• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:33
CEST 10:33
KST 17:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
StarCraft open world shooter announced at BlizzCon57Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?166Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? BGH Auto Balance -> http://bghmmr.eu/ Broodwar Prediction Market Practice Partners (Official) [D] Brainstorming a balance patch for Brood war
Tourneys
[ASL22] Ro16 Group B [ASL22] Ro16 Group A Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Diablo IV EVE Corporation Nintendo Switch Thread [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Diablo Animated Series on Netflix Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6475 users

The Protoss Help Me Thread - Page 136

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 134 135 136 137 138 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
hersimp
Profile Joined June 2011
Norway40 Posts
Last Edited: 2011-12-15 21:25:29
December 15 2011 21:16 GMT
#2701
Hi there. Platinum Protoss here, and I am confused in PvP when it comes to expanding (yes, expo in PvP lol)
My starter is always 3gate robo, getting obs and a couple immortals and take it from there.

What I'm really wondering is how do you execute a safe expand in PvP? (or safest possible) When it comes to that of course.
When 4-gate timings are over, both players are about even. It's probably around 7-9 minutes sometime.

To be more specific:
With a 3 gate robo opening, what should I produce to expand most safely?
When should I do it?
Should I produce colossus to have a mass damage dealer, or should I stick to gateway units for a while?
How do I build probes? (Like should I produce non-stop, or should I try to sneak them in here and there? should I cut probes at all if I'm gonna try to expand?)

I do know abit about the basics behind PvP in general. I'm only confused when it comes to expanding.
I know you have to scout alot to be able to react to your opponent, so there is no correct answer to what I'm asking in the specific questions her.
I just find it very hard to read the other player oftenly, since I'm not really able to tell when he's preparing for an attack.

What I'm asking for here is that if someone can put down their thoughts about pvp mentality in general when it comes down to expanding. Not looking for specific build orders, but playing the safest possible and at the same time not getting too much behind

Cheers and thanks in advance
K3Nyy
Profile Joined February 2010
United States1961 Posts
December 15 2011 21:26 GMT
#2702
On December 16 2011 06:16 hersimp wrote:
Hi there. Platinum Protoss here, and I am confused in PvP when it comes to expanding (yes, expo in PvP lol)
My starter is always 3gate robo, getting obs and a couple immortals and take it from there.

What I'm really wondering is how do you execute a safe expand in PvP? (or safest possible) When it comes to that of course.
When 4-gate timings are over, both players are about even. It's probably around 7-9 minutes sometime.

To be more specific:
With a 3 gate robo opening, what should I produce to expand most safely?
When should I do it?
Should I produce colossus to have a mass damage dealer, or should I stick to gateway units for a while?
How do I build probes? (Like should I produce non-stop, or should I try to sneak them in here and there?)

I do know abit about the basics behind PvP in general. I'm only confused when it comes to expanding.
I know you have to scout alot to be able to react to your opponent, so there is no correct answer to what I'm asking in the specific questions her.
I just find it very hard to read the other player oftenly, since I'm not really able to tell when he's preparing for an attack.

What I'm asking for here is that if someone can put down their thoughts about pvp mentality in general when it comes down to expanding. Not looking for specific build orders, but playing the safest possible and at the same time not getting too much behind

Cheers and thanks in advance


It's kinda based on a bunch of reads. Generally, if the 4gate timing passes and I go robo tech, I expand after I have an immortal. Constant scouting with a probe will help you not get caught off guard. Make an obs after your immortal and scout around his base.

If you see a Robo, make Colo. If you see a Twilight and a bunch of Stalkers, then make more immortals. If you see a Stargate with no expo, I'm not too sure what to do, but I just wall up my natural like what'd you do vs Zerg and make a Twilight and pray for Blink to finish.

Just remember to constantly try to find out what they're doing, through an obs or a probe (to see if he attacks or not.)
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
Last Edited: 2011-12-15 21:43:49
December 15 2011 21:32 GMT
#2703
On December 16 2011 06:16 hersimp wrote:
Hi there. Platinum Protoss here, and I am confused in PvP when it comes to expanding (yes, expo in PvP lol)
My starter is always 3gate robo, getting obs and a couple immortals and take it from there.

