• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:28
CET 15:28
KST 23:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/ Anyone remember me from 2000s Bnet EAST server?
Tourneys
[Megathread] Daily Proleagues [BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 861 users

The Terran Help Me Thread - Page 195

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 193 194 195 196 197 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
kc
Profile Joined August 2006
Canada212 Posts
April 05 2012 02:50 GMT
#3881
Hey guys,

Ive been playing lately and alot of koreans are using this style where they open collosus and add in some phoenixes and im not really sure the proper response. If anyone can tell me the coutner would be appreciated. im high masters also. ty
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
April 05 2012 04:32 GMT
#3882
On April 05 2012 11:50 kc wrote:
Hey guys,

Ive been playing lately and alot of koreans are using this style where they open collosus and add in some phoenixes and im not really sure the proper response. If anyone can tell me the coutner would be appreciated. im high masters also. ty

I've seen this once or twice as well. Typically you just need that many more vikings, and to keep on upgrading air weapons. If he's constantly making phoenixes AND colossus, an extra staport for constructing vikings is important. Vikings and phoenixes trade fairly evenly, so you'll need more than the amount you'd need for his colossus count.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Kamelixs
Profile Joined October 2011
Sweden88 Posts
April 05 2012 10:47 GMT
#3883
I've been trying to do
Yen's 7-2-2 Build
a couple of days now, and had fairly large sucess.

Is there other build in similar fashion that's better and would be smarter to do? Is it worse than doing a regluar 1-1-1? Or can this still be viable?
TheDwf
Profile Joined November 2011
France19747 Posts
April 05 2012 10:58 GMT
#3884
On April 05 2012 11:50 kc wrote:
Hey guys,

Ive been playing lately and alot of koreans are using this style where they open collosus and add in some phoenixes and im not really sure the proper response. If anyone can tell me the coutner would be appreciated. im high masters also. ty

Well, double Reactor Starport constantly producing Vikings.
Blamajama
Profile Joined September 2010
156 Posts
Last Edited: 2012-04-05 11:56:09
April 05 2012 11:54 GMT
#3885
On April 05 2012 07:55 iAmJeffReY wrote:
Show nested quote +
On April 05 2012 05:26 Blamajama wrote:
Okay.... I am pissed...

Past few seasons I used to own zerg... sucked against toss.

Now I am owning toss but sucking vs zerg?

My builds have remained the same... any ideas as to what it is? I think it is the mule nerf to be honest. My two base push against zerg is terrible.

Sounds like your push was gimmicky then. Relearn a new push. I suggest demuslim style 1 rax FE late gas into 3-1 marine hellion (I do marine hellion marauder) stim/cs/+1 push.

It's sick ass strong.

Not to mention, it transitions well vs mutas and infestors. If ling infestor, get more rax + 2-3 more factories, and go marine marauder blue flame hellion with a thor or two. It's mobile as shit, and BFHellions shut down the lings VERY effectively. If they roach, you go tank. If they bane, you go tank or split well.

My TvZ has just been solid as shit since I picked it up, and do that marine marauder hellion push into a like 10-11 minute third, with double ebay, armory, 2 fac, 5 rax, 1 port.

Ling infestor doesn't feel so imba with BFhellions on the map with marine marauder.


Okay.... more specifically. I open Maurader factor FE... my expo is slightly delayed but I either delay the persons hatchery with an scv/incomplete supply depot or I put some pressure with one marauder and two helions rallied to him.

I am having trouble defending mass speed lings without helion support so I don't see delaying my factory being an option.

Sometimes I open banshee depending on the map.

The problem is the zerg third. I don't know how he is able to mass so many units when the third has yet to be saturated. I always push when that third is coming out. Am I late?

The comp is basically a couple Thor, helion, marauder marine. Mass muta, I lose, mass baneling, I lose, roach/infestor, I lose, roach/baneling I lose. I work tanks in there eventually but maybe I don't have enough. Doesn't make a difference because the second I unsiege I am dead.
TheDwf
Profile Joined November 2011
France19747 Posts
April 05 2012 12:22 GMT
#3886
On April 05 2012 05:26 Blamajama wrote:
Okay.... more specifically. I open Maurader factor FE... my expo is slightly delayed but I either delay the persons hatchery with an scv/incomplete supply depot or I put some pressure with one marauder and two helions rallied to him.

I am having trouble defending mass speed lings without helion support so I don't see delaying my factory being an option.

