
The Protoss Help Me Thread - Page 23
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. | ||
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aGGy
Israel31 Posts
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syn_apse
United States34 Posts
I just get crushed to marine marauder pushes with stim, i can usually hold the first one, but the next one comes so fast its usually gg after that. Any tips? should I wait for collusus to expand? | ||
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Sated
England4983 Posts
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ShatterZer0
United States1843 Posts
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SaBoT
United States34 Posts
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CecilSunkure
United States2829 Posts
On August 17 2011 06:37 ShatterZer0 wrote: When can you safely 1 gate expo vs Zerg? I'd say anytime except close pos, a very open natural choke, or no ramp. Assuming there's no 1 base shenanigans or anything. | ||
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Sated
England4983 Posts
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rsvp
United States2266 Posts
On August 17 2011 06:52 Judgey wrote: As a Zerg who recently switched to P (gold league) I'm constantly afraid of leaving my base in case of run-bys and mutalisks, is it more cost efficient to use cannons or leave a few stalkers/zealots behind? Against mutas, I would do both. Cannons in your mineral lines are always helpful against mutas, and I would keep a few stalkers around the edge of my base as well. As for ling run-bys, you should always be partially walling off your nat with buildings, so whenever you move out warp in a zealot or 2 to seal off. | ||
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CecilSunkure
United States2829 Posts
On August 17 2011 06:59 Anihc wrote: Against mutas, I would do both. Cannons in your mineral lines are always helpful against mutas, and I would keep a few stalkers around the edge of my base as well. As for ling run-bys, you should always be partially walling off your nat with buildings, so whenever you move out warp in a zealot or 2 to seal off. You can also leave behind a Sentry for fast FFs. | ||
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SaBoT
United States34 Posts
It's more nerve-efficient to go back to Zerg... Sure seems that way -___- Thanks a lot for the tips guys, sim city is definitely high on my list of things to improve. | ||
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Poky
Czech Republic23 Posts
I am an diamond level protoss (I play mostly vs high diamonds and master league players). Recently, I've been having huge downswing in my wins this season (44% wins overall, !!22% win in PvP!!) I am honestly clueless when it comes to PvP and I lose to inferior players. I've tried so many things. I've tried Day9's/Tyler 10pylon10gate fast robo. I've tried 3gate blink, 1 base colossus, defensive 4gate, agressive 4gate, 3gate expand.. Whatever I do, I just lose. Every time the opponent has something that seems like "the right" answer.. When I try to be agressive with 4gate they just forcefield me out until immortals and then kill me with colossi in a second.. When I try to be defensive they either get blink or wear me out by finally getting some pylon up and warp up my ramp.. When I try to be defensive they just do something like tech colossi with no units behind and then rape me with some no range colossi timings. Everything I try I feel like I am countered in PvP. I'm just getting really desperate, my other matchups aren't that great, but my PvT has 50% win, PvZ 65%+ win.. PvP is the only thing that is holding me down right now with 22% win.. I've lost 16 games out of last 19 mostly because I hit so many protoss players.. Can anybody tell me what could be my problem? Is there some 4gate proof build that allows protosses to macro I am missing? Or anything? I'm getting really sad purely because of this matchup.. Thank you. | ||
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inza
Sweden46 Posts
Check that out I think it might be helpful ![]() | ||
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Poky
Czech Republic23 Posts
Apperently it didn't really help my PvP! :D But I don't remember what was it about, I should rewatch it. | ||
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inza
Sweden46 Posts
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monk
United States8476 Posts
On August 17 2011 08:02 Poky wrote: Hello, I am an diamond level protoss (I play mostly vs high diamonds and master league players). Recently, I've been having huge downswing in my wins this season (44% wins overall, !!22% win in PvP!!) I am honestly clueless when it comes to PvP and I lose to inferior players. I've tried so many things. I've tried Day9's/Tyler 10pylon10gate fast robo. I've tried 3gate blink, 1 base colossus, defensive 4gate, agressive 4gate, 3gate expand.. Whatever I do, I just lose. Every time the opponent has something that seems like "the right" answer.. When I try to be agressive with 4gate they just forcefield me out until immortals and then kill me with colossi in a second.. When I try to be defensive they either get blink or wear me out by finally getting some pylon up and warp up my ramp.. When I try to be defensive they just do something like tech colossi with no units behind and then rape me with some no range colossi timings. Everything I try I feel like I am countered in PvP. I'm just getting really desperate, my other matchups aren't that great, but my PvT has 50% win, PvZ 65%+ win.. PvP is the only thing that is holding me down right now with 22% win.. I've lost 16 games out of last 19 mostly because I hit so many protoss players.. Can anybody tell me what could be my problem? Is there some 4gate proof build that allows protosses to macro I am missing? Or anything? I'm getting really sad purely because of this matchup.. Thank you. Check my profile for both a guide on an anti 4 gate build(high level) and a comprehensive guide on how to play the robo twilight style of pvp. The robo twilight style is currently the most popular style among high/top level players. I will also have another article coming out soon about all the different ways to stop 4 gate. | ||
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habermas
United Kingdom304 Posts
On August 17 2011 03:59 Theeakoz wrote: Go FFE, 13 forge, and 15 cannon forge on the high groundd cannon and second pylon on the low ground. then if you a fast hatch put 2 1 or pylons down with 2 cannons, if not just block the hatch a little by putting a pylon down and then continue scouting. i suggest you read the first page of this tyhread for tips on FFE and safe and you can punish with it. Yeah, but I was wondering if there is a failsafe way of doing it after I've already opened with a gateway. | ||
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monk
United States8476 Posts
On August 17 2011 09:01 habermas wrote: Yeah, but I was wondering if there is a failsafe way of doing it after I've already opened with a gateway. 15 hatch is somewhat safe versus protoss. The 2 reasons high level zergs don't do it often are as follows: 1. You normally can't get the 15 hatch down before a probe comes to your natural and tries to block it. 2. Cannon rushes can be very deadly versus 15 hatch. You usually need to commit a drone scout or drone block to be somewhat safe versus cannon rushes. So your answer is no. You cannot punish a 15 hatch with gateway first opening. However, if your opponent gets very late gas after the 15 hatch, you can punish that with chornoboosted stalkers. | ||
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Archontas
United States319 Posts
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blagoonga123
United States2068 Posts
How do you beat it? i was going 9 scout 13 gate each time As soon as I scouted the zerg (it was the second base I scouted both times) I put down my forge and walled with a pylon. But then the zerglings still had enough time to take down my gateway. I tried boosting a zealot out but the zerglings took up space it so that the zealot spawned on my side. The second time I didn't even bother. Both times they took down my wall before my cannons could come up. What am I supposed to do? | ||
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Archontas
United States319 Posts
On August 17 2011 12:42 blagoonga123 wrote: i lost to two 6 pools today. (PvZ) How do you beat it? i was going 9 scout 13 gate each time As soon as I scouted the zerg (it was the second base I scouted both times) I put down my forge and walled with a pylon. But then the zerglings still had enough time to take down my gateway. I tried boosting a zealot out but the zerglings took up space it so that the zealot spawned on my side. The second time I didn't even bother. Both times they took down my wall before my cannons could come up. What am I supposed to do? I don't understand how you walled... forge/pylon? post the replay plz | ||
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Apperently it didn't really help my PvP! :D But I don't remember what was it about, I should rewatch it.