• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:22
CEST 22:22
KST 05:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding3Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info
Tourneys
GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. BW General Discussion Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Any Web Designers Out there?…
sob3k
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1955 users

The Protoss Help Me Thread - Page 8

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 6 7 8 9 10 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
AbsoluteZeroo
Profile Joined June 2011
United States2 Posts
August 07 2011 02:34 GMT
#141
Diamond Toss here. Ive been having so many problems pvz. Any tips i usually 3 gate sentry expand but i dont know when to pressure or not. Also dealing with infestors is hard.
sam!zdat
Profile Blog Joined October 2010
United States5559 Posts
Last Edited: 2011-08-07 04:32:25
August 07 2011 04:31 GMT
#142
On August 07 2011 11:07 Anihc wrote:
The only other alternative is to start getting voids. Especially if you can hide your stargates and avoid an engagement until you can amass a few, your ideal late game PvP army is just mass void rays with a few colo or whatever leftover colo you have. It's a gamble (hoping that your opponent doesn't attack when you're just starting to get voids) though.


I've been having a lot of success using void rays along with chargelots as a late game pvp army. I generally transition to it out of phoenix play. If he is going twilight tech as well then the voids can focus down his archons fairly quickly, and obviously they are good against mass colossi.

edit: My maxed army will generally consist of a bunch of voids, a bunch of chargelots, a handful of immortals left over from the early game, and a couple of archons (the rest leaves a lot of gas).
shikata ga nai
fadestep
Profile Blog Joined October 2008
United States605 Posts
August 07 2011 04:40 GMT
#143
On August 07 2011 11:34 AbsoluteZeroo wrote:
Diamond Toss here. Ive been having so many problems pvz. Any tips i usually 3 gate sentry expand but i dont know when to pressure or not. Also dealing with infestors is hard.


You might want to make a separate thread with a replay for this, but if you just want to give some other styles a try you should browse back to pages 1-4 where there are several descriptions of various FFE expands and followups against Zerg.

For infestors, Archon + Chargelot with Attack Upgrades is currently very strong against 2-3 base Zerg running infestor/ling.

However, there's no doubt that dealing with Infestors is hard and there's a range of things you can work on (Feedback, Blinking small groups of stalkers to pick them off, picking them up with Phoenix, controlling Colossus/Stalker/Sentry balls well) as the game matures into the later stages and you and the Zerg begin diversifying your compositions and tech.

I have always found Obs speed very helpful in lategame against Zerg and its a small recommendation I always make to people struggling with infestors. Obs speed allows you to easily keep tabs on the infestors, and makes it much simpler to Feedback, Graviton Beam, FF away, or Blink at them.
not a hero
FistofKhala
Profile Joined January 2011
United States35 Posts
August 07 2011 06:51 GMT
#144
On August 07 2011 04:29 CecilSunkure wrote:
Show nested quote +
On August 06 2011 14:25 FistofKhala wrote:
Can someone tell me the proper build order for a 3g blink stalker opening (or 4g tho I would use that as a transition) in PvP? Everytime I try it I get stomped because (assuming he goes robo) he has way too many zlots, a coupla sentries, some stalks, and a few immortals waiting for me to arrive. I dont have enough blink stalks to snipe both his immortals in time before his zlots smash my stalks.

I think I'm hitting the timing too late....can someone help me out here?

(diamond toss so I still suck >.<)

If you could kill someone with a fast Blink going for Immortals like that, consistently, then everyone would be opening Blink.


So...this means that there isn't a timing attack with blink against robo builds I'm guessing....well that's one strat I won't be trying again PvP, Guess I'll be sticking with SG strats against robo builds.
Competence is a myth, He who screws up last wins.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2011-08-07 07:23:46
August 07 2011 07:21 GMT
#145
On August 07 2011 15:51 FistofKhala wrote:
Show nested quote +
On August 07 2011 04:29 CecilSunkure wrote:
On August 06 2011 14:25 FistofKhala wrote:
Can someone tell me the proper build order for a 3g blink stalker opening (or 4g tho I would use that as a transition) in PvP? Everytime I try it I get stomped because (assuming he goes robo) he has way too many zlots, a coupla sentries, some stalks, and a few immortals waiting for me to arrive. I dont have enough blink stalks to snipe both his immortals in time before his zlots smash my stalks.

