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The Protoss Help Me Thread - Page 267

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
June 21 2012 09:57 GMT
#5321
You might want to take a look at this thread too, mate.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=327905
KT best KT ~ 2014
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
June 21 2012 11:51 GMT
#5322
Quick question: does anyone know of a safe, viable Phoenix-utilising build against...well anything?

When I want to just relax I mess around a lot in 4v4 and have found Phoenixes to be fun as hell to play about with. However the few times I've played with air builds in 1v1 I always feel really, really unsafe and I tend to just die.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Rimak
Profile Joined January 2012
Denmark434 Posts
Last Edited: 2012-06-21 12:09:23
June 21 2012 12:03 GMT
#5323
On June 21 2012 20:51 Lightspeaker wrote:
Quick question: does anyone know of a safe, viable Phoenix-utilising build against...well anything?

When I want to just relax I mess around a lot in 4v4 and have found Phoenixes to be fun as hell to play about with. However the few times I've played with air builds in 1v1 I always feel really, really unsafe and I tend to just die.

Well there is a PvZ opening with a SG, Grubby used it some time ago and MC also.
In PvP SG openning is also viable.
Old post though.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=296637

In PvT nos so much, marine dps is just too high.
Vital against 2 port banshee.
But i remember seeing someone using Phoenix vs standart 1-1-1 also, to deny tank fire.
2000 Jungler 66% Hecarim, 63% Volibear, 60% Jarvan IV
TheExodus
Profile Joined November 2011
293 Posts
June 21 2012 12:21 GMT
#5324
On June 21 2012 20:51 Lightspeaker wrote:
Quick question: does anyone know of a safe, viable Phoenix-utilising build against...well anything?

When I want to just relax I mess around a lot in 4v4 and have found Phoenixes to be fun as hell to play about with. However the few times I've played with air builds in 1v1 I always feel really, really unsafe and I tend to just die.


DesRow uses stargates in PvZ a lot, you could always check out his stream. Also seen MVPTails use it quite a bit in PvP i think.
Sated
Profile Blog Joined March 2011
England4983 Posts
June 21 2012 12:31 GMT
#5325
--- Nuked ---
ineversmile
Profile Blog Joined December 2010
United States583 Posts
June 21 2012 13:08 GMT
#5326
Phoenixes are also more efficient at depleting the point defense drone's energy becaue they fire shots faster than stalkers. Couple that with the fact that ravens are light and a couple Phoenixes will tear one to shreds with some kiting, and you have Ravens that are forced to use the PDD earlier, as opposed to right at your doorstep.

I wouldn't say that Stalkers are useless against the 1-1-1 if you get some Phoenixes, but I would only make a small number because of how they can pick off marines across the map and force earlier siege-ups. I agree that it's better to make a low number of them if you can manage it, though.

___

The main thing about Phoenixes in PvZ are that you can pick up Queens to disrupt their production cycles and creep spread. It also helps to have some air units to pick off overlords near your bases so you can deny scouting. But don't make too many Phoenixes in PvZ unless you have a darn good reason, because they don't help much against Ling/Roach pushes aside from telling you what's coming to hit you.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
Raihje
Profile Joined June 2012
2 Posts
June 21 2012 14:11 GMT
#5327
when people say CC what do they mean? for example found a hotkey thing and set O to "CC" now if this was an RPG
I'd say "Crowd Control" but this is RTS so what's it supposed to be? I've seen it tossed around like MM into CC or something
I dunno just wondering what it was..

User was warned for this post
TheExodus
Profile Joined November 2011
293 Posts
June 21 2012 14:13 GMT
#5328
On June 21 2012 23:11 Raihje wrote:
when people say CC what do they mean? for example found a hotkey thing and set O to "CC" now if this was an RPG
I'd say "Crowd Control" but this is RTS so what's it supposed to be? I've seen it tossed around like MM into CC or something
I dunno just wondering what it was..


Command Centre
Raihje
Profile Joined June 2012
2 Posts
June 21 2012 14:45 GMT
#5329
thanks, this is the example I found just now, and now that I read it I kinda go it, thanks for being the empiric proof though.

