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The Protoss Help Me Thread - Page 25

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
Geiko
Profile Blog Joined June 2010
France1939 Posts
August 17 2011 21:01 GMT
#481
On August 18 2011 05:55 Anihc wrote:
Show nested quote +
On August 18 2011 05:40 CecilSunkure wrote:
On August 18 2011 05:32 Anihc wrote:
On August 18 2011 05:20 Tekakan wrote:
On August 18 2011 04:56 Anihc wrote:
On August 18 2011 04:32 Tekakan wrote:
On August 17 2011 16:11 Geiko wrote:
+ Show Spoiler +
On August 17 2011 16:03 TheGreenMachine wrote:
Show nested quote +
On August 17 2011 15:51 Archontas wrote:
On August 17 2011 15:32 Geiko wrote:
On August 17 2011 12:42 blagoonga123 wrote:
i lost to two 6 pools today. (PvZ)

How do you beat it? i was going 9 scout 13 gate each time

As soon as I scouted the zerg (it was the second base I scouted both times) I put down my forge and walled with a pylon.

But then the zerglings still had enough time to take down my gateway. I tried boosting a zealot out but the zerglings took up space it so that the zealot spawned on my side.

The second time I didn't even bother. Both times they took down my wall before my cannons could come up.

What am I supposed to do?


Forge isn't the correct answer when you scout 6 pools late and oppened gateway. Depending on the map, "late" can mean 2nd or 3rd base.
What you do is get another gateway (without walling) and chronoboost zealots. You pull some probes to block off your choke, microing the hurt ones back while waiting for your zealot to pop.

Once you've held off the rush, 2 gate will be used to pressure your opponent to prevent him from droning, and you transition into anything for easy win.


Please show me a replay of holding a 6 pool without a wall, because it would be the first time I'd ever seen it.

idra vs MC on xelnaga, heres the youtube for it



Thx, now I don't have to make a replay for this. You can even wait until last moment to put down the pylon, and cancel it. Or you can just wall with probes. Either way, 6 pool is pretty easy to deal with.

Scouting later it the same principle, exept the zealots won't pop out as fast.


What about if you open 13 Forge FFE? Can you cut probes and survive a 6 pool by completing your wall off and get a cannon up in time? Since I started using FFE as my go to build on most maps I've only been 7 pooled and unless I've done some stupid mistake like keep producing probes I've always managed to survive by walling off completly and getting a Cannon out in time before a structure falls. The reason I'm asking is because I've seen pros on streams react to a 6 pool by cutting probes for a while to get a pylon and then a cannon up by their main Nexus. Is that due to the fact that FFE can't hold off a 6 pool by walling off at the nat? Btw are there any ladder maps where you can't hold off a 7 pool by just walling off when going FFE?


You can defend a 6 pool by cutting probes and completing your wall off at the natural if you scout the zerg at the second place you scout, assuming you 9 scout. This is only possible on maps like shakuras and nezarim where you can wall off with 3 buildings.

You have to cannon in main if you don't scout the 6 pool in time or if the map doesn't have a natural you can easily wall off.


Thank you and the other two who responded. I have another question btw. If I'm lucky enough to scout him first and he's going for a standard 14 pool can I go for a say 15 or 16 Nexus before forge? I read in Geiko thread about MC 3 VR opening that against 14 gas, 14 pool he would go for a 16 Forge but I'm greedy so I like to push to the limit if I can. :p


Yes it is safe to go 15 nexus against a 14 pool on any map. You might have to pull a few probes to stall for a few seconds on some maps/close positions, but it's still worth it, and also it's timed nicely since your nexus should complete as the lings arrive so you're not wasting any mining time either.

You have cannon right?


Yes, I do 15 nexus 15 forge chrono 17 pylon 18 cannon. If the map is bigger or he goes gas before pool I can get away with nexus/forge at 16 or 17.


To all protoss players, start doing this. Changes your PvZ life
geiko.813 (EU)
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
August 17 2011 21:22 GMT
#482
What is the best blink-opener BO in PvP, that dosnt auto-loose to 4gate?

I'm basically doing:

9 pylon
13 gate
14 gas
17 core
18 2nd gate
...pump stalkers, chrono boost WG, get 2nd gas, add council and then 3rd gate. Eventually getting a robo bay.

