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The Protoss Help Me Thread - Page 53

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2011-09-10 13:34:53
September 10 2011 13:34 GMT
#1041
On September 10 2011 22:27 Latedi wrote:
Show nested quote +
On September 10 2011 21:26 Teoita wrote:
On September 10 2011 21:23 Latedi wrote:
On September 10 2011 20:55 Teoita wrote:
Lately i am trying to 1gate expand as much as possible in pvt, but i feel pretty uncomfortable in dealing with 1-2 rax pressure, so what is the best reaction to:
1) 2 marauder 1 marine poke with conc shells?
2) 2rax reactor first builds (this one is especially scary)?
Specifically, should i always go zealot>stalker>sentry, or should my third unit change based on what i scout with a zealot/probe poke? Are there any specific situations in which 1gate expanding will always, no matter what die to rax pressure (as in, maps, spawning positions and whatnot)?
Thanks!


1. If you go zealot stalker stalker this should be easy to deal with.
2. I'm not sure myself but I have been told it is possible if you get 2 more gates asap after the nexus so that they finish when warpgate research finshes.
If you scout your opponent on cross positions on TDA, if you see a FE, or weird stuff like super fast 2 gas, you know you can skip the zealot. There's some 1gate FE where you get stalker stalker sentry as well, at least I think it was those units. But I don't know how it works.
1gate expand will not be able to hold the 2rax without addons. You have to cancel and get more gateways, and micro well


2rax without addons ala pvz? Never heard of that in pvt...
edit: also, micro tips for 2marauders/marine vs 2stalkers/zealot? I guess send the zealot on a marauder and focus the other with the stalkers, does that make sense?


It's called marine SCV all in. When you see it, you will hate it : ) I think the zealot should just be chasing them, change target if he's kiting. While the stalkers are focus firing whatever they can, don't forget to back off with a stalker if it gets low health. Even if you know it will die due to concussive shells it can give your other units more time to deal damage, and if he changes target you can go back with it.


Thank you very much. And yeah, that's why i hate gassless terran with a passion...either i have to 1gate expand vs 1rax expand, or play super safe vs scv allins and be behind -.-
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
Last Edited: 2011-09-10 15:03:57
September 10 2011 15:03 GMT
#1042
On September 10 2011 22:34 Teoita wrote:
Show nested quote +
On September 10 2011 22:27 Latedi wrote:
On September 10 2011 21:26 Teoita wrote:
On September 10 2011 21:23 Latedi wrote:
On September 10 2011 20:55 Teoita wrote:
Lately i am trying to 1gate expand as much as possible in pvt, but i feel pretty uncomfortable in dealing with 1-2 rax pressure, so what is the best reaction to:
1) 2 marauder 1 marine poke with conc shells?
2) 2rax reactor first builds (this one is especially scary)?
Specifically, should i always go zealot>stalker>sentry, or should my third unit change based on what i scout with a zealot/probe poke? Are there any specific situations in which 1gate expanding will always, no matter what die to rax pressure (as in, maps, spawning positions and whatnot)?
Thanks!


1. If you go zealot stalker stalker this should be easy to deal with.
2. I'm not sure myself but I have been told it is possible if you get 2 more gates asap after the nexus so that they finish when warpgate research finshes.
If you scout your opponent on cross positions on TDA, if you see a FE, or weird stuff like super fast 2 gas, you know you can skip the zealot. There's some 1gate FE where you get stalker stalker sentry as well, at least I think it was those units. But I don't know how it works.
1gate expand will not be able to hold the 2rax without addons. You have to cancel and get more gateways, and micro well


2rax without addons ala pvz? Never heard of that in pvt...
edit: also, micro tips for 2marauders/marine vs 2stalkers/zealot? I guess send the zealot on a marauder and focus the other with the stalkers, does that make sense?


It's called marine SCV all in. When you see it, you will hate it : ) I think the zealot should just be chasing them, change target if he's kiting. While the stalkers are focus firing whatever they can, don't forget to back off with a stalker if it gets low health. Even if you know it will die due to concussive shells it can give your other units more time to deal damage, and if he changes target you can go back with it.


