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On December 13 2011 03:48 elgringo wrote: So i know that in PvT its standard to get 3 gates and a robo after a 1 gate expo, but when do you add these structures? are you supposed to cut probes and units or what? and wth am i supposed to chronoboost?
Any help is appreciated.
Try not to cut probes as that defeats the purpose of fast expanding.
Building order depends on what type of 1 gate FE you are using.
If you are using the zealot stalker sentry 1 gate FE, you want to add 2 more gates directly after nexus, then an extra gas, then robo then an extra gate.
Of course if you scout an early Command center you don't need the robo and can either go for a pure gateway pressure / all-in, faster double forge, or any other tech.
Chrono boost your warp gate, and later save chronoboost for forge upgrades or chronoed observer.
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On December 13 2011 04:32 tHeWayyy wrote: Well, what is the way to win against a zerg who did a fast third ?
Pool 2nd Hatch 4 Zerlings and 3rd
I try to do 4 gates on xel or 7 gates on metalopolis but no way to win. He had just to stop droning and prod zerlings or roach like a mad.
Need advice
Doing a fast third against FFE is standard play. No one can answer to "how do you win against standard play.
Check out the two recent guides about how to play PvZ after FFE [G] The PvZ of Gods [G] Heroic PvZ
Or post a replay so we can analyze particular problems you are having.
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On December 12 2011 15:48 SoKHo wrote:Show nested quote +On December 12 2011 15:14 fatalities wrote: Can someone fill me in on what I can expect from early game scouting information, and proper reactions, especially in PvT and PvZ? The only thing I learn from checking their gas is marauders/early pressure for Terran and speed for Zerg, but no timings or anything like that. I don't really know much else, though. I assume Terran is going for 1 base teching if they bunker up their main, but that was knowledge from a year ago, so I honestly don't know anything from my early scout (except if I scout obvious things like 6pool, 2rax, etc). I'm in plat, btw. You need more details in regard to your pvz. Are you opening up gateway core or ffe? There's slightly more info you gotta scout for in ffe. You need to scout if they mine more than 100 gas and if they expand before 4:00 to look out for a roach rush. If you see no expo @ 4:00, then something is fishy. In pvt, I scout for gas, gas timing (did he gas first?), and what add on. If I see anything that doesn't look like a 2 rax, reactor first, I always open 1 gate FE. You can hold pretty much anything with a 1 gate FE except 2 rax reactor first.
thanks! I FFE pretty much everywhere except XelNaga and sometimes Shattered Temple. Also, as a more general question, I have a tendency to go on a long winstreak when I'm focused and play myself up to high plat, but then I'll stop, and the next day I'll just start losing a few because (I'm guessing) I'm getting close or overshot where I should be, then I go on tilt and lose myself back to low plat. How can I prevent that?
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I'm having issued defending a nexus first vs Terran. If they go for some sort of conc shell pressure, and I know it's coming, should I chrono out zealots or stalkers? And am I pulling probes to save my nat at all costs?
Recently I've been pulling the probes at my nat back to my main and then trying to build up a decent gateway force, but they can usually just micro and snipe my nexus anyway...
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On December 13 2011 05:43 mizU wrote: I'm having issued defending a nexus first vs Terran. If they go for some sort of conc shell pressure, and I know it's coming, should I chrono out zealots or stalkers? And am I pulling probes to save my nat at all costs?
Recently I've been pulling the probes at my nat back to my main and then trying to build up a decent gateway force, but they can usually just micro and snipe my nexus anyway...
[G] Axslav's Nexus First PvT
This guide is pretty well written. Says here you should zealot zealot stalker stalker.
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I want to learn how to play way more agressive, especially vs Terran I feel like a sitting duck untill I am almost maxed.
Are there any high pressure builds around that work really well but allow for macro?
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Edit:
I r just a dumb.
4 immortals, five colossi, +1 and that's it vs 3/3, and he had a base I didn't know about. Granted dropping and harassing would have helped, but...merp.
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United States8476 Posts
On December 13 2011 06:45 Angel_ wrote: So. I have a general question when dealing with zerg.
I decided to try just turtling like mad on 2-3 bases and harrass and bug the shit out of him with five phoenixes until I was maxed/until my phoenixes couldn't really do anything because of mass hydras and spores and queens. It pushed him into straight Roach/hydra with some infestors.
