Hello, I been experimenting with day[9]'s and Tylers 1 gate robo in pvp. I was wondering what was the idle way to respond to a gas steal and your opponent still going 4 gate? I find that the gas steal will make it so you won't be able to get a sentry and the immortal together, thus making it very hard to defend.
On August 17 2011 12:42 blagoonga123 wrote: i lost to two 6 pools today. (PvZ)
How do you beat it? i was going 9 scout 13 gate each time
As soon as I scouted the zerg (it was the second base I scouted both times) I put down my forge and walled with a pylon.
But then the zerglings still had enough time to take down my gateway. I tried boosting a zealot out but the zerglings took up space it so that the zealot spawned on my side.
The second time I didn't even bother. Both times they took down my wall before my cannons could come up.
What am I supposed to do?
I don't understand how you walled... forge/pylon? post the replay plz
6pool replay: [url blocked] What's the proper way to respond when you see lings coming towards you?
On August 17 2011 12:42 blagoonga123 wrote: i lost to two 6 pools today. (PvZ)
How do you beat it? i was going 9 scout 13 gate each time
As soon as I scouted the zerg (it was the second base I scouted both times) I put down my forge and walled with a pylon.
But then the zerglings still had enough time to take down my gateway. I tried boosting a zealot out but the zerglings took up space it so that the zealot spawned on my side.
The second time I didn't even bother. Both times they took down my wall before my cannons could come up.
What am I supposed to do?
I don't understand how you walled... forge/pylon? post the replay plz
6pool replay: [url blocked] What's the proper way to respond when you see lings coming towards you?
You shouldn't have let the Assimilator finish once you saw the 6 pool. You DEFINITELY shouldn't have started mining gas out of it when it did finish.
You shouldn't have completely stopped probe production. Cut probes to get the Forge down and Zealot queued, then again to make sure you can throw down the cannon immediately when the Forge finishes, but restart production when you can.
You didn't boost the Zealot the whole way out (you had unused chronoboost that could have gone into it). Ended up not making a difference in this case, but something for future reference.
You can't stop the Gateway from going down, when it does you need to have a bunch of probes or so with your Zealot ready to fight with it and keep it from getting surrounded. You only had 3 instead of 8ish, and they weren't there to help the Zealot at all. Stall long enough for the cannon to finish, and if he retreats, immediately full wall again with a new Gateway,
And if one or two lings do make it past the fight, don't chase them around with probes, just go back to mining and only pull them off if they come out to fight.
Edit: I should mention, the instinct is to have the Zealot rally outside the wall, but if you do that, he can micro his lings to kill it without losing any. Rally it inside.
On August 17 2011 12:42 blagoonga123 wrote: i lost to two 6 pools today. (PvZ)
How do you beat it? i was going 9 scout 13 gate each time
As soon as I scouted the zerg (it was the second base I scouted both times) I put down my forge and walled with a pylon.
But then the zerglings still had enough time to take down my gateway. I tried boosting a zealot out but the zerglings took up space it so that the zealot spawned on my side.
The second time I didn't even bother. Both times they took down my wall before my cannons could come up.
What am I supposed to do?
Forge isn't the correct answer when you scout 6 pools late and oppened gateway. Depending on the map, "late" can mean 2nd or 3rd base. What you do is get another gateway (without walling) and chronoboost zealots. You pull some probes to block off your choke, microing the hurt ones back while waiting for your zealot to pop.
Once you've held off the rush, 2 gate will be used to pressure your opponent to prevent him from droning, and you transition into anything for easy win.
On August 17 2011 12:42 blagoonga123 wrote: i lost to two 6 pools today. (PvZ)
How do you beat it? i was going 9 scout 13 gate each time
As soon as I scouted the zerg (it was the second base I scouted both times) I put down my forge and walled with a pylon.
But then the zerglings still had enough time to take down my gateway. I tried boosting a zealot out but the zerglings took up space it so that the zealot spawned on my side.