I think I'm hitting the timing too late....can someone help me out here?

(diamond toss so I still suck >.<)

If you could kill someone with a fast Blink going for Immortals like that, consistently, then everyone would be opening Blink.


So...this means that there isn't a timing attack with blink against robo builds I'm guessing....well that's one strat I won't be trying again PvP, Guess I'll be sticking with SG strats against robo builds.


A blink RUSH does have timings where it can kill most robo players. I define rush in this case as TC placed before 6:00 minutes(note this coincides with about 10 secs after a 4wg could hit your ramp), and in most cases isn't going to be safe against 4wg. The goal of this is to push up the opposing players ramp right as blink finishes with a fresh round of warpins. You shouldn't be scared of moving out on the map with lots of stalkers, their fast enough to get away in most cases. A blink TRANSITION can straight up kill a robo player in 2 scenarios.
1. Robo player tries to attack up your ramp or aggressively on even ground. With proper blink micro you can win this.
2. Robo player went 1/2 observers before immortal, and only has 1 immortal out when you attack.

Otherwise you are going to be stuck playing a basetrade style.
Porouscloud - NA LoL
whistle
Profile Joined April 2010
United States141 Posts
August 07 2011 08:29 GMT
#146
I'm having trouble dealing with blue flame hellions drops in the early game in PvT (Diamond level). Usually I 1 Gate FE with some simcity around my main. When I get lucky and feel confident in a tech read with my poke at his ramp, I leave a stalker in each mineral line. If the medivac unloads on top of my stalker, the hellions can get at the probes even if the medivac is destroyed. Not to mention I never have a simcity at my natural at the blue flame hellion timing (if the one in my main is even finished).

Unfortunately, my minimap awareness is very bad (only been playing since Season 3, stream watching does not require minimap awareness lol). I only notice my probes are getting massacred from dropped hellions when the alert sounds. I'm working on increasing watching the minimap, but that's something that takes a long time to develop... are there any dirtier and quicker fixes I can use to minimize the number of games I lose in the meantime?

I feel like there are three things I can do: (1) minimap (2) simcity (3) intercept drop/runby with units... am I missing anything? Or is it simply a question of doing these three better?
Slunk
Profile Blog Joined February 2010
Germany768 Posts
August 07 2011 12:57 GMT
#147
On August 07 2011 17:29 whistle wrote:
I'm having trouble dealing with blue flame hellions drops in the early game in PvT (Diamond level). Usually I 1 Gate FE with some simcity around my main. When I get lucky and feel confident in a tech read with my poke at his ramp, I leave a stalker in each mineral line. If the medivac unloads on top of my stalker, the hellions can get at the probes even if the medivac is destroyed. Not to mention I never have a simcity at my natural at the blue flame hellion timing (if the one in my main is even finished).

Unfortunately, my minimap awareness is very bad (only been playing since Season 3, stream watching does not require minimap awareness lol). I only notice my probes are getting massacred from dropped hellions when the alert sounds. I'm working on increasing watching the minimap, but that's something that takes a long time to develop... are there any dirtier and quicker fixes I can use to minimize the number of games I lose in the meantime?

I feel like there are three things I can do: (1) minimap (2) simcity (3) intercept drop/runby with units... am I missing anything? Or is it simply a question of doing these three better?

Early game protoss army deals so little damage to hellion that once the hellions are unloaded, the drop usually allready has paid for itself. The best thing to do is obviously to kill the medivac, but if it does not work you have to try to pull away your probes without lining them up. Simcity is pretty useless in my oponion.
If you go for 1g expo and the terran drops you off 1 base you have to keep in mind that you are free to lose probes without getting behind economically.
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
August 07 2011 13:36 GMT
#148
On August 07 2011 11:34 AbsoluteZeroo wrote:
Diamond Toss here. Ive been having so many problems pvz. Any tips i usually 3 gate sentry expand but i dont know when to pressure or not. Also dealing with infestors is hard.