I made a 200/200 army with 11 gateways to reinforce with with 6 colossus, maybe six immortals, then half the gateway was stalkers and the other half zealots basically, with a few sentries purely for guardian shield.
My army beats his, but then he remaxes on roaches almost immediately and rolls me over by rallying roaches over and over till all my stuff is dead and just walks through my bases.
other than having a fourth up at that point and established and even MORE gateways, what could i have done to stop this? maybe dropped a little more after my phoenixes were no good to strangle him so he couldn't reinforce?
Sounds like you really need a replay. A maxed army consisting of 6 colossi and 6 immortals with constant gateway reinforcements is pretty much invincible to streams of roaches. So basically there's something in that game that you're not describing well to us.
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On Dec 12 2011 16:45<span style='color:#d20000'> (10 min)</span> Angel_ wrote: So. I have a general question when dealing with zerg.
I decided to try just turtling like mad on 2-3 bases and harrass and bug the shit out of him with five phoenixes until I was maxed/until my phoenixes couldn't really do anything because of mass hydras and spores and queens. It pushed him into straight Roach/hydra with some infestors.
I made a 200/200 army with 11 gateways to reinforce with with 6 colossus, maybe six immortals, then half the gateway was stalkers and the other half zealots basically, with a few sentries purely for guardian shield.
My army beats his, but then he remaxes on roaches almost immediately and rolls me over by rallying roaches over and over till all my stuff is dead and just walks through my bases.
other than having a fourth up at that point and established and even MORE gateways, what could i have done to stop this? maybe dropped a little more after my phoenixes were no good to strangle him so he couldn't reinforce?
6 colossi, 6 immortals.. this just sounds like it's bad positioning and/or possibly not enough upgrades. A replay would help for evaluation.
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On December 13 2011 06:45 Angel_ wrote: So. I have a general question when dealing with zerg.
I decided to try just turtling like mad on 2-3 bases and harrass and bug the shit out of him with five phoenixes until I was maxed/until my phoenixes couldn't really do anything because of mass hydras and spores and queens. It pushed him into straight Roach/hydra with some infestors.
I made a 200/200 army with 11 gateways to reinforce with with 6 colossus, maybe six immortals, then half the gateway was stalkers and the other half zealots basically, with a few sentries purely for guardian shield.
My army beats his, but then he remaxes on roaches almost immediately and rolls me over by rallying roaches over and over till all my stuff is dead and just walks through my bases.
other than having a fourth up at that point and established and even MORE gateways, what could i have done to stop this? maybe dropped a little more after my phoenixes were no good to strangle him so he couldn't reinforce? Post a replay man, Roach/Hydra doesn't stand a chance against what you had. (in you really had that many colo/immo)
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On December 13 2011 00:43 morlakaix wrote:this is going to seem like a really dumb question, but im going to ask it anyway  this is assuming you do the standard wall off pylon in the back, cybercore/gatewall with zealot block but in PvZ I have been relocating my cyber core so my units can get through the ramp to my main while Z is harassing with mutas, I used to get really god damn annoyed (before i started getting fast storm, with fast storm its pretty ezpz to hold, diamond muta micro is pretty bad lol) trying to get my blink stalkers into my base and fending off the mutas....wondering if anyone else has done this obviously if you Forge FE its a lot easier since you're not going to wall at the ramp anyway, but on maps like Xel'Naga (i dont FFE, but meh) or antiga(again I dont FFE here) I see myself moving my cybercore a lot, anyway just wondering, pretty simple 
So what's the actual question? :p I'd advise you to wall off anyway at your ramp because it's simply a lot safer against early zergling aggression. If you see mutas feel free to destroy the gate or cyber core, it's just 150 minerals.
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In PvZ, what units are good against roach/hydralisk?
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On December 13 2011 12:13 imEnex wrote: In PvZ, what units are good against roach/hydralisk?
Colossus stalker sentry. If you have a few immortals in there it's good as well.
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On December 13 2011 12:19 Geiko wrote:Show nested quote +On December 13 2011 12:13 imEnex wrote: In PvZ, what units are good against roach/hydralisk? Colossus stalker sentry. If you have a few immortals in there it's good as well.
How about chargelot included as well, and should I go for colossus first, and when I start seeing alot of immortals transition into immortals? Also, once a Zerg gets Hive and gets infestor/broodlords, what units are good for that? Archon,stalker?