What I'm really wondering is how do you execute a safe expand in PvP? (or safest possible) When it comes to that of course.
When 4-gate timings are over, both players are about even. It's probably around 7-9 minutes sometime.

To be more specific:
With a 3 gate robo opening, what should I produce to expand most safely?
When should I do it?
Should I produce colossus to have a mass damage dealer, or should I stick to gateway units for a while?
How do I build probes? (Like should I produce non-stop, or should I try to sneak them in here and there?)

I do know abit about the basics behind PvP in general. I'm only confused when it comes to expanding.
I know you have to scout alot to be able to react to your opponent, so there is no correct answer to what I'm asking in the specific questions her.
I just find it very hard to read the other player oftenly, since I'm not really able to tell when he's preparing for an attack.

What I'm asking for here is that if someone can put down their thoughts about pvp mentality in general when it comes down to expanding. Not looking for specific build orders, but playing the safest possible and at the same time not getting too much behind

Cheers and thanks in advance

expanding in pvp is kind of retarded because of the lack of TIME it takes to reinforce in tandem with the placing yourself in a more vulnerable position, as in you no longer have a ramp to defend, but actual space, which is really tough since the value of your units in offensive and defensive stances is relatively equal, along with that you have exactly 400 or more minerals tied up outside of your forces.

thus, it is hard to expand in general, but easier to expand on maps where defending your natural expansion sets you up in a still relatively defensible position, like on shakuras plateau, where you are still defending a ramp, albeit one that is twice the size of your main ramp.

mutual safe play, usually in the form where both players are covering many bases by getting a twilight for blink as well as a robotics for obs and perhaps immortals, lends itself to games that favor expansions more than others. In a situaion where I open robo-blink and my opponent does something similar, I feel comfortable in expanding on shak. this will precipitate one of two situations:

my opponent goes for an all-in, either one that has blink stalkers and immortals in conjunction with zealots as a mineral dump and perhaps some sentries, or one that has colossi and favors a lot of zealots because of the gas restraints of colossus play.

against blink immortal play, you must stress sentries in order to deny that their stalkers can hit anything but your zealots without exposing themselves to your immortals and stalkers. this negates any advantage blink would have given him, unless he tries to be cutesy by blinking into your base. dealing with this is just a matter of effectively segmenting your army into 2- one that is comprised of sentries zealots immortals and some stalkers to ff and hold the front if there is a bust there, and another that is composed of mostly stalkers and maybe an immortal to deal with the in-base threat; as long as you don't take significant damage, you are getting further ahead every second you're alive, assuming you have increased your number of production to accurately reflect your increase in income.

against the colossus centered all-in, you're going to want to simply make as much shit as possible, or start colossus production yourself and, although you should be down 1-2 colo in the actual fight, you can use your defensive position to your advantage as best as possible, creating a strong spread of colo so that no more than 1 can be hit by an enemy colossus at any time. The real victor of these fights is he who can amass the bigger mass of cannon fodder so that your colossi remain protected. This advantage begins to have less effects as the number of colossi reaches 4 and greater numbers, as any amount of fodder will die much too quickly.

edit: the other situation is, of course, your opponent expanding as well. i recommend getting a lot of probes out and keeping an eye on his saturation; a lot of pvp's are won and lost because:

the first expanding player doesn't know about his opponent's expansion, and consequently is wary to add additional probes; the 2nd expanding player might have expanded later, but because he saw that his opponent started his expansion, he is able to crank out more probes and make up for the discrepancy in time that the nexus was actually up, setting himself up much better for 2 base play than his opponent; huk vs nani on antigua shipyard rings true here.

because you must monitor your 1 base probe production much more rigorously in pvp as opposed to other matchups, we often let this carry over into our 2 base play. if you scout an expansion, get a lot more probes than you're used to IN PVP
get rich or die mining
TL+ Member
monk
Profile Blog Joined May 2009
United States8477 Posts
December 15 2011 21:34 GMT
#2704
On December 16 2011 06:16 hersimp wrote:
Hi there. Platinum Protoss here, and I am confused in PvP when it comes to expanding (yes, expo in PvP lol)
My starter is always 3gate robo, getting obs and a couple immortals and take it from there.