High Master toss here:

just push forward with your first warp in round, so should be 1 zel 5 or 6 sentry (depending on how you spend your chrono) and one stalker. take the tower, see if theres an ovie you can pick off, then pulll back, get 2 more gates, scout with hallucination, push forward if he isnt doing a 2base all in, dont attack unless he is being drone greedy, deny a 3rd if hes being greedy, take towers, deny him vision, if he is getting a spire, hit at 75% off your 5gates, if not add a robo and get collosus, get 2 collosus and push, warp in a round of reinforcment,s then take your 3rd. add a twilight when you get your 5th/6th gas going, and get blink and +2 attack. add a few more gates, going up to 8or 9, go up to 12 or 13 once your on 4 base. your end game is to max on about 6 collosus, blink stalkers and a few sentry, and maybe an immortal. blink to pick off broods or infestors (blink 5-6 to kill infestors, but only if they try and nural parasite) add 3stargates when youre maxed with lots of money, and a 2nd robo, and 4-5 gates.

Obviously this isnt the only way to play, and you will need to adjust to what you scout. and you may want to get a shirne to harras, and getting some warp prism is always a bonus. also when you attack say the nat, send a warpin round of zealots and a DT to his 4th/5th.

https://twitter.com/#!/IrisAnother
TheResidentEvil
Profile Joined September 2010
United States991 Posts
August 07 2011 15:08 GMT
#149
I am having a hard time with Terran lately. I just don't know what they are doing. Once the scouting probes leaves, I don't know whats coming and its usually walled off. Generally i am just guessing each game. I tried 1 gate FE, then the guy ran me over with 3 rax. This is what i get. I see 1 barracks and 1 gas. No add on. I get kicked out by the marine and then the terran either expands or rushes me. What do you do next?
Pheint
Profile Joined March 2011
United States73 Posts
August 07 2011 18:30 GMT
#150
Does anyone know where I could find some replays of Tyler doing his PvZ 2 gate HT expo? He was doing this about a month or a month and a half ago and it seemed quite effective and fun.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-08-07 18:40:39
August 07 2011 18:39 GMT
#151
On August 07 2011 17:29 whistle wrote:
I feel like there are three things I can do: (1) minimap (2) simcity (3) intercept drop/runby with units... am I missing anything? Or is it simply a question of doing these three better?


This exactly, it seems you got the theory down, therefore only a matter of practice

At the main: ideally you want to have only one "entrance" to your probe-line, this is where you place your stalkers. If he drops hellions inside the mineral line, mineral-walk probes out and hellions should be trapped. If other way round hellions shouldn't get in.

At the natural: since it's impossible to get a simcity there (in time at least) - get familiar with the concept of splitting probes up in different directions. What you have to do is: select all probes and press s (stop). Then these probes will be "idle" and can be selected with F1. Now either hold F1 and spam rightclicks or press F1 and rightclick in different direction. Each rightclick will only count towards "one" probe, therefore if you do this extremely quickly all probes will start running around in completely different directions. This will decrease the effectiveness of the hellion-harass.

Most important thing: don't rage if you lose many probes, you have two base compared to one and he has pretty much no useful units (only marines and hellions). Just spend all chrono-boosts on your Nexi and continue playing standard.
"You see....YOU SEE..." © 2010 Sen
monk
Profile Blog Joined May 2009
United States8476 Posts
August 07 2011 19:04 GMT
#152
On August 08 2011 00:08 TheResidentEvil wrote:
I am having a hard time with Terran lately. I just don't know what they are doing. Once the scouting probes leaves, I don't know whats coming and its usually walled off. Generally i am just guessing each game. I tried 1 gate FE, then the guy ran me over with 3 rax. This is what i get. I see 1 barracks and 1 gas. No add on. I get kicked out by the marine and then the terran either expands or rushes me. What do you do next?