Sometimes I open banshee depending on the map.

The problem is the zerg third. I don't know how he is able to mass so many units when the third has yet to be saturated. I always push when that third is coming out. Am I late?

The comp is basically a couple Thor, helion, marauder marine. Mass muta, I lose, mass baneling, I lose, roach/infestor, I lose, roach/baneling I lose. I work tanks in there eventually but maybe I don't have enough. Doesn't make a difference because the second I unsiege I am dead.

Opening with Marauders is not a good idea in TvZ. Try Reactor Hellion expand instead; your 4-6 Hellions will delay his third until he gets Roaches or produces enough Speedlings to make your Hellions flee.
Blamajama
Profile Joined September 2010
156 Posts
Last Edited: 2012-04-05 12:26:40
April 05 2012 12:26 GMT
#3887
On April 05 2012 21:22 TheDwf wrote:
Show nested quote +
On April 05 2012 05:26 Blamajama wrote:
Okay.... more specifically. I open Maurader factor FE... my expo is slightly delayed but I either delay the persons hatchery with an scv/incomplete supply depot or I put some pressure with one marauder and two helions rallied to him.

I am having trouble defending mass speed lings without helion support so I don't see delaying my factory being an option.

Sometimes I open banshee depending on the map.

The problem is the zerg third. I don't know how he is able to mass so many units when the third has yet to be saturated. I always push when that third is coming out. Am I late?

The comp is basically a couple Thor, helion, marauder marine. Mass muta, I lose, mass baneling, I lose, roach/infestor, I lose, roach/baneling I lose. I work tanks in there eventually but maybe I don't have enough. Doesn't make a difference because the second I unsiege I am dead.

Opening with Marauders is not a good idea in TvZ. Try Reactor Hellion expand instead; your 4-6 Hellions will delay his third until he gets Roaches or produces enough Speedlings to make your Hellions flee.


If I stay on marine/helion he switches to roach real fast. I can't hold that off unless I build 3-4 bunkers. My tanks are delayed as is. Right now I go:

1. Rax (couple rines)
2. Factor
3. Tech lab
4. Marauder
5. 2 helion (no reactor)
6. FE.

Maybe my expo is too late, or maybe my third is late. All I know is that once he gets 3-4 bases I am done.
Inquisitor1323
Profile Joined March 2012
370 Posts
April 05 2012 16:50 GMT
#3888
On April 05 2012 21:22 TheDwf wrote:
Hide nested quote -
On April 05 2012 05:26 Blamajama wrote:
Okay.... more specifically. I open Maurader factor FE... my expo is slightly delayed but I either delay the persons hatchery with an scv/incomplete supply depot or I put some pressure with one marauder and two helions rallied to him.

I am having


If I stay on marine/helion he switches to roach real fast. I can't hold that off unless I build 3-4 bunkers. My tanks are delayed as is. Right now I go:

1. Rax (couple rines)
2. Factor
3. Tech lab
4. Marauder
5. 2 helion (no reactor)
6. FE.

Maybe my expo is too late, or maybe my third is late. All I know is that once he gets 3-4 bases I am done.Last edit: 2012-04-05 21:26:40


Why wouldnt you get a reactor on it? Its useful for hellion production and you can switch a rax onto it. Also the whole point of having a lot of hellions is to deter the zerg from expoing or moving out. He going to get roaches for defence because pushing out with them could result in a drone barbecue.
Jaegeru
Profile Joined February 2012
United Kingdom676 Posts
April 05 2012 17:03 GMT
#3889
On April 05 2012 11:50 kc wrote:
Hey guys,

Ive been playing lately and alot of koreans are using this style where they open collosus and add in some phoenixes and im not really sure the proper response. If anyone can tell me the coutner would be appreciated. im high masters also. ty


I saw this on DeMusliM's stream the other day, phoenixes are only added in to their compositions so that they absorb some viking volleys instead of vikings taking out colossi, as a-moved vikings will automatically target the phoenixes rather than the colossi allowing them to do more damage to your stimmed bio.

So basically all you need to do is add in a couple more vikings than normal and focus the colossi with vikings instead of attack moving them, as phoenixes are pretty much dead weight if you focus fire correctly.
MVP on winning his Fourth GSL - "Yeah I know the routine, take the flowers and cheque, I will kiss the trophy for the photo"
pRodg
Profile Joined March 2012
Jordan5 Posts
April 05 2012 17:24 GMT
#3890
Hey guys,

I usually do good in TvZ, until tier3 units come in play (ultralisks / broodlords) in this case.

