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The Terran Help Me Thread - Page 247

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
yuriwalker
Profile Joined November 2011
Indonesia4 Posts
Last Edited: 2012-06-08 02:56:52
June 08 2012 02:56 GMT
#4921
hi,im Silver Terran Player,i want to ask,how to deal with lategame TvZ if zerg use some mass Ultralisk,what unit i should make,im playing Marine-Tank btw,and in late game,i usually create 3 starport and reactor to face broodlord,and make more tanks and thor,but ultralisk always breakin my siege line,anyone here know how to facing ultralisk,sorry for my bad english btw
still noob,and proud to be a noob
ShaneFeit
Profile Joined August 2011
92 Posts
Last Edited: 2012-06-08 03:14:24
June 08 2012 03:06 GMT
#4922
On June 08 2012 07:10 iAmJeffReY wrote:
Show nested quote +
On June 07 2012 09:12 ShaneFeit wrote:
On June 01 2012 08:50 iAmJeffReY wrote:
On May 31 2012 22:36 Jaegeru wrote:
For tvz, I've been doing the DeMuslim +1 Stim / Combat shield push that hit's before lair at around 10:30 and I've had alot of success with it pretty much always doing damage by killing the 3rd base or straight up winning games.

But after I've successfully hit the timing I have no idea of what I should be transitioning into - can anybody help?

I drop gas 2 and 3, get +1 armor, get starport -> reactor it, and then drop 2 more raxes, armory and 2nd ebay at 40% of +1 armor.

I lift one of the tech lab raxes, and land the factory on it, the rax lands and makes a reactor.

Start 3rd CC, then 2nd factory. That way, when third base is done, I'm on 5 rax 2 fac 1 port, standard marine tank with double ebay follow up. When third gets saturated, start 3rd fac, and 2-3 more rax. 3 base, I aim for 7-9 rax, 3 fac, 1 port.


I have also been doing this build and it has been working out quite well for me.

First I want to share some tweaks that I have done to the build which works well IMO.

I skip scouting at all since I believe it doesnt really change the build. This is not great if they build more than 6 lings early but that is rare.

I do not get the ebay to wall off, whenever a bust happends or if you are forced to evacuate your natural, it really hurts to have the upgrades cancelled.

1 minute before pushing out I get a 2 more gases. When pushing out I get a reactor on my factory and build a starport, later followed by 2 more barracks. My reasoning is that with well upgraded infantry having quicker medivacs really gives you a lot more options to be agressive after the push.

Now on to my question:

I find it really hard to hold roach baneling busts. The roaches will scare my hellions off so I dont really know if its pure roach, which I feel confident holding with the amount of units i have. But against roach baneling all in, I really dont know how to spot it, or hold it without taking tons of damage. Moreover sometimes I would hold the push and move out to take map control, but if the zerg has a second wave of units coming i just die out on the map. How do I know if the zerg is macroing behind the push or bringing in more units?

Would really appreciate any help or tips/tricks you have when it comes to holding this when doing the demuslim build.


Didn't have many fresh replays vs roach bane using demuslim. I try to faggy cheese him to mess up his econ, hellions scout roaches, see lings, scan main = bane nest = bunker and prepare.

By faggy cheese, I delay my CC by like 20 seconds, to force him to make more lings, and not just drone. I lose an scv and a few marines, but suffer no real damage.

http://drop.sc/193368 vs 1300 zerg on NA (hes KR tho)


Hey Jeffrey!

Want to reiterate how awesome you are for continually sharing your TvZ insight. Going to watch your replay as soon as I get the chance.

I have been grinding out custom games against Zergs to get an understanding of how to deal with the roach baneling play. Basically what I have found to be pivotal to holding the bust is to keep your early hellions alive at all costs (its not worth to trade any hits vs queens, unless you know you can pop the tumor in 1 or 2 salvos).

