• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:36
CEST 20:36
KST 03:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th103Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
The death of cheese, from a professional cheeser. StarCraft II 5.0.16 PTR Patch Notes may 26th Changing from 12 to 8 is just asking for StarCraft TL Poll: How do you feel about the 5.0.16 PTR balance changes? Weekly Cups (May 11-17): Classic wins double
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event VPN experiences Soma's ASL Finals Review BGH Auto Balance -> http://bghmmr.eu/ OGN to release AI-upscaled StarLeague from Feb 24
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread Trading/Investing Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2324 users

The Protoss Help Me Thread - Page 54

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 52 53 54 55 56 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
September 13 2011 05:23 GMT
#1061
On September 13 2011 12:34 friendo wrote:
in PvZ, when should I try for a zealot-archon composition and when should try for a colossus ball?

putting it another way, what zerg compositions are strong or weak versus zealot-archo or colossus ball?


Zealot/Archon is not as strong as a standard colossus army. But archons come much earlier due to warpgates, so if you want to attack soon go archons, if you want to wait go colossi.

The obvious except is if you open stargate and they make too many hydralisks. Then you always want to go for collosi.
eugalp
Profile Joined August 2011
United States203 Posts
September 13 2011 05:31 GMT
#1062
Is it worth it to delay nexus to cannon zerg nat if you see him hatch first?
"More GG more skill" - White-Ra
MuffinFTW
Profile Blog Joined August 2010
United States235 Posts
September 13 2011 05:40 GMT
#1063
In PvP on Tal'Darim Altar, should u generally offensive 4 gate or defensive 4 gate? Also, in an scenario where u defensive 4 gate and they don't offensive 4 gate, what should I do?

In PvR on Tal'Darim Altar, what should I do playing against random? Should I leave my first pylon at the spot where I should forge fe or right by my Nexus?
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
Last Edited: 2011-09-13 09:14:47
September 13 2011 09:00 GMT
#1064
On September 13 2011 12:34 friendo wrote:
in PvZ, when should I try for a zealot-archon composition and when should try for a colossus ball?

putting it another way, what zerg compositions are strong or weak versus zealot-archo or colossus ball?


Zealot archon is good vs ling infestor but pretty bad against roaches. This all depends on your timing and the situation though so I would't say it's a bad idea to try it out sometimes. Getting a lot of colossus is rarely a bad idea.

On September 13 2011 14:21 hzflank wrote:
Show nested quote +
On September 13 2011 12:02 Mitchlew wrote:
When dealing with bio army with medivac support and u have chargelot templar is it best to feedback medivacs and then storm? It seems my storms are useless due to the healing.


It depends on how many medivacs they have and how much energy they have. I would always feedback any medivac with more than half energy though.


I'd say, if you want to kill stuff you better storm. The effect of taking down 10-15 units to yellow or red healith is bigger than denying heals from one medivac. You also need to lower the damage output of a bio army fast or you will just die. I usually use feedbacks more if terran is retreating as I won't be able to storm stimmed marine marauder easily anyway. Of course this varies depending on the amount of units/medivacs/economy etc but most likely your objective is to kill the bio asap.

On September 13 2011 14:31 eugalp wrote:
Is it worth it to delay nexus to cannon zerg nat if you see him hatch first?


It's worth it almost every time if you can do it successfully with minimal investment, but watch out for the Milkyway drone drill. Rare instances where you don't want to cannon rush includes gimmicky play from the zerg such as sending a drone to fake an expansion while going for an early pool.

On September 13 2011 14:40 MuffinFTW wrote:
In PvP on Tal'Darim Altar, should u generally offensive 4 gate or defensive 4 gate? Also, in an scenario where u defensive 4 gate and they don't offensive 4 gate, what should I do?

In PvR on Tal'Darim Altar, what should I do playing against random? Should I leave my first pylon at the spot where I should forge fe or right by my Nexus?


