• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:15
CET 02:15
KST 10:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
RSL Offline FInals Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest RSL Revival: Season 3
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
Which season is the best in ASL? BW General Discussion Data analysis on 70 million replays BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO16 Group B - Sunday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
ZeroSpace Megathread Stormgate/Frost Giant Megathread Nintendo Switch Thread The Perfect Game Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread The Big Programming Thread Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
James Bond movies ranking - pa…
Topin
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1374 users

[G] QTIP’s guide to defending the 1-1-1 (PvT) - Page 15

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 13 14 15 16 17 24 Next All
rsvp
Profile Blog Joined January 2006
United States2266 Posts
August 23 2011 07:24 GMT
#281
On August 23 2011 10:03 pezzaperry wrote:
Lately this has happened to me 2 or 3 times and I was wondering what your answer to it is: I scout early marauder pressure from 1 rax (usually destroy it, it comes with 2 marines and 1 marauder usually). But then after that 1 marauder they transition into a 1-1-1 with banshees/tanks/marines. This confuses me a lot and I don't pump out immortals or build as many units as I do when handling a 1-1-1...

I think it's the correct response when seeing a marauder to try to gain economy rather than army supply, so how do you deal with the lack of scouting in between your first ob and your probe?

FYI: I use a 3gate expand, this could be a problem as my first observer comes significantly later (7-8minutes in).


While 3 gate expanding in response to marauder is definitely a good move (you have late obs, but their tech is later as well), you definitely need some sort of scouting in between probe and obs. You should be aggressive with a 3 gate expand especially if the terran tries some sort of early pressure, and poke up the ramp with a zealot or something. If you see a low bio count you should know something fishy is going on.
HazZerK
Profile Joined April 2011
Australia19 Posts
August 23 2011 15:13 GMT
#282
Just thought I'd add my own 2cents worth. Basically I was herpa-derping with stalkers until i read this guide, then the whole 'don't make stalkers' thing clicked, and I started holding it. Easily.

This is only a recent example but here is me going for a 3gate DT expo, then scouting the 1-1-1, then winning.

[image loading]
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
August 23 2011 15:44 GMT
#283
On August 24 2011 00:13 HazZerK wrote:
Just thought I'd add my own 2cents worth. Basically I was herpa-derping with stalkers until i read this guide, then the whole 'don't make stalkers' thing clicked, and I started holding it. Easily.

This is only a recent example but here is me going for a 3gate DT expo, then scouting the 1-1-1, then winning.

[image loading]


It's funny isn't it? Stalkers are so shit vs 1-1-1.
"Trash Micro but Win. Its Marin." - Min Chul
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
Last Edited: 2011-08-23 15:47:24
August 23 2011 15:46 GMT
#284
On August 23 2011 10:26 juw wrote:
Ok how about we leave scouting aside for the moment. If you 100% sure the all in is coming, I think the best response is stay on one base and rush for:

- 2 collosi with thermal lance. Zealots out of 3 gates
- 4 gate blink: Harassment and kiting marines. May be weak against cloak though.


My experience in mid masters is this:

2 base is only good if the push is delayed. Terran can get to your base as early as 8:45 and even earlier if he doesnt wait for siege. If the terran sees the expansion, he can just push out with unsieged tanks soon after the first banshee is done. Unsieged tanks still have good DPS and if protoss expanded or went pheonix, there wont be enough gateway units to deal with the marines and scvs.


This is completely incorrect. Especially about having 2 colossus with Thermal Lance, and 3 pumping gateways when this push comes.
Please consult this thread to see why your theories are not viable.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=257589

In regards to 4 Gate Blink -- I cover it in my alternative methods section. If you want to open with Blink, you are picking a tech path without any scouting, so yes you will be very weak to cloaked banshees.
"Trash Micro but Win. Its Marin." - Min Chul
FeyFey
Profile Joined September 2010
Germany10114 Posts
August 23 2011 16:11 GMT
#285
probably the easiest to execute strat against the 1/1/1. Nice guide, i like to throw in 1 or 2 lonely zealots that run into the base of the opponent when they are midway of the map and don't leave anything behind except scvs. (even investing in a prism sometimes if the map allows it)