But -AFAIK- I've seen some 1gate twilight council opener for really fast blink but how the hell do you survive a 4g?
England will fight to the last American
rsvp
Profile Blog Joined January 2006
United States2266 Posts
August 17 2011 21:27 GMT
#483
On August 18 2011 06:22 KaiserJohan wrote:
What is the best blink-opener BO in PvP, that dosnt auto-loose to 4gate?

I'm basically doing:

9 pylon
13 gate
14 gas
17 core
18 2nd gate
...pump stalkers, chrono boost WG, get 2nd gas, add council and then 3rd gate. Eventually getting a robo bay.

But -AFAIK- I've seen some 1gate twilight council opener for really fast blink but how the hell do you survive a 4g?


You don't. Search PvP 3 gate guides, most of those can transition well into blink and should be what you're using if you want a 4 gate safe blink build.
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
August 17 2011 21:43 GMT
#484
On August 18 2011 06:22 KaiserJohan wrote:
What is the best blink-opener BO in PvP, that dosnt auto-loose to 4gate?

I'm basically doing:

9 pylon
13 gate
14 gas
17 core
18 2nd gate
...pump stalkers, chrono boost WG, get 2nd gas, add council and then 3rd gate. Eventually getting a robo bay.

But -AFAIK- I've seen some 1gate twilight council opener for really fast blink but how the hell do you survive a 4g?


They probably scouted a second gas, several chrobosoosts used on the nexus or something like that. Of course they could still die to a delayed 4gate but if they can deny scouting the opponent most likely won't change plans.

As for opener I think you should do the 3 stalker opening, seems like you do that already. You should be safe from a 4gate if you get 3 stalkers asap and then stalkers with 1-2 sentries for defending the ramp while adding another gate, or if needed, two more. Getting a defensive 4gate won't be a problem as you should be ahead economically. And about the twilight council, get it when you feel safe. For example you have 2 forcefields and enough stalkers to kill any pylons under the ramp and enough firepower to take down however much of his army you split if he tries to go up the ramp.

Generally you will be able to get the twilight council a lot faster as most players don't 4gate. Then you just cut production from the gateways and cut probes when you think you have enough while getting blink and your robo asap. Mass stalkers and you're good to go.

I should note that I'm no expert on this build but this is how I do it.
I am Latedi.
inza
Profile Joined April 2010
Sweden46 Posts
Last Edited: 2011-08-17 21:53:01
August 17 2011 21:50 GMT
#485
Whats some good ways to harass as a protoss? The only ones I know was too warp in High Templar with storm (patched) or zealots into the mineral line. Is there some other good ways. DT is really a big investment.

Also was is the standard PvZ build atm?
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
August 17 2011 22:09 GMT
#486
On August 18 2011 06:50 inza wrote:
Whats some good ways to harass as a protoss? The only ones I know was too warp in High Templar with storm (patched) or zealots into the mineral line. Is there some other good ways. DT is really a big investment.

Also was is the standard PvZ build atm?


DTs is not that much of a investment later on in the game when you are on say 3 bases. They can also turn into archons which you might consider using in your army. Other units you can use are for example phoenixes and blink stalkers due to their mobility. Warp prisms are also useful when used correctly.

In PvZ I'd say the standard is 1-3 gate expand or forge expand depending on the map and then getting blink stalkers. They require some micro though and depending on your level it might be better to get colossus.
I am Latedi.
TheAlchemist89
Profile Blog Joined December 2010
160 Posts
August 17 2011 22:19 GMT
#487
On August 18 2011 06:01 Geiko wrote:
Show nested quote +
On August 18 2011 05:55 Anihc wrote:
On August 18 2011 05:40 CecilSunkure wrote:
On August 18 2011 05:32 Anihc wrote:
On August 18 2011 05:20 Tekakan wrote:
On August 18 2011 04:56 Anihc wrote:
On August 18 2011 04:32 Tekakan wrote:
On August 17 2011 16:11 Geiko wrote:
+ Show Spoiler +
On August 17 2011 16:03 TheGreenMachine wrote:
Show nested quote +
On August 17 2011 15:51 Archontas wrote:
On August 17 2011 15:32 Geiko wrote:
On August 17 2011 12:42 blagoonga123 wrote:
i lost to two 6 pools today. (PvZ)

How do you beat it? i was going 9 scout 13 gate each time

As soon as I scouted the zerg (it was the second base I scouted both times) I put down my forge and walled with a pylon.

But then the zerglings still had enough time to take down my gateway. I tried boosting a zealot out but the zerglings took up space it so that the zealot spawned on my side.