What I'm really wondering is how do you execute a safe expand in PvP? (or safest possible) When it comes to that of course.
When 4-gate timings are over, both players are about even. It's probably around 7-9 minutes sometime.

To be more specific:
With a 3 gate robo opening, what should I produce to expand most safely?
When should I do it?
Should I produce colossus to have a mass damage dealer, or should I stick to gateway units for a while?
How do I build probes? (Like should I produce non-stop, or should I try to sneak them in here and there? should I cut probes at all if I'm gonna try to expand?)

I do know abit about the basics behind PvP in general. I'm only confused when it comes to expanding.
I know you have to scout alot to be able to react to your opponent, so there is no correct answer to what I'm asking in the specific questions her.
I just find it very hard to read the other player oftenly, since I'm not really able to tell when he's preparing for an attack.

What I'm asking for here is that if someone can put down their thoughts about pvp mentality in general when it comes down to expanding. Not looking for specific build orders, but playing the safest possible and at the same time not getting too much behind

Cheers and thanks in advance

I'll do a little mini guide on this.
Moderator
fuckzerg
Profile Joined December 2011
1 Post
December 15 2011 22:02 GMT
#2705
So how come zergs can just early pool and kill my ffe every game? Since all zergs are flat out awful, they all open pool before overlord. even with a 13 forge, I cant hold this shit. And dont tell me to not ffe, because thats like telling me to play from behind every game

User was banned for this post.
monk
Profile Blog Joined May 2009
United States8477 Posts
December 15 2011 22:04 GMT
#2706
There's tons of guides telling you how to FFE, even against early pool timings. Check these:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=269312
http://www.teamliquid.net/forum/viewmessage.php?topic_id=159671
http://www.teamliquid.net/forum/viewmessage.php?topic_id=287970

All of which can be found here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=284255
Moderator
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
Last Edited: 2011-12-15 22:12:06
December 15 2011 22:05 GMT
#2707
On December 16 2011 07:02 fuckzerg wrote:
So how come zergs can just early pool and kill my ffe every game? Since all zergs are flat out awful, they all open pool before overlord. even with a 13 forge, I cant hold this shit. And dont tell me to not ffe, because thats like telling me to play from behind every game

they're not awful. they're taking a calculated risk just like you are. play the game not the player.
the key is to not pull your probes too soon, just late enough so that you can block the little enclave you've made with your initial buildings. you should be able to start a cannon and a gateway before they reach you, so you just have to cover whatever hole is left until the cannon finishes.

on tal'darim this isn't possible, so you have to sac your pylon/forge at your nat and start a pylon and then a cannon in your mins asap
get rich or die mining
TL+ Member
SpeCtor
Profile Joined August 2010
233 Posts
December 15 2011 22:07 GMT
#2708
On December 16 2011 07:02 fuckzerg wrote:
So how come zergs can just early pool and kill my ffe every game? Since all zergs are flat out awful, they all open pool before overlord. even with a 13 forge, I cant hold this shit. And dont tell me to not ffe, because thats like telling me to play from behind every game


What is actually wrong with you? are you actually for real. Listen buddy. If you dont scout the zerg first, you scout again with your 13 forge probe. If you scout an early pool. Just sim city your gateways and pylons till your cannon finishes. Plus you are not behind by that much if your gateway expand. I 1 gate expand every game and can still win.