The second time I didn't even bother. Both times they took down my wall before my cannons could come up.
What am I supposed to do?
Forge isn't the correct answer when you scout 6 pools late and oppened gateway. Depending on the map, "late" can mean 2nd or 3rd base. What you do is get another gateway (without walling) and chronoboost zealots. You pull some probes to block off your choke, microing the hurt ones back while waiting for your zealot to pop.
Once you've held off the rush, 2 gate will be used to pressure your opponent to prevent him from droning, and you transition into anything for easy win.
Please show me a replay of holding a 6 pool without a wall, because it would be the first time I'd ever seen it.
On August 17 2011 12:42 blagoonga123 wrote: i lost to two 6 pools today. (PvZ)
How do you beat it? i was going 9 scout 13 gate each time
As soon as I scouted the zerg (it was the second base I scouted both times) I put down my forge and walled with a pylon.
But then the zerglings still had enough time to take down my gateway. I tried boosting a zealot out but the zerglings took up space it so that the zealot spawned on my side.
The second time I didn't even bother. Both times they took down my wall before my cannons could come up.
What am I supposed to do?
Forge isn't the correct answer when you scout 6 pools late and oppened gateway. Depending on the map, "late" can mean 2nd or 3rd base. What you do is get another gateway (without walling) and chronoboost zealots. You pull some probes to block off your choke, microing the hurt ones back while waiting for your zealot to pop.
Once you've held off the rush, 2 gate will be used to pressure your opponent to prevent him from droning, and you transition into anything for easy win.
Please show me a replay of holding a 6 pool without a wall, because it would be the first time I'd ever seen it.
On August 17 2011 12:42 blagoonga123 wrote: i lost to two 6 pools today. (PvZ)
How do you beat it? i was going 9 scout 13 gate each time
As soon as I scouted the zerg (it was the second base I scouted both times) I put down my forge and walled with a pylon.
But then the zerglings still had enough time to take down my gateway. I tried boosting a zealot out but the zerglings took up space it so that the zealot spawned on my side.
The second time I didn't even bother. Both times they took down my wall before my cannons could come up.
What am I supposed to do?
Forge isn't the correct answer when you scout 6 pools late and oppened gateway. Depending on the map, "late" can mean 2nd or 3rd base. What you do is get another gateway (without walling) and chronoboost zealots. You pull some probes to block off your choke, microing the hurt ones back while waiting for your zealot to pop.
Once you've held off the rush, 2 gate will be used to pressure your opponent to prevent him from droning, and you transition into anything for easy win.
Please show me a replay of holding a 6 pool without a wall, because it would be the first time I'd ever seen it.
Thx, now I don't have to make a replay for this. You can even wait until last moment to put down the pylon, and cancel it. Or you can just wall with probes. Either way, 6 pool is pretty easy to deal with.
Scouting later it the same principle, exept the zealots won't pop out as fast.
If anyone could help me positioning my army and absorbing the zerg remax better it would be greatly appreciated. My 3rd kept getting denied by lings because I wasn't sure where to put my army (afraid of counters/ling runby). Also, it was silly of me to wait for him to get broodlords, I realize that, hehe, but I guess that was bad scouting on my part because I assumed he had more bases and army.
On August 17 2011 12:42 blagoonga123 wrote: i lost to two 6 pools today. (PvZ)
How do you beat it? i was going 9 scout 13 gate each time
As soon as I scouted the zerg (it was the second base I scouted both times) I put down my forge and walled with a pylon.
But then the zerglings still had enough time to take down my gateway. I tried boosting a zealot out but the zerglings took up space it so that the zealot spawned on my side.
The second time I didn't even bother. Both times they took down my wall before my cannons could come up.
What am I supposed to do?
Forge isn't the correct answer when you scout 6 pools late and oppened gateway. Depending on the map, "late" can mean 2nd or 3rd base. What you do is get another gateway (without walling) and chronoboost zealots. You pull some probes to block off your choke, microing the hurt ones back while waiting for your zealot to pop.
