• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:38
CEST 14:38
KST 21:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition32
StarCraft 2
General
The New Patch Killed Mech! TL.net Map Contest #21: Voting Revisiting the game after10 years and wow it's bad Stellar Fest: StarCraft II returns to Canada herO Talks: Poor Performance at EWC and more...
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament SC2's Safe House 2 - October 18 & 19 $1,200 WardiTV October (Oct 21st-31st) WardiTV Mondays RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
BW caster Sayle BSL Team A vs Koreans - Sat-Sun 16:00 CET BW General Discussion Question regarding recent ASL Bisu vs Larva game [Interview] Grrrr... 2024
Tourneys
[ASL20] Semifinal B SC4ALL $1,500 Open Bracket LAN [Megathread] Daily Proleagues [ASL20] Semifinal A
Strategy
Current Meta BW - ajfirecracker Strategy & Training Relatively freeroll strategies Siegecraft - a new perspective
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Path of Exile Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1531 users

[G] QTIP’s guide to defending the 1-1-1 (PvT) - Page 17

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 15 16 17 18 19 24 Next All
wei2coolman
Profile Joined November 2010
United States60033 Posts
August 28 2011 09:22 GMT
#321
Just saw some sick play at MLG, and thought Kiwikaki's build for going against 1/1/1 is really effective, it was just executed poorly (really poor engagement).

If he spots the gas from Terran (sign of possible 1/1/1), he goes 1gate-robo-FE. (no first zealot). Gets the observer out, checks for 1/1/1. if 1/1/1 he cancels expansion, drops down 3 gateways, and a stargate. has the stargate pumping out a couple of phoenix, and the warpgates constantly pumping out zealots and small number of sentries, and has an immortal or 2 when engagement happens.

Would definitely suggest a lot of protoss players check out the 3rd game, of Kiwikaki vs Puma in MLG Raleigh, I'm sure you'll learn a lot.

(Yes kiwi lost, but i think is build is very very viable against 1/1/1).
liftlift > tsm
Mairou
Profile Joined June 2011
Finland144 Posts
Last Edited: 2011-08-28 15:13:32
August 28 2011 15:13 GMT
#322
There is no counter to this build... srsly ive tried everything. Im master level protoss and i always lose to this build. Its clearly OP. In GSL nobody can even hold this buid eitheir so how the fuck do you even defend against it ??
eSports! www.youtube.com/MairouTV
Huntz
Profile Joined July 2011
164 Posts
August 28 2011 15:49 GMT
#323
Just saw some sick play at MLG, and thought Kiwikaki's build for going against 1/1/1 is really effective, it was just executed poorly (really poor engagement).

If he spots the gas from Terran (sign of possible 1/1/1), he goes 1gate-robo-FE. (no first zealot). Gets the observer out, checks for 1/1/1. if 1/1/1 he cancels expansion, drops down 3 gateways, and a stargate. has the stargate pumping out a couple of phoenix, and the warpgates constantly pumping out zealots and small number of sentries, and has an immortal or 2 when engagement happens.

Would definitely suggest a lot of protoss players check out the 3rd game, of Kiwikaki vs Puma in MLG Raleigh, I'm sure you'll learn a lot.

(Yes kiwi lost, but i think is build is very very viable against 1/1/1).

I dont see how he could have engaged much better other than force fielding further back and maybe lifting the tanks, the marines just shredded everything
acgFork
Profile Blog Joined May 2011
Canada397 Posts
August 28 2011 16:05 GMT
#324
only counter to 1/1/1 -> gg

User was warned for this post
acgFork 208
Squigly
Profile Joined February 2011
United Kingdom629 Posts
Last Edited: 2011-08-28 16:36:03
August 28 2011 16:34 GMT
#325
On August 29 2011 00:49 Huntz wrote:
Show nested quote +
Just saw some sick play at MLG, and thought Kiwikaki's build for going against 1/1/1 is really effective, it was just executed poorly (really poor engagement).

If he spots the gas from Terran (sign of possible 1/1/1), he goes 1gate-robo-FE. (no first zealot). Gets the observer out, checks for 1/1/1. if 1/1/1 he cancels expansion, drops down 3 gateways, and a stargate. has the stargate pumping out a couple of phoenix, and the warpgates constantly pumping out zealots and small number of sentries, and has an immortal or 2 when engagement happens.

Would definitely suggest a lot of protoss players check out the 3rd game, of Kiwikaki vs Puma in MLG Raleigh, I'm sure you'll learn a lot.

(Yes kiwi lost, but i think is build is very very viable against 1/1/1).

