• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:41
CEST 00:41
KST 07:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call3[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away SC4ALL II: SC2 Player Announcement 6/8 - Maru GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
[ASL22] Ro24 Preview: Siren's Call BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Replay Review Process - What do you do? Pros React To: First 'Fastest' Map in ASL History
Tourneys
[Megathread] Daily Proleagues Toronto invitational lan 22 august Brood War in Budapest ! WORTEX 2026 BW Finals [ASL22] Ro24 Group C
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4693 users

[G] QTIP’s guide to defending the 1-1-1 (PvT) - Page 17

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 15 16 17 18 19 24 Next All
wei2coolman
Profile Joined November 2010
United States60033 Posts
August 28 2011 09:22 GMT
#321
Just saw some sick play at MLG, and thought Kiwikaki's build for going against 1/1/1 is really effective, it was just executed poorly (really poor engagement).

If he spots the gas from Terran (sign of possible 1/1/1), he goes 1gate-robo-FE. (no first zealot). Gets the observer out, checks for 1/1/1. if 1/1/1 he cancels expansion, drops down 3 gateways, and a stargate. has the stargate pumping out a couple of phoenix, and the warpgates constantly pumping out zealots and small number of sentries, and has an immortal or 2 when engagement happens.

Would definitely suggest a lot of protoss players check out the 3rd game, of Kiwikaki vs Puma in MLG Raleigh, I'm sure you'll learn a lot.

(Yes kiwi lost, but i think is build is very very viable against 1/1/1).
liftlift > tsm
Mairou
Profile Joined June 2011
Finland144 Posts
Last Edited: 2011-08-28 15:13:32
August 28 2011 15:13 GMT
#322
There is no counter to this build... srsly ive tried everything. Im master level protoss and i always lose to this build. Its clearly OP. In GSL nobody can even hold this buid eitheir so how the fuck do you even defend against it ??
eSports! www.youtube.com/MairouTV
Huntz
Profile Joined July 2011
164 Posts
August 28 2011 15:49 GMT
#323
Just saw some sick play at MLG, and thought Kiwikaki's build for going against 1/1/1 is really effective, it was just executed poorly (really poor engagement).

If he spots the gas from Terran (sign of possible 1/1/1), he goes 1gate-robo-FE. (no first zealot). Gets the observer out, checks for 1/1/1. if 1/1/1 he cancels expansion, drops down 3 gateways, and a stargate. has the stargate pumping out a couple of phoenix, and the warpgates constantly pumping out zealots and small number of sentries, and has an immortal or 2 when engagement happens.

Would definitely suggest a lot of protoss players check out the 3rd game, of Kiwikaki vs Puma in MLG Raleigh, I'm sure you'll learn a lot.

(Yes kiwi lost, but i think is build is very very viable against 1/1/1).

I dont see how he could have engaged much better other than force fielding further back and maybe lifting the tanks, the marines just shredded everything
acgFork
Profile Blog Joined May 2011
Canada397 Posts
August 28 2011 16:05 GMT
#324
only counter to 1/1/1 -> gg

User was warned for this post
acgFork 208
Squigly
Profile Joined February 2011
United Kingdom629 Posts
Last Edited: 2011-08-28 16:36:03
August 28 2011 16:34 GMT
#325
On August 29 2011 00:49 Huntz wrote:
Show nested quote +
Just saw some sick play at MLG, and thought Kiwikaki's build for going against 1/1/1 is really effective, it was just executed poorly (really poor engagement).

If he spots the gas from Terran (sign of possible 1/1/1), he goes 1gate-robo-FE. (no first zealot). Gets the observer out, checks for 1/1/1. if 1/1/1 he cancels expansion, drops down 3 gateways, and a stargate. has the stargate pumping out a couple of phoenix, and the warpgates constantly pumping out zealots and small number of sentries, and has an immortal or 2 when engagement happens.

Would definitely suggest a lot of protoss players check out the 3rd game, of Kiwikaki vs Puma in MLG Raleigh, I'm sure you'll learn a lot.

(Yes kiwi lost, but i think is build is very very viable against 1/1/1).

