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[G] QTIP’s guide to defending the 1-1-1 (PvT) - Page 13

Forum Index > StarCraft 2 Strategy
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Sotamursu
Profile Joined June 2010
Finland612 Posts
August 20 2011 15:46 GMT
#241
http://www.teamliquid.net/forum/viewmessage.php?topic_id=232753

I'm a master Terran and I recently started doing the 1/1/1 build mentioned in that thread I gave the link to.

I won all the games vs protoss who I tried this on (none of them gg'd lol). I was kind of disgusted how easy it was to execute and how effective it is. The toss players went for 2 gate robo, 3 gate VR and one of them went some kind of FE with fast colossus. I can look for the replays and upload them, if someone wants to see them.

None of them worked really effectively against my push. 2 gate robo put up the biggest fight, but at no point was I really losing. In every game my plan was not to finish the game with the first push, but rather to just hurt the toss' economy and reduce his unit count while expanding. The follow up push will include bfh and stimmed marines, both of which completely rape zealots. Then I just focus fired stalkers with my tanks and banshees took care of any colossi. GG.

I think a major weakness in the 1/1/1 is the banshees, if you can somehow manage to kill one or two of them, it will help you tremendously. I lost one banshee in the 2gate robo game while harassing, because I over-estimated the size of the void around his base.

One last tip for you toss players. Be ready for the hellion scout that usually comes with 1/1/1. My current record is 8 probe kills just because the toss didn't make a stalker.
Chernobyl
Profile Joined March 2011
Brazil143 Posts
August 21 2011 16:53 GMT
#242
How to show to blizzard that this shit is simply too strong?
They can't see this?

Puma just won a ridiculous game agains MC using this, and I think if he does it again, he will win 3-0 easy.

*don't go for shelnaga caverns, Terran go for it 100% of games in this map.
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
August 21 2011 17:15 GMT
#243
Well, MC held off the initial push with a nearly identical strategy to this guide. Unfortunately, he died to the second push. Looks as if the 1-1-1 can transition perfectly into the 1-1-1.
"Trash Micro but Win. Its Marin." - Min Chul
Huntz
Profile Joined July 2011
164 Posts
Last Edited: 2011-08-21 17:20:32
August 21 2011 17:15 GMT
#244
Yeah I kind of wish all the terrans in tournaments just do this in TvP, just to make a point. The build is so strong you can win outright so easily. im still not sure how to stop the really fast version the moves out while starting seige mode at 8 minutes
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
August 21 2011 17:56 GMT
#245
On August 22 2011 02:15 Huntz wrote:
Yeah I kind of wish all the terrans in tournaments just do this in TvP, just to make a point. The build is so strong you can win outright so easily. im still not sure how to stop the really fast version the moves out while starting seige mode at 8 minutes


It's been abused into reckless abandon in Code A and the qualifiers for Code A, so I'm sure IF it's going to be looked at, the process has begun already. Anyway, best of luck to Protoss, sucks to see MC go down to it.
"Trash Micro but Win. Its Marin." - Min Chul
ssregitoss
Profile Joined September 2004
Turkey241 Posts
August 21 2011 18:28 GMT
#246
mc got down to it cause of useless imos.you are kidding and offering imos vs marines.
Johnnyli
Profile Joined August 2011
Australia7 Posts
August 21 2011 18:45 GMT
#247
The tanks are just soo hard to take care of. I can usually survive the first wave of marine/tank/banshee/raven and thats because they only have 1-2 tanks then. The 2nd would consist of 3-5 tanks and i just find it really really hard to take down the tanks without all the marines wiping me out!

I thought MC was going to do something spectacular with his pheonix strategy in game 3 Finals IEM but it seemed he wasn't playing at his best there =/

Ansinjunger
Profile Joined November 2010
United States2451 Posts
Last Edited: 2011-08-21 19:30:32
August 21 2011 19:29 GMT
#248
I know the gas steal has been asked about, but after seeing MC do something very similar to QTIP.'s guide, I just wanted to ask about one thing. He loses the scouting probe both games. Why not just gas steal and book it on out of there with the probe? At worst you lose the probe too, but in that case the marine is divided between chasing the probe and killing the assimilator. At best the terran doesn't 1-1-1. If he does, then it's delayed, which doesn't help much apparently. But I'll take a little help over none.