A terran will focus the sentrys first with the banshees, stalkers with the tanks and then start to micro the marines. So other then the guide i use a few immortals in the front so marines will do attack them first and do no damage to the zealots (well aware that if the terran won't focus banshees and tanks will rape the immos, but that means you will most likely win, as the tanks will attack the front zealots next heh).
Micket
Profile Joined April 2011
United Kingdom2163 Posts
August 23 2011 17:52 GMT
#286
Can someone outline me a refined version of the 1/1/1 that arrives at 9:30 with a raven? If I have 4 rax, 1 Fact 1 Port, how many units am I expected to have at that particular time? Lately, with my 1-1-1 I have not really payed attention to timing or builds. I just make marines tanks banshees and a single raven.

How many tanks should I have? How many banshees? And most importantly, how many marines?
Mementoss
Profile Blog Joined February 2011
Canada2595 Posts
Last Edited: 2011-08-23 19:48:13
August 23 2011 19:44 GMT
#287
High diamond/Low Masters, did a 3 gate expand contain, then chronod out immortals and basically just added alot of zealots. He goes all in with all his scvs, I pull 10-15 probes pop guardian and split immortals to target tanks and clean up with minimal losses. Opening really sloppy with supply block, was just not focused I guess haha. Can add to the OP its what your looking for, since I read this guide Ive held it quite well twice.

http://drop.sc/29079
http://www.youtube.com/watch?v=uu96xMwFVXw
Lakai
Profile Joined December 2010
Canada315 Posts
August 24 2011 02:42 GMT
#288
Nooby question alert.


I wrote a pretty long post but I decided to simply ask some shorter questions before I waste anyone's time with an in-depth post. I'm still learning the complexities of the game so I figure you guys could help.

What are the benefits to getting a robo after only 1 gate or 1 gate expand? Aren't you immediately committing to a 1/1/1 counter the second the robo goes down? I know a fast obs helps but isn't a probe scout for early unit comp then a stalker scout at 5mins for another unit comp scout good enough until the 7:50+ mark?

In relation to the early robo, at what point do you realize that the terran is committed to the 1/1/1 and even if he does a fast tech switch won't be able to apply early pressure until the 9:15 mark? Is this realization before you drop the robo? My current weakness is the timings of things clearly.

I've played around with some builds that yield very similar unit comps to your build at 9:15 but seem to provide more flexibility when not dealing with a 1/1/1 I could be bsing though because I don't understand enough about the scouting of terran and their respective timings.
HerO - Minigun - MaNa - Puzzle - NonY - Axslav - MKP - DeMusliM - SeleCT - LosirA
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
August 24 2011 03:01 GMT
#289
Essentially the big scouting problem is that you need either a phoenix, hallucination or observer (or an all-in) or you will not be able to tell the difference between a 1/1/1 and rax->gas->marine 1port cloaked banshees. Poking the front with small numbers of units is insufficient because a smart terran will want to show 4 marines in a bunker only, and keep the rest of their units well back from the wall.
Lakai
Profile Joined December 2010
Canada315 Posts
Last Edited: 2011-08-24 04:51:41
August 24 2011 04:50 GMT
#290
Okay, understandable. So, the risk you take getting a fast obs means you can die to super early pressure but ensures you will be ready for anything the terran throws at you after 7 or so minutes. Where as the risk you take delaying the observer is a misread but at least you will make it past the early game? I guess with large rush distances 1 gate robo could hold off most pressure, my issue then is 1/1/1 on maps such as close/air metal and shattered, xelnaga etc. Is it best right now to just allin the terran when at such close positions?

I feel something like HuK style FE on 22 (get stalker before nexus) -> 2 more gates -> robo -> gate gives me a much better hold of the early game while blindly transitioning to the same production facilities and unit comp at 9:15 as QTIP (i have 4 more zealots + a warpin unit but 1 less immortal, second one is at 33% and I have 3 chronoboosts to his 0). The downside is my 7:45 obs.

