http://www.teamliquid.net/forum/viewmessage.php?topic_id=327905
The Protoss Help Me Thread - Page 267
Forum Index > StarCraft 2 Strategy |
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. | ||
aZealot
New Zealand5447 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=327905 | ||
-Celestial-
United Kingdom3867 Posts
When I want to just relax I mess around a lot in 4v4 and have found Phoenixes to be fun as hell to play about with. However the few times I've played with air builds in 1v1 I always feel really, really unsafe and I tend to just die. | ||
Rimak
Denmark434 Posts
On June 21 2012 20:51 Lightspeaker wrote: Quick question: does anyone know of a safe, viable Phoenix-utilising build against...well anything? When I want to just relax I mess around a lot in 4v4 and have found Phoenixes to be fun as hell to play about with. However the few times I've played with air builds in 1v1 I always feel really, really unsafe and I tend to just die. Well there is a PvZ opening with a SG, Grubby used it some time ago and MC also. In PvP SG openning is also viable. Old post though. http://www.teamliquid.net/forum/viewmessage.php?topic_id=296637 In PvT nos so much, marine dps is just too high. Vital against 2 port banshee. But i remember seeing someone using Phoenix vs standart 1-1-1 also, to deny tank fire. | ||
TheExodus
293 Posts
On June 21 2012 20:51 Lightspeaker wrote: Quick question: does anyone know of a safe, viable Phoenix-utilising build against...well anything? When I want to just relax I mess around a lot in 4v4 and have found Phoenixes to be fun as hell to play about with. However the few times I've played with air builds in 1v1 I always feel really, really unsafe and I tend to just die. DesRow uses stargates in PvZ a lot, you could always check out his stream. Also seen MVPTails use it quite a bit in PvP i think. | ||
Sated
England4983 Posts
| ||
ineversmile
United States583 Posts
I wouldn't say that Stalkers are useless against the 1-1-1 if you get some Phoenixes, but I would only make a small number because of how they can pick off marines across the map and force earlier siege-ups. I agree that it's better to make a low number of them if you can manage it, though. ___ The main thing about Phoenixes in PvZ are that you can pick up Queens to disrupt their production cycles and creep spread. It also helps to have some air units to pick off overlords near your bases so you can deny scouting. But don't make too many Phoenixes in PvZ unless you have a darn good reason, because they don't help much against Ling/Roach pushes aside from telling you what's coming to hit you. | ||
Raihje
2 Posts
I'd say "Crowd Control" but this is RTS so what's it supposed to be? I've seen it tossed around like MM into CC or something I dunno just wondering what it was.. User was warned for this post | ||
TheExodus
293 Posts
On June 21 2012 23:11 Raihje wrote: when people say CC what do they mean? for example found a hotkey thing and set O to "CC" now if this was an RPG I'd say "Crowd Control" but this is RTS so what's it supposed to be? I've seen it tossed around like MM into CC or something I dunno just wondering what it was.. Command Centre | ||
Raihje
2 Posts
2: Speed Having all the production facilities on one key (excluding CC, Nexus) allow you to check how everything is producing with one click, until you get over 24 production facilities. The select next subgroup (tab) button is now on a super easy key, making production faster. By having them all in one place, checking on the progress of an upgrade or colossus is just one click away. Everyone I’ve talked to finds that this actually improves their macro, and lets them spend more of their memory on other parts of the game. | ||
Shadowslayer
United States9 Posts
http://replayfu.com/r/nXDhTd It's a PvP where the person goes a 2 gate at his natural, then expands rather quickly, puts cannons down for more defense, and just macros on top of that. | ||
Abusion
United Kingdom184 Posts
On June 22 2012 01:43 Shadowslayer wrote: So I don't know what I should do with the replay, but it was pretty damn interesting, I think it's worth taking a look at. http://replayfu.com/r/nXDhTd It's a PvP where the person goes a 2 gate at his natural, then expands rather quickly, puts cannons down for more defense, and just macros on top of that. any all-in would kill him. you over-reacted to the double gate if you had got stalkers out you could've kited them. You don't need a forge. also if he goes for cannons you can double expand and chrono those probes and treat it like a PvT, cause his cyber was so late as was his tech and army. | ||
Shadowslayer
United States9 Posts
On June 22 2012 01:49 Abusion wrote: any all-in would kill him. you over-reacted to the double gate if you had got stalkers out you could've kited them. You don't need a forge. also if he goes for cannons you can double expand and chrono those probes and treat it like a PvT, cause his cyber was so late as was his tech and army. So this isn't some new super-build that I just found out about, and is just weird. Alright thanks. | ||
Abusion
United Kingdom184 Posts
On June 22 2012 01:50 Shadowslayer wrote: So this isn't some new super-build that I just found out about, and is just weird. Alright thanks. No! ^^ if you want a cool 2 gate build you can look at the SaSe 2 gate expand that I've been playing recently ![]() | ||
Zenbrez
Canada5973 Posts
On June 21 2012 16:47 TheExodus wrote: Can't say I like it that much... Where's the robo? It must be in there, but when? Getting the 2nd gas before the extra gateways seems a bit over the top, and 3 extra gates straight away too. Try dropping 2 gates after expanding and get the 2nd gas at the same time as the robo. Then fairly quickly natural gasses, 2 forges, when upgrades are at 50% or so (chronoed) twilight and bay. Or google mc 1 gate fe and creatorprime pvt ![]() The robo comes after the 3 gates, and the robo bay comes immediately after the robo finishes. Didn't notice it was left out. | ||
aZealot
New Zealand5447 Posts
| ||
Sc2eleazar
United States70 Posts
| ||
Sc2eleazar
United States70 Posts
| ||
Chandra
United States123 Posts
| ||
ineversmile
United States583 Posts
4 Sentries is too many in most cases. I like 2-3 with 3 Stalker Rush, the third always being warped in to chain-FF the ramp. You want just enough sentries to buy yourself time to get more units out; the rest of your units need to be able to fight the battles immediately so that you can match his army size as best as you can. I would have to dig for a replay of this from over a month ago because I never do 3 Stalker rush anymore in PvP as a matter of preference; I prefer Gate-Robo-Gate with a boosted Immortal and Zealot-Stalker-Sentry-Sentry. I don't think 3 Stalkers is a bad opening, but it doesn't fit my style. I would rather just let them build pylons gradually towards my base, crush the aggression, and then eventually walk out and get 300 minerals worth of farms for free and supply block the hell out of my opponent. | ||
[UoN]Sentinel
United States11320 Posts
| ||
| ||