The second time I didn't even bother. Both times they took down my wall before my cannons could come up.

What am I supposed to do?


Forge isn't the correct answer when you scout 6 pools late and oppened gateway. Depending on the map, "late" can mean 2nd or 3rd base.
What you do is get another gateway (without walling) and chronoboost zealots. You pull some probes to block off your choke, microing the hurt ones back while waiting for your zealot to pop.

Once you've held off the rush, 2 gate will be used to pressure your opponent to prevent him from droning, and you transition into anything for easy win.


Please show me a replay of holding a 6 pool without a wall, because it would be the first time I'd ever seen it.

idra vs MC on xelnaga, heres the youtube for it

http://www.youtube.com/watch?v=bcSnqeXp6JQ


Thx, now I don't have to make a replay for this. You can even wait until last moment to put down the pylon, and cancel it. Or you can just wall with probes. Either way, 6 pool is pretty easy to deal with.

Scouting later it the same principle, exept the zealots won't pop out as fast.


What about if you open 13 Forge FFE? Can you cut probes and survive a 6 pool by completing your wall off and get a cannon up in time? Since I started using FFE as my go to build on most maps I've only been 7 pooled and unless I've done some stupid mistake like keep producing probes I've always managed to survive by walling off completly and getting a Cannon out in time before a structure falls. The reason I'm asking is because I've seen pros on streams react to a 6 pool by cutting probes for a while to get a pylon and then a cannon up by their main Nexus. Is that due to the fact that FFE can't hold off a 6 pool by walling off at the nat? Btw are there any ladder maps where you can't hold off a 7 pool by just walling off when going FFE?


You can defend a 6 pool by cutting probes and completing your wall off at the natural if you scout the zerg at the second place you scout, assuming you 9 scout. This is only possible on maps like shakuras and nezarim where you can wall off with 3 buildings.

You have to cannon in main if you don't scout the 6 pool in time or if the map doesn't have a natural you can easily wall off.


Thank you and the other two who responded. I have another question btw. If I'm lucky enough to scout him first and he's going for a standard 14 pool can I go for a say 15 or 16 Nexus before forge? I read in Geiko thread about MC 3 VR opening that against 14 gas, 14 pool he would go for a 16 Forge but I'm greedy so I like to push to the limit if I can. :p


Yes it is safe to go 15 nexus against a 14 pool on any map. You might have to pull a few probes to stall for a few seconds on some maps/close positions, but it's still worth it, and also it's timed nicely since your nexus should complete as the lings arrive so you're not wasting any mining time either.

You have cannon right?


Yes, I do 15 nexus 15 forge chrono 17 pylon 18 cannon. If the map is bigger or he goes gas before pool I can get away with nexus/forge at 16 or 17.


To all protoss players, start doing this. Changes your PvZ life



Does anyone have a good replay of this FFE? I've always been terrible at FFE, and I could really use a good example to go off of (and this one is slightly different?)

Thanks!
Geiko
Profile Blog Joined June 2010
France1939 Posts
August 17 2011 22:31 GMT
#488
On August 18 2011 07:19 TheAlchemist89 wrote:
Show nested quote +
On August 18 2011 06:01 Geiko wrote:
On August 18 2011 05:55 Anihc wrote:
On August 18 2011 05:40 CecilSunkure wrote:
On August 18 2011 05:32 Anihc wrote:
On August 18 2011 05:20 Tekakan wrote:
On August 18 2011 04:56 Anihc wrote:
On August 18 2011 04:32 Tekakan wrote:
On August 17 2011 16:11 Geiko wrote:
+ Show Spoiler +
On August 17 2011 16:03 TheGreenMachine wrote:
Show nested quote +
On August 17 2011 15:51 Archontas wrote:
On August 17 2011 15:32 Geiko wrote:
On August 17 2011 12:42 blagoonga123 wrote:
i lost to two 6 pools today. (PvZ)

How do you beat it? i was going 9 scout 13 gate each time

As soon as I scouted the zerg (it was the second base I scouted both times) I put down my forge and walled with a pylon.

But then the zerglings still had enough time to take down my gateway. I tried boosting a zealot out but the zerglings took up space it so that the zealot spawned on my side.

The second time I didn't even bother. Both times they took down my wall before my cannons could come up.

What am I supposed to do?


