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The Protoss Help Me Thread - Page 23

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
aGGy
Profile Joined September 2010
Israel31 Posts
August 16 2011 20:27 GMT
#441
thank you
syn_apse
Profile Joined June 2011
United States34 Posts
August 16 2011 20:28 GMT
#442
Hey, I'm really struggling in my PvT games. I generally do 1 gate, core expand around 23 food then another gate and robo.

I just get crushed to marine marauder pushes with stim, i can usually hold the first one, but the next one comes so fast its usually gg after that.

Any tips? should I wait for collusus to expand?
It's Okay
Sated
Profile Blog Joined March 2011
England4983 Posts
August 16 2011 21:31 GMT
#443
--- Nuked ---
ShatterZer0
Profile Joined November 2010
United States1843 Posts
August 16 2011 21:37 GMT
#444
When can you safely 1 gate expo vs Zerg?
A time to live.
SaBoT
Profile Joined March 2011
United States34 Posts
August 16 2011 21:52 GMT
#445
As a Zerg who recently switched to P (gold league) I'm constantly afraid of leaving my base in case of run-bys and mutalisks, is it more cost efficient to use cannons or leave a few stalkers/zealots behind?
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
Last Edited: 2011-08-16 21:53:56
August 16 2011 21:53 GMT
#446
On August 17 2011 06:37 ShatterZer0 wrote:
When can you safely 1 gate expo vs Zerg?

I'd say anytime except close pos, a very open natural choke, or no ramp. Assuming there's no 1 base shenanigans or anything.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2011-08-16 22:01:58
August 16 2011 21:59 GMT
#447
--- Nuked ---
rsvp
Profile Blog Joined January 2006
United States2266 Posts
August 16 2011 21:59 GMT
#448
On August 17 2011 06:52 Judgey wrote:
As a Zerg who recently switched to P (gold league) I'm constantly afraid of leaving my base in case of run-bys and mutalisks, is it more cost efficient to use cannons or leave a few stalkers/zealots behind?


Against mutas, I would do both. Cannons in your mineral lines are always helpful against mutas, and I would keep a few stalkers around the edge of my base as well. As for ling run-bys, you should always be partially walling off your nat with buildings, so whenever you move out warp in a zealot or 2 to seal off.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
August 16 2011 22:02 GMT
#449
On August 17 2011 06:59 Anihc wrote:
Show nested quote +
On August 17 2011 06:52 Judgey wrote:
As a Zerg who recently switched to P (gold league) I'm constantly afraid of leaving my base in case of run-bys and mutalisks, is it more cost efficient to use cannons or leave a few stalkers/zealots behind?


Against mutas, I would do both. Cannons in your mineral lines are always helpful against mutas, and I would keep a few stalkers around the edge of my base as well. As for ling run-bys, you should always be partially walling off your nat with buildings, so whenever you move out warp in a zealot or 2 to seal off.

You can also leave behind a Sentry for fast FFs.
SaBoT
Profile Joined March 2011
United States34 Posts
August 16 2011 22:14 GMT
#450

It's more nerve-efficient to go back to Zerg...

Sure seems that way -___-
Thanks a lot for the tips guys, sim city is definitely high on my list of things to improve.
Poky
Profile Joined October 2010
Czech Republic23 Posts
August 16 2011 23:02 GMT
#451
Hello,
I am an diamond level protoss (I play mostly vs high diamonds and master league players).

Recently, I've been having huge downswing in my wins this season (44% wins overall, !!22% win in PvP!!)

I am honestly clueless when it comes to PvP and I lose to inferior players.
I've tried so many things. I've tried Day9's/Tyler 10pylon10gate fast robo.
I've tried 3gate blink, 1 base colossus, defensive 4gate, agressive 4gate, 3gate expand..

Whatever I do, I just lose. Every time the opponent has something that seems like "the right" answer.. When I try to be agressive with 4gate they just forcefield me out until immortals and then kill me with colossi in a second.. When I try to be defensive they either get blink or wear me out by finally getting some pylon up and warp up my ramp.. When I try to be defensive they just do something like tech colossi with no units behind and then rape me with some no range colossi timings.
Everything I try I feel like I am countered in PvP.
I'm just getting really desperate, my other matchups aren't that great, but my PvT has 50% win, PvZ 65%+ win..
PvP is the only thing that is holding me down right now with 22% win..
I've lost 16 games out of last 19 mostly because I hit so many protoss players..

Can anybody tell me what could be my problem? Is there some 4gate proof build that allows protosses to macro I am missing? Or anything? I'm getting really sad purely because of this matchup..

Thank you.
inza
Profile Joined April 2010
Sweden46 Posts
Last Edited: 2011-08-16 23:11:50
August 16 2011 23:11 GMT
#452
Poky:



Check that out I think it might be helpful
Poky
Profile Joined October 2010
Czech Republic23 Posts
August 16 2011 23:16 GMT
#453
I've seen it Apperently it didn't really help my PvP! :D But I don't remember what was it about, I should rewatch it.
inza
Profile Joined April 2010
Sweden46 Posts
Last Edited: 2011-08-16 23:28:20
August 16 2011 23:27 GMT
#454
Its about how hard it is to know how to win against protoss becouse everyone is pretty much doing the same thing, more so than the other races, or something like that.
monk
Profile Blog Joined May 2009
United States8477 Posts
August 16 2011 23:46 GMT
#455
On August 17 2011 08:02 Poky wrote:
Hello,
I am an diamond level protoss (I play mostly vs high diamonds and master league players).