Thank you very much. And yeah, that's why i hate gassless terran with a passion...either i have to 1gate expand vs 1rax expand, or play super safe vs scv allins and be behind -.-


No problem, I have a lot of fun in this thread. I have no idea how to see the difference between gasless 1rax FE and 2rax marine SCV all in heh. I think you should just try to expand but keep good map control, you first stalker can kite for a bit and you will be able to chrono, cancel the nexus and get more gates.
I am Latedi.
TheHau
Profile Joined December 2010
United States11 Posts
September 11 2011 05:56 GMT
#1043
Hey guys, Plat toss here. Any advice on what to do in this situation? PvT, I scout him first and see that he blocked off the top of his ramp with 2 rax and a depot. I open 3gate to prepare for an attack or all-in which never comes. I expand into robo. I scout with zealot and see lots of rines and stim researching. Then I get hit with 2 thors and rines + a few scvs for repairing.

Did I over react with the 3 gate? Can I hold off a potential all-in with less? Should i have gone 2 gate robo or something like that? Its really a cool build from him because its hard to scout what he doing once the marines are out, so I wasn't sure if it was an all-in, pressure, or what.

Any advice on what to do against this build or general gameplay criticisms are appreciated.

Replay
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
September 11 2011 06:07 GMT
#1044
On September 11 2011 14:56 TheHau wrote:
Hey guys, Plat toss here. Any advice on what to do in this situation? PvT, I scout him first and see that he blocked off the top of his ramp with 2 rax and a depot. I open 3gate to prepare for an attack or all-in which never comes. I expand into robo. I scout with zealot and see lots of rines and stim researching. Then I get hit with 2 thors and rines + a few scvs for repairing.

Did I over react with the 3 gate? Can I hold off a potential all-in with less? Should i have gone 2 gate robo or something like that? Its really a cool build from him because its hard to scout what he doing once the marines are out, so I wasn't sure if it was an all-in, pressure, or what.

Any advice on what to do against this build or general gameplay criticisms are appreciated.

Replay

Yeah you overreacted with the 3 Gate. You cut a ton of probes. Check out 7:20 and look at his army, back at yours. Now look at his worker count. Now yours. Now imagine him attacking you with a bunch of stuff and you just expanded. Then look at his army, now yours.

Basically you cut a bunch of probes, then expanded. Also, you let him walk across the map un-contested
TheHau
Profile Joined December 2010
United States11 Posts
September 11 2011 06:17 GMT
#1045
On September 11 2011 15:07 CecilSunkure wrote:
Show nested quote +
On September 11 2011 14:56 TheHau wrote:
Hey guys, Plat toss here. Any advice on what to do in this situation? PvT, I scout him first and see that he blocked off the top of his ramp with 2 rax and a depot. I open 3gate to prepare for an attack or all-in which never comes. I expand into robo. I scout with zealot and see lots of rines and stim researching. Then I get hit with 2 thors and rines + a few scvs for repairing.

Did I over react with the 3 gate? Can I hold off a potential all-in with less? Should i have gone 2 gate robo or something like that? Its really a cool build from him because its hard to scout what he doing once the marines are out, so I wasn't sure if it was an all-in, pressure, or what.

Any advice on what to do against this build or general gameplay criticisms are appreciated.

Replay

Yeah you overreacted with the 3 Gate. You cut a ton of probes. Check out 7:20 and look at his army, back at yours. Now look at his worker count. Now yours. Now imagine him attacking you with a bunch of stuff and you just expanded. Then look at his army, now yours.

Basically you cut a bunch of probes, then expanded. Also, you let him walk across the map un-contested


Haha thanks Cecil

So can expand quickly at all against this sort of play? Or do I have to just pump immortals/zealots on one base and beat his push first before expanding?
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
September 11 2011 06:21 GMT
#1046
On September 11 2011 15:17 TheHau wrote:
Show nested quote +
On September 11 2011 15:07 CecilSunkure wrote:
On September 11 2011 14:56 TheHau wrote:
Hey guys, Plat toss here. Any advice on what to do in this situation? PvT, I scout him first and see that he blocked off the top of his ramp with 2 rax and a depot. I open 3gate to prepare for an attack or all-in which never comes. I expand into robo. I scout with zealot and see lots of rines and stim researching. Then I get hit with 2 thors and rines + a few scvs for repairing.