I dont see how he could have engaged much better other than force fielding further back and maybe lifting the tanks, the marines just shredded everything


I saw that too. He engaged waaay too soon. His eco was way higher and they were no where near his base. He was delaying really well, getting more army etc but then attacked at a silly time. If hedve waited a couple minutes, as he oculd have, hedve done way better.

Obviously i dont know if hedve won, but i expect so. Rule of thumb, if you have better eco and worse army, dont attack :/

If I had to guess though id defeinately say he was holding until the silly enagemanent. He oculdve easily had more units.
imbecile
Profile Joined October 2009
563 Posts
August 28 2011 16:42 GMT
#326
Just spitballing here, but it seems to me like you can lock the terran into his base indefinitely with infinite force fields. If you get a few phoeneix on top of that the terran can't even ferry out.
drybones
Profile Joined August 2011
United States69 Posts
August 28 2011 17:06 GMT
#327
On August 29 2011 01:42 imbecile wrote:
Just spitballing here, but it seems to me like you can lock the terran into his base indefinitely with infinite force fields. If you get a few phoeneix on top of that the terran can't even ferry out.


one scan and 1 or 2 seiged tanks and gg ur contain. Ive tried it too, but usually they dont push out till 2 tanks anyway so it really doesnt slow them down that much
if ur not improving ur falling behind
imbecile
Profile Joined October 2009
563 Posts
August 28 2011 17:24 GMT
#328
On August 29 2011 02:06 drybones wrote:
Show nested quote +
On August 29 2011 01:42 imbecile wrote:
Just spitballing here, but it seems to me like you can lock the terran into his base indefinitely with infinite force fields. If you get a few phoeneix on top of that the terran can't even ferry out.


one scan and 1 or 2 seiged tanks and gg ur contain. Ive tried it too, but usually they dont push out till 2 tanks anyway so it really doesnt slow them down that much


Yep, can be tricky to control. But I'd say easier than controlling the fight once it is out of the base.

Spreading the sentries out, keep them out of range and only ever moving one into range for the cast ... it's tedious, but it should be doable.

And the fact that he will only move out late means that you can build up a lot of energy.
drybones
Profile Joined August 2011
United States69 Posts
Last Edited: 2011-08-28 17:38:22
August 28 2011 17:36 GMT
#329
well banshees are out too so they can come out and snipe sentries or wreak havoc on your base. They may even just try to draw ur units within tank fire and if u dont follow the banshee can freely do tons of damage. its a mess, i like the idea but its really hard to pull off.

maybe a warp prism with a few sentries could work just drop one put down a ff and pick him back up, this way they are safe from banshees and tanks so just dont let any marines out. eventually id imagine this would force a viking which just run and drop lol if u see one

pretty sure the FF distance is < the tank seige range so you will lose alot of sentries trying to ff so this whole plan may just be a flop
if ur not improving ur falling behind
Asmodeusz
Profile Joined August 2011
193 Posts
Last Edited: 2011-08-28 17:39:23
August 28 2011 17:38 GMT
#330
On August 29 2011 00:13 Mairou wrote:
There is no counter to this build... srsly ive tried everything. Im master level protoss and i always lose to this build. Its clearly OP. In GSL nobody can even hold this buid eitheir so how the fuck do you even defend against it ??


No, you didn't try everything. If you cut probes at the right time you are half way through to holding it (watch Huk vs Tri master)
Another half is flanking.
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
August 28 2011 17:44 GMT
#331
Hmm interesting, the way CombatEx taught us (jokes aside please) is to play it out like BW, where you build a certain amount of Stalkers (Dragoons), then Zealots to tank. Engage in the middle of the map while losing only Zealots, warp in more Zealots and engaging again while keeping Stalkers alive.
710+ Posts with a Probe Icon =D
imbecile
Profile Joined October 2009
563 Posts
Last Edited: 2011-08-28 17:57:59
August 28 2011 17:55 GMT
#332
On August 29 2011 02:36 drybones wrote:
well banshees are out too so they can come out and snipe sentries or wreak havoc on your base. They may even just try to draw ur units within tank fire and if u dont follow the banshee can freely do tons of damage. its a mess, i like the idea but its really hard to pull off.

maybe a warp prism with a few sentries could work just drop one put down a ff and pick him back up, this way they are safe from banshees and tanks so just dont let any marines out. eventually id imagine this would force a viking which just run and drop lol if u see one

pretty sure the FF distance is < the tank seige range so you will lose alot of sentries trying to ff so this whole plan may just be a flop


