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The Protoss Help Me Thread - Page 59

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
eugalp
Profile Joined August 2011
United States203 Posts
September 17 2011 16:20 GMT
#1161
When facing muta/ling, when is the right time to move out? Say, he goes 2 base muta and grabs his 3rd and possibly 4th off of that. I defend with blink stalkers into archons. On the one hand I feel pressured to be aggressive as soon as possible on the other hand you can easily lose the game if you move out too early and get surrounded by muta/ling. On the other hand if I stay inside too long and accumulate too many archons, not only does he have time to mine more resources but also to switch into roaches.

Also I usually tend to be very starved for gas since stalkers and archons are all obviously very gas intensive. In my last game I tried to dump the extra minerals into zealots but he just got banelings. TT
"More GG more skill" - White-Ra
monk
Profile Blog Joined May 2009
United States8477 Posts
Last Edited: 2011-09-17 16:53:30
September 17 2011 16:51 GMT
#1162
On September 18 2011 01:01 Latedi wrote:
Yes we had a discussion and no, we don't agree with each other.


I don't want to keep arguing about this, but "3 gate robo" does not work. It was never worked in a pro game and will not work versus a good 4 gate. I've outlined my argument very clearly before and i'm very confident every other respected poster on tl will agree with me. You have nothing to back up your arguments except your personal experience, which is one of the biggest problems on this forum.
Moderator
eugalp
Profile Joined August 2011
United States203 Posts
September 17 2011 17:10 GMT
#1163
On September 18 2011 01:51 4kmonk wrote:
Show nested quote +
On September 18 2011 01:01 Latedi wrote:
Yes we had a discussion and no, we don't agree with each other.


I don't want to keep arguing about this, but "3 gate robo" does not work. It was never worked in a pro game and will not work versus a good 4 gate. I've outlined my argument very clearly before and i'm very confident every other respected poster on tl will agree with me. You have nothing to back up your arguments except your personal experience, which is one of the biggest problems on this forum.

Not to interject but it sounds like it is less a question of "will a 3 gate robo work" and more of "what is 3 gate robo, exactly?" It is very likely that the two of you are talking about very different things.
"More GG more skill" - White-Ra
iamke55
Profile Blog Joined April 2004
United States2806 Posts
September 17 2011 17:12 GMT
#1164
On September 18 2011 02:10 eugalp wrote:
Show nested quote +
On September 18 2011 01:51 4kmonk wrote:
On September 18 2011 01:01 Latedi wrote:
Yes we had a discussion and no, we don't agree with each other.


I don't want to keep arguing about this, but "3 gate robo" does not work. It was never worked in a pro game and will not work versus a good 4 gate. I've outlined my argument very clearly before and i'm very confident every other respected poster on tl will agree with me. You have nothing to back up your arguments except your personal experience, which is one of the biggest problems on this forum.

Not to interject but it sounds like it is less a question of "will a 3 gate robo work" and more of "what is 3 gate robo, exactly?" It is very likely that the two of you are talking about very different things.

3 gate robo means you build a robo at some point before the opponent's 4 gate attacks you. It will not work vs anyone good unless they're not 4 gating.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
September 17 2011 17:13 GMT
#1165
On September 18 2011 02:10 eugalp wrote:
Show nested quote +
On September 18 2011 01:51 4kmonk wrote:
On September 18 2011 01:01 Latedi wrote:
Yes we had a discussion and no, we don't agree with each other.


I don't want to keep arguing about this, but "3 gate robo" does not work. It was never worked in a pro game and will not work versus a good 4 gate. I've outlined my argument very clearly before and i'm very confident every other respected poster on tl will agree with me. You have nothing to back up your arguments except your personal experience, which is one of the biggest problems on this forum.

Not to interject but it sounds like it is less a question of "will a 3 gate robo work" and more of "what is 3 gate robo, exactly?" It is very likely that the two of you are talking about very different things.


4kmonk's point is that no known 4gate defense relies on a robo (ie an immortal), except MAYBE tyler's/day9's build which isn't particularly popular. Some 3gates can sometimes defend a 4gate (see 4kmonk's profile), but they invest in the robo after you are safe vs 4gate; and the transition after that can be anything.

