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The Protoss Help Me Thread - Page 51

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
September 09 2011 09:12 GMT
#1001
On September 09 2011 18:05 4kmonk wrote:
Show nested quote +
On September 09 2011 17:40 Latedi wrote:
On September 09 2011 17:28 inbox24 wrote:
What build would you guys recommend a totally new protoss player to master for ladder play? Something that's easy to learn but also is reasonably solid. I'm looking for something to practice over and over again against the computer before I start laddering.


PvT: 1-3gate expand.
PvP: 4gate or 3gate robo.
PvZ: 3gate expand or forge fast expand.

3gate expand in PvT and PvZ are the safest and easiest builds but they end up behind economically to other faster expands. 1gate expand (PvT) and forge fast expand (PvZ) are a lot harder to defend cheese and all ins with though as they often require you to scout and read your opponent perfectly. As for PvP the 3gate robo is the safest build there is, however a 4gate is much easier to execute and is good even at the highest level of play right now.


I don't see how you can recommend 3 gate robo in pvp without giving a specific build order. Any normal 3 gate robo build will die to 4 gate. In fact, no mainstream safe PvP builds involve 3 gate robo as an opening. Also, 3 gate expand in PvT isn't particularly safe versus any 1-1-1 builds.

As a newer player, I would recommend:
PvT: 2 gate robo
PvZ: 3 gate expand
PvP: geiko's defensive 3 gate

However, check my profile for a guide on all the known "safe" PvP builds.


How is 3gate robo NOT safe? I use this build almost every game, defending 4gates with it. It is also used at pro levels even if blink has gotten more popular lately.

3gate expand in PvT might not be safe against 1-1-1 either but you have to consider what level of play we are talking about. It might be easier to 3gate expand to be safe from 2/3raxes instead of using 1gate expand. I don't disagree with the 2gate robo though.
I am Latedi.
monk
Profile Blog Joined May 2009
United States8476 Posts
September 09 2011 09:21 GMT
#1002
On September 09 2011 18:12 Latedi wrote:
Show nested quote +
On September 09 2011 18:05 4kmonk wrote:
On September 09 2011 17:40 Latedi wrote:
On September 09 2011 17:28 inbox24 wrote:
What build would you guys recommend a totally new protoss player to master for ladder play? Something that's easy to learn but also is reasonably solid. I'm looking for something to practice over and over again against the computer before I start laddering.


PvT: 1-3gate expand.
PvP: 4gate or 3gate robo.
PvZ: 3gate expand or forge fast expand.

3gate expand in PvT and PvZ are the safest and easiest builds but they end up behind economically to other faster expands. 1gate expand (PvT) and forge fast expand (PvZ) are a lot harder to defend cheese and all ins with though as they often require you to scout and read your opponent perfectly. As for PvP the 3gate robo is the safest build there is, however a 4gate is much easier to execute and is good even at the highest level of play right now.


I don't see how you can recommend 3 gate robo in pvp without giving a specific build order. Any normal 3 gate robo build will die to 4 gate. In fact, no mainstream safe PvP builds involve 3 gate robo as an opening. Also, 3 gate expand in PvT isn't particularly safe versus any 1-1-1 builds.

As a newer player, I would recommend:
PvT: 2 gate robo
PvZ: 3 gate expand
PvP: geiko's defensive 3 gate

However, check my profile for a guide on all the known "safe" PvP builds.


How is 3gate robo NOT safe? I use this build almost every game, defending 4gates with it. It is also used at pro levels even if blink has gotten more popular lately.

3gate expand in PvT might not be safe against 1-1-1 either but you have to consider what level of play we are talking about. It might be easier to 3gate expand to be safe from 2/3raxes instead of using 1gate expand. I don't disagree with the 2gate robo though.