You just attack a bit later, it will break most builds if you are not too late. This means allowing their tech to pay off.

in PvR you have a 33% chance to scout the opponent before you put down a gateway or forge. You can't really take the risk and you'd need to throw down a gate. A gateway in your base is used PvP, PvT and can actually be used PvZ if you wall before any large amount of speedlings come at you. You can even wall the natural with an additional 2 gateways or a forge and expand a bit later in PvZ.
I am Latedi.
Ada
Profile Joined October 2004
Germany150 Posts
September 13 2011 14:37 GMT
#1065
PvT
Assuming I scout tech and prepair for a 1-1-1 with QTIP's guide, how should I adapt when my first obs scouts a thor and a starport under construction?

I had a game where I could hold off the first push, but died to the second one due to heavy losses in the first engagement I guess.

Thanks in advance.
friendo
Profile Joined December 2010
46 Posts
September 13 2011 15:01 GMT
#1066
thanks Hzflank and Latedi!
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
September 13 2011 19:04 GMT
#1067
On September 13 2011 23:37 Ada wrote:
PvT
Assuming I scout tech and prepair for a 1-1-1 with QTIP's guide, how should I adapt when my first obs scouts a thor and a starport under construction?

I had a game where I could hold off the first push, but died to the second one due to heavy losses in the first engagement I guess.

Thanks in advance.


There is no need to change your strategy, the only difference I see is that you can have higher amounts of stalkers if you like.
I am Latedi.
Payson
Profile Blog Joined April 2011
United States394 Posts
September 14 2011 06:31 GMT
#1068
I had a question regarding 2-rax pressure from Terran.

I'm a high Gold player, so I've mostly been matched with Platinum and Gold players this season, and most terrans I've played against open 2rax. Now, in terms of my engagement, if I open 2gate robo or 3 gate expand, should I draw their army out in the open to FF then send my zealots in to tank? I know going up my ramp is a last resort and is probably the worst thing I can do.

Also, is a 1gate FE viable vs that kind of build or am I better off sticking to a 3gate expand or 2gate robo expand?
CaptainHaz
Profile Joined December 2010
United States240 Posts
September 14 2011 06:58 GMT
#1069
Hey, curious about PvT.

What is a good build order for a zealot/archon midgame after 1 gate expanding that can hold a 9-10 ghost push? I use 20 nexus, I just don't know building/extractor timings.
All of us warned you of the big white face.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
September 14 2011 07:09 GMT
#1070
On September 13 2011 14:23 hzflank wrote:
Show nested quote +
On September 13 2011 12:34 friendo wrote:
in PvZ, when should I try for a zealot-archon composition and when should try for a colossus ball?

putting it another way, what zerg compositions are strong or weak versus zealot-archo or colossus ball?


Zealot/Archon is not as strong as a standard colossus army. But archons come much earlier due to warpgates, so if you want to attack soon go archons, if you want to wait go colossi.

The obvious except is if you open stargate and they make too many hydralisks. Then you always want to go for collosi.


This is incorrect. While it is true that you can get archons faster than you can get colossus, attacking earlier is not why you would go chargelot/archon over colossus. Also, chargelot/archon is pretty good against hydras or hydra/ling, and many players have successfully done phoenix or void ray into chargelot/archon builds (off the top of my head see trickster vs DRG on shakuras from MLG raleigh, kiwikaki vs strifecro on crevasse from IPL arena).

Latedi had a better answer below, which is that zealot/archon is great against infestor/ling and really bad against any composition that contains roaches. Standard colossus is decent against everything. For some reason lots of people think infestors counter colossus but I have found the opposite to be true...
rsvp
Profile Blog Joined January 2006
United States2266 Posts
September 14 2011 07:14 GMT
#1071
On September 14 2011 15:58 CaptainHaz wrote:
Hey, curious about PvT.