Saying that "3gate robo" defends 4gate is like saying that 3gate blink stalker defends 4gate.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
ZeromuS
Profile Blog Joined October 2010
Canada13422 Posts
September 17 2011 17:25 GMT
#1166
I just tried to Forge FE with Nexus first against a 15 pool no gas. The problem is that while I can normally hold a pool before hatch, the Zerg built a proxy hatch where the rest of my wall normally goes and then cancelled it as his zerglings came. Any ideas what I should do at that point?

Cancel Nexus and wall somewhere else? wall in further behind the ramp? Just in case this unorthodox thing comes up again I would like to know what to do. Thanks for the tips
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
monk
Profile Blog Joined May 2009
United States8477 Posts
September 17 2011 17:28 GMT
#1167
On September 18 2011 02:25 ZeromuS wrote:
I just tried to Forge FE with Nexus first against a 15 pool no gas. The problem is that while I can normally hold a pool before hatch, the Zerg built a proxy hatch where the rest of my wall normally goes and then cancelled it as his zerglings came. Any ideas what I should do at that point?

Cancel Nexus and wall somewhere else? wall in further behind the ramp? Just in case this unorthodox thing comes up again I would like to know what to do. Thanks for the tips


What map was this? Post a replay, because what you're describing shouldn't be possible with a well planned walloff.
Moderator
ZeromuS
Profile Blog Joined October 2010
Canada13422 Posts
September 17 2011 17:32 GMT
#1168
On September 18 2011 02:28 4kmonk wrote:
Show nested quote +
On September 18 2011 02:25 ZeromuS wrote:
I just tried to Forge FE with Nexus first against a 15 pool no gas. The problem is that while I can normally hold a pool before hatch, the Zerg built a proxy hatch where the rest of my wall normally goes and then cancelled it as his zerglings came. Any ideas what I should do at that point?

Cancel Nexus and wall somewhere else? wall in further behind the ramp? Just in case this unorthodox thing comes up again I would like to know what to do. Thanks for the tips


What map was this? Post a replay, because what you're describing shouldn't be possible with a well planned walloff.


It was antiga. Since I went Nexus First and didnt kill the drone (it had 5 hp) that scouted it made a hatch. Ill upload it but this kind of thing makes me feel stupid lol :/

http://drop.sc/35708

Theres the replay. Banter is gold though lol
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
eugalp
Profile Joined August 2011
United States203 Posts
September 17 2011 17:32 GMT
#1169
On September 18 2011 02:12 iamke55 wrote:
Show nested quote +
On September 18 2011 02:10 eugalp wrote:
On September 18 2011 01:51 4kmonk wrote:
On September 18 2011 01:01 Latedi wrote:
Yes we had a discussion and no, we don't agree with each other.


I don't want to keep arguing about this, but "3 gate robo" does not work. It was never worked in a pro game and will not work versus a good 4 gate. I've outlined my argument very clearly before and i'm very confident every other respected poster on tl will agree with me. You have nothing to back up your arguments except your personal experience, which is one of the biggest problems on this forum.

Not to interject but it sounds like it is less a question of "will a 3 gate robo work" and more of "what is 3 gate robo, exactly?" It is very likely that the two of you are talking about very different things.

3 gate robo means you build a robo at some point before the opponent's 4 gate attacks you. It will not work vs anyone good unless they're not 4 gating.

Yeah. But Latedi wasn't very specific when he builds his robo. It could well be after the 6 min mark.
"More GG more skill" - White-Ra
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
September 17 2011 17:38 GMT
#1170
On September 18 2011 02:32 eugalp wrote:
Show nested quote +
On September 18 2011 02:12 iamke55 wrote:
On September 18 2011 02:10 eugalp wrote:
On September 18 2011 01:51 4kmonk wrote:
On September 18 2011 01:01 Latedi wrote:
Yes we had a discussion and no, we don't agree with each other.


I don't want to keep arguing about this, but "3 gate robo" does not work. It was never worked in a pro game and will not work versus a good 4 gate. I've outlined my argument very clearly before and i'm very confident every other respected poster on tl will agree with me. You have nothing to back up your arguments except your personal experience, which is one of the biggest problems on this forum.

Not to interject but it sounds like it is less a question of "will a 3 gate robo work" and more of "what is 3 gate robo, exactly?" It is very likely that the two of you are talking about very different things.

3 gate robo means you build a robo at some point before the opponent's 4 gate attacks you. It will not work vs anyone good unless they're not 4 gating.