Once you've held off the rush, 2 gate will be used to pressure your opponent to prevent him from droning, and you transition into anything for easy win.
Please show me a replay of holding a 6 pool without a wall, because it would be the first time I'd ever seen it.
Thx, now I don't have to make a replay for this. You can even wait until last moment to put down the pylon, and cancel it. Or you can just wall with probes. Either way, 6 pool is pretty easy to deal with.
Scouting later it the same principle, exept the zealots won't pop out as fast.
Thanks! I figured it was somewhat easy to deal with, I just didn't know how.
And then some douche zerg pp'd, and then unpaused without telling me and transitioned into 6pool -_- what a scumbag move.
On August 17 2011 12:42 blagoonga123 wrote: i lost to two 6 pools today. (PvZ)
How do you beat it? i was going 9 scout 13 gate each time
As soon as I scouted the zerg (it was the second base I scouted both times) I put down my forge and walled with a pylon.
But then the zerglings still had enough time to take down my gateway. I tried boosting a zealot out but the zerglings took up space it so that the zealot spawned on my side.
The second time I didn't even bother. Both times they took down my wall before my cannons could come up.
What am I supposed to do?
Forge isn't the correct answer when you scout 6 pools late and oppened gateway. Depending on the map, "late" can mean 2nd or 3rd base. What you do is get another gateway (without walling) and chronoboost zealots. You pull some probes to block off your choke, microing the hurt ones back while waiting for your zealot to pop.
Once you've held off the rush, 2 gate will be used to pressure your opponent to prevent him from droning, and you transition into anything for easy win.
Please show me a replay of holding a 6 pool without a wall, because it would be the first time I'd ever seen it.
Thx, now I don't have to make a replay for this. You can even wait until last moment to put down the pylon, and cancel it. Or you can just wall with probes. Either way, 6 pool is pretty easy to deal with.
Scouting later it the same principle, exept the zealots won't pop out as fast.
What about if you open 13 Forge FFE? Can you cut probes and survive a 6 pool by completing your wall off and get a cannon up in time? Since I started using FFE as my go to build on most maps I've only been 7 pooled and unless I've done some stupid mistake like keep producing probes I've always managed to survive by walling off completly and getting a Cannon out in time before a structure falls. The reason I'm asking is because I've seen pros on streams react to a 6 pool by cutting probes for a while to get a pylon and then a cannon up by their main Nexus. Is that due to the fact that FFE can't hold off a 6 pool by walling off at the nat? Btw are there any ladder maps where you can't hold off a 7 pool by just walling off when going FFE?
Forge isn't the correct answer when you scout 6 pools late and oppened gateway. Depending on the map, "late" can mean 2nd or 3rd base. What you do is get another gateway (without walling) and chronoboost zealots. You pull some probes to block off your choke, microing the hurt ones back while waiting for your zealot to pop.
Once you've held off the rush, 2 gate will be used to pressure your opponent to prevent him from droning, and you transition into anything for easy win.
Actually what i think is the best way to hold of a 6pool is going double gateway, blocking of with a pylon. Scenario 1: The lings go for the gateways(making them both red taking them down at the same time) you immedietly start working down your pylon with the zealots, if u do it correctly you sohul get the pylon down before gateways are down, now u have 1 lot, 2 shortly incomeing. just micro properöly after that and the advantage is your. Scenario 2: The lings go for the pylon, Well, just wait until its down and keep chronoing them zealots
On August 17 2011 12:42 blagoonga123 wrote: i lost to two 6 pools today. (PvZ)
How do you beat it? i was going 9 scout 13 gate each time
As soon as I scouted the zerg (it was the second base I scouted both times) I put down my forge and walled with a pylon.
But then the zerglings still had enough time to take down my gateway. I tried boosting a zealot out but the zerglings took up space it so that the zealot spawned on my side.
The second time I didn't even bother. Both times they took down my wall before my cannons could come up.
What am I supposed to do?