What is a good build order for a zealot/archon midgame after 1 gate expanding that can hold a 9-10 ghost push? I use 20 nexus, I just don't know building/extractor timings.


You shouldn't have a set build order that far into the game. But generally you want to do something like this:

1 gate > expand > 2 more gates for 3 total > get all 4 gases > council (charge asap) and possibly robo/forge > 3 more gates for 6 total > templar archives + 2-3 more gates for 8-9 total > take 3rd and/or attack
rsvp
Profile Blog Joined January 2006
United States2266 Posts
September 14 2011 07:18 GMT
#1072
On September 14 2011 15:31 Payson wrote:
I had a question regarding 2-rax pressure from Terran.

I'm a high Gold player, so I've mostly been matched with Platinum and Gold players this season, and most terrans I've played against open 2rax. Now, in terms of my engagement, if I open 2gate robo or 3 gate expand, should I draw their army out in the open to FF then send my zealots in to tank? I know going up my ramp is a last resort and is probably the worst thing I can do.

Also, is a 1gate FE viable vs that kind of build or am I better off sticking to a 3gate expand or 2gate robo expand?


Not sure what your question is, are you asking how you should engage a bio army? It's actually easier to engage at a choke instead of out in the open in early-mid game because it'll require less force fields for you to trap the terran army.

It can be hard to hold off 2 rax with 1 gate FE (not impossible though, especially depending on map), so I'd suggest 3 gate expanding if you scout an add-on (which means 2-3 rax) or if the terran lets you see a 2nd rax.
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
Last Edited: 2011-09-14 10:10:16
September 14 2011 10:04 GMT
#1073
On September 14 2011 16:09 Anihc wrote:
Show nested quote +
On September 13 2011 14:23 hzflank wrote:
On September 13 2011 12:34 friendo wrote:
in PvZ, when should I try for a zealot-archon composition and when should try for a colossus ball?

putting it another way, what zerg compositions are strong or weak versus zealot-archo or colossus ball?


Zealot/Archon is not as strong as a standard colossus army. But archons come much earlier due to warpgates, so if you want to attack soon go archons, if you want to wait go colossi.

The obvious except is if you open stargate and they make too many hydralisks. Then you always want to go for collosi.


This is incorrect. While it is true that you can get archons faster than you can get colossus, attacking earlier is not why you would go chargelot/archon over colossus. Also, chargelot/archon is pretty good against hydras or hydra/ling, and many players have successfully done phoenix or void ray into chargelot/archon builds (off the top of my head see trickster vs DRG on shakuras from MLG raleigh, kiwikaki vs strifecro on crevasse from IPL arena).

Latedi had a better answer below, which is that zealot/archon is great against infestor/ling and really bad against any composition that contains roaches. Standard colossus is decent against everything. For some reason lots of people think infestors counter colossus but I have found the opposite to be true...


It all comes down to if they can neural your colossi or not. Luckily it won't be possible next patch but for now you have to either step back with your colossi or have good forcefields. This is my conclusion after dying to neural parasite several time ._. How do you conter infestors with colossi? I'd be happy to hear if there are other ways.

Edit: Wouldn't storm be better than archons if you force hydras? :o I'm not confident enough with that PvZ style to say anything.
I am Latedi.
DgSensei
Profile Joined December 2010
Greece20 Posts
September 14 2011 10:09 GMT
#1074
Hello everyone.
I'd like your help in pvz.In this replay i do a 3 gate sentry exp cause i saw the zerg's early gas.However, by the time i have a "safe" number of sentries to push out and pressure he already is 20 drones ahead.Also, a bit later i try to pressure his 3rd but he already is 40 supply ahead...Could you plz help and point out any flaws in my play?Thanks in advance.
PvZ Xel Naga
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
September 14 2011 10:17 GMT
#1075
On September 14 2011 19:04 Latedi wrote:
Show nested quote +
On September 14 2011 16:09 Anihc wrote:
On September 13 2011 14:23 hzflank wrote:
On September 13 2011 12:34 friendo wrote:
in PvZ, when should I try for a zealot-archon composition and when should try for a colossus ball?

putting it another way, what zerg compositions are strong or weak versus zealot-archo or colossus ball?