Forge isn't the correct answer when you scout 6 pools late and oppened gateway. Depending on the map, "late" can mean 2nd or 3rd base.
What you do is get another gateway (without walling) and chronoboost zealots. You pull some probes to block off your choke, microing the hurt ones back while waiting for your zealot to pop.

Once you've held off the rush, 2 gate will be used to pressure your opponent to prevent him from droning, and you transition into anything for easy win.


Please show me a replay of holding a 6 pool without a wall, because it would be the first time I'd ever seen it.

idra vs MC on xelnaga, heres the youtube for it

http://www.youtube.com/watch?v=bcSnqeXp6JQ


Thx, now I don't have to make a replay for this. You can even wait until last moment to put down the pylon, and cancel it. Or you can just wall with probes. Either way, 6 pool is pretty easy to deal with.

Scouting later it the same principle, exept the zealots won't pop out as fast.


What about if you open 13 Forge FFE? Can you cut probes and survive a 6 pool by completing your wall off and get a cannon up in time? Since I started using FFE as my go to build on most maps I've only been 7 pooled and unless I've done some stupid mistake like keep producing probes I've always managed to survive by walling off completly and getting a Cannon out in time before a structure falls. The reason I'm asking is because I've seen pros on streams react to a 6 pool by cutting probes for a while to get a pylon and then a cannon up by their main Nexus. Is that due to the fact that FFE can't hold off a 6 pool by walling off at the nat? Btw are there any ladder maps where you can't hold off a 7 pool by just walling off when going FFE?


You can defend a 6 pool by cutting probes and completing your wall off at the natural if you scout the zerg at the second place you scout, assuming you 9 scout. This is only possible on maps like shakuras and nezarim where you can wall off with 3 buildings.

You have to cannon in main if you don't scout the 6 pool in time or if the map doesn't have a natural you can easily wall off.


Thank you and the other two who responded. I have another question btw. If I'm lucky enough to scout him first and he's going for a standard 14 pool can I go for a say 15 or 16 Nexus before forge? I read in Geiko thread about MC 3 VR opening that against 14 gas, 14 pool he would go for a 16 Forge but I'm greedy so I like to push to the limit if I can. :p


Yes it is safe to go 15 nexus against a 14 pool on any map. You might have to pull a few probes to stall for a few seconds on some maps/close positions, but it's still worth it, and also it's timed nicely since your nexus should complete as the lings arrive so you're not wasting any mining time either.

You have cannon right?


Yes, I do 15 nexus 15 forge chrono 17 pylon 18 cannon. If the map is bigger or he goes gas before pool I can get away with nexus/forge at 16 or 17.


To all protoss players, start doing this. Changes your PvZ life



Does anyone have a good replay of this FFE? I've always been terrible at FFE, and I could really use a good example to go off of (and this one is slightly different?)

Thanks!


http://www.teamliquid.net/forum/viewmessage.php?topic_id=236230

Check out anihc's replay, it's the first on the OP (coLrsvp).
geiko.813 (EU)
Poky
Profile Joined October 2010
Czech Republic23 Posts
August 17 2011 22:43 GMT
#489
On August 17 2011 08:46 4kmonk wrote:
Show nested quote +
On August 17 2011 08:02 Poky wrote:
Hello,
I am an diamond level protoss (I play mostly vs high diamonds and master league players).

Recently, I've been having huge downswing in my wins this season (44% wins overall, !!22% win in PvP!!)

I am honestly clueless when it comes to PvP and I lose to inferior players.
I've tried so many things. I've tried Day9's/Tyler 10pylon10gate fast robo.
I've tried 3gate blink, 1 base colossus, defensive 4gate, agressive 4gate, 3gate expand..

Whatever I do, I just lose. Every time the opponent has something that seems like "the right" answer.. When I try to be agressive with 4gate they just forcefield me out until immortals and then kill me with colossi in a second.. When I try to be defensive they either get blink or wear me out by finally getting some pylon up and warp up my ramp.. When I try to be defensive they just do something like tech colossi with no units behind and then rape me with some no range colossi timings.
Everything I try I feel like I am countered in PvP.
I'm just getting really desperate, my other matchups aren't that great, but my PvT has 50% win, PvZ 65%+ win..
PvP is the only thing that is holding me down right now with 22% win..
I've lost 16 games out of last 19 mostly because I hit so many protoss players..

Can anybody tell me what could be my problem? Is there some 4gate proof build that allows protosses to macro I am missing? Or anything? I'm getting really sad purely because of this matchup..