Forge isn't the correct answer when you scout 6 pools late and oppened gateway. Depending on the map, "late" can mean 2nd or 3rd base. What you do is get another gateway (without walling) and chronoboost zealots. You pull some probes to block off your choke, microing the hurt ones back while waiting for your zealot to pop.
Once you've held off the rush, 2 gate will be used to pressure your opponent to prevent him from droning, and you transition into anything for easy win.
Please show me a replay of holding a 6 pool without a wall, because it would be the first time I'd ever seen it.
Thx, now I don't have to make a replay for this. You can even wait until last moment to put down the pylon, and cancel it. Or you can just wall with probes. Either way, 6 pool is pretty easy to deal with.
Scouting later it the same principle, exept the zealots won't pop out as fast.
What about if you open 13 Forge FFE? Can you cut probes and survive a 6 pool by completing your wall off and get a cannon up in time? Since I started using FFE as my go to build on most maps I've only been 7 pooled and unless I've done some stupid mistake like keep producing probes I've always managed to survive by walling off completly and getting a Cannon out in time before a structure falls. The reason I'm asking is because I've seen pros on streams react to a 6 pool by cutting probes for a while to get a pylon and then a cannon up by their main Nexus. Is that due to the fact that FFE can't hold off a 6 pool by walling off at the nat? Btw are there any ladder maps where you can't hold off a 7 pool by just walling off when going FFE?
Depends on the situation if u can complete the wall off in time (and ge tthe canon up), I usually do canon in mineral lineagainst 6-7 pool and fast wall off against 10pool, again; depends on the situation.
On August 17 2011 12:42 blagoonga123 wrote: i lost to two 6 pools today. (PvZ)
How do you beat it? i was going 9 scout 13 gate each time
As soon as I scouted the zerg (it was the second base I scouted both times) I put down my forge and walled with a pylon.
But then the zerglings still had enough time to take down my gateway. I tried boosting a zealot out but the zerglings took up space it so that the zealot spawned on my side.
The second time I didn't even bother. Both times they took down my wall before my cannons could come up.
What am I supposed to do?
Forge isn't the correct answer when you scout 6 pools late and oppened gateway. Depending on the map, "late" can mean 2nd or 3rd base. What you do is get another gateway (without walling) and chronoboost zealots. You pull some probes to block off your choke, microing the hurt ones back while waiting for your zealot to pop.
Once you've held off the rush, 2 gate will be used to pressure your opponent to prevent him from droning, and you transition into anything for easy win.
Please show me a replay of holding a 6 pool without a wall, because it would be the first time I'd ever seen it.
Thx, now I don't have to make a replay for this. You can even wait until last moment to put down the pylon, and cancel it. Or you can just wall with probes. Either way, 6 pool is pretty easy to deal with.
Scouting later it the same principle, exept the zealots won't pop out as fast.
What about if you open 13 Forge FFE? Can you cut probes and survive a 6 pool by completing your wall off and get a cannon up in time? Since I started using FFE as my go to build on most maps I've only been 7 pooled and unless I've done some stupid mistake like keep producing probes I've always managed to survive by walling off completly and getting a Cannon out in time before a structure falls. The reason I'm asking is because I've seen pros on streams react to a 6 pool by cutting probes for a while to get a pylon and then a cannon up by their main Nexus. Is that due to the fact that FFE can't hold off a 6 pool by walling off at the nat? Btw are there any ladder maps where you can't hold off a 7 pool by just walling off when going FFE?
It really depends how you FFE. If you FFE with inbase pylon + forge then answer is easy. Else, on maps where you try to wall off your natural completely (shakuras, tda) you don't always have time to wall off, it's safer to put a pylon near your nexus and get a cannon there. On other maps, you can wall off the bottom of your ramp with pylon forge gateway and cannon and be safe (or leave a small hole and pull some probes)
On August 17 2011 12:42 blagoonga123 wrote: i lost to two 6 pools today. (PvZ)
How do you beat it? i was going 9 scout 13 gate each time
As soon as I scouted the zerg (it was the second base I scouted both times) I put down my forge and walled with a pylon.