1 gate fe is a build that requires that you make good reads or you will die to a large variety of builds. Therefore, if you plan to do that build, you must rely on good reads. If you do not feel comfortable and don't want to lose a lot of games, I recommend a safer build. You will get better at making reads as you get more experience, but here's a few tips to start you off.

Firstly, you want to identify all the builds your opponent can do with a gas. The prominent ones include 1 rax fe, 2 rax with reactor/tech lab, 3 rax, or a factory/tech build. These factory/tech builds could include cloaked banshee, marine tank allin, thor allin, or some type of hellion build. I'd say these are the primary builds you want to look out for. Now with every little piece of information you get, you want to cross off possibilities based on this information. For example, if you see a maunder, you will most likely want to cross off all the tech builds.

Now for actual scouting tips. The first thing you want to look for is whether he builds a rax or a depot after his first marine. The standard 2 rax build builds a rax before a 2nd depot, so if you see a depot being built, 2 rax will be less likely. Keep in mind, however, that your opponent can still cancel the depot. Next, the most important part is that you want to keep your initial scouting probe alive as he can get you a lot of information. Poke around his ramp and see what's guarding the bottom of the ramp. If you see a marauder, then you know it's a tech lab build, most likely 1 rax fe, but could be 3 rax. If you see 2 marines early, you know it's a tech build, because every other build adds an addon immediately. This also tells you that you can poke around with your initial stalker and harass him. If you see just one marine, you can choose to run past the marine and either see what addon he has on his barracks or what other units he has on the top of his ramp. If he has no units at the bottom of his ramp, feel free to poke up and have a look and make a judgement call off of that. Even if you see just marines, you can get a lot of information from that, because tech builds go for factory and then reactor later on the rax while a standard 2 rax gets the reactor right after the first marine. Thus, a tech build will have a gradual build up of marines while a 2 rax will just have one early and then 2 at a time. Hope this helped.
Moderator
xmikeyy17x
Profile Joined April 2011
United States92 Posts
August 07 2011 21:46 GMT
#153
glad theres a thread for us toss now!

So. dooes any of you toss's ever tried to force field but missed it because the screen centered to your units?

how do i fix that?
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
August 07 2011 22:22 GMT
#154
lately ive been seeing a lot of the korean tosses use a pylon + gateway(or cybercore) wall off in pvz instead of the traditional gate + cyber. is there any particular reason why this is being used over the other or is it just personal preference?
Disciple....Top 3 control in Clarion County
whistle
Profile Joined April 2010
United States141 Posts
August 07 2011 23:15 GMT
#155
There might be a different primary purpose, but it seems to make it easier to hold early pools with a probe block + single zealot. I think it also makes the core less vulnerable to roaches on the low ground w/ overlord spotting.

+ Show Spoiler +
[image loading]


I bet there's another important reason but that's my impression of it.
xmikeyy17x
Profile Joined April 2011
United States92 Posts
August 08 2011 03:18 GMT
#156
wouldn't the pylons get sniped easily which would suck because you'll have to repower those buildings?
Snaphoo
Profile Joined July 2010
United States614 Posts
August 08 2011 03:52 GMT
#157
On August 06 2011 08:00 FrankWalls wrote:
around what time is the ffe -> 7gate +2 blink stalker push vs zerg supposed to hit?


I recently have heard an enormous amount of hype about this push, where was it revealed? A GSL game? Does anyone have a VOD or know which match it was?

Would VERY much appreciate, it seems like a metagame-changing build.
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
August 08 2011 04:16 GMT
#158
On August 08 2011 12:52 Snaphoo wrote:
Show nested quote +
On August 06 2011 08:00 FrankWalls wrote:
around what time is the ffe -> 7gate +2 blink stalker push vs zerg supposed to hit?


I recently have heard an enormous amount of hype about this push, where was it revealed? A GSL game? Does anyone have a VOD or know which match it was?