There has never been a pro game in the current patch where 3 gate robo defends a well executed 4 gate. The only 2 possible robo builds that I can imagine holding off a 4 gate are the 2 gate robo by nony/day9 and a variation of the IMYounghwa build adapted to the current patch. Both of these builds are very specific and require much more explanation than a simple "go 3 gate robo". In fact, I believe both these builds involve 2 gate robo. You're defending 4 gate with 3 gate robo probably because your opponents are doing bad 4 gates.
Moderator
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
September 09 2011 09:28 GMT
#1003
On September 09 2011 18:21 4kmonk wrote:
Show nested quote +
On September 09 2011 18:12 Latedi wrote:
On September 09 2011 18:05 4kmonk wrote:
On September 09 2011 17:40 Latedi wrote:
On September 09 2011 17:28 inbox24 wrote:
What build would you guys recommend a totally new protoss player to master for ladder play? Something that's easy to learn but also is reasonably solid. I'm looking for something to practice over and over again against the computer before I start laddering.


PvT: 1-3gate expand.
PvP: 4gate or 3gate robo.
PvZ: 3gate expand or forge fast expand.

3gate expand in PvT and PvZ are the safest and easiest builds but they end up behind economically to other faster expands. 1gate expand (PvT) and forge fast expand (PvZ) are a lot harder to defend cheese and all ins with though as they often require you to scout and read your opponent perfectly. As for PvP the 3gate robo is the safest build there is, however a 4gate is much easier to execute and is good even at the highest level of play right now.


I don't see how you can recommend 3 gate robo in pvp without giving a specific build order. Any normal 3 gate robo build will die to 4 gate. In fact, no mainstream safe PvP builds involve 3 gate robo as an opening. Also, 3 gate expand in PvT isn't particularly safe versus any 1-1-1 builds.

As a newer player, I would recommend:
PvT: 2 gate robo
PvZ: 3 gate expand
PvP: geiko's defensive 3 gate

However, check my profile for a guide on all the known "safe" PvP builds.


How is 3gate robo NOT safe? I use this build almost every game, defending 4gates with it. It is also used at pro levels even if blink has gotten more popular lately.

3gate expand in PvT might not be safe against 1-1-1 either but you have to consider what level of play we are talking about. It might be easier to 3gate expand to be safe from 2/3raxes instead of using 1gate expand. I don't disagree with the 2gate robo though.


There has never been a pro game in the current patch where 3 gate robo defends a well executed 4 gate. The only 2 possible robo builds that I can imagine holding off a 4 gate are the 2 gate robo by nony/day9 and a variation of the IMYounghwa build adapted to the current patch. Both of these builds are very specific and require much more explanation than a simple "go 3 gate robo". In fact, I believe both these builds involve 2 gate robo. You're defending 4 gate with 3 gate robo probably because your opponents are doing bad 4 gates.


I have been using a similiar gate robo gate by KCDC, like Tyler and Day[9]. It is a lot harder defending using this as you have so many fewer units. The 4gates you are talking about are probably the ones where they build 2 pylons under your ramp asap, but this version is too risky. For example vs the 3stalker rush, I have been using this build a lot too and then making it a 3gate robo instead of 2gate robo. If the 4gater doesn't build his pylons under your ramp asap you will instead have an immortal out in time, this will deny any pylons under the ramp.
I am Latedi.
monk
Profile Blog Joined May 2009
United States8476 Posts
September 09 2011 10:01 GMT
#1004
On September 09 2011 18:28 Latedi wrote:
Show nested quote +
On September 09 2011 18:21 4kmonk wrote:
On September 09 2011 18:12 Latedi wrote:
On September 09 2011 18:05 4kmonk wrote:
On September 09 2011 17:40 Latedi wrote:
On September 09 2011 17:28 inbox24 wrote:
What build would you guys recommend a totally new protoss player to master for ladder play? Something that's easy to learn but also is reasonably solid. I'm looking for something to practice over and over again against the computer before I start laddering.


PvT: 1-3gate expand.
PvP: 4gate or 3gate robo.
PvZ: 3gate expand or forge fast expand.

3gate expand in PvT and PvZ are the safest and easiest builds but they end up behind economically to other faster expands. 1gate expand (PvT) and forge fast expand (PvZ) are a lot harder to defend cheese and all ins with though as they often require you to scout and read your opponent perfectly. As for PvP the 3gate robo is the safest build there is, however a 4gate is much easier to execute and is good even at the highest level of play right now.


I don't see how you can recommend 3 gate robo in pvp without giving a specific build order. Any normal 3 gate robo build will die to 4 gate. In fact, no mainstream safe PvP builds involve 3 gate robo as an opening. Also, 3 gate expand in PvT isn't particularly safe versus any 1-1-1 builds.