Less BM please
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
December 15 2011 22:10 GMT
#2709
On December 16 2011 07:07 SpeCtor wrote:
Show nested quote +
On December 16 2011 07:02 fuckzerg wrote:
So how come zergs can just early pool and kill my ffe every game? Since all zergs are flat out awful, they all open pool before overlord. even with a 13 forge, I cant hold this shit. And dont tell me to not ffe, because thats like telling me to play from behind every game


What is actually wrong with you? are you actually for real. Listen buddy. If you dont scout the zerg first, you scout again with your 13 forge probe. If you scout an early pool. Just sim city your gateways and pylons till your cannon finishes. Plus you are not behind by that much if your gateway expand. I 1 gate expand every game and can still win.

Less BM please

dissolve the situation with kindness and the merit of your ideas, not with your own conception of the e-peen; you might think you appear to descend from a rational, ivory tower with your "are you actually for real" this and that, but at the end of the day, you realize, life is just too short.
get rich or die mining
TL+ Member
monk
Profile Blog Joined May 2009
United States8477 Posts
December 15 2011 22:12 GMT
#2710
On December 16 2011 07:10 Alejandrisha wrote:
Show nested quote +
On December 16 2011 07:07 SpeCtor wrote:
On December 16 2011 07:02 fuckzerg wrote:
So how come zergs can just early pool and kill my ffe every game? Since all zergs are flat out awful, they all open pool before overlord. even with a 13 forge, I cant hold this shit. And dont tell me to not ffe, because thats like telling me to play from behind every game


What is actually wrong with you? are you actually for real. Listen buddy. If you dont scout the zerg first, you scout again with your 13 forge probe. If you scout an early pool. Just sim city your gateways and pylons till your cannon finishes. Plus you are not behind by that much if your gateway expand. I 1 gate expand every game and can still win.

Less BM please

dissolve the situation with kindness and the merit of your ideas, not with your own conception of the e-peen; you might think you appear to descend from a rational, ivory tower with your "are you actually for real" this and that, but at the end of the day, you realize, life is just too short.

wtf lol
Moderator
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
December 15 2011 22:13 GMT
#2711
On December 16 2011 07:12 NrGmonk wrote:
Show nested quote +
On December 16 2011 07:10 Alejandrisha wrote:
On December 16 2011 07:07 SpeCtor wrote:
On December 16 2011 07:02 fuckzerg wrote:
So how come zergs can just early pool and kill my ffe every game? Since all zergs are flat out awful, they all open pool before overlord. even with a 13 forge, I cant hold this shit. And dont tell me to not ffe, because thats like telling me to play from behind every game


What is actually wrong with you? are you actually for real. Listen buddy. If you dont scout the zerg first, you scout again with your 13 forge probe. If you scout an early pool. Just sim city your gateways and pylons till your cannon finishes. Plus you are not behind by that much if your gateway expand. I 1 gate expand every game and can still win.

Less BM please

dissolve the situation with kindness and the merit of your ideas, not with your own conception of the e-peen; you might think you appear to descend from a rational, ivory tower with your "are you actually for real" this and that, but at the end of the day, you realize, life is just too short.

wtf lol

it's a build i'm working on
get rich or die mining
TL+ Member
hersimp
Profile Joined June 2011
Norway40 Posts
December 15 2011 22:13 GMT
#2712
Thanks for all the help, guys. Really helpful insights.

Looking forward to your miniguide, NrGmonk
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
December 15 2011 22:28 GMT
#2713
On December 16 2011 07:10 Alejandrisha wrote:
Show nested quote +
On December 16 2011 07:07 SpeCtor wrote:
On December 16 2011 07:02 fuckzerg wrote:
So how come zergs can just early pool and kill my ffe every game? Since all zergs are flat out awful, they all open pool before overlord. even with a 13 forge, I cant hold this shit. And dont tell me to not ffe, because thats like telling me to play from behind every game


What is actually wrong with you? are you actually for real. Listen buddy. If you dont scout the zerg first, you scout again with your 13 forge probe. If you scout an early pool. Just sim city your gateways and pylons till your cannon finishes. Plus you are not behind by that much if your gateway expand. I 1 gate expand every game and can still win.