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On December 13 2011 12:22 imEnex wrote:Show nested quote +On December 13 2011 12:19 Geiko wrote:On December 13 2011 12:13 imEnex wrote: In PvZ, what units are good against roach/hydralisk? Colossus stalker sentry. If you have a few immortals in there it's good as well. How about chargelot included as well, and should I go for colossus first, and when I start seeing alot of immortals transition into immortals? Also, once a Zerg gets Hive and gets infestor/broodlords, what units are good for that? Archon,stalker?
Chargelots are pretty bad against roach/hydra (they are pretty good as harassing tools with warp prisms tho), against infestor brood lord you want a mothership and archons (archon toilet is really good against air units), storm, blink stalkers and collosus are really good in PvZ late game as well.
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On December 13 2011 12:22 imEnex wrote:Show nested quote +On December 13 2011 12:19 Geiko wrote:On December 13 2011 12:13 imEnex wrote: In PvZ, what units are good against roach/hydralisk? Colossus stalker sentry. If you have a few immortals in there it's good as well. How about chargelot included as well, and should I go for colossus first, and when I start seeing alot of immortals transition into immortals? Also, once a Zerg gets Hive and gets infestor/broodlords, what units are good for that? Archon,stalker?
Zealots are aweful, and defeat the purpose of FFing units away. Use your minerals to make expansions and cannons.
The order in which you get your stuff depends on the build you are using, there are quite a few good threads on TL about things you can do after an FFE to end up with such a unit composition.
Against hive tech, you want stargate tech. Mainly a couple of void rays and a mothership with some archons.
Late game arly composition against roach/broodlord/infestor should be mothership, 4 or 5 archons, 2 or 3 colossi, 2 or 3 sentries, 3 or 4 HT for storm/feedback and the rest in blink stalkers.
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On December 13 2011 12:41 Geiko wrote:Show nested quote +On December 13 2011 12:22 imEnex wrote:On December 13 2011 12:19 Geiko wrote:On December 13 2011 12:13 imEnex wrote: In PvZ, what units are good against roach/hydralisk? Colossus stalker sentry. If you have a few immortals in there it's good as well. How about chargelot included as well, and should I go for colossus first, and when I start seeing alot of immortals transition into immortals? Also, once a Zerg gets Hive and gets infestor/broodlords, what units are good for that? Archon,stalker? Zealots are aweful, and defeat the purpose of FFing units away. Use your minerals to make expansions and cannons. The order in which you get your stuff depends on the build you are using, there are quite a few good threads on TL about things you can do after an FFE to end up with such a unit composition. Against hive tech, you want stargate tech. Mainly a couple of void rays and a mothership with some archons. Late game arly composition against roach/broodlord/infestor should be mothership, 4 or 5 archons, 2 or 3 colossi, 2 or 3 sentries, 3 or 4 HT for storm/feedback and the rest in blink stalkers.
Thank you, sad how the mothership is leaving in the expansion T_T. Also, I've been 3gate sentry expanding lately, need to master FFE soon.
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PvZ on Antiga
How do you deal with early pool if you are going into the game with FFE in mind?
What I'm thinking is just when I scout the early pool I have to retreat to the top of the ramp and do a 1-3 gate expand. Or should I not open FFE on Antiga?
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On December 13 2011 15:58 dama wrote: PvZ on Antiga
How do you deal with early pool if you are going into the game with FFE in mind?
What I'm thinking is just when I scout the early pool I have to retreat to the top of the ramp and do a 1-3 gate expand. Or should I not open FFE on Antiga?
To begin with you have to wall at where your nexus will be, the ramp is hard to hold and cannon if the zerg tries to be aggressive on one base. Then as normal you can't hold the low ground with the forge FE if you are up against some 6pool etc. What you can do if you get a cannon up in time is to wall to make it a smaller choke at the ramp/cannon and then send probes to block the entrance and protect the cannon.
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On December 13 2011 15:58 dama wrote: PvZ on Antiga
How do you deal with early pool if you are going into the game with FFE in mind?
What I'm thinking is just when I scout the early pool I have to retreat to the top of the ramp and do a 1-3 gate expand. Or should I not open FFE on Antiga?
Make sure that when you scout, if you don't find zerg on the first base you go 13 forge and scout with that 2nd probe. If you see an earlier pool (like 10 pool) you throw down a cannon or two asap and bring a few probes out to block/slow down lings so the cannon can kill more of them. 14 pool finishes at 2:40 (I think) so if it's done a while before that it's an eary pool
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