Did I over react with the 3 gate? Can I hold off a potential all-in with less? Should i have gone 2 gate robo or something like that? Its really a cool build from him because its hard to scout what he doing once the marines are out, so I wasn't sure if it was an all-in, pressure, or what.

Any advice on what to do against this build or general gameplay criticisms are appreciated.

Replay

Yeah you overreacted with the 3 Gate. You cut a ton of probes. Check out 7:20 and look at his army, back at yours. Now look at his worker count. Now yours. Now imagine him attacking you with a bunch of stuff and you just expanded. Then look at his army, now yours.

Basically you cut a bunch of probes, then expanded. Also, you let him walk across the map un-contested


Haha thanks Cecil

So can expand quickly at all against this sort of play? Or do I have to just pump immortals/zealots on one base and beat his push first before expanding?

Well yeah, you can 1 Gate FE as long as you get WG done quickly. 3 Gate Expand is probably the worst thing to do, as your expansion won't really pay off, and you get your army sooner but are unable to use it at the time you get it.
TheHau
Profile Joined December 2010
United States11 Posts
September 11 2011 06:26 GMT
#1047
On September 11 2011 15:21 CecilSunkure wrote:
Show nested quote +
On September 11 2011 15:17 TheHau wrote:
On September 11 2011 15:07 CecilSunkure wrote:
On September 11 2011 14:56 TheHau wrote:
Hey guys, Plat toss here. Any advice on what to do in this situation? PvT, I scout him first and see that he blocked off the top of his ramp with 2 rax and a depot. I open 3gate to prepare for an attack or all-in which never comes. I expand into robo. I scout with zealot and see lots of rines and stim researching. Then I get hit with 2 thors and rines + a few scvs for repairing.

Did I over react with the 3 gate? Can I hold off a potential all-in with less? Should i have gone 2 gate robo or something like that? Its really a cool build from him because its hard to scout what he doing once the marines are out, so I wasn't sure if it was an all-in, pressure, or what.

Any advice on what to do against this build or general gameplay criticisms are appreciated.

Replay

Yeah you overreacted with the 3 Gate. You cut a ton of probes. Check out 7:20 and look at his army, back at yours. Now look at his worker count. Now yours. Now imagine him attacking you with a bunch of stuff and you just expanded. Then look at his army, now yours.

Basically you cut a bunch of probes, then expanded. Also, you let him walk across the map un-contested


Haha thanks Cecil

So can expand quickly at all against this sort of play? Or do I have to just pump immortals/zealots on one base and beat his push first before expanding?

Well yeah, you can 1 Gate FE as long as you get WG done quickly. 3 Gate Expand is probably the worst thing to do, as your expansion won't really pay off, and you get your army sooner but are unable to use it at the time you get it.


Alright, thanks a lot man. I appreciate it.
AlmightyRaiden
Profile Blog Joined September 2011
Mexico59 Posts
September 11 2011 19:27 GMT
#1048
Can you guys recommend 1 good build to refine and do some low level laddering safely against all races? possibly cheese/vvvery early push safe as i have a lot of trouble with that (all my losses are to that..).
Or if that's not ideal maybe 1 build for each race which i can refine with practice? as i tend to do alot of different stuff all togheter when under pressure and having just few builds to refine and build confidence would be great!

Thanks
"That's just unfortunate" -EGIdrA-
RTudoRR
Profile Blog Joined September 2010
Romania216 Posts
September 11 2011 20:21 GMT
#1049
On September 12 2011 04:27 AlmightyRaiden wrote:
Can you guys recommend 1 good build to refine and do some low level laddering safely against all races? possibly cheese/vvvery early push safe as i have a lot of trouble with that (all my losses are to that..).
Or if that's not ideal maybe 1 build for each race which i can refine with practice? as i tend to do alot of different stuff all togheter when under pressure and having just few builds to refine and build confidence would be great!

