• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:09
CEST 15:09
KST 22:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism0Official StarCraft website teases new content ahead of BlizzCon?111Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Pros React To: Calm's Big Brain Play Vs Mini Official StarCraft website teases new content ahead of BlizzCon? New 3v3 BGH Ladder (and more) on ShieldBattery! ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group B [ASL22] Ro16 Group A [ASL22] Ro24 Group F [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft
Other Games
General Games
EVE Corporation Nintendo Switch Thread Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6795 users

[G] QTIP’s guide to defending the 1-1-1 (PvT) - Page 16

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 14 15 16 17 18 24 Next All
rsvp
Profile Blog Joined January 2006
United States2266 Posts
Last Edited: 2011-08-25 07:48:26
August 25 2011 07:48 GMT
#301
On August 25 2011 15:40 tomatriedes wrote:
Hey QTIP and other toss stratmeisters, what do you think of the 1.4 PTR patch notes? Do you think the immortal range upgrade/rax build time nerf/guardian shield vs siege mode improvment will make much of a difference to the 1-1-1/3-1-1 all-in if implemented?


Rax build time won't make much of a difference. Immortal range will certainly help immortals target tanks, but it's not going to make or break anything.

What guardian shield vs siege mode improvement are you talking about?
Danglars
Profile Blog Joined August 2010
United States12133 Posts
Last Edited: 2011-08-25 08:15:39
August 25 2011 08:11 GMT
#302
I'd been *accidentally* stumbling upon the 4 gates + robo difference w/ probe cuts as the most high success rate I've ever had against the scv/marine/tank/banshee(+raven) 1base allin. This was primarily done off a kcdc 1gas 1gate expand zealot-stalker-stalker but I see how your preferred open could have the edge in the line of competing build orders.

Again I say, stalkers are BAD to mass against this EVEN IF HE HAS 2 Banshees all over. As few stalkers as possible, all chronos on production buildings, don't get supply capped, cut probes. You did a very good job of detailing the important steps OP! Like the write-up keep helping Toss overcome all the weird stuff Terran throws at us!

I mean this post was mostly old hat to me, but who knows, next Terran allin I might hit upon the 10 ways to NOT beat it before reading another post by you =P

***Edit for Anihc***
From battle.net PTR thread retrieved 8/25/2011
Bug Fixes
~//~
* Protoss
~//~
Sentry Guardian Shield now correctly reduces damage from Hellion, Void ray, and Colossus attacks as well as the Siege Tank’s sieged attack.

I don't exactly know what was incorrect about its damage reduction before but it's listed in there as a bug fix.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Kishin2
Profile Joined May 2011
United States7534 Posts
Last Edited: 2011-08-25 08:29:21
August 25 2011 08:27 GMT
#303
Is getting hallucination to soak up damage and/or burning PDD a viable way to stop the 1-1-1?
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-08-25 08:35:50
August 25 2011 08:30 GMT
#304
Some minor additions, I've found useful regarding BO, chrono-boost-usage and engagement

Once you spot their 111 with zealot/stalker-poke (I really started doing it always when I'm not sure if 111 will come) - start saving chrono-boost!
Only spend chrono-boost on the robotics and try to never have the robotics produce "un-chronoed". Throw down two more additional gateways (to make it 5) as soon as you can - you only need 4 stalkers at that point (2 for each mineral line to be 100% safe vs banshees).
Having 5 warpgates as early as possible instead of 3 is much more important than having constant production out of the already existing warpgates. You don't need many zealots at this point anyways.

Engagement: you have to force the first engagement at a good distance away from your natural. I found that vs good players you can't usually kill them at this point. The following is important: try to focus all your attention on killing the tanks; now when your stuff starts dying and things are starting to look not so good: warp in from all 5 warpgates and chrono-boost all of them - if you haven't wasted too much chrono-boosts before, the 2 nexi should provide enough. Wait for the second round of warp-ins, pull ALL your probes from the natural and go attack with what should be one immortal (produced/rallied while the first fight occured) 10 warpgate-units (composition depends on how many banshees they had or are still alive) and ~14-16 probes.
If you managed to kill "some" tanks in the first engagement, this will make their "follow-up-push" much weaker. Which is why NOW the probes are really starting to be effective. If you pull the probes when they have all tanks sieged up, then they...just die in one blast. If you pull the probes vs the follow-up after the first engagement, then some/most of them "should" reach the marines.