He switched tech and I just couldn't push outside my half of the map. I'm still new (been playing since season6's beginning) and I need some general tips regarding my macro etc. which I know is definitely not top-notch.

General HALP! ty!
http://drop.sc/154203
Oerbaa
Profile Joined October 2011
Scotland184 Posts
April 05 2012 22:54 GMT
#3891
Can someone link me to an in depth 1/1/1 build order guide, would be much appreciated, trying to expand my mind to new terran builds :D
I came here to kick as and drink milk, and ive finished my milk
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
April 06 2012 08:43 GMT
#3892
On April 06 2012 07:54 Oerbaa wrote:
Can someone link me to an in depth 1/1/1 build order guide, would be much appreciated, trying to expand my mind to new terran builds :D


Well, the basic basic build order you can find in liquipedia: http://wiki.teamliquid.net/starcraft2/1Rax_1Fact_1Port

There are several Guides written here on TL:
Warden (nonstandard): http://www.teamliquid.net/forum/viewmessage.php?topic_id=232753
StimmedProbe: http://www.teamliquid.net/forum/viewmessage.php?topic_id=253098
HansK: http://www.teamliquid.net/forum/viewmessage.php?topic_id=265947

In terms of a general overview, you're rushing a banshee (typically with cloak). In TvT you can go without cloak sometimes as well, but usually you want cloak. You're making an early reactor or extra rax, then you're making banshees, tanks, and marines, and getting the siege mode upgrade, then attacking with at around when you hit ~3 tanks, pulling scvs to fight and make bunkers and the like.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
-Aura-
Profile Blog Joined March 2011
United States209 Posts
April 06 2012 15:15 GMT
#3893
Question about scouting in TvZ: Asides for checking that the zerg isn't getting tons of gas to roach rush or baneling bust, is the initial scouting scv supposed to tell me anything? Like, assuming hatch first, will I be able to intuit his game plan based on his pool or gas timings? Is there a way for me to be able to figure out how greedy he is going to be playing based on that information? Also, are there different gas timings and pool timings respective of ling/bling/muta vs ling/infestor? How about whether or not he will take a 3rd before he gets tier 2 units? Is there a way to figure this stuff out with my scouting scv before it's chased about by lings, or will I need to scan?

Basically, what am I supposed to be doing with my scouting scv once I see that he isn't going roach or baneling bust?
¯\_(ツ)_/¯ Liquid get more Terrans please...
huehuehuehue
Profile Blog Joined August 2011
Estonia455 Posts
April 06 2012 15:21 GMT
#3894
On April 06 2012 17:43 Blazinghand wrote:
Show nested quote +
On April 06 2012 07:54 Oerbaa wrote:
Can someone link me to an in depth 1/1/1 build order guide, would be much appreciated, trying to expand my mind to new terran builds :D


Well, the basic basic build order you can find in liquipedia: http://wiki.teamliquid.net/starcraft2/1Rax_1Fact_1Port

There are several Guides written here on TL:
Warden (nonstandard): http://www.teamliquid.net/forum/viewmessage.php?topic_id=232753
StimmedProbe: http://www.teamliquid.net/forum/viewmessage.php?topic_id=253098
HansK: http://www.teamliquid.net/forum/viewmessage.php?topic_id=265947

In terms of a general overview, you're rushing a banshee (typically with cloak). In TvT you can go without cloak sometimes as well, but usually you want cloak. You're making an early reactor or extra rax, then you're making banshees, tanks, and marines, and getting the siege mode upgrade, then attacking with at around when you hit ~3 tanks, pulling scvs to fight and make bunkers and the like.

Right now in Korea hellion drop into 1-1-1 seems to be getting more popular, I don't think that there are any guides for that on TL tho.
TheDwf
Profile Joined November 2011
France19747 Posts
April 06 2012 15:38 GMT
#3895
On April 07 2012 00:15 -Aura- wrote:
Question about scouting in TvZ: Asides for checking that the zerg isn't getting tons of gas to roach rush or baneling bust, is the initial scouting scv supposed to tell me anything? Like, assuming hatch first, will I be able to intuit his game plan based on his pool or gas timings? Is there a way for me to be able to figure out how greedy he is going to be playing based on that information? Also, are there different gas timings and pool timings respective of ling/bling/muta vs ling/infestor? How about whether or not he will take a 3rd before he gets tier 2 units? Is there a way to figure this stuff out with my scouting scv before it's chased about by lings, or will I need to scan?