Concerning opening, it seems MC 12 gated today. Can protoss be a little more greedy early and go 14 gate and gas without that brief cut in probe production? I know you're tired of shooting this down, but why no HT for feedback? I read that storm comes out late, but 2 feedbacks on a raven and banshee plus the archon you get afterward would help immensely. It makes economic sense when trying to get an expansion running, as that costs all minerals.

Edit: one thing I meant to specify was 75 mins wasted on an assimilator isn't so bad if you keep the probe alive instead, based off of MC's scouting probes dying in Puma's base today.
Beardedclam
Profile Joined September 2010
United States839 Posts
Last Edited: 2011-08-21 20:32:07
August 21 2011 20:31 GMT
#249
I have been beating 1/1/1 a bunch recently. High masters on NA and playing vs Low masters on KR. When I know a 1/1/1 is coming I open 1 gate Stargate FE. I pump out phoenix to scout if he is getting cloak and if so I need to get observers. I use the Phoenix to keep him in his base for a little while I get 6 gates and cut probes around 35. Then I just mass zealot and if I have time get charge. I get a couple stalkers also. If I can delay the enough and get about 2 Archons I just roll over the all in and some HT work great at feedbacking the banshee, raven and PDD.. I keep scouting with Phoenix to know when the push is coming so I can attack before they siege up. If they siege late I use the Phoenix to attack banshees because I won't have to lift the tanks.

This works for me, but I don't know if it would work for high level players in Korea. It's simalar to what Tassadar did to Yoda except got blink and charge instead of archons or better tech.
"bye bye" - genius "#$@% you" - Idra------------|Genius|DRG|Keen|---------Breakfast.213
JoeAWESOME
Profile Joined February 2011
Sweden1080 Posts
August 21 2011 21:04 GMT
#250
On August 22 2011 05:31 Beardedclam wrote:
I have been beating 1/1/1 a bunch recently. High masters on NA and playing vs Low masters on KR. When I know a 1/1/1 is coming I open 1 gate Stargate FE. I pump out phoenix to scout if he is getting cloak and if so I need to get observers. I use the Phoenix to keep him in his base for a little while I get 6 gates and cut probes around 35. Then I just mass zealot and if I have time get charge. I get a couple stalkers also. If I can delay the enough and get about 2 Archons I just roll over the all in and some HT work great at feedbacking the banshee, raven and PDD.. I keep scouting with Phoenix to know when the push is coming so I can attack before they siege up. If they siege late I use the Phoenix to attack banshees because I won't have to lift the tanks.

This works for me, but I don't know if it would work for high level players in Korea. It's simalar to what Tassadar did to Yoda except got blink and charge instead of archons or better tech.



I gotta ask... Are you clarevoyant?

If you wanna open 1 gate stargate FE you gotta do it blindly before the T reveals his 1-1-1 build (if he denys scouting wich I asume he can with 2-3 marines)


The problem is for the toss that it's very hard for them to scout and when they scout it, it is almost too late. I think protoss has to theorycraft to get something solid that can work vs this.

I remember when all the Z's did the Roach + Ling all in vs 3g expand and everyone was saying that it was too strong but it slowly faded away as the players faced it more and more. Hopefully the players solve this and not Blizzard.
Simply Awesome! - Liquid'Ret - NSHoSeo_Seal - coLMVP_DRG - EG_Idra - Fnatic.NightEnd
Beardedclam
Profile Joined September 2010
United States839 Posts
August 21 2011 21:06 GMT
#251
The bunker goes up before my stargate. If a bunker is up I know he isn't attacking unless he is metagaming me. Even if he is doing a FE I can still expand quick and pick off scvs and mules with Phoenix.
"bye bye" - genius "#$@% you" - Idra------------|Genius|DRG|Keen|---------Breakfast.213
ssregitoss
Profile Joined September 2004
Turkey241 Posts
August 21 2011 21:14 GMT
#252
3 gate robo beats it silly.even artosis said it and incontrol.there are replays on this pages which proves it.why everyone here wants to ignore it i dont understand.if you are not sure what terran is doing go robo and make an obs.you will not be behind.
medic_ro
Profile Joined July 2011
Romania105 Posts
August 21 2011 22:09 GMT
#253
--- Nuked ---
LtLolburger
Profile Joined August 2010
New Zealand365 Posts
August 21 2011 22:17 GMT
#254
On August 22 2011 06:14 ssregitoss wrote:
3 gate robo beats it silly.even artosis said it and incontrol.there are replays on this pages which proves it.why everyone here wants to ignore it i dont understand.if you are not sure what terran is doing go robo and make an obs.you will not be behind.


