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[G] Using Baneling Mines Effectively (w/Pictures!) - Page 5

Forum Index > StarCraft 2 Strategy
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Savci
Profile Joined March 2011
53 Posts
July 26 2011 15:41 GMT
#81
Up to an extent, I disagree with the placement on Scrap Station - assuming that you play muta/ling/bling, the enemy might avoid the edges to prevent mutalisks from picking off free units.
drooL
Profile Blog Joined May 2010
United Kingdom2108 Posts
July 26 2011 15:44 GMT
#82
very fun guide to read, thanks man!
@nowSimon
PeZuY
Profile Blog Joined February 2011
935 Posts
July 26 2011 15:46 GMT
#83
Well written overall! Good to read etc. Well done ! : )
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
July 26 2011 15:50 GMT
#84
One thing that I've found extremely effective- when on maps that Xel'Naga towers are a frequent path of traverse by the enemy army, burrow them there, and leave a zergling at the tower. With that ling, you'll have vision of a large radius. Also, when the enemy attacks it, you'll get a verbal warning and won't miss exploding them due to being unaware.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
DtorR
Profile Joined March 2011
Australia171 Posts
July 26 2011 15:52 GMT
#85
Lol the luring part reminded me of Techies using mines in Dota.
Snickersnee
Profile Blog Joined October 2010
United States241 Posts
July 26 2011 16:07 GMT
#86
this is an amazing guide! Thank you good sir! :D
<3
Had an idea that combines the intimate moment of delivering babies with Crazy Taxi last night. Can emotional arcade style gaming work?
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
July 26 2011 16:39 GMT
#87
I'll start on the map guides since Season 3 has started. Thanks for the suggestions and positive comments!

On July 26 2011 21:47 Oboeman wrote:
Do you recommend putting each set of landmines on their own control group for easy detonation, or is it all minimap and clicking?

If you have spare control groups it can't hurt, but most of the time you can just box them under the enemy units -> explode

On July 26 2011 23:52 I)etox wrote:
Maybe guides like these will finally force ravens to become mandatory in TvZ, or at the very least more common.

I'd love to be a part of making Terran players use Ravens ^__________________^ having one around is so useful.


On July 27 2011 00:41 Savci wrote:
Up to an extent, I disagree with the placement on Scrap Station - assuming that you play muta/ling/bling, the enemy might avoid the edges to prevent mutalisks from picking off free units.

well, Scrap Station is dead anyways I was just using it's pathing as an example. but I agree, it might not be the best example

On July 26 2011 13:46 HornSnHaloS wrote:
Great guide, burrow blings are something that i think will work their way into every muta/ling game.

I hope so, at least until Terrans start making Ravens. I figure that most people have tried it, but maybe it didn't hit anything because they were poorly placed, so they abandoned it - that's why I wrote this guide!

Again, I'm getting onto the map guides now, I should have at least one or two done by the end of the day.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
Macpo
Profile Joined September 2010
453 Posts
July 26 2011 16:57 GMT
#88
I would also mention the possibility of burrowing a couple of baneling durings a fight. No risk your opponent will ever see it; and then the battle is over, he goes straight into the banelings if he has won.
"Courage consists, however, in agreeing to flee rather than live tranquilly and hypocritically in false refuges." G. Deleuze
Giantt
Profile Joined December 2010
Bulgaria82 Posts
July 26 2011 17:06 GMT
#89
Good Post.
However I would argue about the sign - detonate for marines, dont detonate for roaches.
Banes are worth detonating most of the time given that you hit 3 - 5 units. Even roaches or terran's mech.
Ziel
Profile Blog Joined May 2007
Malaysia241 Posts
July 26 2011 17:25 GMT
#90
Nice guide! Something I think most people forget or don't realize is that Baneling splash damage is equal regardless of unit proximity to the Baneling (unlike Siege Tank's splash which does less damage the further away a unit is from the source of the splash).

So, while most people do tend to put two Banelings together, they should actually space them out slightly more to maximize on the splash damage!
TheLittleOne Fan Club! Best game to date -> TLI RO4 TLO v Naz http://www.youtube.com/watch?v=91XjX59O-VQ
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
July 26 2011 17:38 GMT
#91
♥♥ This really makes me want to incorporate more baneling mines in earnest into my play. Very nice writeup.
Administrator
zhurai
Profile Blog Joined September 2010
United States5660 Posts
July 26 2011 22:17 GMT
#92
about infesters, can't you just also use burrow move to run away rather than _needing_ support units (as well as fungal could also be "fun" with banelings)

(idk if this has been pointed out before tho)
Twitter: @zhurai | Site: http://zhurai.com
Nyctophobia
Profile Blog Joined July 2011
Canada99 Posts
July 26 2011 22:47 GMT
#93
I don't have any idea if anyone does this, but a friend recently suggested to me burrowing some banelings at the mineral line where your opponent is likely to place his third, or natural, if he's far behind.