So when you see roaches rush out from the base (I have only ever seen roaches move forward before lings), you need to:

1. Run back to the nearest tower to get a count on the amount of roaches coming.
2. Circle back around to the first tower to see if lings are coming (if they have speed you can basically conclude its a baneling bust.
3. Immidiately throw down 3 bunkers behind your wall and get some marauders pumping.
4. Try to kite some of the lings or roaches to delay as much as possible (time is on your side)
5. Build at least 3 more supply depots in your main (you will loose the ones up front for sure). Get your second gas, a reactor on factory and a starport.

Now you should be able to hold the bust pretty securely with 3 bunkers, and hopefully if you put your ebay in the main like I do your upgrades are still going, and you have the supply depots for constant production during the attack (this is very important IMO).

Switch the factory reactor onto the starport, get 2 more barracks, 2 remaining gas and your third planted and just move out and kill his third with your army of +1, combat, stim marines, marauders, hellions, and 2 medivacs (move out when the medivacs are 1/3 done and let them catch up to your army). As long as you position your army well at his third you should be able to kill it, or at least get a really good trade off and kill a lot of creep tumours.

After that I get my armory and second ebay, 1 more factory and another rax and just try to secure my third while doing some drops to scout and annoy the zerg and if lucky delay their 4th. After this step I am not really sure of what good timing there could be to move out, perhaps when I have 4+ tanks or maybe when 2-2 is done ( I have too low APM to really think well at the late mid-game stage of the game.)
Vanchen
Profile Blog Joined March 2011
55 Posts
June 08 2012 03:25 GMT
#4923
http://drop.sc/193491
First attempt at the QXC bunker contain. Worked out quite well, although I was playing lower than my usual MMR because this was a custom game.
ST_Bomber|SKLGIM_MC|
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
June 08 2012 03:42 GMT
#4924
On June 08 2012 11:56 yuriwalker wrote:
hi,im Silver Terran Player,i want to ask,how to deal with lategame TvZ if zerg use some mass Ultralisk,what unit i should make,im playing Marine-Tank btw,and in late game,i usually create 3 starport and reactor to face broodlord,and make more tanks and thor,but ultralisk always breakin my siege line,anyone here know how to facing ultralisk,sorry for my bad english btw

Marauders -> Ultralisks

The hardest part is determining what unit composition he is going for at every point. You basically need to have a lot of production so you can isntantly start making 6 marauders or 6 vikings at a time when you see him start to tech switch. Marine tank will still be the backbone of your army for the most part, just rinse in marauders as necessary.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
daffy07
Profile Joined May 2012
United States5 Posts
Last Edited: 2012-06-08 04:48:35
June 08 2012 04:48 GMT
#4925
Hi everyone,

I have sort of a wierd question. I started playing sc2 3 months ago and im a TOP 8 gold zerg rite now, after seeing the GSL and GSTL i really really really want to switch to Terran, but my Terran play sucks, i tried playing it for a week, i went from rank 2 to rank 20 in my league.... Should i stop playing Terran? Im pretty confident i can reach platinum next season, easily, if i play zerg. Will it be easier to change races if im in a higher league? or should practise terran in gold itself??

Sorry about the wierd question..

Thanks!
yuriwalker
Profile Joined November 2011
Indonesia4 Posts
June 08 2012 04:54 GMT
#4926
On June 08 2012 12:42 Grobyc wrote:
Show nested quote +
On June 08 2012 11:56 yuriwalker wrote:
hi,im Silver Terran Player,i want to ask,how to deal with lategame TvZ if zerg use some mass Ultralisk,what unit i should make,im playing Marine-Tank btw,and in late game,i usually create 3 starport and reactor to face broodlord,and make more tanks and thor,but ultralisk always breakin my siege line,anyone here know how to facing ultralisk,sorry for my bad english btw

Marauders -> Ultralisks

The hardest part is determining what unit composition he is going for at every point. You basically need to have a lot of production so you can isntantly start making 6 marauders or 6 vikings at a time when you see him start to tech switch. Marine tank will still be the backbone of your army for the most part, just rinse in marauders as necessary.



