[G] Using Baneling Mines Effectively (w/Pictures!) - Page 5
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Savci
53 Posts
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drooL
United Kingdom2108 Posts
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PeZuY
935 Posts
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Dalguno
United States2446 Posts
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DtorR
Australia171 Posts
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Snickersnee
United States241 Posts
<3 | ||
MonsieurGrimm
Canada2441 Posts
On July 26 2011 21:47 Oboeman wrote: Do you recommend putting each set of landmines on their own control group for easy detonation, or is it all minimap and clicking? If you have spare control groups it can't hurt, but most of the time you can just box them under the enemy units -> explode On July 26 2011 23:52 I)etox wrote: Maybe guides like these will finally force ravens to become mandatory in TvZ, or at the very least more common. I'd love to be a part of making Terran players use Ravens ^__________________^ having one around is so useful. On July 27 2011 00:41 Savci wrote: Up to an extent, I disagree with the placement on Scrap Station - assuming that you play muta/ling/bling, the enemy might avoid the edges to prevent mutalisks from picking off free units. well, Scrap Station is dead anyways ![]() On July 26 2011 13:46 HornSnHaloS wrote: Great guide, burrow blings are something that i think will work their way into every muta/ling game. I hope so, at least until Terrans start making Ravens. I figure that most people have tried it, but maybe it didn't hit anything because they were poorly placed, so they abandoned it - that's why I wrote this guide! Again, I'm getting onto the map guides now, I should have at least one or two done by the end of the day. | ||
Macpo
453 Posts
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Giantt
Bulgaria82 Posts
However I would argue about the sign - detonate for marines, dont detonate for roaches. Banes are worth detonating most of the time given that you hit 3 - 5 units. Even roaches or terran's mech. | ||
Ziel
Malaysia241 Posts
So, while most people do tend to put two Banelings together, they should actually space them out slightly more to maximize on the splash damage! | ||
Deleted User 135096
3624 Posts
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zhurai
United States5660 Posts
(idk if this has been pointed out before tho) | ||
Nyctophobia
Canada99 Posts
I'd like to try this, but I have too much of a problem remembering it in the midst of everything... | ||
Mawi
Sweden4365 Posts
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Firesilver
United Kingdom1190 Posts
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Whole
United States6046 Posts
To those of you talking about Banelings in the mineral lines. They can be pretty good against a ladder player, but a good player will notice how structures are blocked. At least a Zerg will because they often put crawlers in the mineral line. And since you're using a lot more banelings, the risk is greater. Personally, I wouldn't incorporate it into my player because it is too cheesy. A tournament player can probably use it if he is good at tilting his opponent with mind games though. That idea about using banelings to auto-cancel a Nexus right when it starts up was pretty cool though. On July 27 2011 07:17 zhurai wrote: about infesters, can't you just also use burrow move to run away rather than _needing_ support units (as well as fungal could also be "fun" with banelings) (idk if this has been pointed out before tho) Burrow move would cause the terran to scan and see the baneling mines, or stop pursuit. And don't forget, when luring, don't make it as painfully obvious as the picture. In a real game, make it look more subtle than a random energyless Infestor sitting there. It'd be hard to go through all of the ways to make it look real, so just keep that in mind. + Show Spoiler + And the specific locations should be coming out soon, but Grimm and I are busy laddering for the new season. I hope you guys understand! | ||
DoomInASuit
United States23 Posts
Unburrow vs Explode? Explode. Timing is extremely important when it comes to detonation, and unburrowing imposes a delay on that timing. Auto-Unburrow shouldn't be used for the same reason, unless your map awareness and multitasking is honestly that bad. Also, you want to detonate in the middle of the enemy units, but Auto-Unburrow means your Banelings will detonate on the outside of the enemy's group. i think unburrow is better for large groups. then you will not overkill marines and remaining banes will attack units outside of the explosion range. psystarcraft also said that in one of his vids. | ||
mothergoose729
United States666 Posts
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Whole
United States6046 Posts
On July 28 2011 10:06 DoomInASuit wrote: i think unburrow is better for large groups. then you will not overkill marines and remaining banes will attack units outside of the explosion range. psystarcraft also said that in one of his vids. It depends on how much Blings you use for a mine. Normally you use two because of how cheap it is and how much it can kill. You rarely need more because you should be able to clean up unless you're getting outmacro'd on crazy levels. I don't know the autocast unburrow mechanic, but it wouldn't seem optimal. Like wouldn't the banelings hit the first target they see and not the marines. | ||
Douillos
France3195 Posts
Big baneling mine user here and I think you should add that hiding them on creep, especially on the limit, is not a good idea because terrans will very often scan to clean up tumors! Apart from that, good guide, can't wait for Map placements :-) | ||
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