If I get a good game where neither I nor my opponent screws up I'll post it...
"You see....YOU SEE..." © 2010 Sen
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
Last Edited: 2011-08-25 10:11:22
August 25 2011 10:08 GMT
#305
On August 25 2011 16:48 Anihc wrote:
Show nested quote +
On August 25 2011 15:40 tomatriedes wrote:
Hey QTIP and other toss stratmeisters, what do you think of the 1.4 PTR patch notes? Do you think the immortal range upgrade/rax build time nerf/guardian shield vs siege mode improvment will make much of a difference to the 1-1-1/3-1-1 all-in if implemented?


Rax build time won't make much of a difference. Immortal range will certainly help immortals target tanks, but it's not going to make or break anything.

What guardian shield vs siege mode improvement are you talking about?



This:

Sentry Guardian Shield now correctly reduces damage from Hellion, Void ray, and Colossus attacks as well as the Siege Tank’s sieged attack.


Edit- I guess they never explicitly said it's an improvement but I imagine it will be.
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
August 25 2011 18:43 GMT
#306
On August 25 2011 17:27 Kishin2 wrote:
Is getting hallucination to soak up damage and/or burning PDD a viable way to stop the 1-1-1?


You can burn the PDD quicker, but a Raven will prevent your Hallu from soaking up damage. Not very viable unfortunately, unless you are 100% sure a Raven is not present.
"Trash Micro but Win. Its Marin." - Min Chul
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
August 25 2011 18:49 GMT
#307
On August 25 2011 16:48 Anihc wrote:
Show nested quote +
On August 25 2011 15:40 tomatriedes wrote:
Hey QTIP and other toss stratmeisters, what do you think of the 1.4 PTR patch notes? Do you think the immortal range upgrade/rax build time nerf/guardian shield vs siege mode improvment will make much of a difference to the 1-1-1/3-1-1 all-in if implemented?


Rax build time won't make much of a difference. Immortal range will certainly help immortals target tanks, but it's not going to make or break anything.

What guardian shield vs siege mode improvement are you talking about?


Immortal range upgrade will definitely be of help against the 1-1-1 and will generally help them be "less retarded" in all situations. However, I agree that it's not going to drastically change anything. I was surprised to hear that Guardian Shield wasn't functioning properly vs Tank Splash, but of course, anything that helps your units live longer vs Terran Army DPS will be beneficial in breaking the 1-1-1.

I don't see Rax build time being too much of a factor. I guess on large maps like Tal'Darim / Antiga, the likelihood of getting more information before a Marine pops out to deny scouting increases? I'm not entirely sure how much this will help. Again - it's not much of a game changer.
"Trash Micro but Win. Its Marin." - Min Chul
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
August 25 2011 18:51 GMT
#308
On August 25 2011 16:41 RabidSeagull wrote:
Really well written guide, helped me a lot against the dreaded 1/1/1 build. I did have one question though, what do you guys do when you scout a lot more banshees than normal? Do I just expect a slightly later push with more banshee and continue as normal or should I switch to phoenix to respond to the unusual number of banshees?


Yes - once banshee numbers get high, Stalkers do much worse vs. them. Phoenix are the appropriate response against crazy shit like 2 port banshee.
"Trash Micro but Win. Its Marin." - Min Chul
Ada
Profile Joined October 2004
Germany150 Posts
August 25 2011 22:42 GMT
#309
Just had a game where I scouted a researching techlab on the starport, so I added 2 more stalker and obs. But I didn't check all his base to see his 2nd port and I thought he was going for bio follow-up. Instead he rolled me with banshees and raven. I guess at that point something like phoenix and chargelots with forge upgrades should work pretty well.
CodECleaR
Profile Joined November 2010
United States395 Posts
August 27 2011 22:43 GMT
#310
Hmmmm I'm not sure if this is the right thread or not but how should I deal with a 1/1/1 push that comes after they take their expansion? Should I be trying to get some collosi out if the attack is delayed by that much or should i still be going 4gimmo?
How do you beat a terran who's hardcore turtling off 3 base? Flip him on his back and walk away."
Techno
Profile Joined June 2010
1900 Posts
Last Edited: 2011-08-27 23:31:37
August 27 2011 23:29 GMT
#311
Technos guide to defending the 1-1-1:

Void Ray All In.
Replay 1
Replay 2
Hell, its awesome to LOSE to nukes!
Squigly
Profile Joined February 2011
United Kingdom629 Posts
August 28 2011 02:20 GMT
#312
Hey quick question. Say i know from the start that this is coming. Say ive meta gamed or something or im just practicing. Hes not expoing, hes just flat out pushing.