i see,thx for the answer!!!
still noob,and proud to be a noob
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
June 08 2012 05:21 GMT
#4927
On June 08 2012 13:48 daffy07 wrote:
Hi everyone,

I have sort of a wierd question. I started playing sc2 3 months ago and im a TOP 8 gold zerg rite now, after seeing the GSL and GSTL i really really really want to switch to Terran, but my Terran play sucks, i tried playing it for a week, i went from rank 2 to rank 20 in my league.... Should i stop playing Terran? Im pretty confident i can reach platinum next season, easily, if i play zerg. Will it be easier to change races if im in a higher league? or should practise terran in gold itself??

Sorry about the wierd question..

Thanks!


Unfortunately, switching races will always be hard at any level. I think that personally you should play the race you have more fun with, whether you are terran or zerg, even if it makes you worse for a bit, you'll get your skill back in time.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Baggins
Profile Joined June 2012
Canada86 Posts
June 08 2012 05:30 GMT
#4928
Hey guys if anyone could give me some tips. I am on a horrible losing streak and obviously need to tweak my play. If anyone wanted to take a look at this replay. I think I had the army and economic advantage throughout the game yet I still lost pretty badly.

http://drop.sc/193540

Cheers
snowsnow
Profile Joined April 2012
17 Posts
June 08 2012 07:00 GMT
#4929
hi, baggins,

i just looked thru your replay. just some major pointers. ( i tink ur rank is gold and below???, very rarely, i see 3 rax opener for plat and above unless all in)

5min: ur upgrades for con shell and shield were late. since ur emphasis were more on making maruaders, get con shells before shield. you could hav ended the game when he retreats if u hav con shells.

9min: there is no need for you to force ur way up the ramp. he was being super greedy by going double forge on one base and purely defing with mass sentries. just expand and camp at bottom of base. but dun stay there for too long. the first impt rule, NEVER go up a ramp like that, it is pure suicide. u want to engage the protoss army in the open or at ur ramp.

15min: u attacked before stim finishes, another big mistake, just wait and u could have probably killed their entire army. sometimes, it is better to pull back. u were kinda stuck at a place.

20min: upgrade 1 1 is quite unacceptable at this timing. u should be 3 3 by now. ur medivacs were late cuz you went too many rax, tt is fine, but tt means u must hav reasonable control and upgrades to make ur units cost efficient. the protoss army was already 3 3. just rmb. 3 3 gateway against 3 3 mm (without medivacs) you should still win with good control.

hope this helps. =)
alibabaglenn
Profile Joined June 2012
United States2 Posts
Last Edited: 2012-06-08 07:07:42
June 08 2012 07:06 GMT
#4930
On June 08 2012 11:46 ShaneFeit wrote:
Show nested quote +
On June 08 2012 07:18 Son of Gnome wrote:
On June 08 2012 05:19 alibabaglenn wrote:
Hi I am a Gold level Terran player and I am having trouble with hotkeys. Before I start playing a lot for the summer I figure I should find out which system is best for Terran so that I can do the best that I possibly can. It doesn't feel right using the standard ones. I feel that they are very spread apart. I don't really like the feel for the standard keys that blizzard made but if that is what is supposedly best then I will keep using it and get used to it. I was wondering what the rest of you Terrans used?


123 units
4 cc
5 rax
6 fact
7 starport

I remapped some of the upgrades as well, for example banshee cloak and blue flame are both e. Planetary is c and lift building is j. Is that what you are looking for? Basically anything that you have to reach for remap to something closer. Also map patrol to z or q


I just did a minor tweak to my hotkeys recently and I want to share it with you.

I read about the Darkgrid and The Core hotkey layouts and it inspiried me to optimize my hotkeys. However I am not willing to change them completely, since I have been using the standard hotkeys since the beta.