That's what the phoenix if for. Seriously, the build is almost exactly what Kiwikaki did against Puma, just that you keep the sentries at his base and keep anything from escaping by air with phoenix. And you keep the nexus.
AnibalEsmit
Profile Joined May 2011
Spain9 Posts
August 28 2011 18:01 GMT
#333
He guys, check this out:

http://sc2casts.com/cast5188-HwangSin-vs-Drewbie-Best-of-3-All-in-1-video-EG-Masters-Cup-Gosu-vs-Complexity

Specifically game 3 (starts at 29:40). The 1-1-1 defense is based on immortals and warp-prism micro to put them in range to shut down the tanks. This can only get better if the PTR 1.4 patch goes live.

What do you people think, is this doable as a standard counter? I think it's a great idea, maybe even doable after a 1gate FE or 1gate 1 robo expo if the timings are right.
Me encanta que los planes salgan bien :D
Gl!tch
Profile Joined December 2010
United States573 Posts
August 28 2011 18:15 GMT
#334
If i see a bunker or a fast 2 gas with my scouting probe/probes, i instantly assume 1-1-1 (because its the metagame) and just 1gate expand. By the time he hits, you will be on 4gates and a robo with an extremely powerful economy and a better developed army because you have been on 2 bases for a bit. easy win with immortal zealot stalker.

Alternativly you can get phoenix charglot which is a good counter to the composition (again, 1 gate expandin)
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
Champ24
Profile Joined August 2010
177 Posts
August 28 2011 20:41 GMT
#335
On August 28 2011 18:22 wei2coolman wrote:
...
(Yes kiwi lost, but i think is build is very very viable against 1/1/1).


LOL

Using QTIPs version I win ~40% of the games....better than my usual 0%. I was hoping MLG would show me a build that absolutely crushes it, but it came up short. Oh well.
Squigly
Profile Joined February 2011
United Kingdom629 Posts
August 28 2011 21:01 GMT
#336
On August 29 2011 05:41 Champ24 wrote:
Show nested quote +
On August 28 2011 18:22 wei2coolman wrote:
...
(Yes kiwi lost, but i think is build is very very viable against 1/1/1).


LOL

Using QTIPs version I win ~40% of the games....better than my usual 0%. I was hoping MLG would show me a build that absolutely crushes it, but it came up short. Oh well.


Sjow tried to 1-1-1 and got raped haaaard by stalker pressure.
Regina
Profile Joined November 2010
Netherlands148 Posts
Last Edited: 2011-08-28 21:53:05
August 28 2011 21:52 GMT
#337
On August 29 2011 06:01 Squigly wrote:
Show nested quote +
On August 29 2011 05:41 Champ24 wrote:
On August 28 2011 18:22 wei2coolman wrote:
...
(Yes kiwi lost, but i think is build is very very viable against 1/1/1).


LOL

Using QTIPs version I win ~40% of the games....better than my usual 0%. I was hoping MLG would show me a build that absolutely crushes it, but it came up short. Oh well.


Sjow tried to 1-1-1 and got raped haaaard by stalker pressure.


in all matches on MLG, terrans have been losing so many games to protoss cuz they didnt made bunkers. thats exactly how sjow fucked up

proper terrans make a bunker at 4 min and should be safe against early pressure

Id say, make sure you get your zealot + immortal sandwiching at the back, so they can acces the tanks , forcefields behind the marines so they cant run away. im mid masters and 90% of the time crush it this way. 1 gate expo then add robo then 2 gates when you scout it add 2 extra gate so you can reinforce fast enough since your expo will kick in by the time the push arrives 8-9 mins.. all on 2 gas (2nd gass @ ~30 supply) only get max 4 stalkers rest zealot sentry immortal (only 2 or so because they cost to much money)

also cut probes!