Recently, I've been having huge downswing in my wins this season (44% wins overall, !!22% win in PvP!!)

I am honestly clueless when it comes to PvP and I lose to inferior players.
I've tried so many things. I've tried Day9's/Tyler 10pylon10gate fast robo.
I've tried 3gate blink, 1 base colossus, defensive 4gate, agressive 4gate, 3gate expand..

Whatever I do, I just lose. Every time the opponent has something that seems like "the right" answer.. When I try to be agressive with 4gate they just forcefield me out until immortals and then kill me with colossi in a second.. When I try to be defensive they either get blink or wear me out by finally getting some pylon up and warp up my ramp.. When I try to be defensive they just do something like tech colossi with no units behind and then rape me with some no range colossi timings.
Everything I try I feel like I am countered in PvP.
I'm just getting really desperate, my other matchups aren't that great, but my PvT has 50% win, PvZ 65%+ win..
PvP is the only thing that is holding me down right now with 22% win..
I've lost 16 games out of last 19 mostly because I hit so many protoss players..

Can anybody tell me what could be my problem? Is there some 4gate proof build that allows protosses to macro I am missing? Or anything? I'm getting really sad purely because of this matchup..

Thank you.


Check my profile for both a guide on an anti 4 gate build(high level) and a comprehensive guide on how to play the robo twilight style of pvp. The robo twilight style is currently the most popular style among high/top level players. I will also have another article coming out soon about all the different ways to stop 4 gate.
Moderator
habermas
Profile Joined June 2010
United Kingdom304 Posts
August 17 2011 00:01 GMT
#456
On August 17 2011 03:59 Theeakoz wrote:
Show nested quote +
On August 17 2011 03:32 habermas wrote:
What's the best way to punish hatch first after opening with a gateway. I believe it has been established that hatch first is not safe against protoss, so it's rarely seen in high level of play. However when I try to punish it (eg. dropping forge asap and attempting to cannon rush) it just fails miserably.


Go FFE, 13 forge, and 15 cannon forge on the high groundd cannon and second pylon on the low ground. then if you a fast hatch put 2 1 or pylons down with 2 cannons, if not just block the hatch a little by putting a pylon down and then continue scouting. i suggest you read the first page of this tyhread for tips on FFE and safe and you can punish with it.


Yeah, but I was wondering if there is a failsafe way of doing it after I've already opened with a gateway.
monk
Profile Blog Joined May 2009
United States8477 Posts
August 17 2011 00:08 GMT
#457
On August 17 2011 09:01 habermas wrote:
Show nested quote +
On August 17 2011 03:59 Theeakoz wrote:
On August 17 2011 03:32 habermas wrote:
What's the best way to punish hatch first after opening with a gateway. I believe it has been established that hatch first is not safe against protoss, so it's rarely seen in high level of play. However when I try to punish it (eg. dropping forge asap and attempting to cannon rush) it just fails miserably.


Go FFE, 13 forge, and 15 cannon forge on the high groundd cannon and second pylon on the low ground. then if you a fast hatch put 2 1 or pylons down with 2 cannons, if not just block the hatch a little by putting a pylon down and then continue scouting. i suggest you read the first page of this tyhread for tips on FFE and safe and you can punish with it.


Yeah, but I was wondering if there is a failsafe way of doing it after I've already opened with a gateway.


15 hatch is somewhat safe versus protoss. The 2 reasons high level zergs don't do it often are as follows:
1. You normally can't get the 15 hatch down before a probe comes to your natural and tries to block it.
2. Cannon rushes can be very deadly versus 15 hatch. You usually need to commit a drone scout or drone block to be somewhat safe versus cannon rushes.

So your answer is no. You cannot punish a 15 hatch with gateway first opening. However, if your opponent gets very late gas after the 15 hatch, you can punish that with chornoboosted stalkers.
Moderator
Archontas
Profile Joined September 2010
United States319 Posts
August 17 2011 00:54 GMT
#458
Yeah, punishment against hatch first requires a forge, or they will "get away with it". If you know they haven't scouted your location yet and seen your Gateway, you can throw up a Pylon next to the hatch and scare them into pulling Drones to cost them mining time, then cancel it at the last second - that's pretty much it.
If you ban me, I will become more powerful than you can possibly imagine.
blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
August 17 2011 03:42 GMT
#459
i lost to two 6 pools today. (PvZ)

How do you beat it? i was going 9 scout 13 gate each time

As soon as I scouted the zerg (it was the second base I scouted both times) I put down my forge and walled with a pylon.

But then the zerglings still had enough time to take down my gateway. I tried boosting a zealot out but the zerglings took up space it so that the zealot spawned on my side.

The second time I didn't even bother. Both times they took down my wall before my cannons could come up.

What am I supposed to do?
FOOL! Pain is my friend! Now let me introduce you to it!
Archontas
Profile Joined September 2010
United States319 Posts
August 17 2011 04:36 GMT
#460
On August 17 2011 12:42 blagoonga123 wrote:
i lost to two 6 pools today. (PvZ)

How do you beat it? i was going 9 scout 13 gate each time

As soon as I scouted the zerg (it was the second base I scouted both times) I put down my forge and walled with a pylon.

But then the zerglings still had enough time to take down my gateway. I tried boosting a zealot out but the zerglings took up space it so that the zealot spawned on my side.

The second time I didn't even bother. Both times they took down my wall before my cannons could come up.

What am I supposed to do?


I don't understand how you walled... forge/pylon? post the replay plz
If you ban me, I will become more powerful than you can possibly imagine.
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