Zealot/Archon is not as strong as a standard colossus army. But archons come much earlier due to warpgates, so if you want to attack soon go archons, if you want to wait go colossi.

The obvious except is if you open stargate and they make too many hydralisks. Then you always want to go for collosi.


This is incorrect. While it is true that you can get archons faster than you can get colossus, attacking earlier is not why you would go chargelot/archon over colossus. Also, chargelot/archon is pretty good against hydras or hydra/ling, and many players have successfully done phoenix or void ray into chargelot/archon builds (off the top of my head see trickster vs DRG on shakuras from MLG raleigh, kiwikaki vs strifecro on crevasse from IPL arena).

Latedi had a better answer below, which is that zealot/archon is great against infestor/ling and really bad against any composition that contains roaches. Standard colossus is decent against everything. For some reason lots of people think infestors counter colossus but I have found the opposite to be true...


It all comes down to if they can neural your colossi or not. Luckily it won't be possible next patch but for now you have to either step back with your colossi or have good forcefields. This is my conclusion after dying to neural parasite several time ._. How do you conter infestors with colossi? I'd be happy to hear if there are other ways.

Edit: Wouldn't storm be better than archons if you force hydras? :o I'm not confident enough with that PvZ style to say anything.


If you have a lot of collossi the best way is to keep them all close to each other, this means they can cover each other against neural, and target down infestors quickly that are NPing the others. If you don't have a lot of collossi then you should have some Hts in ur comp or he shouldn't have too many infestors!
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2011-09-14 11:07:58
September 14 2011 11:02 GMT
#1076
--- Nuked ---
Ada
Profile Joined October 2004
Germany150 Posts
September 14 2011 12:30 GMT
#1077
On September 14 2011 16:09 Anihc wrote:
For some reason lots of people think infestors counter colossus but I have found the opposite to be true...


colossi+stalker > roaches
colossi+stalker > infestor
roach+infestor > colossi
roach+infestor > stalker

colossi+stalker <?> roach+infestor
Comes down to positioning, micro, first blood, forcefield and so on...
Sated
Profile Blog Joined March 2011
England4983 Posts
September 14 2011 12:42 GMT
#1078
--- Nuked ---
rsvp
Profile Blog Joined January 2006
United States2266 Posts
September 14 2011 13:35 GMT
#1079
On September 14 2011 20:02 Sated wrote:
Show nested quote +
On September 14 2011 19:17 Immersion_ wrote:
On September 14 2011 19:04 Latedi wrote:
On September 14 2011 16:09 Anihc wrote:
On September 13 2011 14:23 hzflank wrote:
On September 13 2011 12:34 friendo wrote:
in PvZ, when should I try for a zealot-archon composition and when should try for a colossus ball?

putting it another way, what zerg compositions are strong or weak versus zealot-archo or colossus ball?


Zealot/Archon is not as strong as a standard colossus army. But archons come much earlier due to warpgates, so if you want to attack soon go archons, if you want to wait go colossi.

The obvious except is if you open stargate and they make too many hydralisks. Then you always want to go for collosi.


This is incorrect. While it is true that you can get archons faster than you can get colossus, attacking earlier is not why you would go chargelot/archon over colossus. Also, chargelot/archon is pretty good against hydras or hydra/ling, and many players have successfully done phoenix or void ray into chargelot/archon builds (off the top of my head see trickster vs DRG on shakuras from MLG raleigh, kiwikaki vs strifecro on crevasse from IPL arena).

Latedi had a better answer below, which is that zealot/archon is great against infestor/ling and really bad against any composition that contains roaches. Standard colossus is decent against everything. For some reason lots of people think infestors counter colossus but I have found the opposite to be true...