As a newer player, I would recommend:
PvT: 2 gate robo
PvZ: 3 gate expand
PvP: geiko's defensive 3 gate

However, check my profile for a guide on all the known "safe" PvP builds.


How is 3gate robo NOT safe? I use this build almost every game, defending 4gates with it. It is also used at pro levels even if blink has gotten more popular lately.

3gate expand in PvT might not be safe against 1-1-1 either but you have to consider what level of play we are talking about. It might be easier to 3gate expand to be safe from 2/3raxes instead of using 1gate expand. I don't disagree with the 2gate robo though.


There has never been a pro game in the current patch where 3 gate robo defends a well executed 4 gate. The only 2 possible robo builds that I can imagine holding off a 4 gate are the 2 gate robo by nony/day9 and a variation of the IMYounghwa build adapted to the current patch. Both of these builds are very specific and require much more explanation than a simple "go 3 gate robo". In fact, I believe both these builds involve 2 gate robo. You're defending 4 gate with 3 gate robo probably because your opponents are doing bad 4 gates.


I have been using a similiar gate robo gate by KCDC, like Tyler and Day[9]. It is a lot harder defending using this as you have so many fewer units. The 4gates you are talking about are probably the ones where they build 2 pylons under your ramp asap, but this version is too risky. For example vs the 3stalker rush, I have been using this build a lot too and then making it a 3gate robo instead of 2gate robo. If the 4gater doesn't build his pylons under your ramp asap you will instead have an immortal out in time, this will deny any pylons under the ramp.


If I'm understanding you correctly, when you say 3 gate robo, you actually mean a variation of KCDC's 2 gate robo build. That build is vastly different from any build any pros have ever done, which mostly include a defensive 3 gate build into a robo or a "not safe" 1 gate robo into 3 gates. Yes, builds with 3 gates and a robo are popular among pros, but they're completely different from your idea of a 3 gate robo. Also, no pros have ever actively used a robo as part of their 4 gate defense in the current patch.

Back to the build you're talking about. KCDC himself admits his build doesn't hold off the standard 4 gate, let alone one with pylons below the ramp. Saying 4 gates with 2 pylons under the ramp is "risky" is a huge cop out as they're actually fairly common. You claim that the build is "the safest build there is," when it's just plain not true. I could name about 10 safer builds.

Even ignoring the actual build, I don't know why you would suggest it to a newer player who's asking for safe builds to ladder with. You call it a 3 gate robo build but you correct yourself and say it's actually a 2 gate robo build with a 3rd gate in reaction to something. Also, why would you suggest a build that has no guide in the current patch, no BO, no existing replays, is difficult to execute by your own admission, and is not perfectly safe? If I were a newer player and looked at your response, I would go to liquidpedia, look up the "standard" 3 gate robo build on the site, and lose 20 games in a row to 4 gates.
Moderator
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 09 2011 10:12 GMT
#1005
On September 09 2011 04:20 Alejandrisha wrote:
Show nested quote +
On September 09 2011 04:14 Carl_Sagan wrote:
Is there some consensus about whether FFE vs zerg is always the way to go if you can do it, as opposed to even a 1/2 gate FE? Sorry if this has been addressed, search didn't get me anything.


If he does take the 3rd, I think theres only 1 build that will kill him regardless.. the infamous 1 gas 7-8 gate zealot stalker speshul taktik. I've never seen anything but 2 base roach hold that.


Could you point me at a good replay of that build pretty please? ^^ Thanks!
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
monk
Profile Blog Joined May 2009
United States8476 Posts
September 09 2011 10:19 GMT
#1006
On September 09 2011 19:12 Teoita wrote:
Show nested quote +
On September 09 2011 04:20 Alejandrisha wrote:
On September 09 2011 04:14 Carl_Sagan wrote:
Is there some consensus about whether FFE vs zerg is always the way to go if you can do it, as opposed to even a 1/2 gate FE? Sorry if this has been addressed, search didn't get me anything.


If he does take the 3rd, I think theres only 1 build that will kill him regardless.. the infamous 1 gas 7-8 gate zealot stalker speshul taktik. I've never seen anything but 2 base roach hold that.