Blame my naivety but it feels like I can hold anything or at worst case scout a 3rax as he's moving out and the composition at 9:15 does fairly well against a lot of 1 base terran play no?
HerO - Minigun - MaNa - Puzzle - NonY - Axslav - MKP - DeMusliM - SeleCT - LosirA
serra7
Profile Joined August 2011
Germany10 Posts
August 24 2011 10:06 GMT
#291
thx for this cool guide, good writen and also the scouting part helped me alot
Tekakan
Profile Joined December 2010
Sweden78 Posts
August 24 2011 11:01 GMT
#292
I was watching Grubbys stream last night and he held a similar build (Marine/tank -> expand) with a 2 gate robo in to expand. I know a lot of you might question why I mention this in the thread since the Terran went for a deviation of the build that includes a CC instead of a Starport but Grubby said he thought he was up against the standard 1-1-1 all in. Anyway what i wanted to point out is that he held it off by beeing aggressive and containing the Terran whilst teching to Colossus.

He opened GW-Robo-GW-Nexus. Out of his first gate he went Stalker-Sentry-Sentry with the Stalker making a quick poke up the ramp. He then proceeded to keep his 3 units outside the Terrans main whilst cb out an Observer and Immortal. When the Immortal was on it's way to meet up his other units he started picking off the supply depot from the lowground using the observer to get vision over the high ground. He could therefor force the Terran to either engage with Marines which is just stupid cuz he could easily FF away half of them and start pick them off with his 1 Stalker 2 Sentries and the Immortal. After that he managed to snipe the Reactor and the second supply depot and the Terran had no wall anymore.

At the same time he added on a Warp Prism and started harssing the mineral line whilst having a proxy pylon at the natural which he could warp in some sentries at to keep the Terran contained and delay the push. Behind all of this he went for Colossus off 4 gate robo and when the Terran managed to break out he allready had 2 Colossus with a 3d on the way. He then engaged him in the middle of the map. He didn't kill him straight up but he saved his Colossus and kept warping in behind and engaging again untill the Terran army was completly wiped out.

Not sure he would of played it out exactly the same aganist a 1-1-1 build but judging by what he was saying he would of done something similar. I have no idea if it would of worked out as well against any fast Banshee or Raven build but it was fun to see someone crush it by abusing the fact that the Terran won't have much firepower early on so he could pressure his front aggressively from the lowground.

The main thing I wanted to point out is if you're gonna open GW-Robo-Nexus as the OP suggest then you can still do the same harass from the lowground with your inital Stalker, 2 Sentries, observer and Immortal. It's a good way to pressure the Terran.

Regarding the build Grubby went for you have to be able to multitask really well (probably only high Masters and above). If you only focus on the harass and don't have the Colossus out when he comes at you you're gonna get crushed.

Just want to point out one last thing. This was close spawn Blackwater Gulch. It might not be viable cross spawn, I'm not sure.
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
August 24 2011 18:06 GMT
#293
On August 24 2011 20:01 Tekakan wrote:
I was watching Grubbys stream last night and he held a similar build (Marine/tank -> expand) with a 2 gate robo in to expand. I know a lot of you might question why I mention this in the thread since the Terran went for a deviation of the build that includes a CC instead of a Starport but Grubby said he thought he was up against the standard 1-1-1 all in. Anyway what i wanted to point out is that he held it off by beeing aggressive and containing the Terran whilst teching to Colossus.

He opened GW-Robo-GW-Nexus. Out of his first gate he went Stalker-Sentry-Sentry with the Stalker making a quick poke up the ramp. He then proceeded to keep his 3 units outside the Terrans main whilst cb out an Observer and Immortal. When the Immortal was on it's way to meet up his other units he started picking off the supply depot from the lowground using the observer to get vision over the high ground. He could therefor force the Terran to either engage with Marines which is just stupid cuz he could easily FF away half of them and start pick them off with his 1 Stalker 2 Sentries and the Immortal. After that he managed to snipe the Reactor and the second supply depot and the Terran had no wall anymore.

At the same time he added on a Warp Prism and started harssing the mineral line whilst having a proxy pylon at the natural which he could warp in some sentries at to keep the Terran contained and delay the push. Behind all of this he went for Colossus off 4 gate robo and when the Terran managed to break out he allready had 2 Colossus with a 3d on the way. He then engaged him in the middle of the map. He didn't kill him straight up but he saved his Colossus and kept warping in behind and engaging again untill the Terran army was completly wiped out.