But then the zerglings still had enough time to take down my gateway. I tried boosting a zealot out but the zerglings took up space it so that the zealot spawned on my side.
The second time I didn't even bother. Both times they took down my wall before my cannons could come up.
What am I supposed to do?
Forge isn't the correct answer when you scout 6 pools late and oppened gateway. Depending on the map, "late" can mean 2nd or 3rd base. What you do is get another gateway (without walling) and chronoboost zealots. You pull some probes to block off your choke, microing the hurt ones back while waiting for your zealot to pop.
Once you've held off the rush, 2 gate will be used to pressure your opponent to prevent him from droning, and you transition into anything for easy win.
Please show me a replay of holding a 6 pool without a wall, because it would be the first time I'd ever seen it.
Thx, now I don't have to make a replay for this. You can even wait until last moment to put down the pylon, and cancel it. Or you can just wall with probes. Either way, 6 pool is pretty easy to deal with.
Scouting later it the same principle, exept the zealots won't pop out as fast.
What about if you open 13 Forge FFE? Can you cut probes and survive a 6 pool by completing your wall off and get a cannon up in time? Since I started using FFE as my go to build on most maps I've only been 7 pooled and unless I've done some stupid mistake like keep producing probes I've always managed to survive by walling off completly and getting a Cannon out in time before a structure falls. The reason I'm asking is because I've seen pros on streams react to a 6 pool by cutting probes for a while to get a pylon and then a cannon up by their main Nexus. Is that due to the fact that FFE can't hold off a 6 pool by walling off at the nat? Btw are there any ladder maps where you can't hold off a 7 pool by just walling off when going FFE?
You can defend a 6 pool by cutting probes and completing your wall off at the natural if you scout the zerg at the second place you scout, assuming you 9 scout. This is only possible on maps like shakuras and nezarim where you can wall off with 3 buildings.
You have to cannon in main if you don't scout the 6 pool in time or if the map doesn't have a natural you can easily wall off.
On August 17 2011 12:42 blagoonga123 wrote: i lost to two 6 pools today. (PvZ)
How do you beat it? i was going 9 scout 13 gate each time
As soon as I scouted the zerg (it was the second base I scouted both times) I put down my forge and walled with a pylon.
But then the zerglings still had enough time to take down my gateway. I tried boosting a zealot out but the zerglings took up space it so that the zealot spawned on my side.
The second time I didn't even bother. Both times they took down my wall before my cannons could come up.
What am I supposed to do?
Forge isn't the correct answer when you scout 6 pools late and oppened gateway. Depending on the map, "late" can mean 2nd or 3rd base. What you do is get another gateway (without walling) and chronoboost zealots. You pull some probes to block off your choke, microing the hurt ones back while waiting for your zealot to pop.
Once you've held off the rush, 2 gate will be used to pressure your opponent to prevent him from droning, and you transition into anything for easy win.
Please show me a replay of holding a 6 pool without a wall, because it would be the first time I'd ever seen it.
Thx, now I don't have to make a replay for this. You can even wait until last moment to put down the pylon, and cancel it. Or you can just wall with probes. Either way, 6 pool is pretty easy to deal with.
Scouting later it the same principle, exept the zealots won't pop out as fast.
What about if you open 13 Forge FFE? Can you cut probes and survive a 6 pool by completing your wall off and get a cannon up in time? Since I started using FFE as my go to build on most maps I've only been 7 pooled and unless I've done some stupid mistake like keep producing probes I've always managed to survive by walling off completly and getting a Cannon out in time before a structure falls. The reason I'm asking is because I've seen pros on streams react to a 6 pool by cutting probes for a while to get a pylon and then a cannon up by their main Nexus. Is that due to the fact that FFE can't hold off a 6 pool by walling off at the nat? Btw are there any ladder maps where you can't hold off a 7 pool by just walling off when going FFE?