3 gate robo is NOT the answer, its been said time and time again. If he scouts that you have not expanded he can just expand himself with/without contain and you are behind. 3gate robo is a seriously poor opening against any other terran opening, thus you are gambling if you do it.
It is sometimes an appropriate response to reality to go insane. -Philip K. Dick
iamke55
Profile Blog Joined April 2004
United States2806 Posts
August 21 2011 22:32 GMT
#255
On August 22 2011 06:14 ssregitoss wrote:
3 gate robo beats it silly.even artosis said it and incontrol.there are replays on this pages which proves it.why everyone here wants to ignore it i dont understand.if you are not sure what terran is doing go robo and make an obs.you will not be behind.

Okay, your observer gets to the terran base and you see he went 1 rax CC. What now?
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Micket
Profile Joined April 2011
United Kingdom2163 Posts
August 21 2011 22:36 GMT
#256
On August 22 2011 07:32 iamke55 wrote:
Show nested quote +
On August 22 2011 06:14 ssregitoss wrote:
3 gate robo beats it silly.even artosis said it and incontrol.there are replays on this pages which proves it.why everyone here wants to ignore it i dont understand.if you are not sure what terran is doing go robo and make an obs.you will not be behind.

Okay, your observer gets to the terran base and you see he went 1 rax CC. What now?

And whats worse, 3 gate robo still loses to it. If you expand, you are in a terrible shape expansion is too late. If 1 base colossi, well lets say there are known ways to absolutely destory 1 base colossi with 1/1/1.

3 gate robo is actually terrible vs everything except 3 rax stim all in (lol).
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2011-08-21 22:44:59
August 21 2011 22:42 GMT
#257
Couldn't we (protoss :D) design some kind of one base all in transition from 2gate robo to punish the really fast gasless expos?

Would an immortal bust work (how many immortals?)?
Would a contain while expanding work?
A warpprism 4gate?
A one base colossus in response?

What do you think of this idea?

Also, I don't know precisely that: how does a 1 gate robo (into 2nd gate) fair against a one rax marauder expand economically?
Plutonik
Profile Blog Joined April 2011
Canada329 Posts
August 21 2011 22:58 GMT
#258
On August 22 2011 05:31 Beardedclam wrote:
I have been beating 1/1/1 a bunch recently. High masters on NA and playing vs Low masters on KR. When I know a 1/1/1 is coming I open 1 gate Stargate FE. I pump out phoenix to scout if he is getting cloak and if so I need to get observers. I use the Phoenix to keep him in his base for a little while I get 6 gates and cut probes around 35. Then I just mass zealot and if I have time get charge. I get a couple stalkers also. If I can delay the enough and get about 2 Archons I just roll over the all in and some HT work great at feedbacking the banshee, raven and PDD.. I keep scouting with Phoenix to know when the push is coming so I can attack before they siege up. If they siege late I use the Phoenix to attack banshees because I won't have to lift the tanks.

This works for me, but I don't know if it would work for high level players in Korea. It's simalar to what Tassadar did to Yoda except got blink and charge instead of archons or better tech.

Can you upload a replay of you doing this please man, i keep losing to it its retarded
s0uljah
Profile Joined March 2011
Singapore143 Posts
August 21 2011 23:23 GMT
#259
One thing i do in every P v T now is to just gas steal every terrans. For 75 minerals, I get to delay the 1/1/1 for a long time (if he still decides to), or I get to play on safely knowing that a 1/1/1 isnt coming.
Trusty
Profile Joined July 2010
New Zealand520 Posts
August 21 2011 23:29 GMT
#260
On August 22 2011 07:42 ZenithM wrote:
Couldn't we (protoss :D) design some kind of one base all in transition from 2gate robo to punish the really fast gasless expos?

Would an immortal bust work (how many immortals?)?
Would a contain while expanding work?
A warpprism 4gate?
A one base colossus in response?

What do you think of this idea?

Also, I don't know precisely that: how does a 1 gate robo (into 2nd gate) fair against a one rax marauder expand economically?


If you see 1rax FE, and you've gone 2gate robo - move out, apply pressure - expand. Take a faster 3rd.

You're behind, but you want to create the idea of attacking, while expanding.

You've got an army/tech advantage, so you want to be pressuring with this, to hopefully further delay his own tech (medivacs).

If he's gone into mech from 1rax FE, contain and take super fast 3rd.
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