Not sure he would of played it out exactly the same aganist a 1-1-1 build but judging by what he was saying he would of done something similar. I have no idea if it would of worked out as well against any fast Banshee or Raven build but it was fun to see someone crush it by abusing the fact that the Terran won't have much firepower early on so he could pressure his front aggressively from the lowground.

The main thing I wanted to point out is if you're gonna open GW-Robo-Nexus as the OP suggest then you can still do the same harass from the lowground with your inital Stalker, 2 Sentries, observer and Immortal. It's a good way to pressure the Terran.

Regarding the build Grubby went for you have to be able to multitask really well (probably only high Masters and above). If you only focus on the harass and don't have the Colossus out when he comes at you you're gonna get crushed.

Just want to point out one last thing. This was close spawn Blackwater Gulch. It might not be viable cross spawn, I'm not sure.


Interesting build, but I question its effectiveness in holding a Helion drop? Recently, I've seen Terrans who either make a single Helion for scouting purposes, or go for a 4 Helion drop in your main followed up by a delayed 1-1-1. If they keep their Helions alive, they help in thinning the Zealots during the eventual push. If Grubby truly thought that he was up against a standard 1-1-1, keeping all your units at the enemy's ramp can be quite risky.
"Trash Micro but Win. Its Marin." - Min Chul
Tekakan
Profile Joined December 2010
Sweden78 Posts
Last Edited: 2011-08-25 08:55:48
August 24 2011 20:33 GMT
#294
On August 25 2011 03:06 QTIP. wrote:
Show nested quote +
On August 24 2011 20:01 Tekakan wrote:
I was watching Grubbys stream last night and he held a similar build (Marine/tank -> expand) with a 2 gate robo in to expand. I know a lot of you might question why I mention this in the thread since the Terran went for a deviation of the build that includes a CC instead of a Starport but Grubby said he thought he was up against the standard 1-1-1 all in. Anyway what i wanted to point out is that he held it off by beeing aggressive and containing the Terran whilst teching to Colossus.

He opened GW-Robo-GW-Nexus. Out of his first gate he went Stalker-Sentry-Sentry with the Stalker making a quick poke up the ramp. He then proceeded to keep his 3 units outside the Terrans main whilst cb out an Observer and Immortal. When the Immortal was on it's way to meet up his other units he started picking off the supply depot from the lowground using the observer to get vision over the high ground. He could therefor force the Terran to either engage with Marines which is just stupid cuz he could easily FF away half of them and start pick them off with his 1 Stalker 2 Sentries and the Immortal. After that he managed to snipe the Reactor and the second supply depot and the Terran had no wall anymore.

At the same time he added on a Warp Prism and started harssing the mineral line whilst having a proxy pylon at the natural which he could warp in some sentries at to keep the Terran contained and delay the push. Behind all of this he went for Colossus off 4 gate robo and when the Terran managed to break out he allready had 2 Colossus with a 3d on the way. He then engaged him in the middle of the map. He didn't kill him straight up but he saved his Colossus and kept warping in behind and engaging again untill the Terran army was completly wiped out.

Not sure he would of played it out exactly the same aganist a 1-1-1 build but judging by what he was saying he would of done something similar. I have no idea if it would of worked out as well against any fast Banshee or Raven build but it was fun to see someone crush it by abusing the fact that the Terran won't have much firepower early on so he could pressure his front aggressively from the lowground.

The main thing I wanted to point out is if you're gonna open GW-Robo-Nexus as the OP suggest then you can still do the same harass from the lowground with your inital Stalker, 2 Sentries, observer and Immortal. It's a good way to pressure the Terran.

Regarding the build Grubby went for you have to be able to multitask really well (probably only high Masters and above). If you only focus on the harass and don't have the Colossus out when he comes at you you're gonna get crushed.

Just want to point out one last thing. This was close spawn Blackwater Gulch. It might not be viable cross spawn, I'm not sure.