Thanks



4gate.
ForeverSleep
Profile Joined April 2011
Canada920 Posts
Last Edited: 2011-09-11 20:38:11
September 11 2011 20:37 GMT
#1050
On September 12 2011 04:27 AlmightyRaiden wrote:
Can you guys recommend 1 good build to refine and do some low level laddering safely against all races? possibly cheese/vvvery early push safe as i have a lot of trouble with that (all my losses are to that..).
Or if that's not ideal maybe 1 build for each race which i can refine with practice? as i tend to do alot of different stuff all togheter when under pressure and having just few builds to refine and build confidence would be great!

Thanks


depending on how low level you mean, I can indeed only see 4 gate as filling your criteria....
"Life is what happens to you while you’re busy making other plans" - John Lennon
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
September 12 2011 13:20 GMT
#1051
Another 1-1-1 question How do you deal a delayed push? At like 4-5 banshees, 4-5 tanks and a ton of marines with scvs. I feel it is to risky to start teching/making probes as you have no idea when the push will come but the terran's army scales better with supply at this point in the game.
I am Latedi.
ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
September 12 2011 13:26 GMT
#1052
On September 11 2011 15:21 CecilSunkure wrote:
Show nested quote +
On September 11 2011 15:17 TheHau wrote:
On September 11 2011 15:07 CecilSunkure wrote:
On September 11 2011 14:56 TheHau wrote:
Hey guys, Plat toss here. Any advice on what to do in this situation? PvT, I scout him first and see that he blocked off the top of his ramp with 2 rax and a depot. I open 3gate to prepare for an attack or all-in which never comes. I expand into robo. I scout with zealot and see lots of rines and stim researching. Then I get hit with 2 thors and rines + a few scvs for repairing.

Did I over react with the 3 gate? Can I hold off a potential all-in with less? Should i have gone 2 gate robo or something like that? Its really a cool build from him because its hard to scout what he doing once the marines are out, so I wasn't sure if it was an all-in, pressure, or what.

Any advice on what to do against this build or general gameplay criticisms are appreciated.

Replay

Yeah you overreacted with the 3 Gate. You cut a ton of probes. Check out 7:20 and look at his army, back at yours. Now look at his worker count. Now yours. Now imagine him attacking you with a bunch of stuff and you just expanded. Then look at his army, now yours.

Basically you cut a bunch of probes, then expanded. Also, you let him walk across the map un-contested


Haha thanks Cecil

So can expand quickly at all against this sort of play? Or do I have to just pump immortals/zealots on one base and beat his push first before expanding?

Well yeah, you can 1 Gate FE as long as you get WG done quickly. 3 Gate Expand is probably the worst thing to do, as your expansion won't really pay off, and you get your army sooner but are unable to use it at the time you get it.


Yeah one gate expo is overall very safe. If you dont 1 gate fe and you see thors or some sort of one base and your expo is "late" (i.e. wont pay off in time to make it worth it) just stay one base and try to kill the push and retaining most of your army. The nice thing about thor pushes from Terran is they usually pull a lot of scvs for repair which will die and then as long as you have a strong number of probes you can expo and maintain an eco lead ahead of the terran (if you didnt lose most of your army).

But the BEST advice is one gate FE unless they are doing some sort of stupid marine scv all in off of a 2 rax. This is generally signified by a supply drop on their supply depot which you can usually see if you scout at around 4:30 - 5:00. If you see the supply drop you need to be prepared for a marine and scv all in. Chrono warpgate, delay with a sentry if you got one and try to surround the marines with probes and focus the marines with stalkers.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
Last Edited: 2011-09-12 14:11:50
September 12 2011 14:11 GMT
#1053
On September 11 2011 15:21 CecilSunkure wrote:
Show nested quote +
On September 11 2011 15:17 TheHau wrote:
On September 11 2011 15:07 CecilSunkure wrote:
On September 11 2011 14:56 TheHau wrote:
Hey guys, Plat toss here. Any advice on what to do in this situation? PvT, I scout him first and see that he blocked off the top of his ramp with 2 rax and a depot. I open 3gate to prepare for an attack or all-in which never comes. I expand into robo. I scout with zealot and see lots of rines and stim researching. Then I get hit with 2 thors and rines + a few scvs for repairing.