It all comes down to if they can neural your colossi or not. Luckily it won't be possible next patch but for now you have to either step back with your colossi or have good forcefields. This is my conclusion after dying to neural parasite several time ._. How do you conter infestors with colossi? I'd be happy to hear if there are other ways.

Edit: Wouldn't storm be better than archons if you force hydras? :o I'm not confident enough with that PvZ style to say anything.


If you have a lot of collossi the best way is to keep them all close to each other, this means they can cover each other against neural, and target down infestors quickly that are NPing the others. If you don't have a lot of collossi then you should have some Hts in ur comp or he shouldn't have too many infestors!

Don't ball up your army so hard if your Colossus are getting neural'd and stuff. I usually keep my Colossus back from my main army, blink stalkers can quickly blink back if they need to cover the Colossus and can blink into Infestors that are neural parasiting. Also, keeping everything spread out makes you less susceptible to fungal growth. Just make sure you use forcefields to protect your army from lings and it'll work better than balling up so hard.

(I can't belive I only just worked this out, by the way. Balling up my army too much, massive bad habit. Gotta abuse that S key to stop them doing it, like magic-boxing Colossi haha!)


No, you should ball up your colossus against infestors. Spread out your stalkers if you have the extra apm to do so though. Infestors with neural do counter colossus if you have a low colossus count and get all your stalkers trapped by fungal, but if you have a decent number of colossus (say 3-4+), it's difficult for the zerg to neural all of them before you can target fire and quickly kill off the infestors who try to neural.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2011-09-14 13:57:27
September 14 2011 13:42 GMT
#1080
--- Nuked ---
Prev 1 52 53 54 55 56 432 Next
Please log in or register to reply.
Live Events Refresh
Showmatch
16:00
Shopify Rebellion Sunday #3
ByuN vs Clem
YoungYakov vs GuMiho
ByuN vs CreatorLIVE!
Harstem581
Liquipedia
IPSL
16:00
Ro16 Group D
Dragon vs Artosis
dxtr13 vs Hawk
Airneanach83
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1337
Harstem 581
SteadfastSC 207
IndyStarCraft 149
ProTech80
elazer 80
BRAT_OK 50
MindelVK 43
JuggernautJason39
StarCraft: Brood War
ToSsGirL 54
Rock 35
EG.Machine 29
Sacsri 21
GoRush 14
ajuk12(nOOB) 10
Dota 2
qojqva2498
XaKoH 400
League of Legends
KnowMe70
Counter-Strike
fl0m2200
x6flipin563
edward51
Super Smash Bros
Mew2King55
Heroes of the Storm
Liquid`Hasu456
Khaldor216
Other Games
Grubby2893
Liquid`RaSZi2795
summit1g2288
Beastyqt645
B2W.Neo600
420jenkins265
Hui .169
Organizations
Other Games
gamesdonequick1229
StarCraft 2
ComeBackTV 1061
Other Games
EGCTV703
Counter-Strike
PGL168
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• Reevou 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota250
Upcoming Events
BSL
24m
OSC
5h 24m
Wardi Open
17h 24m
Monday Night Weeklies
21h 24m
Replay Cast
1d 5h
Sparkling Tuna Cup
1d 15h
WardiTV Spring Champion…
1d 16h
Maestros of the Game
1d 20h
The PondCast
2 days
Kung Fu Cup
2 days
[ Show More ]
uThermal 2v2 Circuit
2 days
Maestros of the Game
2 days
Replay Cast
3 days
Replay Cast
3 days
WardiTV Spring Champion…
3 days
Maestros of the Game
3 days
Replay Cast
4 days
uThermal 2v2 Circuit
4 days
Maestros of the Game
4 days
Replay Cast
5 days
Solar vs Classic
uThermal 2v2 Circuit
5 days
GSL
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Escore Tournament S2: King of Kings
2026 GSL S1
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.