Less BM please

dissolve the situation with kindness and the merit of your ideas, not with your own conception of the e-peen; you might think you appear to descend from a rational, ivory tower with your "are you actually for real" this and that, but at the end of the day, you realize, life is just too short.


Might wanna post this in the "Recent Realizations" thread bro...
I am Latedi.
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
December 15 2011 22:57 GMT
#2714
On December 16 2011 07:28 Latedi wrote:
Show nested quote +
On December 16 2011 07:10 Alejandrisha wrote:
On December 16 2011 07:07 SpeCtor wrote:
On December 16 2011 07:02 fuckzerg wrote:
So how come zergs can just early pool and kill my ffe every game? Since all zergs are flat out awful, they all open pool before overlord. even with a 13 forge, I cant hold this shit. And dont tell me to not ffe, because thats like telling me to play from behind every game


What is actually wrong with you? are you actually for real. Listen buddy. If you dont scout the zerg first, you scout again with your 13 forge probe. If you scout an early pool. Just sim city your gateways and pylons till your cannon finishes. Plus you are not behind by that much if your gateway expand. I 1 gate expand every game and can still win.

Less BM please

dissolve the situation with kindness and the merit of your ideas, not with your own conception of the e-peen; you might think you appear to descend from a rational, ivory tower with your "are you actually for real" this and that, but at the end of the day, you realize, life is just too short.


Might wanna post this in the "Recent Realizations" thread bro...

for me it's less of a recent realization, and more stemming from my hopes that the collective brotosses around here will adhere to the principles of brotosserly love and not lash out at one another just because it might feel real nice for a min cuz it's the internets
get rich or die mining
TL+ Member
Tekakan
Profile Joined December 2010
Sweden78 Posts
December 16 2011 00:03 GMT
#2715
I feel that I need some inspiration for the upcoming season as I want to play all maps, including Shattered Temple, Xel'Naga Caverns and Arid Plateau where FFE doesn't feel as good as on other maps. My problem is that all guides nowadays are FFE based and I tried out C vs Z style but I never really liked it. Therefor I'm searching for a solid way to play out the midgame off any Gateway expand build. There must be someone out there that has seen or has his own solid build that does not require a Forge before Gateway?
Darkness2k11
Profile Blog Joined December 2010
Chile313 Posts
December 16 2011 00:17 GMT
#2716
On December 16 2011 09:03 Tekakan wrote:
I feel that I need some inspiration for the upcoming season as I want to play all maps, including Shattered Temple, Xel'Naga Caverns and Arid Plateau where FFE doesn't feel as good as on other maps. My problem is that all guides nowadays are FFE based and I tried out C vs Z style but I never really liked it. Therefor I'm searching for a solid way to play out the midgame off any Gateway expand build. There must be someone out there that has seen or has his own solid build that does not require a Forge before Gateway?



I think Huk's or white-ra's streams could prove to be helpful, they both do 1-3 gate sentry expand sometimes on maps like metalopolis and xel'naga, Huk is specially aggressive after he gets enough sentries and tries to do a lot of damage using them ^^.
When Behind, Dark Shrine
Redfish
Profile Joined April 2010
United States142 Posts
December 16 2011 05:25 GMT
#2717
Mid-Diamond toss here. Had a really weird PvT today where I got absolutely crushed.

I saw that my economy was absolutely awful during the game, and perhaps that's the reason I lost in the end (and that I didn't notice the armory with my obs) but even then, even if I knew what was coming, I can't think up a way to beat the composition he went for. Banshee opening into Thors, 1 port 1 fact 4 rax all in off of one base with SCVs repairing Thors once there's 3 of them.

http://drop.sc/75098

Help from experienced high level toss much appreciated.
Latchy
Profile Joined January 2011
Australia121 Posts
December 16 2011 08:56 GMT
#2718
Hi, im a diamond protoss.