Yeah. But Latedi wasn't very specific when he builds his robo. It could well be after the 6 min mark.


In which case the fact that he builds a robo is completely meaningless.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
monk
Profile Blog Joined May 2009
United States8477 Posts
September 17 2011 17:53 GMT
#1171
On September 18 2011 02:32 ZeromuS wrote:
Show nested quote +
On September 18 2011 02:28 4kmonk wrote:
On September 18 2011 02:25 ZeromuS wrote:
I just tried to Forge FE with Nexus first against a 15 pool no gas. The problem is that while I can normally hold a pool before hatch, the Zerg built a proxy hatch where the rest of my wall normally goes and then cancelled it as his zerglings came. Any ideas what I should do at that point?

Cancel Nexus and wall somewhere else? wall in further behind the ramp? Just in case this unorthodox thing comes up again I would like to know what to do. Thanks for the tips


What map was this? Post a replay, because what you're describing shouldn't be possible with a well planned walloff.


It was antiga. Since I went Nexus First and didnt kill the drone (it had 5 hp) that scouted it made a hatch. Ill upload it but this kind of thing makes me feel stupid lol :/

http://drop.sc/35708

Theres the replay. Banter is gold though lol


That seems like it could only work on antiga, as other maps have much smaller spaces for you to wall off on. What I would tell you is to keep a probe on the drone at all times so that he can't build a hatch there on maps where it's possible to do that on. So far, I can't think of any other maps where that strategy is possible.
Moderator
ZeromuS
Profile Blog Joined October 2010
Canada13422 Posts
September 17 2011 17:58 GMT
#1172
On September 18 2011 02:53 4kmonk wrote:
Show nested quote +
On September 18 2011 02:32 ZeromuS wrote:
On September 18 2011 02:28 4kmonk wrote:
On September 18 2011 02:25 ZeromuS wrote:
I just tried to Forge FE with Nexus first against a 15 pool no gas. The problem is that while I can normally hold a pool before hatch, the Zerg built a proxy hatch where the rest of my wall normally goes and then cancelled it as his zerglings came. Any ideas what I should do at that point?

Cancel Nexus and wall somewhere else? wall in further behind the ramp? Just in case this unorthodox thing comes up again I would like to know what to do. Thanks for the tips


What map was this? Post a replay, because what you're describing shouldn't be possible with a well planned walloff.


It was antiga. Since I went Nexus First and didnt kill the drone (it had 5 hp) that scouted it made a hatch. Ill upload it but this kind of thing makes me feel stupid lol :/

http://drop.sc/35708

Theres the replay. Banter is gold though lol


That seems like it could only work on antiga, as other maps have much smaller spaces for you to wall off on. What I would tell you is to keep a probe on the drone at all times so that he can't build a hatch there on maps where it's possible to do that on. So far, I can't think of any other maps where that strategy is possible.


Yeah i was pretty surprised oh well now we know about it on antiga right lol
4
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Quochobao
Profile Joined October 2010
United States350 Posts
September 17 2011 18:17 GMT
#1173
When it is recommended that I focus fire vikings in standard PvT bio, how exactly should I do it?

If I select all of my stalkers and FF a vikings, I'm wasting a lot of shots, not to mention that some stalkers will be dancing around instead of shooting. (The situation is even worse without blink.)

A related question is, if select a mix of zealot, stalkers, colo, etc. and right click on a viking -- how does the AI work? Do units other than stalker attack ground as normal, or are they interrupted? I'm asking because non-aa units are not affected, then I can quickly box a few units near a viking and FF it instead of meticulously selecting stalkers alone.
Best or nothing.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
September 17 2011 18:20 GMT
#1174
On September 18 2011 03:17 Quochobao wrote:
When it is recommended that I focus fire vikings in standard PvT bio, how exactly should I do it?

If I select all of my stalkers and FF a vikings, I'm wasting a lot of shots, not to mention that some stalkers will be dancing around instead of shooting. (The situation is even worse without blink.)

A related question is, if select a mix of zealot, stalkers, colo, etc. and right click on a viking -- how does the AI work? Do units other than stalker attack ground as normal, or are they interrupted? I'm asking because non-aa units are not affected, then I can quickly box a few units near a viking and FF it instead of meticulously selecting stalkers alone.