Could you point me at a good replay of that build pretty please? ^^ Thanks!


I believe it happens in one of kiwikaki's games versus a zerg at NA qualifiers for blizzcon.
Moderator
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
Last Edited: 2011-09-09 12:47:46
September 09 2011 12:46 GMT
#1007
hey, I have few basic questions about build orders.

1) FFE vs Z
Assuming I go forge->nexus, then cannon or GW depending on what my opponent does, then pylon and assymilator. Should I stop producing probes at 16/18 or 18/18? I see some people make probes till 18, some stop at 15 or 16.

2) Nexus first vs T
When someone goes nexus first,it's mostly at 15/18. My question is, why they don't go nexus on 16/18, because it lines up perfectly with 3 chronoboosts, gate, pylon, assym and continuous probe production. I don't think you get your gate with 15/18 significantly faster.

3) 1 gate FE vs T
When I fast expand against terran, I usually make zealot, start GW upgrade, two chronoed stalkers with nonstop probe production till 26/26. Then I go attack with my lot+stalkers, build nexus, pylon etc. Is this build right? Or should I squeeze a pylon in before nexus so I don't need to stop my probe production?
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
monk
Profile Blog Joined May 2009
United States8476 Posts
September 09 2011 13:29 GMT
#1008
On September 09 2011 21:46 ondik wrote:
hey, I have few basic questions about build orders.

1) FFE vs Z
Assuming I go forge->nexus, then cannon or GW depending on what my opponent does, then pylon and assymilator. Should I stop producing probes at 16/18 or 18/18? I see some people make probes till 18, some stop at 15 or 16.

2) Nexus first vs T
When someone goes nexus first,it's mostly at 15/18. My question is, why they don't go nexus on 16/18, because it lines up perfectly with 3 chronoboosts, gate, pylon, assym and continuous probe production. I don't think you get your gate with 15/18 significantly faster.

3) 1 gate FE vs T
When I fast expand against terran, I usually make zealot, start GW upgrade, two chronoed stalkers with nonstop probe production till 26/26. Then I go attack with my lot+stalkers, build nexus, pylon etc. Is this build right? Or should I squeeze a pylon in before nexus so I don't need to stop my probe production?


1. You might as well stop at 18/18 if you find you can get away with it and you can get away with it versus all standard builds. I believe the cutoff is somewhere between 9 and 10 pool on a map like shakuras.

2. You have to cut probes at some point anyways to get that 15/16/17/18 nexus up. If you cut probes earlier, your nexus will get up faster and you can start probes on your 2nd nexus faster. In addition, if you go over 16 probes at your main, you will mine less efficiently. Thus, 15 nexus is theoretically more efficient than 16 nexus, because although you will have equal time mining between the 2 builds, you will spend less time mining inefficiently with 15 nexus. Not a huge deal at all, but it answers your question =P.

3. If you do that version with a zealot, make a 2nd pylon before your nexus and make the nexus at around 29 or 30 supply. If you do a version with no zealot, which is only safe versus a no gas expand, then you can make the nexus at 24/26 and then make your 3rd pylon.
Moderator
Asmodeusz
Profile Joined August 2011
193 Posts
September 09 2011 14:10 GMT
#1009
On September 09 2011 18:21 4kmonk wrote:
There has never been a pro game in the current patch where 3 gate robo defends a well executed 4 gate.


Talking bullshit like this should be bannable. You can do it on every map with ramp and top level players are doing it aswell, otherwise you would see 4g vs 4g on every map in every PvP. God i wish there would be forum with in game rank requirements to post...


User was temp banned for this post.
Coopa826
Profile Joined August 2011
Germany161 Posts
September 09 2011 14:12 GMT
#1010
Use Hightemplar and dont complain about Infestor.
We stopped complaining about colossi long time ago
Asmodeusz
Profile Joined August 2011
193 Posts
September 09 2011 14:20 GMT
#1011
On September 09 2011 23:12 Coopa826 wrote:
Use Hightemplar and dont complain about Infestor.
We stopped complaining about colossi long time ago


