing:

Can anyone give details of Polt's build vs Stephano from MLG (hellion/marauder timing)? I'd prefer it with a 1rax FE instead of 15CC, but either way is fine. I've given up all hope of macro TvZ so I'll just do what he does + pull all my SCVs until Blizzard fixes the matchup.

Also, doesn't that build autolose to mutalisks? Or should we assume that no sane Zerg will go mutalisks these days?
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
June 09 2012 03:56 GMT
#4951
On June 09 2012 10:18 Starshaped wrote:
Show nested quote +
On June 09 2012 09:06 Blackknight232 wrote:
just a quick question: in tvt does the type of map dictate on what build you use in that match? I don't know if people use the same build regardless of map or they change their style around due to the map.


The bigger and more open the map is, the better it is for marine/tank, as opposed to mech. And as was mentioned, if the 3rd is easy to defend it's great for mech play.

But of course both styles work regardless of map.

Eh yes some maps sway marine/tank or mech, or bio more into their favor, but the general flow and ebb of TvT is always very, very similar.

Mech > marine tank > bio > mech

But certain maps of course sway that. Mech on cloud, or daybreak is fucking impossible to stop. Mech on TDA , and other large maps lets bio or even marine tank run rampant and beat what they shouldn't.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Account252508
Profile Joined February 2012
3454 Posts
June 09 2012 04:14 GMT
#4952
--- Nuked ---
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
Last Edited: 2012-06-09 04:19:25
June 09 2012 04:18 GMT
#4953
On June 09 2012 12:56 iAmJeffReY wrote:
Show nested quote +
On June 09 2012 10:18 Starshaped wrote:
On June 09 2012 09:06 Blackknight232 wrote:
just a quick question: in tvt does the type of map dictate on what build you use in that match? I don't know if people use the same build regardless of map or they change their style around due to the map.


The bigger and more open the map is, the better it is for marine/tank, as opposed to mech. And as was mentioned, if the 3rd is easy to defend it's great for mech play.

But of course both styles work regardless of map.

Eh yes some maps sway marine/tank or mech, or bio more into their favor, but the general flow and ebb of TvT is always very, very similar.

Mech > marine tank > bio > mech

But certain maps of course sway that. Mech on cloud, or daybreak is fucking impossible to stop. Mech on TDA , and other large maps lets bio or even marine tank run rampant and beat what they shouldn't.


Bio doesn't beat anything, lol. It's gimmicky and super easy to play, which is what I guess attracts so many people into doing it, but it relies on your opponent to fuck up royally or for you to do coinflip doomdrops or baseraces or greedy BC-transitions, all of which get shut down if your opponent is playing well (sans the baserace).

I'd much rather face bio as mech than I would face biomech, and I go mech almost every single TvT.

Idunno, maybe it's just me, but bio just feels terrible in modern TvT and I never recommend it to anyone. Like I said, it relies on your opponent to make big mistakes. I think it becomes less effective the higher the skill of the players is.

It's nice to throw it in the mix during a Bo3 or whatever, it's nice to know how to play it, but it isn't something I'd ever practice on the ladder as a solid way of playing. Maybe other people feel differently.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2012-06-09 04:24:51
June 09 2012 04:20 GMT
#4954
On June 09 2012 13:14 monkybone wrote:
Bio as a composition is a reaction to mech after going for marine tank originally. It doesn't make any sense to go pure bio except as a reaction to mech.

It's quite common. You don't need to rush to tanks, as you can poke holes with bio for a very good amount of time. You can delay tanks until the time around you take a third, and drop 2 more factories, and go quick swell of tanks from 3 factories. Map reliant, you have to be able to spot it and keep kiting them back to your base and flank and box bounce your life away.

A lot of people open thorzain bio, or the CC first 2 rax 2 gas 3rd rax fast 2 medic stim cs +1/+1 all bio openings, even when not facing mech.

On June 09 2012 13:18 Starshaped wrote:
Show nested quote +
On June 09 2012 12:56 iAmJeffReY wrote:
On June 09 2012 10:18 Starshaped wrote:
On June 09 2012 09:06 Blackknight232 wrote:
just a quick question: in tvt does the type of map dictate on what build you use in that match? I don't know if people use the same build regardless of map or they change their style around due to the map.


The bigger and more open the map is, the better it is for marine/tank, as opposed to mech. And as was mentioned, if the 3rd is easy to defend it's great for mech play.

But of course both styles work regardless of map.