Thank you.


Check my profile for both a guide on an anti 4 gate build(high level) and a comprehensive guide on how to play the robo twilight style of pvp. The robo twilight style is currently the most popular style among high/top level players. I will also have another article coming out soon about all the different ways to stop 4 gate.


Thank you very much! I've been checking that out (in build order practice, I'm too frustrated to try it on ladder)

I have a question about the level required for executing these strategies. You label it as hgh/top level play, so what does that mean? I've stopped playing when masters was introduced and I was around top 1-2% on ladder, which means edge diamond at that time. Then I had 6 months pause and now I am facing mostly either diamonds or relatively low masters.

I don't consider this high level. Do you think it would be more useful to try to crisp out just right 4gating or 1 base colossi, tighten it up and just flip the coin on what I will be playing PvP?
Geiko
Profile Blog Joined June 2010
France1939 Posts
August 17 2011 22:59 GMT
#490
On August 18 2011 07:43 Poky wrote:
Show nested quote +
On August 17 2011 08:46 4kmonk wrote:
On August 17 2011 08:02 Poky wrote:
Hello,
I am an diamond level protoss (I play mostly vs high diamonds and master league players).

Recently, I've been having huge downswing in my wins this season (44% wins overall, !!22% win in PvP!!)

I am honestly clueless when it comes to PvP and I lose to inferior players.
I've tried so many things. I've tried Day9's/Tyler 10pylon10gate fast robo.
I've tried 3gate blink, 1 base colossus, defensive 4gate, agressive 4gate, 3gate expand..

Whatever I do, I just lose. Every time the opponent has something that seems like "the right" answer.. When I try to be agressive with 4gate they just forcefield me out until immortals and then kill me with colossi in a second.. When I try to be defensive they either get blink or wear me out by finally getting some pylon up and warp up my ramp.. When I try to be defensive they just do something like tech colossi with no units behind and then rape me with some no range colossi timings.
Everything I try I feel like I am countered in PvP.
I'm just getting really desperate, my other matchups aren't that great, but my PvT has 50% win, PvZ 65%+ win..
PvP is the only thing that is holding me down right now with 22% win..
I've lost 16 games out of last 19 mostly because I hit so many protoss players..

Can anybody tell me what could be my problem? Is there some 4gate proof build that allows protosses to macro I am missing? Or anything? I'm getting really sad purely because of this matchup..

Thank you.


Check my profile for both a guide on an anti 4 gate build(high level) and a comprehensive guide on how to play the robo twilight style of pvp. The robo twilight style is currently the most popular style among high/top level players. I will also have another article coming out soon about all the different ways to stop 4 gate.


Thank you very much! I've been checking that out (in build order practice, I'm too frustrated to try it on ladder)

I have a question about the level required for executing these strategies. You label it as hgh/top level play, so what does that mean? I've stopped playing when masters was introduced and I was around top 1-2% on ladder, which means edge diamond at that time. Then I had 6 months pause and now I am facing mostly either diamonds or relatively low masters.

I don't consider this high level. Do you think it would be more useful to try to crisp out just right 4gating or 1 base colossi, tighten it up and just flip the coin on what I will be playing PvP?


Don't do 4kmonk's build if you're bad at PvP. It's great if you can get a good read on your opponent, but is pretty unforgivable.
I would suggest you start with an easier/safer build, then you can move on to the more greedy styles of PvP.
Shameless promotion but, have you tried this : http://www.teamliquid.net/forum/viewmessage.php?topic_id=240236 ?
3 stalker builds are good as well.
geiko.813 (EU)
Poky
Profile Joined October 2010
Czech Republic23 Posts
August 17 2011 23:41 GMT
#491
On August 18 2011 07:59 Geiko wrote:
Show nested quote +
On August 18 2011 07:43 Poky wrote:
On August 17 2011 08:46 4kmonk wrote:
On August 17 2011 08:02 Poky wrote:
Hello,
I am an diamond level protoss (I play mostly vs high diamonds and master league players).

Recently, I've been having huge downswing in my wins this season (44% wins overall, !!22% win in PvP!!)

I am honestly clueless when it comes to PvP and I lose to inferior players.
I've tried so many things. I've tried Day9's/Tyler 10pylon10gate fast robo.
I've tried 3gate blink, 1 base colossus, defensive 4gate, agressive 4gate, 3gate expand..