My control groups are pretty standard with:

123 units
4 cc
5 rax, factory, starport
6 starport
7 ebays
8 armory
9 ghost academy

So what I changed was the hotkey for tanks and medivacs to A and I bound the Tab function to spacebar.

So now when I want to macro I simply press 5 aaaaaaa spacebar aa spacebar aa and I get a full unit production of marines, tanks and medivacs which are my core units in almost all matchups.

This has helped my macro a lot. Especially in TvZ which is so micro intensive and where it is not important switch composition, you just want to make sure you are constantly building those 3 units.

However I used to have lift buildings on my spacebar, and I have not found a nice new spot to put it so if you guys have any suggestions that would be appreciated.






See I hate having to move my hand so much to press the 5 6 7 to build my army (since i do prefer them on separate keys). I was wondering if anyone remapped them so that I didn't have to move my hand so much and could better utilize the keys closest to my hand. Should i switch to something like The Core? Do any well known Terrans use something similar to it?
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2012-06-08 09:23:43
June 08 2012 09:23 GMT
#4931
On June 08 2012 16:06 alibabaglenn wrote:
Show nested quote +
On June 08 2012 11:46 ShaneFeit wrote:
On June 08 2012 07:18 Son of Gnome wrote:
On June 08 2012 05:19 alibabaglenn wrote:
Hi I am a Gold level Terran player and I am having trouble with hotkeys. Before I start playing a lot for the summer I figure I should find out which system is best for Terran so that I can do the best that I possibly can. It doesn't feel right using the standard ones. I feel that they are very spread apart. I don't really like the feel for the standard keys that blizzard made but if that is what is supposedly best then I will keep using it and get used to it. I was wondering what the rest of you Terrans used?


123 units
4 cc
5 rax
6 fact
7 starport

I remapped some of the upgrades as well, for example banshee cloak and blue flame are both e. Planetary is c and lift building is j. Is that what you are looking for? Basically anything that you have to reach for remap to something closer. Also map patrol to z or q


I just did a minor tweak to my hotkeys recently and I want to share it with you.

I read about the Darkgrid and The Core hotkey layouts and it inspiried me to optimize my hotkeys. However I am not willing to change them completely, since I have been using the standard hotkeys since the beta.

My control groups are pretty standard with:

123 units
4 cc
5 rax, factory, starport
6 starport
7 ebays
8 armory
9 ghost academy

So what I changed was the hotkey for tanks and medivacs to A and I bound the Tab function to spacebar.

So now when I want to macro I simply press 5 aaaaaaa spacebar aa spacebar aa and I get a full unit production of marines, tanks and medivacs which are my core units in almost all matchups.

This has helped my macro a lot. Especially in TvZ which is so micro intensive and where it is not important switch composition, you just want to make sure you are constantly building those 3 units.

However I used to have lift buildings on my spacebar, and I have not found a nice new spot to put it so if you guys have any suggestions that would be appreciated.






See I hate having to move my hand so much to press the 5 6 7 to build my army (since i do prefer them on separate keys). I was wondering if anyone remapped them so that I didn't have to move my hand so much and could better utilize the keys closest to my hand. Should i switch to something like The Core? Do any well known Terrans use something similar to it?

I don't find it that hard, as I do something similar.
1 infantry 2 tanks/raven/ghost 3 nuke silos/ghosts 4 rax 5 cc/oc/pf 6 starport 7 fac 90 rax's

If I dual prong, I use 1/2 and a follow up army, or army at home will take 3.


It's more a matter of finding what YOU like, and not what 'other known top terrans' use.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
June 08 2012 13:24 GMT
#4932
On June 08 2012 16:06 alibabaglenn wrote:
Show nested quote +
On June 08 2012 11:46 ShaneFeit wrote:
On June 08 2012 07:18 Son of Gnome wrote:
On June 08 2012 05:19 alibabaglenn wrote:
Hi I am a Gold level Terran player and I am having trouble with hotkeys. Before I start playing a lot for the summer I figure I should find out which system is best for Terran so that I can do the best that I possibly can. It doesn't feel right using the standard ones. I feel that they are very spread apart. I don't really like the feel for the standard keys that blizzard made but if that is what is supposedly best then I will keep using it and get used to it. I was wondering what the rest of you Terrans used?