Should this be easy to hold with 1 base play? Apart from 3 gate SG which facerolls it, what are the options?
Techno
Profile Joined June 2010
1900 Posts
August 28 2011 02:31 GMT
#313
On August 28 2011 11:20 Squigly wrote:
Hey quick question. Say i know from the start that this is coming. Say ive meta gamed or something or im just practicing. Hes not expoing, hes just flat out pushing.

Should this be easy to hold with 1 base play? Apart from 3 gate SG which facerolls it, what are the options?

Y u no 3 gate SG?
Hell, its awesome to LOSE to nukes!
Squigly
Profile Joined February 2011
United Kingdom629 Posts
August 28 2011 02:32 GMT
#314
On August 28 2011 11:31 Techno wrote:
Show nested quote +
On August 28 2011 11:20 Squigly wrote:
Hey quick question. Say i know from the start that this is coming. Say ive meta gamed or something or im just practicing. Hes not expoing, hes just flat out pushing.

Should this be easy to hold with 1 base play? Apart from 3 gate SG which facerolls it, what are the options?

Y u no 3 gate SG?


I dont want to.
Techno
Profile Joined June 2010
1900 Posts
August 28 2011 02:37 GMT
#315
On August 28 2011 11:32 Squigly wrote:
Show nested quote +
On August 28 2011 11:31 Techno wrote:
On August 28 2011 11:20 Squigly wrote:
Hey quick question. Say i know from the start that this is coming. Say ive meta gamed or something or im just practicing. Hes not expoing, hes just flat out pushing.

Should this be easy to hold with 1 base play? Apart from 3 gate SG which facerolls it, what are the options?

Y u no 3 gate SG?


I dont want to.

If you know from the start this is coming, you would be hurting yourself to not go 3 Gate Stargate. 4 gate can work if you do it properly and attack in a good area. 3 gate robo would probably do alright but I havent really seen it. Other than that I just say do yourself a favour and make a void ray.
Hell, its awesome to LOSE to nukes!
Squigly
Profile Joined February 2011
United Kingdom629 Posts
August 28 2011 02:45 GMT
#316
On August 28 2011 11:37 Techno wrote:
Show nested quote +
On August 28 2011 11:32 Squigly wrote:
On August 28 2011 11:31 Techno wrote:
On August 28 2011 11:20 Squigly wrote:
Hey quick question. Say i know from the start that this is coming. Say ive meta gamed or something or im just practicing. Hes not expoing, hes just flat out pushing.

Should this be easy to hold with 1 base play? Apart from 3 gate SG which facerolls it, what are the options?

Y u no 3 gate SG?


I dont want to.

If you know from the start this is coming, you would be hurting yourself to not go 3 Gate Stargate. 4 gate can work if you do it properly and attack in a good area. 3 gate robo would probably do alright but I havent really seen it. Other than that I just say do yourself a favour and make a void ray.


Okay i really want to beat it with a robo but since voids roll it so hard......

iamke55
Profile Blog Joined April 2004
United States2806 Posts
August 28 2011 04:29 GMT
#317
On August 28 2011 08:29 Techno wrote:
Technos guide to defending the 1-1-1:

Void Ray All In.
Replay 1
Replay 2

Didn't work too well for Incontrol vs Trimaster.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Xequecal
Profile Joined October 2010
United States473 Posts
August 28 2011 06:08 GMT
#318
On August 26 2011 03:49 QTIP. wrote:
Immortal range upgrade will definitely be of help against the 1-1-1 and will generally help them be "less retarded" in all situations. However, I agree that it's not going to drastically change anything. I was surprised to hear that Guardian Shield wasn't functioning properly vs Tank Splash, but of course, anything that helps your units live longer vs Terran Army DPS will be beneficial in breaking the 1-1-1.