You can defend a 6 pool by cutting probes and completing your wall off at the natural if you scout the zerg at the second place you scout, assuming you 9 scout. This is only possible on maps like shakuras and nezarim where you can wall off with 3 buildings.
You have to cannon in main if you don't scout the 6 pool in time or if the map doesn't have a natural you can easily wall off.
Thank you and the other two who responded. I have another question btw. If I'm lucky enough to scout him first and he's going for a standard 14 pool can I go for a say 15 or 16 Nexus before forge? I read in Geiko thread about MC 3 VR opening that against 14 gas, 14 pool he would go for a 16 Forge but I'm greedy so I like to push to the limit if I can. :p
On August 17 2011 12:42 blagoonga123 wrote: i lost to two 6 pools today. (PvZ)
How do you beat it? i was going 9 scout 13 gate each time
As soon as I scouted the zerg (it was the second base I scouted both times) I put down my forge and walled with a pylon.
But then the zerglings still had enough time to take down my gateway. I tried boosting a zealot out but the zerglings took up space it so that the zealot spawned on my side.
The second time I didn't even bother. Both times they took down my wall before my cannons could come up.
What am I supposed to do?
Forge isn't the correct answer when you scout 6 pools late and oppened gateway. Depending on the map, "late" can mean 2nd or 3rd base. What you do is get another gateway (without walling) and chronoboost zealots. You pull some probes to block off your choke, microing the hurt ones back while waiting for your zealot to pop.
Once you've held off the rush, 2 gate will be used to pressure your opponent to prevent him from droning, and you transition into anything for easy win.
Please show me a replay of holding a 6 pool without a wall, because it would be the first time I'd ever seen it.
Thx, now I don't have to make a replay for this. You can even wait until last moment to put down the pylon, and cancel it. Or you can just wall with probes. Either way, 6 pool is pretty easy to deal with.
Scouting later it the same principle, exept the zealots won't pop out as fast.
What about if you open 13 Forge FFE? Can you cut probes and survive a 6 pool by completing your wall off and get a cannon up in time? Since I started using FFE as my go to build on most maps I've only been 7 pooled and unless I've done some stupid mistake like keep producing probes I've always managed to survive by walling off completly and getting a Cannon out in time before a structure falls. The reason I'm asking is because I've seen pros on streams react to a 6 pool by cutting probes for a while to get a pylon and then a cannon up by their main Nexus. Is that due to the fact that FFE can't hold off a 6 pool by walling off at the nat? Btw are there any ladder maps where you can't hold off a 7 pool by just walling off when going FFE?
You can defend a 6 pool by cutting probes and completing your wall off at the natural if you scout the zerg at the second place you scout, assuming you 9 scout. This is only possible on maps like shakuras and nezarim where you can wall off with 3 buildings.
You have to cannon in main if you don't scout the 6 pool in time or if the map doesn't have a natural you can easily wall off.
Thank you and the other two who responded. I have another question btw. If I'm lucky enough to scout him first and he's going for a standard 14 pool can I go for a say 15 or 16 Nexus before forge? I read in Geiko thread about MC 3 VR opening that against 14 gas, 14 pool he would go for a 16 Forge but I'm greedy so I like to push to the limit if I can. :p
You can do whatever you want close positions, as long as you have a forge put down momentarily after a pool is put down.
On August 17 2011 12:42 blagoonga123 wrote: i lost to two 6 pools today. (PvZ)
How do you beat it? i was going 9 scout 13 gate each time
As soon as I scouted the zerg (it was the second base I scouted both times) I put down my forge and walled with a pylon.
But then the zerglings still had enough time to take down my gateway. I tried boosting a zealot out but the zerglings took up space it so that the zealot spawned on my side.
The second time I didn't even bother. Both times they took down my wall before my cannons could come up.
What am I supposed to do?
Forge isn't the correct answer when you scout 6 pools late and oppened gateway. Depending on the map, "late" can mean 2nd or 3rd base. What you do is get another gateway (without walling) and chronoboost zealots. You pull some probes to block off your choke, microing the hurt ones back while waiting for your zealot to pop.