I'd like to try this, but I have too much of a problem remembering it in the midst of everything...
If you can chill, chill.
Mawi
Profile Joined August 2010
Sweden4365 Posts
July 26 2011 22:58 GMT
#94
Man thank you so much for an amazing quality Write up that is so frikking usefull I feel they arent even used as much anymore and its just awesome when your enemy gets caught by suprise on dem burrow banes!!
Forever Mirin Zyzz Son of Zeus Brother of Hercules Father of the Aesthetics
Firesilver
Profile Joined December 2010
United Kingdom1190 Posts
July 26 2011 23:07 GMT
#95
Nice guide, I think especially because several pros have said that baneling landmines are underused and would be good to incorporate into their own play more that this guide will make alot more people see how they can be a real game changer, especially with those large marine/tank pushes.
Caster at IMBA.tv -- www.twitter.com/IMBAFiresilver -- www.youtube.com/FiresilverTV
Whole
Profile Blog Joined May 2010
United States6046 Posts
July 27 2011 22:56 GMT
#96
To those of you saying that Banelings can also be used vs non-light targets, keep in mind that it takes a lot more Banelings to kill or critically damage non-light targets, so while the reward can be greater, you also need to use more banelings which increases the risk, Banelings are cheap, but they still cost gas and larva which can get strained if you're not careful with those resources.

To those of you talking about Banelings in the mineral lines. They can be pretty good against a ladder player, but a good player will notice how structures are blocked. At least a Zerg will because they often put crawlers in the mineral line. And since you're using a lot more banelings, the risk is greater. Personally, I wouldn't incorporate it into my player because it is too cheesy. A tournament player can probably use it if he is good at tilting his opponent with mind games though. That idea about using banelings to auto-cancel a Nexus right when it starts up was pretty cool though.

On July 27 2011 07:17 zhurai wrote:
about infesters, can't you just also use burrow move to run away rather than _needing_ support units (as well as fungal could also be "fun" with banelings)

(idk if this has been pointed out before tho)


Burrow move would cause the terran to scan and see the baneling mines, or stop pursuit.

And don't forget, when luring, don't make it as painfully obvious as the picture. In a real game, make it look more subtle than a random energyless Infestor sitting there. It'd be hard to go through all of the ways to make it look real, so just keep that in mind.

+ Show Spoiler +
And the specific locations should be coming out soon, but Grimm and I are busy laddering for the new season. I hope you guys understand!



DoomInASuit
Profile Joined November 2010
United States23 Posts
July 28 2011 01:06 GMT
#97
Unburrow vs Explode?
Explode. Timing is extremely important when it comes to detonation, and unburrowing imposes a delay on that timing. Auto-Unburrow shouldn't be used for the same reason, unless your map awareness and multitasking is honestly that bad. Also, you want to detonate in the middle of the enemy units, but Auto-Unburrow means your Banelings will detonate on the outside of the enemy's group.


i think unburrow is better for large groups. then you will not overkill marines and remaining banes will attack units outside of the explosion range.

psystarcraft also said that in one of his vids.
mothergoose729
Profile Joined December 2010
United States666 Posts
July 28 2011 01:30 GMT
#98
Great guide, thanks for your contribution.
Whole
Profile Blog Joined May 2010
United States6046 Posts
Last Edited: 2011-07-28 02:45:25
July 28 2011 02:44 GMT
#99
On July 28 2011 10:06 DoomInASuit wrote:
Show nested quote +
Unburrow vs Explode?
Explode. Timing is extremely important when it comes to detonation, and unburrowing imposes a delay on that timing. Auto-Unburrow shouldn't be used for the same reason, unless your map awareness and multitasking is honestly that bad. Also, you want to detonate in the middle of the enemy units, but Auto-Unburrow means your Banelings will detonate on the outside of the enemy's group.


i think unburrow is better for large groups. then you will not overkill marines and remaining banes will attack units outside of the explosion range.

psystarcraft also said that in one of his vids.


It depends on how much Blings you use for a mine. Normally you use two because of how cheap it is and how much it can kill. You rarely need more because you should be able to clean up unless you're getting outmacro'd on crazy levels. I don't know the autocast unburrow mechanic, but it wouldn't seem optimal. Like wouldn't the banelings hit the first target they see and not the marines.
Douillos
Profile Joined May 2010
France3195 Posts
Last Edited: 2011-07-28 06:38:38
July 28 2011 06:36 GMT
#100
Hi,

Big baneling mine user here and I think you should add that hiding them on creep, especially on the limit, is not a good idea because terrans will very often scan to clean up tumors!
Apart from that, good guide, can't wait for Map placements :-)
Look a giraffe! Look a fist!!
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