Interesting build, but I question its effectiveness in holding a Helion drop? Recently, I've seen Terrans who either make a single Helion for scouting purposes, or go for a 4 Helion drop in your main followed up by a delayed 1-1-1. If they keep their Helions alive, they help in thinning the Zealots during the eventual push. If Grubby truly thought that he was up against a standard 1-1-1, keeping all your units at the enemy's ramp can be quite risky.


I think he only had a couple of sentries and a Stalker at the front whilst warping in Zealots at home. I also know that he scouted the CC a bit later on so that might of affected his decision to stay at the front for so long (untill it was impossible due to tank fire). It's hard to say anything more about it since I have no replay to look back at.
RespectedPuddle
Profile Joined July 2011
80 Posts
August 24 2011 21:22 GMT
#295
would it be smart to "hide" your immortals outside your base so when he scans he doesn't see them, and when the tanks siege behind the marines the immortals will do much more damage to the tanks while the zealots/sentries own the marines?
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
August 24 2011 21:59 GMT
#296
On August 25 2011 06:22 RespectedPuddle wrote:
would it be smart to "hide" your immortals outside your base so when he scans he doesn't see them, and when the tanks siege behind the marines the immortals will do much more damage to the tanks while the zealots/sentries own the marines?


I'm not sure how effective hiding your immortals from a scan is... regardless of whether or not you have immortals, they are going to 1-1-1 you anyway. I'm just not sure if hiding them gives you any special advantage. Putting your immortals to the side and executing a flank can greatly increase your chances of busting the Terran's contain though -- so yes I like your idea about Zealots / Sentries vs Marines + Immortal vs Tank.
"Trash Micro but Win. Its Marin." - Min Chul
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
August 24 2011 22:00 GMT
#297
On August 25 2011 05:33 Tekakan wrote:
Show nested quote +
On August 25 2011 03:06 QTIP. wrote:
On August 24 2011 20:01 Tekakan wrote:
I was watching Grubbys stream last night and he held a similar build (Marine/tank -> expand) with a 2 gate robo in to expand. I know a lot of you might question why I mention this in the thread since the Terran went for a deviation of the build that includes a CC instead of a Starport but Grubby said he thought he was up against the standard 1-1-1 all in. Anyway what i wanted to point out is that he held it off by beeing aggressive and containing the Terran whilst teching to Colossus.

He opened GW-Robo-GW-Nexus. Out of his first gate he went Stalker-Sentry-Sentry with the Stalker making a quick poke up the ramp. He then proceeded to keep his 3 units outside the Terrans main whilst cb out an Observer and Immortal. When the Immortal was on it's way to meet up his other units he started picking off the supply depot from the lowground using the observer to get vision over the high ground. He could therefor force the Terran to either engage with Marines which is just stupid cuz he could easily FF away half of them and start pick them off with his 1 Stalker 2 Sentries and the Immortal. After that he managed to snipe the Reactor and the second supply depot and the Terran had no wall anymore.

At the same time he added on a Warp Prism and started harssing the mineral line whilst having a proxy pylon at the natural which he could warp in some sentries at to keep the Terran contained and delay the push. Behind all of this he went for Colossus off 4 gate robo and when the Terran managed to break out he allready had 2 Colossus with a 3d on the way. He then engaged him in the middle of the map. He didn't kill him straight up but he saved his Colossus and kept warping in behind and engaging again untill the Terran army was completly wiped out.

Not sure he would of played it out exactly the same aganist a 1-1-1 build but judging by what he was saying he would of done something similar. I have no idea if it would of worked out as well against any fast Banshee or Raven build but it was fun to see someone crush it by abusing the fact that the Terran won't have much firepower early on so he could pressure his front aggressively from the lowground.

The main thing I wanted to point out is if you're gonna open GW-Robo-Nexus as the OP suggest then you can still do the same harass from the lowground with your inital Stalker, 2 Sentries, observer and Immortal. It's a good way to pressure the Terran.

Regarding the build Grubby went for you have to be able to multitask really well (probably only high Masters and above). If you only focus on the harass and don't have the Colossus out when he comes at you you're gonna get crushed.

Just want to point out one last thing. This was close spawn Blackwater Gulch. It might not be viable cross spawn, I'm not sure.