goodluck
LtLolburger
Profile Joined August 2010
New Zealand365 Posts
August 29 2011 02:11 GMT
#338
At diamond level I don't often see a flawless 1-1-1 hit me, but I have at least brought my chances to 50% with this:
1 gate FE, robo, add 2 gates, obs scout, if you scout no CC going up then stop at 26-30 probes (depending on position) with 2 geysers. Add 2 more gates (to 5) when you can afford with constant production. Constant chrono on immortals, make CERTAIN to look at starport tech lab for cloak researching, if no cloak then 3-4 stalkers to poke up the front to try and slow the push, without taking any hp damage. Composition largely zealots, 3-4 sentries and immortals. Engage his army in the most open area possible and only when UNSEIGED, guardian shield vital, care with FFs not to prevent your units from attacking (in fact, I think you really only need to do FFs if you see him stutter stepping his marines as there is no stim to make it effective). If you make no mistakes, you will most likely completely trade armies, and this is when you need to warp in stalkers to kill the banshees. If you do a trade, get an obs into his base. If a CC is building, take a robo bay and 2 more geysers and resume probes. If a second push is preparing, squeeze in a few more probes and maybe a geyser, and continue with the same composition.
It is sometimes an appropriate response to reality to go insane. -Philip K. Dick
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
August 29 2011 15:41 GMT
#339
On August 29 2011 11:11 LtLolburger wrote:
At diamond level I don't often see a flawless 1-1-1 hit me, but I have at least brought my chances to 50% with this:
1 gate FE, robo, add 2 gates, obs scout, if you scout no CC going up then stop at 26-30 probes (depending on position) with 2 geysers. Add 2 more gates (to 5) when you can afford with constant production. Constant chrono on immortals, make CERTAIN to look at starport tech lab for cloak researching, if no cloak then 3-4 stalkers to poke up the front to try and slow the push, without taking any hp damage. Composition largely zealots, 3-4 sentries and immortals. Engage his army in the most open area possible and only when UNSEIGED, guardian shield vital, care with FFs not to prevent your units from attacking (in fact, I think you really only need to do FFs if you see him stutter stepping his marines as there is no stim to make it effective). If you make no mistakes, you will most likely completely trade armies, and this is when you need to warp in stalkers to kill the banshees. If you do a trade, get an obs into his base. If a CC is building, take a robo bay and 2 more geysers and resume probes. If a second push is preparing, squeeze in a few more probes and maybe a geyser, and continue with the same composition.


Lol - yes, this is pretty much what I cover in my guide.
"Trash Micro but Win. Its Marin." - Min Chul
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
August 29 2011 15:45 GMT
#340
On August 28 2011 11:31 Techno wrote:
Show nested quote +
On August 28 2011 11:20 Squigly wrote:
Hey quick question. Say i know from the start that this is coming. Say ive meta gamed or something or im just practicing. Hes not expoing, hes just flat out pushing.

Should this be easy to hold with 1 base play? Apart from 3 gate SG which facerolls it, what are the options?

Y u no 3 gate SG?


3 Gate SG is done blindly - and is quite all-in. Please see InControl vs Trimaster if you want to see how "safe" 3 Gate SG all-in is against 1-1-1.

The whole point of this guide is to play standard, deal with the all-in, and be substantially ahead.
"Trash Micro but Win. Its Marin." - Min Chul
Prev 1 15 16 17 18 19 24 Next All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #110
ByuN vs SolarLIVE!
herO vs TBD
CranKy Ducklings235
IndyStarCraft 229
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 538
IndyStarCraft 229
Railgan 55
MindelVK 18
StarCraft: Brood War
Horang2 2533
Barracks 1258
Hyuk 991
Hyun 682
Soma 591
firebathero 513
Larva 408
sSak 321
Stork 320
Pusan 320
[ Show more ]
PianO 248
Last 245
Mini 221
ZerO 180
Light 170
actioN 164
ggaemo 141
Backho 125
Mong 124
hero 61
Sea.KH 49
sorry 46
Sharp 40
Sacsri 40
ToSsGirL 35
JulyZerg 26
Rush 22
Noble 20
scan(afreeca) 15
zelot 14
IntoTheRainbow 9
Icarus 5
Dota 2
Gorgc5497
qojqva1037
Pyrionflax229
League of Legends
JimRising 278
Counter-Strike
x6flipin456
oskar90
Heroes of the Storm
Khaldor222
Other Games
singsing2344
B2W.Neo925
DeMusliM365
Fuzer 150
Sick140
Happy124
ToD36
Trikslyr24
ZerO(Twitch)14
Organizations
StarCraft: Brood War
CasterMuse 25
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Adnapsc2 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1853
League of Legends
• Jankos2359
Upcoming Events
Safe House 2
4h 22m
IPSL
6h 22m
Sziky vs Havi
Artosis vs Klauso
Monday Night Weeklies
1d 3h
WardiTV Invitational
1d 22h
WardiTV Invitational
2 days
Tenacious Turtle Tussle
3 days
The PondCast
3 days
WardiTV Invitational
4 days
Online Event
5 days
RSL Revival
5 days
[ Show More ]
RSL Revival
5 days
WardiTV Invitational
5 days
Afreeca Starleague
6 days
Snow vs Soma
Sparkling Tuna Cup
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.