You need to move closer to the vikings between stalker shots so that the stalkers don't dance around.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
bayside
Profile Joined July 2011
United States82 Posts
Last Edited: 2011-09-17 19:06:16
September 17 2011 19:06 GMT
#1175
PVT vs Mass Thor

I managed to hold off a 3-thor rush with only a handful of stalkers + sentry + 1-2 zealots with good pylon placement (ie. saw thors coming, built pylons at ramp so they could not sneak through) then picked off SCV's. I was pretty much destroyed at that point (had 3-4 stalkers + zealots +1 immortal, 20+probes). I poked and seen an additional 2 thors, so expanding was not safe still (could not afford to defend against thors + expo)... so what finally ended up happening was I pushed him with 5-6 immos and quite a few stalkers with sentry(GS support) started losing, so I pulled back to my main. At which point 6 thors + some marines and SCVs just make this easy push into my main where i indefinitely lose it all.

My question is did I react correctly by getting the immos, another option I would like to explore is fast HT, for feedback on Thors (normally energy bar is pretty full) would that be viable against Thor, or would I be better off just trying to defend with Immortals... I don't typically see many Thor rushes (out of say 70 games, this is the 2nd) I am a gold level player who fights mainly platinum players.
Gattaca.usa
Profile Joined October 2010
131 Posts
September 17 2011 19:25 GMT
#1176
i am so confused, how the heck do u beat double port banshee or mass banshee with marines and pdd all in? its impossible.

here are the replays:

http://www.z33k.com/match/download?game_id=155456&id=107956
http://www.z33k.com/match/download?game_id=155457&id=107956

i cant 4 gate because bunker will win. if i go just stargate he will make vikings. i cant get HT fast enough.

I AM SO CONFUSED AND BAFFLED at this stupid all in strategy. protoss players HELP ME!!!!
ssch
Profile Joined July 2011
Austria14 Posts
September 17 2011 19:28 GMT
#1177
just go 3 gate proxy void ray. wins me every game.
ZeromuS
Profile Blog Joined October 2010
Canada13422 Posts
September 17 2011 19:30 GMT
#1178
On September 18 2011 04:25 Gattaca.usa wrote:
i am so confused, how the heck do u beat double port banshee or mass banshee with marines and pdd all in? its impossible.

here are the replays:

http://www.z33k.com/match/download?game_id=155456&id=107956
http://www.z33k.com/match/download?game_id=155457&id=107956

i cant 4 gate because bunker will win. if i go just stargate he will make vikings. i cant get HT fast enough.

I AM SO CONFUSED AND BAFFLED at this stupid all in strategy. protoss players HELP ME!!!!


I have issues with dual port too with marines. sometimes if I see dual prt banshees I actually just get a stargate and try to use pheonixes to help bolster my stalkers and hopefully not die too fast. Im sure there are better suggestions out there though
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
rsvp
Profile Blog Joined January 2006
United States2266 Posts
September 17 2011 19:41 GMT
#1179
On September 18 2011 04:30 ZeromuS wrote:
Show nested quote +
On September 18 2011 04:25 Gattaca.usa wrote:
i am so confused, how the heck do u beat double port banshee or mass banshee with marines and pdd all in? its impossible.

here are the replays:

http://www.z33k.com/match/download?game_id=155456&id=107956
http://www.z33k.com/match/download?game_id=155457&id=107956

i cant 4 gate because bunker will win. if i go just stargate he will make vikings. i cant get HT fast enough.

I AM SO CONFUSED AND BAFFLED at this stupid all in strategy. protoss players HELP ME!!!!


I have issues with dual port too with marines. sometimes if I see dual prt banshees I actually just get a stargate and try to use pheonixes to help bolster my stalkers and hopefully not die too fast. Im sure there are better suggestions out there though


No your suggestion is the best one. If you see dual port banshees a stargate is pretty much a necessity. If the terran is waiting for banshees AND vikings, this attack is coming in super late and you should have a humongous eco advantage. The only way for him to win is if he catches you by surprise - but if you have phoenixes and you're wondering why his all-in isn't coming yet, you should be active with them and harass/scout with them. Then you'll see vikings, and you'll have time to prepare.
Gattaca.usa
Profile Joined October 2010
131 Posts
September 17 2011 19:47 GMT
#1180
how do u handle the mass marines and scvs? plus vikings can snipe the obs then cloaked banshees owns.
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