Eh yes some maps sway marine/tank or mech, or bio more into their favor, but the general flow and ebb of TvT is always very, very similar.

Mech > marine tank > bio > mech

But certain maps of course sway that. Mech on cloud, or daybreak is fucking impossible to stop. Mech on TDA , and other large maps lets bio or even marine tank run rampant and beat what they shouldn't.


Bio doesn't beat anything, lol. It's gimmicky and super easy to play, which is what I guess attracts so many people into doing it, but it relies on your opponent to fuck up royally or for you to do coinflip doomdrops or baseraces or greedy BC-transitions, all of which get shut down if your opponent is playing well (sans the baserace).

I'd much rather face bio as mech than I would face biomech, and I go mech almost every single TvT.

Idunno, maybe it's just me, but bio just feels terrible in modern TvT and I never recommend it to anyone. Like I said, it relies on your opponent to make big mistakes. I think it becomes less effective the higher the skill of the players is.

It's nice to throw it in the mix during a Bo3 or whatever, it's nice to know how to play it, but it isn't something I'd ever practice on the ladder as a solid way of playing. Maybe other people feel differently.



To each his own. I never mech, and almost always bio a mech player down. More often than not, I do well against mech just because I am aggressive and constant early-mid game to try and force mistakes. Slow mech on some maps is unbeatable, unless you have a massssssive counter tank line, very true. I wouldn't say bio is gimmicky, bio is a great way to get ahead in base, and throw the mech player on the defensive for drops and stim attacks etc, and it isn't much to transition into tank heavy play of your own. I've seen, and done it lately as well, bio into marauder tank with light marine numbers against mech players on semi open maps (entombed, antiga.

Now, on cloud kingdom, there's like no chance you're beating a good mech player once he hits 3 bases. You have to force mistakes. I personally don't play much all bio lately either, as I'm just churning bio mech all day with aggressive pushes, but I still do go into bio any time I see a full mech player, once I get that 'sign'.

Sadly enough, I'm so slow sometimes, it's a damn floating factory that's the 'sign' lol
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-06-09 04:31:34
June 09 2012 04:26 GMT
#4955
--- Nuked ---
xelnanga
Profile Joined May 2012
United States7 Posts
June 09 2012 04:29 GMT
#4956
hey guys im a high plat here hitting a wall against diamond protoss players. I've been pretty much opening up with Bomber's gasless FE into 5 rax mid-game aggression openings for my TvP and most plat protoss I can destroy with this opening. But a lot of the diamond players are able to macro much better than their plat counterparts and usually I end up fighting vs some 2 or 3 high templars or 2 colossus which I am not quite prepared for. I do push out at around 10:15-10:30, but I don't engage until I have about 115-130 supply roughly.

so once I obtain the ghosts or vikings, I've been having trouble microing the battles. So I've been following the advice of sending the ghosts to the front of the army and vikings abusing the ramps/part of maps that's unreachable by stalkers but when I actually execute, a lot of it goes bad and I end up losing terribly.

I was wondering if I can get some advice on this. I can post some replays if needed Thanks guys
Effay
Profile Blog Joined December 2010
United States153 Posts
June 09 2012 07:24 GMT
#4957
What's a solid way to open TvZ now? I just switched to Terran a couple weeks ago and have been doing reactor hellion 3 CC build but high level pros are saying it's not viable now with the queen buff. I can get it to work in plat but no one ever allins me (or does it well at least). I don't want to do allins, because i want to improve my mechanics by playing macro games first.
Obsession: The weak minded's name for dedication
CtrlShiftAltGrrrrrrr
Profile Joined June 2012
544 Posts
Last Edited: 2012-06-09 08:00:21
June 09 2012 07:53 GMT
#4958
On June 09 2012 13:18 Starshaped wrote:
Show nested quote +
On June 09 2012 12:56 iAmJeffReY wrote:
On June 09 2012 10:18 Starshaped wrote:
On June 09 2012 09:06 Blackknight232 wrote:
just a quick question: in tvt does the type of map dictate on what build you use in that match? I don't know if people use the same build regardless of map or they change their style around due to the map.


The bigger and more open the map is, the better it is for marine/tank, as opposed to mech. And as was mentioned, if the 3rd is easy to defend it's great for mech play.

But of course both styles work regardless of map.

Eh yes some maps sway marine/tank or mech, or bio more into their favor, but the general flow and ebb of TvT is always very, very similar.