Would VERY much appreciate, it seems like a metagame-changing build.

its not really that good. basically you FFE then get 7 gates +2 attacl and blink, then the zerg has 3 saturated base with ling festor and you look like a complete fool and go search for another game
https://twitter.com/#!/IrisAnother
Omeze
Profile Joined August 2011
United States11 Posts
August 08 2011 07:20 GMT
#159
This may seem dumb/obvious to some, but bear with me: Gold toss struggling to beat plat opponents, usually because of poor army comp/decision making as I feel my macro simply outpaces my gold/plat peers. My main problem is PvT against 3rax builds with 1reac 2tech. I always open 2 gate robo and get a fast obs to scout him unless i spotted 2 barracks with my initial 9/12 scouting probe. After 2gate robo, I expand, and then am completely lost as to what do to. I usually add a 3rd gate and a forge after expanding and add on an immortal so my army looks something like 4-5 sentries, 1-2 zealots, and a few stalkers + an immortal or two. I start +1wep or +1 armor (I'm actually not sure if I should start with +1wep or armor, either...) and then add 1-2 cannons at my natural in anticipation of the push from T, but when it hits, even if I FF to split his forces in two, I just lose.

Should I just cancel the expo and go one base collosus? do i need more cannons? should I add more sentries to FF and stall for longer (probably not this...)?
monk
Profile Blog Joined May 2009
United States8476 Posts
August 08 2011 07:25 GMT
#160
On August 08 2011 16:20 Omeze wrote:
This may seem dumb/obvious to some, but bear with me: Gold toss struggling to beat plat opponents, usually because of poor army comp/decision making as I feel my macro simply outpaces my gold/plat peers. My main problem is PvT against 3rax builds with 1reac 2tech. I always open 2 gate robo and get a fast obs to scout him unless i spotted 2 barracks with my initial 9/12 scouting probe. After 2gate robo, I expand, and then am completely lost as to what do to. I usually add a 3rd gate and a forge after expanding and add on an immortal so my army looks something like 4-5 sentries, 1-2 zealots, and a few stalkers + an immortal or two. I start +1wep or +1 armor (I'm actually not sure if I should start with +1wep or armor, either...) and then add 1-2 cannons at my natural in anticipation of the push from T, but when it hits, even if I FF to split his forces in two, I just lose.

Should I just cancel the expo and go one base collosus? do i need more cannons? should I add more sentries to FF and stall for longer (probably not this...)?


Unless the map is something like shakruas plateau and you can force field your natural expansion ramp off well, you will not be able to survive a 3 rax push with pulled scvs if you opened 2 gate robo with an expansion. Just go for one base collosi.
Moderator
Prev 1 6 7 8 9 10 432 Next
Please log in or register to reply.
Live Events Refresh
Next event in 13h 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 246
White-Ra 144
StarCraft: Brood War
Britney 16113
Shuttle 353
Dewaltoss 127
Sexy 20
NaDa 10
Dota 2
Gorgc6148
capcasts54
Counter-Strike
byalli600
Heroes of the Storm
Liquid`Hasu450
Other Games
summit1g8918
Grubby2775
FrodaN1611
Beastyqt679
Pyrionflax328
C9.Mang0250
mouzStarbuck249
ArmadaUGS121
QueenE72
Trikslyr37
ZombieGrub35
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• mYiSmile14
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 27
• RayReign 18
• 80smullet 15
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie1108
• WagamamaTV398
• Shiphtur251
Upcoming Events
CranKy Ducklings
13h 38m
WardiTV Team League
14h 38m
uThermal 2v2 Circuit
18h 38m
IPSL
19h 38m
Hawk vs TBD
StRyKeR vs TBD
BSL
22h 38m
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
1d 13h
WardiTV Team League
1d 14h
OSC
1d 16h
BSL
1d 22h
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
1d 22h
Artosis vs TBD
Napoleon vs TBD
[ Show More ]
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Soma vs YSC
Sharp vs sSak
Afreeca Starleague
3 days
Snow vs PianO
hero vs Rain
GSL
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
6 days
Escore
6 days
Liquipedia Results

Completed

Proleague 2026-04-09
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.