Whatever I do, I just lose. Every time the opponent has something that seems like "the right" answer.. When I try to be agressive with 4gate they just forcefield me out until immortals and then kill me with colossi in a second.. When I try to be defensive they either get blink or wear me out by finally getting some pylon up and warp up my ramp.. When I try to be defensive they just do something like tech colossi with no units behind and then rape me with some no range colossi timings.
Everything I try I feel like I am countered in PvP.
I'm just getting really desperate, my other matchups aren't that great, but my PvT has 50% win, PvZ 65%+ win..
PvP is the only thing that is holding me down right now with 22% win..
I've lost 16 games out of last 19 mostly because I hit so many protoss players..

Can anybody tell me what could be my problem? Is there some 4gate proof build that allows protosses to macro I am missing? Or anything? I'm getting really sad purely because of this matchup..

Thank you.


Check my profile for both a guide on an anti 4 gate build(high level) and a comprehensive guide on how to play the robo twilight style of pvp. The robo twilight style is currently the most popular style among high/top level players. I will also have another article coming out soon about all the different ways to stop 4 gate.


Thank you very much! I've been checking that out (in build order practice, I'm too frustrated to try it on ladder)

I have a question about the level required for executing these strategies. You label it as hgh/top level play, so what does that mean? I've stopped playing when masters was introduced and I was around top 1-2% on ladder, which means edge diamond at that time. Then I had 6 months pause and now I am facing mostly either diamonds or relatively low masters.

I don't consider this high level. Do you think it would be more useful to try to crisp out just right 4gating or 1 base colossi, tighten it up and just flip the coin on what I will be playing PvP?


Don't do 4kmonk's build if you're bad at PvP. It's great if you can get a good read on your opponent, but is pretty unforgivable.
I would suggest you start with an easier/safer build, then you can move on to the more greedy styles of PvP.
Shameless promotion but, have you tried this : http://www.teamliquid.net/forum/viewmessage.php?topic_id=240236 ?
3 stalker builds are good as well.



I have tried defensive 3gate, but not refined by any mean. I should try yours exact!

And yeah, I've trying the double gate robo 3 stalker build today as well, I have yet to try it in actual match though.
MicroTastiC
Profile Joined January 2011
375 Posts
August 17 2011 23:46 GMT
#492
how many cannons do you build to prevent a baneling bust if protoss FE in Shakura's Plateau or Twilight Fortress?
Geiko
Profile Blog Joined June 2010
France1939 Posts
August 17 2011 23:53 GMT
#493
On August 18 2011 08:46 MicroTastiC wrote:
how many cannons do you build to prevent a baneling bust if protoss FE in Shakura's Plateau or Twilight Fortress?


At least three if you suspect something ( clicking on the vespene geyser to see if zerf has already mined more than 100 gas before expo is a good tell ).
Ideally 4 and chronoboosted units if you can confirm before the attack. Place your cannons in clever ways so you can throw down a gateway to wall them in as well as your main's ramp for example.
geiko.813 (EU)
unit
Profile Blog Joined March 2009
United States2621 Posts
August 18 2011 00:17 GMT
#494
On August 18 2011 00:45 blagoonga123 wrote:
Show nested quote +
On August 17 2011 16:11 Geiko wrote:
On August 17 2011 16:03 TheGreenMachine wrote:
On August 17 2011 15:51 Archontas wrote:
On August 17 2011 15:32 Geiko wrote:
On August 17 2011 12:42 blagoonga123 wrote:
i lost to two 6 pools today. (PvZ)

How do you beat it? i was going 9 scout 13 gate each time

As soon as I scouted the zerg (it was the second base I scouted both times) I put down my forge and walled with a pylon.

But then the zerglings still had enough time to take down my gateway. I tried boosting a zealot out but the zerglings took up space it so that the zealot spawned on my side.

The second time I didn't even bother. Both times they took down my wall before my cannons could come up.

What am I supposed to do?


Forge isn't the correct answer when you scout 6 pools late and oppened gateway. Depending on the map, "late" can mean 2nd or 3rd base.
What you do is get another gateway (without walling) and chronoboost zealots. You pull some probes to block off your choke, microing the hurt ones back while waiting for your zealot to pop.

Once you've held off the rush, 2 gate will be used to pressure your opponent to prevent him from droning, and you transition into anything for easy win.