123 units
4 cc
5 rax
6 fact
7 starport

I remapped some of the upgrades as well, for example banshee cloak and blue flame are both e. Planetary is c and lift building is j. Is that what you are looking for? Basically anything that you have to reach for remap to something closer. Also map patrol to z or q


I just did a minor tweak to my hotkeys recently and I want to share it with you.

I read about the Darkgrid and The Core hotkey layouts and it inspiried me to optimize my hotkeys. However I am not willing to change them completely, since I have been using the standard hotkeys since the beta.

My control groups are pretty standard with:

123 units
4 cc
5 rax, factory, starport
6 starport
7 ebays
8 armory
9 ghost academy

So what I changed was the hotkey for tanks and medivacs to A and I bound the Tab function to spacebar.

So now when I want to macro I simply press 5 aaaaaaa spacebar aa spacebar aa and I get a full unit production of marines, tanks and medivacs which are my core units in almost all matchups.

This has helped my macro a lot. Especially in TvZ which is so micro intensive and where it is not important switch composition, you just want to make sure you are constantly building those 3 units.

However I used to have lift buildings on my spacebar, and I have not found a nice new spot to put it so if you guys have any suggestions that would be appreciated.






See I hate having to move my hand so much to press the 5 6 7 to build my army (since i do prefer them on separate keys). I was wondering if anyone remapped them so that I didn't have to move my hand so much and could better utilize the keys closest to my hand. Should i switch to something like The Core? Do any well known Terrans use something similar to it?


I heard something about remapping 7, 8, 9 and 0 the F1-F keys, so you can have enough hotkeys available easily to your left hand without having to move it as much. I haven't tried it personally, but it sounds interesting.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
June 08 2012 13:49 GMT
#4933
The more and more I play and win TvP, the more I think of how shitty of a matchup it is holy crap
zmansman17
Profile Joined March 2011
United States2567 Posts
June 08 2012 16:12 GMT
#4934
On June 08 2012 22:49 Chaggi wrote:
The more and more I play and win TvP, the more I think of how shitty of a matchup it is holy crap


While this may be true, statistically right now it's actually our most "even" MU. Granted, I also find it the hardest.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
DawN883
Profile Joined November 2011
Sweden558 Posts
June 08 2012 16:32 GMT
#4935
On June 09 2012 01:12 zmansman17 wrote:
Show nested quote +
On June 08 2012 22:49 Chaggi wrote:
The more and more I play and win TvP, the more I think of how shitty of a matchup it is holy crap


While this may be true, statistically right now it's actually our most "even" MU. Granted, I also find it the hardest.


Statistically the most even match up at the highest level. The lower levels suffer a lot from bad micro vs toss
If the dead are not raised, Let us eat and drink, for tomorrow we die
dynwar7
Profile Joined May 2011
1983 Posts
June 08 2012 16:48 GMT
#4936
Hi fellow Terrans.

Vs Zerg, I like to go Mech, maybe sometimes combined with banshee etc and marines.

The biggest problem is.....the stupid banelings...it seems all they do is make banelings as the counter to everything and just a move....then his roaches will clean up the rest..

What do I do vs this many banelings? Even my thors get wiped out...this is not late game, just early/mid game. Should I really make tanks? I dont really like tanks in TvZ...

Any mech player want to help?

