The Terran Help Me Thread - Page 249
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. | ||
nojok
France15845 Posts
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Alfar
United States3 Posts
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Vanchen
55 Posts
On June 10 2012 01:06 nojok wrote: Easy one for you guys, how do you transition from a reactor hellion expand (rax gas oc fact reactor CC depot 2xhellions + lab on rax, second rax 2x hellions, switch factory with rax, another rax) into a decent marine tank push? I never know when to add the others refineries, barracks, ebays, starport. I've tried finding guides but as this sort of build is less common at pro level it's hard to find, and ones I found said constant production of 1 factory + 3 rax (naked/lab-stim/reactor) to push with the initial hellions but I have to few marines at my taste. Of course my goal is tanks marines medivacs with fast upgrades on marines. My way to play is just establishing a 3rd not too late (starting before 12 min) and sending endless waves of marines tanks to deal with the zerg while dropping so he can't really tech up. So my goal is just to add a decent marines tank push follow up to the expand while taking 3rd. I wouldn't suggest reactor hellion into a marine tank push. That used to be the meta a while ago but it died because a simple 3 tank + combatshield/stim marines gets absolutely mauled by the usual 1-1 ling heavy style that is so prominent nowadays. Coupled with an early 3rd for larva and infestors on the way, your army will get destroyed and then you can't take a third safely. The lack of upgrades on your tanks (+1 for killing lings) and lack of medivacs means that pure ling spam will just kill your push. | ||
Yilias
United States20 Posts
On June 09 2012 10:20 Starshaped wrote: I'll make this a new post so it's less confusing: Can anyone give details of Polt's build vs Stephano from MLG (hellion/marauder timing)? I'd prefer it with a 1rax FE instead of 15CC, but either way is fine. I've given up all hope of macro TvZ so I'll just do what he does + pull all my SCVs until Blizzard fixes the matchup. Also, doesn't that build autolose to mutalisks? Or should we assume that no sane Zerg will go mutalisks these days? http://www.teamliquid.net/forum/viewmessage.php?topic_id=308368 On June 10 2012 01:06 nojok wrote: Easy one for you guys, how do you transition from a reactor hellion expand (rax gas oc fact reactor CC depot 2xhellions + lab on rax, second rax 2x hellions, switch factory with rax, another rax) into a decent marine tank push? I never know when to add the others refineries, barracks, ebays, starport. I've tried finding guides but as this sort of build is less common at pro level it's hard to find, and ones I found said constant production of 1 factory + 3 rax (naked/lab-stim/reactor) to push with the initial hellions but I have to few marines at my taste. Of course my goal is tanks marines medivacs with fast upgrades on marines. My way to play is just establishing a 3rd not too late (starting before 12 min) and sending endless waves of marines tanks to deal with the zerg while dropping so he can't really tech up. So my goal is just to add a decent marines tank push follow up to the expand while taking 3rd. Day[9] Daily 319 at 17:35 in has Kas executing the 3 tank stim push that was meta about a year ago. | ||
OneBaseKing
Afghanistan412 Posts
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Snowbear
Korea (South)1925 Posts
1) do you ever win against broodlord infestor (if the zerg doesnt clump up his broodlords so 2 hsm kill 3 broodlord) as a master or above player? 2) why is there so few commotion from terrans around broodlord infestor? I never see someone complaining openly. | ||
Chaggi
Korea (South)1936 Posts
2) I think it's because it's pretty easily to see where you can play better against BL/Infestor. I don't know, it's probably cause we're too busy whining about TvP | ||
Snowbear
Korea (South)1925 Posts
On June 10 2012 18:03 Chaggi wrote: 1) yes, I like to flank, even a small one, and I find it helps a lot. 2) I think it's because it's pretty easily to see where you can play better against BL/Infestor. I don't know, it's probably cause we're too busy whining about TvP I flank too. I make huge concaves. But fungal + broodlords + some support is too much for my army (especially when they got 10 broodlords). | ||
Chaggi
Korea (South)1936 Posts
On June 10 2012 18:04 Snowbear wrote: I flank too. I make huge concaves. But fungal + broodlords + some support is too much for my army (especially when they got 10 broodlords). TBH, if Broodlords are out, I just start 1-2 medivac dropping all his bases basically and hope to catch the zerg out of position OR I get ghosts and try and hit some EMPs and go for it | ||