Interesting build, but I question its effectiveness in holding a Helion drop? Recently, I've seen Terrans who either make a single Helion for scouting purposes, or go for a 4 Helion drop in your main followed up by a delayed 1-1-1. If they keep their Helions alive, they help in thinning the Zealots during the eventual push. If Grubby truly thought that he was up against a standard 1-1-1, keeping all your units at the enemy's ramp can be quite risky.


I think he only had a couple of sentries and a Stalker at the front whilst worping in Zealots at home. I also know that he scouted the CC a bit later on so that might of affected his decision to stay at the front for so long (untill it was impossible due to tank fire). It's hard to say anything more about it since I have no replay to look back at.


Yeah too bad we don't know for sure. I think I'm just really paranoid of Helions right now. lol.
"Trash Micro but Win. Its Marin." - Min Chul
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
August 25 2011 06:40 GMT
#298
Hey QTIP and other toss stratmeisters, what do you think of the 1.4 PTR patch notes? Do you think the immortal range upgrade/rax build time nerf/guardian shield vs siege mode improvment will make much of a difference to the 1-1-1/3-1-1 all-in if implemented?
RabidSeagull
Profile Joined December 2010
United States220 Posts
August 25 2011 07:41 GMT
#299
Really well written guide, helped me a lot against the dreaded 1/1/1 build. I did have one question though, what do you guys do when you scout a lot more banshees than normal? Do I just expect a slightly later push with more banshee and continue as normal or should I switch to phoenix to respond to the unusual number of banshees?
I be the body dropper, the heartbeat stopper. Child educator, plus head amputator
rsvp
Profile Blog Joined January 2006
United States2266 Posts
August 25 2011 07:47 GMT
#300
On August 25 2011 16:41 RabidSeagull wrote:
Really well written guide, helped me a lot against the dreaded 1/1/1 build. I did have one question though, what do you guys do when you scout a lot more banshees than normal? Do I just expect a slightly later push with more banshee and continue as normal or should I switch to phoenix to respond to the unusual number of banshees?


Yes phoenix is necessary against large number of banshees. This could come from 2 port banshees, or just a delayed push with 4+ banshees. Even if you don't scout it until you see the army leaving his base, it's still not too late to throw up the stargate. I have been in situations where after the battle I have 8 zealots left but he has 3 banshees with another 1 coming. My stargate just finishes as the battle is over but I'm able to chrono out a phoenix to save my base.
Prev 1 13 14 15 16 17 24 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
WardiTV Mondays #62
CranKy Ducklings100
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft454
elazer 181
CosmosSc2 52
Nathanias 48
StarCraft: Brood War
Artosis 649
Larva 161
Bale 24
Noble 12
Dota 2
syndereN900
monkeys_forever476
NeuroSwarm30
League of Legends
C9.Mang0277
Counter-Strike
Foxcn218
Other Games
summit1g12766
tarik_tv4455
FrodaN1560
Day[9].tv694
shahzam522
RotterdaM155
Maynarde125
Mew2King81
ViBE42
ToD16
Organizations
Other Games
gamesdonequick692
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 44
• davetesta23
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 40
• Azhi_Dahaki18
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler58
League of Legends
• Doublelift4859
Other Games
• imaqtpie1354
• Day9tv694
Upcoming Events
The PondCast
8h 45m
OSC
14h 45m
Demi vs Mixu
Nicoract vs TBD
Babymarine vs MindelVK
ForJumy vs TBD
Shameless vs Percival
Replay Cast
22h 45m
Korean StarCraft League
2 days
CranKy Ducklings
2 days
WardiTV 2025
2 days
SC Evo League
2 days
BSL 21
2 days
Sziky vs OyAji
Gypsy vs eOnzErG
OSC
2 days
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV 2025
3 days
OSC
3 days
BSL 21
3 days
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
4 days
Wardi Open
4 days
StarCraft2.fi
4 days
Monday Night Weeklies
4 days
Replay Cast
4 days
WardiTV 2025
5 days
StarCraft2.fi
5 days
PiGosaur Monday
5 days
StarCraft2.fi
6 days
Tenacious Turtle Tussle
6 days
Liquipedia Results

Completed

Proleague 2025-11-30
RSL Revival: Season 3
Light HT

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.