I dont see how he could have engaged much better other than force fielding further back and maybe lifting the tanks, the marines just shredded everything


I saw that too. He engaged waaay too soon. His eco was way higher and they were no where near his base. He was delaying really well, getting more army etc but then attacked at a silly time. If hedve waited a couple minutes, as he oculd have, hedve done way better.

Obviously i dont know if hedve won, but i expect so. Rule of thumb, if you have better eco and worse army, dont attack :/

If I had to guess though id defeinately say he was holding until the silly enagemanent. He oculdve easily had more units.
imbecile
Profile Joined October 2009
563 Posts
August 28 2011 16:42 GMT
#326
Just spitballing here, but it seems to me like you can lock the terran into his base indefinitely with infinite force fields. If you get a few phoeneix on top of that the terran can't even ferry out.
drybones
Profile Joined August 2011
United States69 Posts
August 28 2011 17:06 GMT
#327
On August 29 2011 01:42 imbecile wrote:
Just spitballing here, but it seems to me like you can lock the terran into his base indefinitely with infinite force fields. If you get a few phoeneix on top of that the terran can't even ferry out.


one scan and 1 or 2 seiged tanks and gg ur contain. Ive tried it too, but usually they dont push out till 2 tanks anyway so it really doesnt slow them down that much
if ur not improving ur falling behind
imbecile
Profile Joined October 2009
563 Posts
August 28 2011 17:24 GMT
#328
On August 29 2011 02:06 drybones wrote:
Show nested quote +
On August 29 2011 01:42 imbecile wrote:
Just spitballing here, but it seems to me like you can lock the terran into his base indefinitely with infinite force fields. If you get a few phoeneix on top of that the terran can't even ferry out.


one scan and 1 or 2 seiged tanks and gg ur contain. Ive tried it too, but usually they dont push out till 2 tanks anyway so it really doesnt slow them down that much


Yep, can be tricky to control. But I'd say easier than controlling the fight once it is out of the base.

Spreading the sentries out, keep them out of range and only ever moving one into range for the cast ... it's tedious, but it should be doable.

And the fact that he will only move out late means that you can build up a lot of energy.
drybones
Profile Joined August 2011
United States69 Posts
Last Edited: 2011-08-28 17:38:22
August 28 2011 17:36 GMT
#329
well banshees are out too so they can come out and snipe sentries or wreak havoc on your base. They may even just try to draw ur units within tank fire and if u dont follow the banshee can freely do tons of damage. its a mess, i like the idea but its really hard to pull off.

maybe a warp prism with a few sentries could work just drop one put down a ff and pick him back up, this way they are safe from banshees and tanks so just dont let any marines out. eventually id imagine this would force a viking which just run and drop lol if u see one

pretty sure the FF distance is < the tank seige range so you will lose alot of sentries trying to ff so this whole plan may just be a flop
if ur not improving ur falling behind
Asmodeusz
Profile Joined August 2011
193 Posts
Last Edited: 2011-08-28 17:39:23
August 28 2011 17:38 GMT
#330
On August 29 2011 00:13 Mairou wrote:
There is no counter to this build... srsly ive tried everything. Im master level protoss and i always lose to this build. Its clearly OP. In GSL nobody can even hold this buid eitheir so how the fuck do you even defend against it ??


No, you didn't try everything. If you cut probes at the right time you are half way through to holding it (watch Huk vs Tri master)
Another half is flanking.
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
August 28 2011 17:44 GMT
#331
Hmm interesting, the way CombatEx taught us (jokes aside please) is to play it out like BW, where you build a certain amount of Stalkers (Dragoons), then Zealots to tank. Engage in the middle of the map while losing only Zealots, warp in more Zealots and engaging again while keeping Stalkers alive.
710+ Posts with a Probe Icon =D
imbecile
Profile Joined October 2009
563 Posts
Last Edited: 2011-08-28 17:57:59
August 28 2011 17:55 GMT
#332
On August 29 2011 02:36 drybones wrote:
well banshees are out too so they can come out and snipe sentries or wreak havoc on your base. They may even just try to draw ur units within tank fire and if u dont follow the banshee can freely do tons of damage. its a mess, i like the idea but its really hard to pull off.