Thanks
Regarding the imbalance, hilarious to see Zergs defending themselves....
ZanTwilight
Profile Joined June 2012
5 Posts
June 08 2012 16:59 GMT
#4937
Hey guys, another question about weirdness :D I don't like playing traditionally in my matchups, and my tvz and tvp builds are working great. But, I can't find any tvt build that's anywhere close to the power of standard viking-tank-fodder marines. Originally I went bio with a few tanks, but then my win-the-game instinct kicked in and before I knew it I had tanks with a few bio units >.< My bio just gets crushed by tanks, except dropping. When I drop, I wreck most of their base and then they kill mine while I'm out of position. Ideas?
BoondockSnake
Profile Joined April 2012
United States30 Posts
June 08 2012 17:05 GMT
#4938
On June 08 2012 13:48 daffy07 wrote:
Hi everyone,

I have sort of a wierd question. I started playing sc2 3 months ago and im a TOP 8 gold zerg rite now, after seeing the GSL and GSTL i really really really want to switch to Terran, but my Terran play sucks, i tried playing it for a week, i went from rank 2 to rank 20 in my league.... Should i stop playing Terran? Im pretty confident i can reach platinum next season, easily, if i play zerg. Will it be easier to change races if im in a higher league? or should practise terran in gold itself??

Sorry about the wierd question..

Thanks!


Hey Daffy, not a weird question at all! I know exactly what you're going through. I initially played Terran when I began playing in December, but then thought about switching to Zerg a time or two in between. I decided to stick with Terran, up to about a month or maybe a little more ago, when I actually started randoming. At the time, I was rank 1 plat (but lost often to diamonds, I'm a bad player ), now I float between Rank 30 and 5 depending on how I'm playing.

The transition was definitely tough at first. I also took that time to switch to grid hotkeys, and attempt to incorporate location hotkeys more as well, so there was a lot of change going on. At the time, I dropped to pretty low plat, but it's like what the other poster said - just play what you have fun with! If you want to change, go for it and play around with it now. It may only be harder to do later. And don't worry too much about whether you're mid gold, high gold, or plat - the MMR system is trying to put you with people on your level, giving you the best games possible. So even if you drop now, it just lets you practice with less stress. Your skill with Terran may eventually reach what you have with Zerg, and you'll also be having fun. So, if you want, go for it

Sorry for the rant, this was just something that I debated a lot with myself not too long ago, and I thought I'd share my experiences. Good luck!
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-08 17:17:01
June 08 2012 17:07 GMT
#4939
On June 09 2012 01:48 dynwar7 wrote:
Hi fellow Terrans.

Vs Zerg, I like to go Mech, maybe sometimes combined with banshee etc and marines.

The biggest problem is.....the stupid banelings...it seems all they do is make banelings as the counter to everything and just a move....then his roaches will clean up the rest..

What do I do vs this many banelings? Even my thors get wiped out...this is not late game, just early/mid game. Should I really make tanks? I dont really like tanks in TvZ...

Any mech player want to help?

Thanks



You have to build tanks against Banelings or you have to split like a god which only really works if the Baneling numbers aren't out of control and not possible if you fight on creep. . A big army of Banes will kill any Terran groundarmy without tanks unless he runs his Banes into random stuff.
Bumbler
Profile Joined May 2012
Germany10 Posts
June 08 2012 17:07 GMT
#4940
On June 09 2012 01:48 dynwar7 wrote:
Hi fellow Terrans.

Vs Zerg, I like to go Mech, maybe sometimes combined with banshee etc and marines.

The biggest problem is.....the stupid banelings...it seems all they do is make banelings as the counter to everything and just a move....then his roaches will clean up the rest..

What do I do vs this many banelings? Even my thors get wiped out...this is not late game, just early/mid game. Should I really make tanks? I dont really like tanks in TvZ...

Any mech player want to help?

Thanks


You can try to kite the banelings with hellions although helllions are weak against banelings cause they make no extra damage.
But they make splash damage which make them viable against banelings.
Otherwise would be Tanks a good choice.
They do a lot of damage against all zerg ground units and with their splash damage they can kill banelings pretty fast.

Personally i would prefer tanks, because the hellions need a lot of micro and if the banelings hit once your hellions are gone, because they are light units and take extra damage.
The only thing you may have to do with your tanks is to focus fire the banelings but I dont think thats necessary.
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