Basically, what am I supposed to be doing with my scouting scv once I see that he isn't going roach or baneling bust?

Scouting no gas with your initial SCV means he will purely drone for a while behind 1-2 spines and/or 3-4 Queens. The delayed speed for Zerglings means no risk of pressure from him. Other than that, pool timing will not tell you much (except if you went 2 rax, in which case a later pool is better for your pressure), and even if he first stops mining gas at 2400, you cannot know if he resumed gas harvest once your scouting SCV is chased away by lings/Queens. So, basically, with your scouting SCV, you mostly check if he took a gas or not and if he's getting Queens or not (Hatcheries shake slightly stronger when producing).
Mr.F.
Profile Blog Joined July 2011
United States62 Posts
April 06 2012 15:48 GMT
#3896
hey guys, recently i have been playing a lot of TVZ against infestor first style with ling bling, or roach, and i have a huge problem slow pushing my tank marine army into zergs base. my decision is usually based on the zergs third timing. i open with reactor hellion to delay 3rd as long as possible, and if i see a third going up, i will push with ~3 tanks and all my marines/ medivacs, and take a medivac into the main full of marines. what happens is either i get nervous and presplit marines too much, and my army gets all seperated, then lings clean up my tanks and infestors clean up my bio, or last game, my push was scouted, and he just massed roaches, and again, cleaned up my (unsieged) tanks, then infestors cleaned up my bio. in any case, this is always if i scout infestation pit rather than spire.

my question is, how do you choose where to slow push your marine tank army, and when, depending on your map? and how do you follow up this slow push if it gets cleaned up? also, if i see infestors, should i be going for ghosts?

(low-mid diamond btw)
TheDwf
Profile Joined November 2011
France19747 Posts
April 06 2012 16:03 GMT
#3897
On April 07 2012 00:48 Mr.F. wrote:
hey guys, recently i have been playing a lot of TVZ against infestor first style with ling bling, or roach, and i have a huge problem slow pushing my tank marine army into zergs base. my decision is usually based on the zergs third timing. i open with reactor hellion to delay 3rd as long as possible, and if i see a third going up, i will push with ~3 tanks and all my marines/ medivacs, and take a medivac into the main full of marines. what happens is either i get nervous and presplit marines too much, and my army gets all seperated, then lings clean up my tanks and infestors clean up my bio, or last game, my push was scouted, and he just massed roaches, and again, cleaned up my (unsieged) tanks, then infestors cleaned up my bio. in any case, this is always if i scout infestation pit rather than spire.

my question is, how do you choose where to slow push your marine tank army, and when, depending on your map? and how do you follow up this slow push if it gets cleaned up? also, if i see infestors, should i be going for ghosts?

(low-mid diamond btw)

Sounds like you're pushing too early. Lings/Infests and/or Roach-based armies are very efficient in small-medium fights, so wait for more Tanks. I'd suggest waiting for at least 6 Tanks and, above all, +1 Vehicle Attack so that your Tanks kill Zerglings in one shot. In larger fights (~150+ supply), Zerglings and Roaches' efficiency decreases while your Marine/Tanks combo shines.
Mr.F.
Profile Blog Joined July 2011
United States62 Posts
April 06 2012 16:16 GMT
#3898
On April 07 2012 01:03 TheDwf wrote:
Show nested quote +
On April 07 2012 00:48 Mr.F. wrote:
hey guys, recently i have been playing a lot of TVZ against infestor first style with ling bling, or roach, and i have a huge problem slow pushing my tank marine army into zergs base. my decision is usually based on the zergs third timing. i open with reactor hellion to delay 3rd as long as possible, and if i see a third going up, i will push with ~3 tanks and all my marines/ medivacs, and take a medivac into the main full of marines. what happens is either i get nervous and presplit marines too much, and my army gets all seperated, then lings clean up my tanks and infestors clean up my bio, or last game, my push was scouted, and he just massed roaches, and again, cleaned up my (unsieged) tanks, then infestors cleaned up my bio. in any case, this is always if i scout infestation pit rather than spire.

my question is, how do you choose where to slow push your marine tank army, and when, depending on your map? and how do you follow up this slow push if it gets cleaned up? also, if i see infestors, should i be going for ghosts?