maybe a warp prism with a few sentries could work just drop one put down a ff and pick him back up, this way they are safe from banshees and tanks so just dont let any marines out. eventually id imagine this would force a viking which just run and drop lol if u see one

pretty sure the FF distance is < the tank seige range so you will lose alot of sentries trying to ff so this whole plan may just be a flop


That's what the phoenix if for. Seriously, the build is almost exactly what Kiwikaki did against Puma, just that you keep the sentries at his base and keep anything from escaping by air with phoenix. And you keep the nexus.
AnibalEsmit
Profile Joined May 2011
Spain9 Posts
August 28 2011 18:01 GMT
#333
He guys, check this out:

http://sc2casts.com/cast5188-HwangSin-vs-Drewbie-Best-of-3-All-in-1-video-EG-Masters-Cup-Gosu-vs-Complexity

Specifically game 3 (starts at 29:40). The 1-1-1 defense is based on immortals and warp-prism micro to put them in range to shut down the tanks. This can only get better if the PTR 1.4 patch goes live.

What do you people think, is this doable as a standard counter? I think it's a great idea, maybe even doable after a 1gate FE or 1gate 1 robo expo if the timings are right.
Me encanta que los planes salgan bien :D
Gl!tch
Profile Joined December 2010
United States573 Posts
August 28 2011 18:15 GMT
#334
If i see a bunker or a fast 2 gas with my scouting probe/probes, i instantly assume 1-1-1 (because its the metagame) and just 1gate expand. By the time he hits, you will be on 4gates and a robo with an extremely powerful economy and a better developed army because you have been on 2 bases for a bit. easy win with immortal zealot stalker.

Alternativly you can get phoenix charglot which is a good counter to the composition (again, 1 gate expandin)
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
Champ24
Profile Joined August 2010
177 Posts
August 28 2011 20:41 GMT
#335
On August 28 2011 18:22 wei2coolman wrote:
...
(Yes kiwi lost, but i think is build is very very viable against 1/1/1).


LOL

Using QTIPs version I win ~40% of the games....better than my usual 0%. I was hoping MLG would show me a build that absolutely crushes it, but it came up short. Oh well.
Squigly
Profile Joined February 2011
United Kingdom629 Posts
August 28 2011 21:01 GMT
#336
On August 29 2011 05:41 Champ24 wrote:
Show nested quote +
On August 28 2011 18:22 wei2coolman wrote:
...
(Yes kiwi lost, but i think is build is very very viable against 1/1/1).


LOL

Using QTIPs version I win ~40% of the games....better than my usual 0%. I was hoping MLG would show me a build that absolutely crushes it, but it came up short. Oh well.


Sjow tried to 1-1-1 and got raped haaaard by stalker pressure.
Regina
Profile Joined November 2010
Netherlands148 Posts
Last Edited: 2011-08-28 21:53:05
August 28 2011 21:52 GMT
#337
On August 29 2011 06:01 Squigly wrote:
Show nested quote +
On August 29 2011 05:41 Champ24 wrote:
On August 28 2011 18:22 wei2coolman wrote:
...
(Yes kiwi lost, but i think is build is very very viable against 1/1/1).


LOL

Using QTIPs version I win ~40% of the games....better than my usual 0%. I was hoping MLG would show me a build that absolutely crushes it, but it came up short. Oh well.


Sjow tried to 1-1-1 and got raped haaaard by stalker pressure.


in all matches on MLG, terrans have been losing so many games to protoss cuz they didnt made bunkers. thats exactly how sjow fucked up

proper terrans make a bunker at 4 min and should be safe against early pressure

Id say, make sure you get your zealot + immortal sandwiching at the back, so they can acces the tanks , forcefields behind the marines so they cant run away. im mid masters and 90% of the time crush it this way. 1 gate expo then add robo then 2 gates when you scout it add 2 extra gate so you can reinforce fast enough since your expo will kick in by the time the push arrives 8-9 mins.. all on 2 gas (2nd gass @ ~30 supply) only get max 4 stalkers rest zealot sentry immortal (only 2 or so because they cost to much money)

also cut probes!