Mech > marine tank > bio > mech

But certain maps of course sway that. Mech on cloud, or daybreak is fucking impossible to stop. Mech on TDA , and other large maps lets bio or even marine tank run rampant and beat what they shouldn't.


Bio doesn't beat anything, lol. It's gimmicky and super easy to play, which is what I guess attracts so many people into doing it, but it relies on your opponent to fuck up royally or for you to do coinflip doomdrops or baseraces or greedy BC-transitions, all of which get shut down if your opponent is playing well (sans the baserace).

I'd much rather face bio as mech than I would face biomech, and I go mech almost every single TvT.

Idunno, maybe it's just me, but bio just feels terrible in modern TvT and I never recommend it to anyone. Like I said, it relies on your opponent to make big mistakes. I think it becomes less effective the higher the skill of the players is.

It's nice to throw it in the mix during a Bo3 or whatever, it's nice to know how to play it, but it isn't something I'd ever practice on the ladder as a solid way of playing. Maybe other people feel differently.


No its map dependant. on TA its plain great, on daybreak its okish, on entombed vertical its ten times worse. also all good bio players will transition out of it in some way, ghosts , sudden mass tanks at 20 minutes or so with vikings, mass air. key is transition in tech + mass orbital if it remains a macro game but its mostly about gaining time with ur army with as much tactical play as possible and make the correct decisions with ur tech according to how the game is going

Also ive no clue how one is supposed to beat Kas with mech seriously this guy gets 5 bases, more bio than anyone bcs and vikings in 20 minutes it feels impossible to beat, only way i guess is turtle with turret while build viking count/mass ravens and expand constantly with hellion harass, theres literraly no timing available where hes weak, he still produces a ton of bio and is so active on the map while transitionning.. thats how i feel playing vs him and ive never seen him lose vs mech(unless he loses 30 scvs in first 10min) in macro game minus one time out of idk many, vs puma on shakura of all maps...
awaiting the return of the space cowboy
saaaa
Profile Joined November 2010
Germany419 Posts
June 09 2012 14:33 GMT
#4959

What decisions should i make in a base trade scenario with Mech against all three races?

Bumbler
Profile Joined May 2012
Germany10 Posts
June 09 2012 15:52 GMT
#4960
On June 09 2012 23:33 saaaa wrote:

What decisions should i make in a base trade scenario with Mech against all three races?


Always keep your army together and lift all your buildings and get as many buildings as possible to your army.
Most likely you will have the superior army that he can't engage.
You just have to try to kill all his buildings before he killed you (thats why you have to get as many buildings too your army as possible).
Maybe you're able to set up a new base but if you have the superior army you should try to kill him before he can get up a new base, because you probably need longer to until you can build anything.
If your opponent has a lot of bases you can try to kill the worker at this bases with hellions to stop him from harvesting.
Prev 1 246 247 248 249 250 460 Next
Please log in or register to reply.
Live Events Refresh
Next event in 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech39
Rex 0
StarCraft: Brood War
Britney 13001
Horang2 4134
Hyuk 1149
Jaedong 598
actioN 513
Flash 378
Shuttle 235
Mong 126
Leta 123
Dewaltoss 104
[ Show more ]
Pusan 104
Rush 101
Hyun 96
EffOrt 91
Soma 87
Killer 77
ZerO 71
ToSsGirL 56
Sharp 47
Nal_rA 40
NaDa 26
Barracks 24
Backho 22
JYJ 22
sSak 21
NotJumperer 18
yabsab 15
sorry 12
Dota 2
XaKoH 281
febbydoto23
League of Legends
KnowMe34
Counter-Strike
shoxiejesuss625
m0e_tv514
olofmeister383
Super Smash Bros
Mew2King111
Other Games
ceh9506
crisheroes124
ToD64
ZerO(Twitch)4
Organizations
Dota 2
PGL Dota 2 - Main Stream10181
Other Games
gamesdonequick1032
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH256
• LUISG 23
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• iopq 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo1614
• Jankos1132
• Stunt552
• HappyZerGling139
Upcoming Events
GSL
39m
WardiTV Team League
2h 39m
The PondCast
1d
WardiTV Team League
1d 2h
Replay Cast
1d 14h
Replay Cast
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
WardiTV Team League
3 days
uThermal 2v2 Circuit
3 days
[ Show More ]
BSL
3 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
WardiTV Team League
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Team League
6 days
Liquipedia Results

Completed

Spring Cup 2026
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.