Once you've held off the rush, 2 gate will be used to pressure your opponent to prevent him from droning, and you transition into anything for easy win.
Please show me a replay of holding a 6 pool without a wall, because it would be the first time I'd ever seen it.
Thx, now I don't have to make a replay for this. You can even wait until last moment to put down the pylon, and cancel it. Or you can just wall with probes. Either way, 6 pool is pretty easy to deal with.
Scouting later it the same principle, exept the zealots won't pop out as fast.
What about if you open 13 Forge FFE? Can you cut probes and survive a 6 pool by completing your wall off and get a cannon up in time? Since I started using FFE as my go to build on most maps I've only been 7 pooled and unless I've done some stupid mistake like keep producing probes I've always managed to survive by walling off completly and getting a Cannon out in time before a structure falls. The reason I'm asking is because I've seen pros on streams react to a 6 pool by cutting probes for a while to get a pylon and then a cannon up by their main Nexus. Is that due to the fact that FFE can't hold off a 6 pool by walling off at the nat? Btw are there any ladder maps where you can't hold off a 7 pool by just walling off when going FFE?
You can defend a 6 pool by cutting probes and completing your wall off at the natural if you scout the zerg at the second place you scout, assuming you 9 scout. This is only possible on maps like shakuras and nezarim where you can wall off with 3 buildings.
You have to cannon in main if you don't scout the 6 pool in time or if the map doesn't have a natural you can easily wall off.
Thank you and the other two who responded. I have another question btw. If I'm lucky enough to scout him first and he's going for a standard 14 pool can I go for a say 15 or 16 Nexus before forge? I read in Geiko thread about MC 3 VR opening that against 14 gas, 14 pool he would go for a 16 Forge but I'm greedy so I like to push to the limit if I can. :p
Yes it is safe to go 15 nexus against a 14 pool on any map. You might have to pull a few probes to stall for a few seconds on some maps/close positions, but it's still worth it, and also it's timed nicely since your nexus should complete as the lings arrive so you're not wasting any mining time either.
On August 17 2011 12:42 blagoonga123 wrote: i lost to two 6 pools today. (PvZ)
How do you beat it? i was going 9 scout 13 gate each time
As soon as I scouted the zerg (it was the second base I scouted both times) I put down my forge and walled with a pylon.
But then the zerglings still had enough time to take down my gateway. I tried boosting a zealot out but the zerglings took up space it so that the zealot spawned on my side.
The second time I didn't even bother. Both times they took down my wall before my cannons could come up.
What am I supposed to do?
Forge isn't the correct answer when you scout 6 pools late and oppened gateway. Depending on the map, "late" can mean 2nd or 3rd base. What you do is get another gateway (without walling) and chronoboost zealots. You pull some probes to block off your choke, microing the hurt ones back while waiting for your zealot to pop.
Once you've held off the rush, 2 gate will be used to pressure your opponent to prevent him from droning, and you transition into anything for easy win.
Please show me a replay of holding a 6 pool without a wall, because it would be the first time I'd ever seen it.
Thx, now I don't have to make a replay for this. You can even wait until last moment to put down the pylon, and cancel it. Or you can just wall with probes. Either way, 6 pool is pretty easy to deal with.
Scouting later it the same principle, exept the zealots won't pop out as fast.
What about if you open 13 Forge FFE? Can you cut probes and survive a 6 pool by completing your wall off and get a cannon up in time? Since I started using FFE as my go to build on most maps I've only been 7 pooled and unless I've done some stupid mistake like keep producing probes I've always managed to survive by walling off completly and getting a Cannon out in time before a structure falls. The reason I'm asking is because I've seen pros on streams react to a 6 pool by cutting probes for a while to get a pylon and then a cannon up by their main Nexus. Is that due to the fact that FFE can't hold off a 6 pool by walling off at the nat? Btw are there any ladder maps where you can't hold off a 7 pool by just walling off when going FFE?