goodluck
LtLolburger
Profile Joined August 2010
New Zealand365 Posts
August 29 2011 02:11 GMT
#338
At diamond level I don't often see a flawless 1-1-1 hit me, but I have at least brought my chances to 50% with this:
1 gate FE, robo, add 2 gates, obs scout, if you scout no CC going up then stop at 26-30 probes (depending on position) with 2 geysers. Add 2 more gates (to 5) when you can afford with constant production. Constant chrono on immortals, make CERTAIN to look at starport tech lab for cloak researching, if no cloak then 3-4 stalkers to poke up the front to try and slow the push, without taking any hp damage. Composition largely zealots, 3-4 sentries and immortals. Engage his army in the most open area possible and only when UNSEIGED, guardian shield vital, care with FFs not to prevent your units from attacking (in fact, I think you really only need to do FFs if you see him stutter stepping his marines as there is no stim to make it effective). If you make no mistakes, you will most likely completely trade armies, and this is when you need to warp in stalkers to kill the banshees. If you do a trade, get an obs into his base. If a CC is building, take a robo bay and 2 more geysers and resume probes. If a second push is preparing, squeeze in a few more probes and maybe a geyser, and continue with the same composition.
It is sometimes an appropriate response to reality to go insane. -Philip K. Dick
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
August 29 2011 15:41 GMT
#339
On August 29 2011 11:11 LtLolburger wrote:
At diamond level I don't often see a flawless 1-1-1 hit me, but I have at least brought my chances to 50% with this:
1 gate FE, robo, add 2 gates, obs scout, if you scout no CC going up then stop at 26-30 probes (depending on position) with 2 geysers. Add 2 more gates (to 5) when you can afford with constant production. Constant chrono on immortals, make CERTAIN to look at starport tech lab for cloak researching, if no cloak then 3-4 stalkers to poke up the front to try and slow the push, without taking any hp damage. Composition largely zealots, 3-4 sentries and immortals. Engage his army in the most open area possible and only when UNSEIGED, guardian shield vital, care with FFs not to prevent your units from attacking (in fact, I think you really only need to do FFs if you see him stutter stepping his marines as there is no stim to make it effective). If you make no mistakes, you will most likely completely trade armies, and this is when you need to warp in stalkers to kill the banshees. If you do a trade, get an obs into his base. If a CC is building, take a robo bay and 2 more geysers and resume probes. If a second push is preparing, squeeze in a few more probes and maybe a geyser, and continue with the same composition.


Lol - yes, this is pretty much what I cover in my guide.
"Trash Micro but Win. Its Marin." - Min Chul
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
August 29 2011 15:45 GMT
#340
On August 28 2011 11:31 Techno wrote:
Show nested quote +
On August 28 2011 11:20 Squigly wrote:
Hey quick question. Say i know from the start that this is coming. Say ive meta gamed or something or im just practicing. Hes not expoing, hes just flat out pushing.

Should this be easy to hold with 1 base play? Apart from 3 gate SG which facerolls it, what are the options?

Y u no 3 gate SG?


3 Gate SG is done blindly - and is quite all-in. Please see InControl vs Trimaster if you want to see how "safe" 3 Gate SG all-in is against 1-1-1.

The whole point of this guide is to play standard, deal with the all-in, and be substantially ahead.
"Trash Micro but Win. Its Marin." - Min Chul
Prev 1 15 16 17 18 19 24 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech130
BRAT_OK 31
StarCraft: Brood War
Shine 14
Bale 11
Dota 2
XaKoH 596
monkeys_forever197
NeuroSwarm145
LuMiX1
League of Legends
Doublelift5856
JimRising 464
Counter-Strike
minikerr101
Super Smash Bros
Mew2King96
Other Games
gofns18865
Liquid`RaSZi2266
Grubby1727
ToD217
Livibee71
Nathanias41
Organizations
Other Games
gamesdonequick1105
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 85
• RyuSc2 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21806
Other Games
• imaqtpie1720
Upcoming Events
Afreeca Starleague
11h 19m
hero vs ggaemo
Larva vs Mong
The Patches Monday
17h 19m
Afreeca Starleague
1d 11h
Soulkey vs PianO
JyJ vs sSak
GSL
1d 12h
PiGosaur Cup
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Mini vs Calm
Queen vs EffOrt
Replay Cast
3 days
The PondCast
3 days
IntoTheTV X SOOP
4 days
[ Show More ]
GSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.