Get out of this thread angry zerg player.
Theeakoz
Profile Joined July 2011
United States1114 Posts
Last Edited: 2011-09-09 14:49:48
September 09 2011 14:48 GMT
#1012
Guy I've posted twice on this thread both times with replays asking for some advise on the games that ive lost and it's very surprising to me how neither time anyone has responded to my posts on this thread, a few pages back I posted this, could you be nice enough to take a look at it ?
On September 09 2011 00:54 Theeakoz wrote:
Hi all, I just lost this game and need so advice and love rightnow, please help
im high diamond, this is a PvT the guy opens marine helions and does a drop in my main then follows it up with several waves of 111 then takes the gold and goes for a MMM+tanks. i finally lost the game.
please help im really frustrated.
http://www.2shared.com/file/yZF8bAjG/XelNaga_Caverns.html

Please change the luck dependancy of spawning locations on rotationally symmetric maps.
monk
Profile Blog Joined May 2009
United States8476 Posts
Last Edited: 2011-09-09 15:24:24
September 09 2011 15:24 GMT
#1013
On September 09 2011 23:10 Asmodeusz wrote:
Talking bullshit like this should be bannable.
User was temp banned for this post.


He got his wish. =P
Moderator
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
Last Edited: 2011-09-09 15:57:39
September 09 2011 15:53 GMT
#1014
On September 09 2011 19:01 4kmonk wrote:
Show nested quote +
On September 09 2011 18:28 Latedi wrote:
On September 09 2011 18:21 4kmonk wrote:
On September 09 2011 18:12 Latedi wrote:
On September 09 2011 18:05 4kmonk wrote:
On September 09 2011 17:40 Latedi wrote:
On September 09 2011 17:28 inbox24 wrote:
What build would you guys recommend a totally new protoss player to master for ladder play? Something that's easy to learn but also is reasonably solid. I'm looking for something to practice over and over again against the computer before I start laddering.


PvT: 1-3gate expand.
PvP: 4gate or 3gate robo.
PvZ: 3gate expand or forge fast expand.

3gate expand in PvT and PvZ are the safest and easiest builds but they end up behind economically to other faster expands. 1gate expand (PvT) and forge fast expand (PvZ) are a lot harder to defend cheese and all ins with though as they often require you to scout and read your opponent perfectly. As for PvP the 3gate robo is the safest build there is, however a 4gate is much easier to execute and is good even at the highest level of play right now.


I don't see how you can recommend 3 gate robo in pvp without giving a specific build order. Any normal 3 gate robo build will die to 4 gate. In fact, no mainstream safe PvP builds involve 3 gate robo as an opening. Also, 3 gate expand in PvT isn't particularly safe versus any 1-1-1 builds.

As a newer player, I would recommend:
PvT: 2 gate robo
PvZ: 3 gate expand
PvP: geiko's defensive 3 gate

However, check my profile for a guide on all the known "safe" PvP builds.


How is 3gate robo NOT safe? I use this build almost every game, defending 4gates with it. It is also used at pro levels even if blink has gotten more popular lately.

3gate expand in PvT might not be safe against 1-1-1 either but you have to consider what level of play we are talking about. It might be easier to 3gate expand to be safe from 2/3raxes instead of using 1gate expand. I don't disagree with the 2gate robo though.


There has never been a pro game in the current patch where 3 gate robo defends a well executed 4 gate. The only 2 possible robo builds that I can imagine holding off a 4 gate are the 2 gate robo by nony/day9 and a variation of the IMYounghwa build adapted to the current patch. Both of these builds are very specific and require much more explanation than a simple "go 3 gate robo". In fact, I believe both these builds involve 2 gate robo. You're defending 4 gate with 3 gate robo probably because your opponents are doing bad 4 gates.


I have been using a similiar gate robo gate by KCDC, like Tyler and Day[9]. It is a lot harder defending using this as you have so many fewer units. The 4gates you are talking about are probably the ones where they build 2 pylons under your ramp asap, but this version is too risky. For example vs the 3stalker rush, I have been using this build a lot too and then making it a 3gate robo instead of 2gate robo. If the 4gater doesn't build his pylons under your ramp asap you will instead have an immortal out in time, this will deny any pylons under the ramp.