(low-mid diamond btw)

Sounds like you're pushing too early. Lings/Infests and/or Roach-based armies are very efficient in small-medium fights, so wait for more Tanks. I'd suggest waiting for at least 6 Tanks and, above all, +1 Vehicle Attack so that your Tanks kill Zerglings in one shot. In larger fights (~150+ supply), Zerglings and Roaches' efficiency decreases while your Marine/Tanks combo shines.



ok thanks. so my follow up question to that would be how do i apply pressure while i mass up my army?
TheDwf
Profile Joined November 2011
France19747 Posts
April 06 2012 16:28 GMT
#3899
On April 07 2012 01:16 Mr.F. wrote:
Show nested quote +
On April 07 2012 01:03 TheDwf wrote:
On April 07 2012 00:48 Mr.F. wrote:
hey guys, recently i have been playing a lot of TVZ against infestor first style with ling bling, or roach, and i have a huge problem slow pushing my tank marine army into zergs base. my decision is usually based on the zergs third timing. i open with reactor hellion to delay 3rd as long as possible, and if i see a third going up, i will push with ~3 tanks and all my marines/ medivacs, and take a medivac into the main full of marines. what happens is either i get nervous and presplit marines too much, and my army gets all seperated, then lings clean up my tanks and infestors clean up my bio, or last game, my push was scouted, and he just massed roaches, and again, cleaned up my (unsieged) tanks, then infestors cleaned up my bio. in any case, this is always if i scout infestation pit rather than spire.

my question is, how do you choose where to slow push your marine tank army, and when, depending on your map? and how do you follow up this slow push if it gets cleaned up? also, if i see infestors, should i be going for ghosts?

(low-mid diamond btw)

Sounds like you're pushing too early. Lings/Infests and/or Roach-based armies are very efficient in small-medium fights, so wait for more Tanks. I'd suggest waiting for at least 6 Tanks and, above all, +1 Vehicle Attack so that your Tanks kill Zerglings in one shot. In larger fights (~150+ supply), Zerglings and Roaches' efficiency decreases while your Marine/Tanks combo shines.



ok thanks. so my follow up question to that would be how do i apply pressure while i mass up my army?

Mostly drops.
RDCKraken
Profile Joined April 2012
Denmark4 Posts
April 06 2012 18:09 GMT
#3900
Hello guys.
I am playing with two other friends, and i am now trying to switch over to Terran instead of Protoss. So our build would be:
1 Terran,1 Protoss, 1 Zerg.
I am told to go for harrashment but i dont know any exact build, i go reapers and banshee's. But i would like to know the exact timing, anyone that can send some good harrashment build?
Btw - We are top platinum.
Never Give Up, Never Surrender.
Prev 1 193 194 195 196 197 460 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
12:00
Christmas Eve Games
SHIN vs Percival
Creator vs Scarlett
WardiTV1155
Rex133
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko443
mouzStarbuck 138
Rex 133
Livibee 96
trigger 31
StarCraft: Brood War
Britney 55639
Sea 14497
Bisu 2054
Horang2 1979
Aegong 1681
Hyun 932
Larva 688
Stork 420
Soma 390
firebathero 364
[ Show more ]
actioN 362
Mini 306
Snow 266
Shuttle 260
BeSt 254
hero 225
Rush 199
ggaemo 169
JYJ 145
Barracks 77
Pusan 55
sas.Sziky 41
PianO 36
HiyA 35
ToSsGirL 33
sorry 29
Shinee 26
soO 25
Movie 20
Terrorterran 16
Noble 15
GoRush 14
Sacsri 14
zelot 11
scan(afreeca) 10
SilentControl 7
JulyZerg 7
Dota 2
XcaliburYe1152
syndereN483
League of Legends
rGuardiaN127
Counter-Strike
zeus1698
edward96
Super Smash Bros
Mew2King137
Other Games
singsing2065
hiko446
Happy381
Hui .234
crisheroes180
XaKoH 85
BRAT_OK 39
Organizations
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Light_VIP 18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV1801
League of Legends
• Jankos4624
• Nemesis1218
Upcoming Events
Replay Cast
18h 33m
WardiTV Invitational
21h 33m
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
2 days
Sparkling Tuna Cup
3 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
4 days
Wardi Open
4 days
Liquipedia Results

Completed

Proleague 2025-12-22
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.