2: Speed
Having all the production facilities on one key (excluding CC, Nexus) allow you to check how everything is producing with one click, until you get over 24 production facilities. The select next subgroup (tab) button is now on a super easy key, making production faster. By having them all in one place, checking on the progress of an upgrade or colossus is just one click away. Everyone I’ve talked to finds that this actually improves their macro, and lets them spend more of their memory on other parts of the game.
Shadowslayer
Profile Joined April 2012
United States9 Posts
Last Edited: 2012-06-21 16:44:27
June 21 2012 16:43 GMT
#5330
So I don't know what I should do with the replay, but it was pretty damn interesting, I think it's worth taking a look at.
http://replayfu.com/r/nXDhTd

It's a PvP where the person goes a 2 gate at his natural, then expands rather quickly, puts cannons down for more defense, and just macros on top of that.
Abusion
Profile Joined March 2011
United Kingdom184 Posts
June 21 2012 16:49 GMT
#5331
On June 22 2012 01:43 Shadowslayer wrote:
So I don't know what I should do with the replay, but it was pretty damn interesting, I think it's worth taking a look at.
http://replayfu.com/r/nXDhTd

It's a PvP where the person goes a 2 gate at his natural, then expands rather quickly, puts cannons down for more defense, and just macros on top of that.


any all-in would kill him. you over-reacted to the double gate if you had got stalkers out you could've kited them. You don't need a forge. also if he goes for cannons you can double expand and chrono those probes and treat it like a PvT, cause his cyber was so late as was his tech and army.
Pylons + Probes
Shadowslayer
Profile Joined April 2012
United States9 Posts
June 21 2012 16:50 GMT
#5332
On June 22 2012 01:49 Abusion wrote:
Show nested quote +
On June 22 2012 01:43 Shadowslayer wrote:
So I don't know what I should do with the replay, but it was pretty damn interesting, I think it's worth taking a look at.
http://replayfu.com/r/nXDhTd

It's a PvP where the person goes a 2 gate at his natural, then expands rather quickly, puts cannons down for more defense, and just macros on top of that.


any all-in would kill him. you over-reacted to the double gate if you had got stalkers out you could've kited them. You don't need a forge. also if he goes for cannons you can double expand and chrono those probes and treat it like a PvT, cause his cyber was so late as was his tech and army.


So this isn't some new super-build that I just found out about, and is just weird.
Alright thanks.
Abusion
Profile Joined March 2011
United Kingdom184 Posts
June 21 2012 16:55 GMT
#5333
On June 22 2012 01:50 Shadowslayer wrote:
Show nested quote +
On June 22 2012 01:49 Abusion wrote:
On June 22 2012 01:43 Shadowslayer wrote:
So I don't know what I should do with the replay, but it was pretty damn interesting, I think it's worth taking a look at.
http://replayfu.com/r/nXDhTd

It's a PvP where the person goes a 2 gate at his natural, then expands rather quickly, puts cannons down for more defense, and just macros on top of that.


any all-in would kill him. you over-reacted to the double gate if you had got stalkers out you could've kited them. You don't need a forge. also if he goes for cannons you can double expand and chrono those probes and treat it like a PvT, cause his cyber was so late as was his tech and army.


So this isn't some new super-build that I just found out about, and is just weird.
Alright thanks.


No! ^^ if you want a cool 2 gate build you can look at the SaSe 2 gate expand that I've been playing recently http://www.teamliquid.net/forum/viewmessage.php?topic_id=339898 always cool to try something new!
Pylons + Probes
Zenbrez
Profile Joined June 2012
Canada5973 Posts
Last Edited: 2012-06-21 17:19:06
June 21 2012 17:19 GMT
#5334
On June 21 2012 16:47 TheExodus wrote:
Show nested quote +
On June 21 2012 14:17 Zenbrez wrote:
I just received a little coaching session from somebody, to help me on my pvt. I'm low masters, and basically I don't use builds. I wing everything. So he gave me a build order without any timings/food indicators, so it's more or a pathway for me to follow (as opposed to dropping buildings whenever I feel like it).

Here was his suggestion:

Gateway > Cyber > Zealot > stalker > Expansion > 2nd main gas > 3 gateways > Robo Bay > Natural gases > 5 gateways > Double forge > Twilight

I'm wondering if someone that is familiar with this build could make it a bit more detailed for me by adding food counts and whatnot, when exactly do I drop the nexus, gateways, do I ever cut probes, etc.