Did I over react with the 3 gate? Can I hold off a potential all-in with less? Should i have gone 2 gate robo or something like that? Its really a cool build from him because its hard to scout what he doing once the marines are out, so I wasn't sure if it was an all-in, pressure, or what.

Any advice on what to do against this build or general gameplay criticisms are appreciated.

Replay

Yeah you overreacted with the 3 Gate. You cut a ton of probes. Check out 7:20 and look at his army, back at yours. Now look at his worker count. Now yours. Now imagine him attacking you with a bunch of stuff and you just expanded. Then look at his army, now yours.

Basically you cut a bunch of probes, then expanded. Also, you let him walk across the map un-contested


Haha thanks Cecil

So can expand quickly at all against this sort of play? Or do I have to just pump immortals/zealots on one base and beat his push first before expanding?

Well yeah, you can 1 Gate FE as long as you get WG done quickly. 3 Gate Expand is probably the worst thing to do, as your expansion won't really pay off, and you get your army sooner but are unable to use it at the time you get it.

unless of course they are 2raxing, which is very common. it takes great skill to hold of a reactor first 2rax (without losing nexus) with a stalker sentry sentry 1gate expo, unless theres something im missing. i cant do it (1050 toss)
https://twitter.com/#!/IrisAnother
AlmightyRaiden
Profile Blog Joined September 2011
Mexico59 Posts
September 12 2011 16:04 GMT
#1054
Thanks @ForeverSleep and @RTudoRR, i usually try the 4 gate but i realized i'm exposed to early pushes until i get 4 warp up and running (usually at 6.20" with 7 units)
Now i'm trying to have a robo soon to scout some rush before the opponent has turrets, what is a good build with the robo? 1gate + robo, can i then support a total of 3 gates or it's better to go for 2 gates and then expand or tech up?
Thanks
"That's just unfortunate" -EGIdrA-
AlmightyRaiden
Profile Blog Joined September 2011
Mexico59 Posts
September 12 2011 16:10 GMT
#1055
Oh yeah @ForeverSleep, i just got the game 2 weeks ago and started at 85 bronze, now i'm between 5-8 bronze have around 54% wins but sadly pretty much all of my losses go to cheese and a couple to mass marine/marauder
"That's just unfortunate" -EGIdrA-
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2011-09-12 20:13:17
September 12 2011 20:06 GMT
#1056
--- Nuked ---
Xaeldaren
Profile Joined June 2010
Ireland588 Posts
September 12 2011 21:33 GMT
#1057
Hey guys I posted a thread detailing my problems with PvP, hopefully you can help me out!

http://www.teamliquid.net/forum/viewmessage.php?topic_id=264940

Thanks
Mitchlew
Profile Joined September 2010
Australia428 Posts
September 13 2011 03:02 GMT
#1058
When dealing with bio army with medivac support and u have chargelot templar is it best to feedback medivacs and then storm? It seems my storms are useless due to the healing.
friendo
Profile Joined December 2010
46 Posts
Last Edited: 2011-09-13 03:34:43
September 13 2011 03:34 GMT
#1059
in PvZ, when should I try for a zealot-archon composition and when should try for a colossus ball?

putting it another way, what zerg compositions are strong or weak versus zealot-archo or colossus ball?
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
September 13 2011 05:21 GMT
#1060
On September 13 2011 12:02 Mitchlew wrote:
When dealing with bio army with medivac support and u have chargelot templar is it best to feedback medivacs and then storm? It seems my storms are useless due to the healing.


It depends on how many medivacs they have and how much energy they have. I would always feedback any medivac with more than half energy though.
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