You can defend a 6 pool by cutting probes and completing your wall off at the natural if you scout the zerg at the second place you scout, assuming you 9 scout. This is only possible on maps like shakuras and nezarim where you can wall off with 3 buildings.
You have to cannon in main if you don't scout the 6 pool in time or if the map doesn't have a natural you can easily wall off.
Thank you and the other two who responded. I have another question btw. If I'm lucky enough to scout him first and he's going for a standard 14 pool can I go for a say 15 or 16 Nexus before forge? I read in Geiko thread about MC 3 VR opening that against 14 gas, 14 pool he would go for a 16 Forge but I'm greedy so I like to push to the limit if I can. :p
Yes it is safe to go 15 nexus against a 14 pool on any map. You might have to pull a few probes to stall for a few seconds on some maps/close positions, but it's still worth it, and also it's timed nicely since your nexus should complete as the lings arrive so you're not wasting any mining time either.
On August 17 2011 12:42 blagoonga123 wrote: i lost to two 6 pools today. (PvZ)
How do you beat it? i was going 9 scout 13 gate each time
As soon as I scouted the zerg (it was the second base I scouted both times) I put down my forge and walled with a pylon.
But then the zerglings still had enough time to take down my gateway. I tried boosting a zealot out but the zerglings took up space it so that the zealot spawned on my side.
The second time I didn't even bother. Both times they took down my wall before my cannons could come up.
What am I supposed to do?
Forge isn't the correct answer when you scout 6 pools late and oppened gateway. Depending on the map, "late" can mean 2nd or 3rd base. What you do is get another gateway (without walling) and chronoboost zealots. You pull some probes to block off your choke, microing the hurt ones back while waiting for your zealot to pop.
Once you've held off the rush, 2 gate will be used to pressure your opponent to prevent him from droning, and you transition into anything for easy win.
Please show me a replay of holding a 6 pool without a wall, because it would be the first time I'd ever seen it.
Thx, now I don't have to make a replay for this. You can even wait until last moment to put down the pylon, and cancel it. Or you can just wall with probes. Either way, 6 pool is pretty easy to deal with.
Scouting later it the same principle, exept the zealots won't pop out as fast.
What about if you open 13 Forge FFE? Can you cut probes and survive a 6 pool by completing your wall off and get a cannon up in time? Since I started using FFE as my go to build on most maps I've only been 7 pooled and unless I've done some stupid mistake like keep producing probes I've always managed to survive by walling off completly and getting a Cannon out in time before a structure falls. The reason I'm asking is because I've seen pros on streams react to a 6 pool by cutting probes for a while to get a pylon and then a cannon up by their main Nexus. Is that due to the fact that FFE can't hold off a 6 pool by walling off at the nat? Btw are there any ladder maps where you can't hold off a 7 pool by just walling off when going FFE?
You can defend a 6 pool by cutting probes and completing your wall off at the natural if you scout the zerg at the second place you scout, assuming you 9 scout. This is only possible on maps like shakuras and nezarim where you can wall off with 3 buildings.
You have to cannon in main if you don't scout the 6 pool in time or if the map doesn't have a natural you can easily wall off.
Thank you and the other two who responded. I have another question btw. If I'm lucky enough to scout him first and he's going for a standard 14 pool can I go for a say 15 or 16 Nexus before forge? I read in Geiko thread about MC 3 VR opening that against 14 gas, 14 pool he would go for a 16 Forge but I'm greedy so I like to push to the limit if I can. :p
Yes it is safe to go 15 nexus against a 14 pool on any map. You might have to pull a few probes to stall for a few seconds on some maps/close positions, but it's still worth it, and also it's timed nicely since your nexus should complete as the lings arrive so you're not wasting any mining time either.
You have cannon right?
Yes, I do 15 nexus 15 forge chrono 17 pylon 18 cannon. If the map is bigger or he goes gas before pool I can get away with nexus/forge at 16 or 17.