Blackknight232
United States169 Posts
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Artline
177 Posts
On June 10 2012 19:26 Blackknight232 wrote: what are u suppose to do against mass ultras? like i've been pulling my hair out trying to figure out a counter to it and i'm not getting anywhere close to it A lot of medivacs and a lot of marauders. Transition from marine tank into marauder tank or pure marauders after you see hive (if you know it's ultralisks). | ||
Account252508
3454 Posts
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Sianos
580 Posts
On June 10 2012 16:28 OneBaseKing wrote: At around what supply/time should I scout for TvZ, TvP and TvT? 13 Supply is a good time to scout in general for a gasless opening. For a gas opener i like to scout at 14-15 Supply, which is a bit late, but because you are taking gas your production is a bit unconstant, when you are scouting to early. | ||
zmansman17
United States2567 Posts
On June 10 2012 18:04 Snowbear wrote: I flank too. I make huge concaves. But fungal + broodlords + some support is too much for my army (especially when they got 10 broodlords). I've flanked BL/Infestor. I try so hard. I got so far. But in the end, it doesn't even matter. (Sometimes). In general though, there is no easy solution to BL/Infestor. I find viking/raven to be the best. However, if your ravens get fungaled once with the potential for chain fungal it's gg. | ||
zmansman17
United States2567 Posts
On June 10 2012 19:26 Blackknight232 wrote: what are u suppose to do against mass ultras? like i've been pulling my hair out trying to figure out a counter to it and i'm not getting anywhere close to it Engage in very favorable locations between small chokes of buildings, or behind building walls. Also, get BCs or banshees or something that hits on ultras with impunity. | ||
alphafuzard
United States1610 Posts
On June 10 2012 18:04 Snowbear wrote: I flank too. I make huge concaves. But fungal + broodlords + some support is too much for my army (especially when they got 10 broodlords). Broodlord infestor armies are sort of like terran mech armies. They have terrible mobility but incredible engagement efficiency. The best way to beat it is by not engaging (dropping, counterattacks), or by engaging in a favorable situation with proper unit counters prepared. | ||
zmansman17
United States2567 Posts
On June 10 2012 22:20 Sianos wrote: 13 Supply is a good time to scout in general for a gasless opening. For a gas opener i like to scout at 14-15 Supply, which is a bit late, but because you are taking gas your production is a bit unconstant, when you are scouting to early. Scout after your bunker with 1 rax FE and go the long way around. This is a very handsome timing. | ||
zmansman17
United States2567 Posts
On June 11 2012 00:44 alphafuzard wrote: Broodlord infestor armies are sort of like terran mech armies. They have terrible mobility but incredible engagement efficiency. The best way to beat it is by not engaging (dropping, counterattacks), or by engaging in a favorable situation with proper unit counters prepared. Note what really improved my late game TvZ was when I realized just this. Sending a few tanks to zerg's out most expansions to kill their hatches is super good. And just load up and avoid their BL/infestor deathball. Never engage that if youcan avoid it | ||
oZe
Sweden492 Posts
On June 10 2012 19:26 Blackknight232 wrote: what are u suppose to do against mass ultras? like i've been pulling my hair out trying to figure out a counter to it and i'm not getting anywhere close to it Marines and or marauders eat that shit up. Just stim, stutter and target fire. With decent positioning you lose almost no units and the ultras look like they're trying to hump each other with maybe 1-2-3 doing damage. | ||
Vanchen
55 Posts
15cc 16 rax 17 depot (walls you in in time for a 6pool) bunker after double OC, double gas in the main rax rax factory + Reactor on first rax engie bay double techlab on finished rax stim, +1, combat shields in that order (so they complete on time) Swap reactor and factory, reactor on rax make 2 hellions, 2 rines, 2 marauders at a time Hit at 9:30, keep rallying in add a third and 3rd gas, armoury, 2nd engie bay and either 2 more rax or another factory. This is a variation on his 15cc into marauder hellion timing which hits a little earlier, doesn't die to mutas because you have 2 reactors at your disposal and an engie bay. It also transitions very well, think of it like that demuslim build everybody loves but better. http://drop.sc/195186 Here are some replays of the main push, even though I lose the games ![]() | ||
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