If I'm understanding you correctly, when you say 3 gate robo, you actually mean a variation of KCDC's 2 gate robo build. That build is vastly different from any build any pros have ever done, which mostly include a defensive 3 gate build into a robo or a "not safe" 1 gate robo into 3 gates. Yes, builds with 3 gates and a robo are popular among pros, but they're completely different from your idea of a 3 gate robo. Also, no pros have ever actively used a robo as part of their 4 gate defense in the current patch.

Back to the build you're talking about. KCDC himself admits his build doesn't hold off the standard 4 gate, let alone one with pylons below the ramp. Saying 4 gates with 2 pylons under the ramp is "risky" is a huge cop out as they're actually fairly common. You claim that the build is "the safest build there is," when it's just plain not true. I could name about 10 safer builds.

Even ignoring the actual build, I don't know why you would suggest it to a newer player who's asking for safe builds to ladder with. You call it a 3 gate robo build but you correct yourself and say it's actually a 2 gate robo build with a 3rd gate in reaction to something. Also, why would you suggest a build that has no guide in the current patch, no BO, no existing replays, is difficult to execute by your own admission, and is not perfectly safe? If I were a newer player and looked at your response, I would go to liquidpedia, look up the "standard" 3 gate robo build on the site, and lose 20 games in a row to 4 gates.


I have no idea really what you are talking about because I don't know all the PvP builds. I make 3 gates and then a robo, defending 4gates in the process. Of course I lose to them somtimes, it all comes down to micro. But I cannot see why this build is bad at all.

Sorry, I had classes in school lol, so slow answer.

On September 09 2011 23:10 Asmodeusz wrote:
Show nested quote +
On September 09 2011 18:21 4kmonk wrote:
There has never been a pro game in the current patch where 3 gate robo defends a well executed 4 gate.


Talking bullshit like this should be bannable. You can do it on every map with ramp and top level players are doing it aswell, otherwise you would see 4g vs 4g on every map in every PvP. God i wish there would be forum with in game rank requirements to post...


User was temp banned for this post.


Dude the rank means nothing xD I don't think ladder points are completely a waste of time but ranks varies so much between divisions.

On September 09 2011 23:48 Theeakoz wrote:
Guy I've posted twice on this thread both times with replays asking for some advise on the games that ive lost and it's very surprising to me how neither time anyone has responded to my posts on this thread, a few pages back I posted this, could you be nice enough to take a look at it ?
Show nested quote +
On September 09 2011 00:54 Theeakoz wrote:
Hi all, I just lost this game and need so advice and love rightnow, please help
im high diamond, this is a PvT the guy opens marine helions and does a drop in my main then follows it up with several waves of 111 then takes the gold and goes for a MMM+tanks. i finally lost the game.
please help im really frustrated.
http://www.2shared.com/file/yZF8bAjG/XelNaga_Caverns.html



I am sorry to hear that and I will take a look asap. If you want help with a specific replay it is much better to post it in a [H] thread or whatever letter you use. Most posts in this thread are either 1post-advice or discussion.
I am Latedi.
monk
Profile Blog Joined May 2009
United States8476 Posts
September 09 2011 16:06 GMT
#1015
Ok, so instead of a 3 gate robo, you mean a defensive 3 gate that transitions into a robotics build. Generally, when someone says "3 gate robo", he implies that you build the robo and attempt to defend a 4 gate using the robo. If you wanna learn all the known "safe" PvP builds, check out my thread in my guide.
Moderator
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
September 09 2011 16:25 GMT
#1016
Ok my opinion goes here:

1. You don't have to pylon scout in PvT. But harassing SCVs are fun heh.
2. Something I learnt from this thread - always block the back of your base of with buildings to defend hellion drops.
3. You floated some resources, could have had a faster robo. No need to cancel the gateway either as, it let's you get the nexus faster sure but you lose money.
5. He had nu bunker, feel free to go pressure him. The way he used the marines tells you he wants to be defensive while he techs or expands in his base.
6. You saw the hellions, so always take into consideration they might be dropped or having blue flame soon. So split your army to defend.
7. After your probe died you lost vision of anything except your ramp and natural nexus warping in, try sending out a stalker to the xel naga towers as you know he has nothing that can kill it (You have only seen marines and hellions at this point. He probably won't have marauders). In this case it would have let you see the marine hellion army with a medivac coming.
8. You could have used a little better micro in the battle at around 8:30 but you were not too much behind anyway. The probe transfer afterwards however was pretty unecessary as optimal probe saturation of a base is 3x2 for gas and 8x2 for minerals, 22 in total. So saturate to the max and then rally both nexuses at the natural. (2-3 stalkers at the correct positions would also make his dropship useless at this point ^^)
9. Get observers asap, you gotta know what he's up to. Warp prisms aren't effective against anything really, you need an army to defend yourself while building probes at this point. I guess you could try to keep terran in his base at this point but do know terran is superior at baseraces.
10. The battle at around 10:30, focus his tanks first with the stalkers as they are what deals the most damage to you. Stalkers also has bonus damage against armored. If you had scouted this with an observer several minutes ago, you could have had more zealots. The robo should also be making immortals.
11. Don't suicide units into tanks. If you want to attack send one zealot or one immortal first to take the first tank volley.
12. After this point you were just out macroed. You stop at 48 probes but for 3 bases you need like 70. Getting forges and charge is also a good idea for mid and late game.
13. If you have a ton of gas, like you did for most of the late game. Try getting HTs and/or DTs. Archons are great to tank and kill marines.

I hope this helps ^^ gl hf
I am Latedi.
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
September 09 2011 16:27 GMT
#1017
On September 10 2011 01:06 4kmonk wrote:
Ok, so instead of a 3 gate robo, you mean a defensive 3 gate that transitions into a robotics build. Generally, when someone says "3 gate robo", he implies that you build the robo and attempt to defend a 4 gate using the robo. If you wanna learn all the known "safe" PvP builds, check out my thread in my guide.


I do whichever version will let me defend the 4gate. If i can rush for an immortal that's great but otherwise I have to stall until I can get it out. This usually shuts down any 4gates being used against me.
I am Latedi.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
September 09 2011 16:30 GMT
#1018
On September 10 2011 01:06 4kmonk wrote:
Ok, so instead of a 3 gate robo, you mean a defensive 3 gate that transitions into a robotics build. Generally, when someone says "3 gate robo", he implies that you build the robo and attempt to defend a 4 gate using the robo. If you wanna learn all the known "safe" PvP builds, check out my thread in my guide.

Yeah, this. You don't hold off a 4 gate with a robo. You hold it off with 3 gates and perfect micro, then add the robo afterwards to ensure you don't throw away a huge lead to surprise DTs.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
September 09 2011 17:38 GMT
#1019
On September 10 2011 01:30 iamke55 wrote:
Show nested quote +
On September 10 2011 01:06 4kmonk wrote:
Ok, so instead of a 3 gate robo, you mean a defensive 3 gate that transitions into a robotics build. Generally, when someone says "3 gate robo", he implies that you build the robo and attempt to defend a 4 gate using the robo. If you wanna learn all the known "safe" PvP builds, check out my thread in my guide.

Yeah, this. You don't hold off a 4 gate with a robo. You hold it off with 3 gates and perfect micro, then add the robo afterwards to ensure you don't throw away a huge lead to surprise DTs.


This doesn't make sense to me : / a 4gate spends slightly more resources than you have income. This should mean a 3gate will spend less resources, and the remainder needs to go somewhere, like a robo? What are you doing with the money? Building probes?
I am Latedi.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
September 09 2011 17:45 GMT
#1020
On September 10 2011 02:38 Latedi wrote:
Show nested quote +
On September 10 2011 01:30 iamke55 wrote:
On September 10 2011 01:06 4kmonk wrote:
Ok, so instead of a 3 gate robo, you mean a defensive 3 gate that transitions into a robotics build. Generally, when someone says "3 gate robo", he implies that you build the robo and attempt to defend a 4 gate using the robo. If you wanna learn all the known "safe" PvP builds, check out my thread in my guide.

Yeah, this. You don't hold off a 4 gate with a robo. You hold it off with 3 gates and perfect micro, then add the robo afterwards to ensure you don't throw away a huge lead to surprise DTs.


This doesn't make sense to me : / a 4gate spends slightly more resources than you have income. This should mean a 3gate will spend less resources, and the remainder needs to go somewhere, like a robo? What are you doing with the money? Building probes?

Second Assimilator, 3 + Probes, perhaps 2-4 more Probes on the mineral line, 200/100 for the Robo.
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