I don't see Rax build time being too much of a factor. I guess on large maps like Tal'Darim / Antiga, the likelihood of getting more information before a Marine pops out to deny scouting increases? I'm not entirely sure how much this will help. Again - it's not much of a game changer.


Immortal range upgrade will change a lot, actually. Most people are happy that they now won't get stuck behind stalkers, but what they're missing is they now won't get stuck in front of the stalkers. They line up with the stalkers now which means it's trivial to micro them out if the Terran tries to focus them, especially with 5 range marines.
iko
Profile Joined February 2010
New Zealand137 Posts
August 28 2011 06:21 GMT
#319
For those tosses who feel they need to squeeze out the absolute maximum amount of units in a short window of time - have you tried warping in, changing to normal gateway, producing a unit then swapping it back to warp gate and warping in another?

It'll give you a boost of units and it actually nets you a larger amount aswell because warp cools down while you're creating units from a normal gateway. Unless they changed the warpgate->gateway animation to be >20 seconds, I'm pretty sure you gain a net increase in unit count microing your production like that.
Xequecal
Profile Joined October 2010
United States473 Posts
August 28 2011 07:25 GMT
#320
On August 28 2011 15:21 iko wrote:
For those tosses who feel they need to squeeze out the absolute maximum amount of units in a short window of time - have you tried warping in, changing to normal gateway, producing a unit then swapping it back to warp gate and warping in another?

It'll give you a boost of units and it actually nets you a larger amount aswell because warp cools down while you're creating units from a normal gateway. Unless they changed the warpgate->gateway animation to be >20 seconds, I'm pretty sure you gain a net increase in unit count microing your production like that.


This does not work for zealots, which I think is the unit most people are spamming. Zealots are 28 second cooldown with WG and 38 seconds to build with gateways. Warping in three zealots with WG takes 56 seconds, doing it by switching takes 58 seconds. (warpin, 10 second transition, 38 second build time, 10 second transition, warpin) With stalkers the benefit is minimal, it's 64 seconds for 3 stalkers from a warpgate but 62 seconds while switching. Only sentries offer any kind of bonus here, 64 seconds for straight WG to get 3 out while you can do it in 57 seconds via switching.
Prev 1 14 15 16 17 18 24 Next All
Please log in or register to reply.
Live Events Refresh
GSL
11:00
2026 GSTL: Main Stage Day 5
IntoTheiNu 820
CranKy Ducklings SOOP158
Rex42
LiquipediaDiscussion
Afreeca Starleague
10:00
Ro16, Group B
Leta vs ggaemo
Jaedong vs Queen
Afreeca ASL 15793
StarCastTV_EN348
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SHIN 107
ByuN (SOOP) 74
Rex 42
Trap 14
Zoun (SOOP) 8
StarCraft: Brood War
Britney 53610
Calm 18334
Bisu 7061
Leta 2457
EffOrt 1704
BeSt 1544
Hyun 558
Light 422
Zeus 263
hero 256
[ Show more ]
Stork 206
Rush 159
Mind 119
Barracks 98
Larva 75
ToSsGirL 73
Soulkey 57
soO 41
Snow 40
Terrorterran 38
HiyA 32
Shine 31
Hm[arnc] 26
Sharp 26
sSak 18
SilentControl 16
JulyZerg 13
Noble 12
Dota 2
qojqva2680
Dendi1654
420jenkins369
Counter-Strike
markeloff759
edward312
Other Games
B2W.Neo845
hiko662
Lowko394
crisheroes370
XaKoH 262
Liquid`LucifroN182
Hui .169
Liquid`VortiX62
QueenE6
Organizations
StarCraft: Brood War
UltimateBattle 294
Other Games
BasetradeTV18
Algost 9
[ Show 10 non-featured ]
StarCraft 2
• StrangeGG 47
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2241
Upcoming Events
PiGosaur Cup
10h 51m
Kung Fu Cup
21h 51m
Replay Cast
1d 10h
The PondCast
1d 20h
KCM Race Survival
1d 20h
Escore
2 days
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
Shopify Rebellion Sundays
5 days
Spirit vs Mixu
Clem vs TBD
[ Show More ]
RSL Revival
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
WardiTV Weekly
5 days
Afreeca Starleague
6 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.