Just a quick question, is there a way to punish a 1 Rax Gasless Expo from a Terran if I have already decide not to FE myself? Is a straight up 4gate a good strat against this? Or is another type of early pressure recommended? Any advice would be appreciated
"Screw with Nestea and you catch a Nes.T.D" - Tasteless
Sava90
Profile Joined July 2010
Denmark144 Posts
December 16 2011 09:15 GMT
#2719
On December 16 2011 17:56 Latchy wrote:
Hi, im a diamond protoss.

Just a quick question, is there a way to punish a 1 Rax Gasless Expo from a Terran if I have already decide not to FE myself? Is a straight up 4gate a good strat against this? Or is another type of early pressure recommended? Any advice would be appreciated


Yes there is, but it will always be a huge gamble, cause if you dont do enough economic damage(and we are talking about killing a ridiculous number of SCVs due to double mule) you will be behind. 1 gate into twillight counsil with blink, then add 2 more gates. The most important thing to remember is to deny all scv scouting. Dont let him see that you are not taking an early nexus, and make him believe that you are so. A normal time to expand would be around the time your first stalker pops out. So send your probe to your expo, making it seem like you are just about to expo before you deny his SCV any more scouting. Then spend a lot of chronos on your blink, and get a proxy pylon up. If you have done all of this well, he will have no clue what is about to happen, and you can focus his bunker down so fast with your 7-8 stalkers, and from there it's hard to lose.

There is also another variation, which her0 did vs Puma. It's a lot more simple. 4 gate and run past the initial bunker with your zealot/stalker. Then warp in from the lowground pylon to the highground.
Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it is called the present.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
December 16 2011 09:43 GMT
#2720
On December 16 2011 17:56 Latchy wrote:
Hi, im a diamond protoss.

Just a quick question, is there a way to punish a 1 Rax Gasless Expo from a Terran if I have already decide not to FE myself? Is a straight up 4gate a good strat against this? Or is another type of early pressure recommended? Any advice would be appreciated


Sometimes 3gate blink stalker can work; an example is Naniwa vs Thorzain during the TSL 3 finals on Terminus. 4gate can also work but only if they play greedy as hell and they don't make a couple of bunkers when/if they scout you not expanding, so it's down to them screwing up more than your build exploiting a weakness.

My favourite reaction is expand myself a bit later and then 6gate them, since it's unlikely he will have stim and almost impossible he will have medivacs, but even then if he sees it coming he should still hold it off.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Prev 1 134 135 136 137 138 432 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Trap 32
StarCraft: Brood War
Shuttle 6061
actioN 344
firebathero 294
910 92
Aegong 66
Shinee 44
Larva 27
yabsab 16
Sharp 15
ajuk12(nOOB) 8
Dota 2
ODPixel432
XcaliburYe357
Fuzer 45
Counter-Strike
byalli688
Other Games
summit1g14843
mouzStarbuck435
KnowMe203
Dewaltoss72
Organizations
Other Games
BasetradeTV240
StarCraft: Brood War
UltimateBattle 18
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH344
• StrangeGG 31
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2209
League of Legends
• Jankos2056
Upcoming Events
Sparkling Tuna Cup
1h 27m
WardiTV Invitational
2h 27m
ByuN vs Percival
Cure vs Classic
Shopify Rebellion Sundays
6h 27m
Spirit vs Mixu
Clem vs TBD
RSL Revival
7h 27m
Serral vs Rogue
BlizzCon
9h 57m
IdrA vs MC
Replay Cast
15h 27m
Afreeca Starleague
1d 1h
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
1d 2h
Monday Night Weeklies
1d 7h
Afreeca Starleague
2 days
Snow vs Shinee
Shine vs EffOrt
[ Show More ]
GSL
2 days
PiGosaur Cup
2 days
The PondCast
3 days
Kung Fu Cup
3 days
Replay Cast
3 days
KCM Race Survival
4 days
IntoTheTV X SOOP
4 days
Replay Cast
4 days
IntoTheTV X SOOP
5 days
Replay Cast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Blizzard Classic Cup 2026
Blizzard Classic Cup 2026
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.