Thanks


Can't say I like it that much... Where's the robo? It must be in there, but when?

Getting the 2nd gas before the extra gateways seems a bit over the top, and 3 extra gates straight away too.

Try dropping 2 gates after expanding and get the 2nd gas at the same time as the robo. Then fairly quickly natural gasses, 2 forges, when upgrades are at 50% or so (chronoed) twilight and bay.

Or google mc 1 gate fe and creatorprime pvt

The robo comes after the 3 gates, and the robo bay comes immediately after the robo finishes. Didn't notice it was left out.
Refer to my post.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
June 21 2012 20:12 GMT
#5335
When does the 3rd Nexus go down? I don't think you can afford all that production on 2 bases.
KT best KT ~ 2014
Sc2eleazar
Profile Joined February 2012
United States70 Posts
June 21 2012 23:37 GMT
#5336
Hey TL, I'm a high gold (playing alot of platinum) toss. Right now I'm sitting at about 72% pvz (21-8) and about 45% pvp (11-13)...my real problem is pvt (22% 4-14). How most of the games seem to go I try to rush to two bases; the terran gets a bio ball together and just floods my base with 30 marines or some combination of mm. My average pvt game length right now is only 10 minutes. Any tips for holding off this assault?
Sc2eleazar
Profile Joined February 2012
United States70 Posts
June 21 2012 23:40 GMT
#5337
I guess to further expand on this. Most of the time i have just laid down my t3 building (robo bay or templar archives) and have only about 20-30 supply of units that just get steamrolled.
Chandra
Profile Joined July 2011
United States123 Posts
June 21 2012 23:44 GMT
#5338
Could someone provide a replay, and/or a basic description demonstrating how to hold off a perfectly executed 4 gate using a 3 stalker rush (where my tech structure is a twilight council, so immortals are out of the question)? I'm fine with denying pylons around my ramp, but I sometimes struggle with the situation where they are able to get a full warp in of units somewhere near my base, then charge my ramp with 1z 6s around 5:45 - 6:00. My biggest questions are what units should I be producing out of my two gates after stalkers 2 & 3, and what units should I be warping in upon the completion of warp gate? I've heard a range of opinions, and am not really sure if I should get 4 sentries to chain force field the ramp or just 1 to delay, then try to hold with warp ins of additional zealots and stalkers off of three gates.
ineversmile
Profile Blog Joined December 2010
United States583 Posts
June 22 2012 00:41 GMT
#5339
If you're 3 stalker rush against a 4gate and you can actually deny the probes and pylons in your base from happening, then you want to go back up your ramp with your stalkers and have a sentry on top of your ramp to forcefield your opponent's stuff before they get vision to the high ground. Then get another sentry so you can do it again, and warp in as many units as you possibly can. Stalkes should be positioned on the cliff to the sides of your ramp so that they take potshots at units trying to come up/near your ramp; put those on hold position. Get a couple (2-3) zealots on the top of your ramp so if they try to just walk up and you're out of FFs, you have a concave and a meatshield to engage with all the advantages possible given your army size.

4 Sentries is too many in most cases. I like 2-3 with 3 Stalker Rush, the third always being warped in to chain-FF the ramp. You want just enough sentries to buy yourself time to get more units out; the rest of your units need to be able to fight the battles immediately so that you can match his army size as best as you can.

I would have to dig for a replay of this from over a month ago because I never do 3 Stalker rush anymore in PvP as a matter of preference; I prefer Gate-Robo-Gate with a boosted Immortal and Zealot-Stalker-Sentry-Sentry. I don't think 3 Stalkers is a bad opening, but it doesn't fit my style. I would rather just let them build pylons gradually towards my base, crush the aggression, and then eventually walk out and get 300 minerals worth of farms for free and supply block the hell out of my opponent.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
June 22 2012 00:42 GMT
#5340
I need help with PvT 6 rax all-in. He usually gets a quick wall or mobs my scouting probe so I can't see past his initial barracks. I scout him around the 7 minute mark (researching hallucination right after warpgate and sending in a phoenix) and see the 6 rax. Usually I go 3 gate robo or 3 gate expand. Seeing as most ramps to natural take 2 forcefields to block, should I just get 8+ sentries and hold him off until I have units, or should I do something else?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
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