Please show me a replay of holding a 6 pool without a wall, because it would be the first time I'd ever seen it.

idra vs MC on xelnaga, heres the youtube for it

http://www.youtube.com/watch?v=bcSnqeXp6JQ


Thx, now I don't have to make a replay for this. You can even wait until last moment to put down the pylon, and cancel it. Or you can just wall with probes. Either way, 6 pool is pretty easy to deal with.

Scouting later it the same principle, exept the zealots won't pop out as fast.


Thanks! I figured it was somewhat easy to deal with, I just didn't know how.

And then some douche zerg pp'd, and then unpaused without telling me and transitioned into 6pool -_- what a scumbag move.


dude, this exact same thing happened to me yesterday T.T

Archontas
Profile Joined September 2010
United States319 Posts
August 18 2011 00:33 GMT
#495
I'm still waiting on my replay of a 6 pool hold without a wall.
If you ban me, I will become more powerful than you can possibly imagine.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
August 18 2011 00:43 GMT
#496
Help me, thread

I am a Diamond level P player. I feel forced to go 2 gate robo and adding a 3rd almost every single game against T. I fear banshees and the 1-1-1 all in that you have to face a lot atm.

I want to ask when diamond/masters players feel safe to go 3gate exp (or preasure expo) before adding the robo?

I believe you have to get a robo at some point either way, because a T can always make a few cloaked banshees at some point, so you'll need it. But when do you girls feel safe to get it after an expansion?

I personally don't get it if I see the tech lab on the barracks that is walling. Or when I see a maraaawd00r. But if I scout 2+ marines at the ramp I instantly get it. Is this too scared?
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Archontas
Profile Joined September 2010
United States319 Posts
August 18 2011 00:50 GMT
#497
On August 18 2011 09:43 Mozdk wrote:
Help me, thread

I am a Diamond level P player. I feel forced to go 2 gate robo and adding a 3rd almost every single game against T. I fear banshees and the 1-1-1 all in that you have to face a lot atm.

I want to ask when diamond/masters players feel safe to go 3gate exp (or preasure expo) before adding the robo?

I believe you have to get a robo at some point either way, because a T can always make a few cloaked banshees at some point, so you'll need it. But when do you girls feel safe to get it after an expansion?

I personally don't get it if I see the tech lab on the barracks that is walling. Or when I see a maraaawd00r. But if I scout 2+ marines at the ramp I instantly get it. Is this too scared?


You're right, if you see other gas units being built (like Mauraders), or no gas at all in their opening build, you can be fairly confident no 1 base banshees are coming and 3 gate expand before getting a robo. If your probe gets denied after seeing nothing but marines after taking a gas, then you have to get that observer.

On a side note, tech lab on the initial barracks on its own means nothing - I've seen 1-1-1 builds where they get the tech lab on the barracks and the reactor on the factory, then swap them - sometimes they never get a reactor at all and just build a second barracks, all for the purposes of confusing you. Get all the information you can.
If you ban me, I will become more powerful than you can possibly imagine.
BreakBad
Profile Joined January 2011
Germany62 Posts
Last Edited: 2011-08-18 01:17:06
August 18 2011 01:15 GMT
#498
Can someone give me a build to play PvT? Terrans usually rape me with (usually with MMM). If it matters, I'm Gold and was Plat last season if that matters
skyride
Profile Joined January 2011
Scotland103 Posts
August 18 2011 01:46 GMT
#499
So what the hell is "standard" PvP these days? The only thing I've found that works for me is gas stealing to force a 4 gate, then getting 4 sentries to non-stop FF my ramp and going 1 base colossus. I mean it works quite often, but it feels very like "I have to get the gas steal or else I'm quite behind", just not very safe.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
August 18 2011 02:09 GMT
#500
On August 18 2011 10:15 BreakBad wrote:
Can someone give me a build to play PvT? Terrans usually rape me with (usually with MMM). If it matters, I'm Gold and was Plat last season if that matters

Try this opening.

On August 18 2011 10:46 skyride wrote:
So what the hell is "standard" PvP these days? The only thing I've found that works for me is gas stealing to force a 4 gate, then getting 4 sentries to non-stop FF my ramp and going 1 base colossus. I mean it works quite often, but it feels very like "I have to get the gas steal or else I'm quite behind", just not very safe.

I know this opening is popular. 4 Gate is also really popular, as well as 3 Gate tech openings. Commonly Twilight PvP is being experimented with/used.
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