• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:03
CEST 23:03
KST 06:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
ASL21 General Discussion Gypsy to Korea How Can I Add Timer & APM Count? A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro24 Group E Azhi's Colosseum - Foreign KCM Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1915 users

[Q] TvP Best response to 3 gate DT expand

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 Next All
Carthac
Profile Blog Joined June 2009
United States393 Posts
Last Edited: 2011-07-25 03:10:44
July 25 2011 03:06 GMT
#1
Hello everybody . I saw a thread on dealing with DT’s but it was older and aimed more at dealing with DT’s as it was a one base push. With the introduction of the 3 gate DT expand, it is much less all in and has a lot of different transitions fro mit. So I decided to put up a post of my own with more theorycraft to hopefully get a lot more feedback on defending and playing against the DT opener.

I am a high diamond ranked terran player and have been having trouble with DT expand builds. I have thought of a couple different responses and would appreciate feedback on them.

DT expand to me does a slew of various things to the game. It gives them a chance to win outright if the terran is caught without turrets, while it also gives map control by making the terran wait until he has at least 2 scans before he can move out and put any pressure on the protoss. This allows them to tech quickly, spend their chrono boost on probes and upgrades to improve their chances of winning in the end game. I have found if the DT’s are not effective, they are behind but not severely as they can be turned into archons giving them a very strong to fight with against bio. Here are the responses I have thought of on the terran side of things.

1. Taking a fast third base

- If the terran holds off the DT’s well, they can take a fast third for various reasons. One, it will be a little while until the protoss knows about the 3rd CC as he will not have observers for a fairly long time. This allows the terran to rush past the protoss in economy and overwhelm him later in the game. Perhaps even throw in upgrading quickly as well?

2. Raven push

- The typical opening right now for terran in the TvP matchup has been a 2 rax reactor first opening. This provides a good amount of units, and flexibility on what to do with stim timing, medevac timing, and punishing fast nexus builds. If the terran thinks he is going DT’s, he can take a 2nd gas instead of expanding, perhaps put down a 3rd rax, tech to raven, and push into the protoss base and up his ramp as it is unlikely he will have a lot of sentries to hold off such a push up his ramp. I tend to stay away from builds like this as I prefer more macro oriented play to raise my skills all around, but could this be a response that is strong enough to not be held by the toss at the time of attack?

3. Mech Transition

- A typical response that tends to be very strong in the DT expand style is a fast chargelot upgrade after the harass. This upgrade alone can tear up bio and be very useful in the end game, but combined with sentries it can be downright deadly. Also, a high Templar transition is very typical following DT harass. When the DT tech is discovered, a fast ghostmech transition with blue flame hellions, thors, and ghosts can theoretically be very strong in my opinion. They will typically not have a robo quickly so the immortal count will be low, your ghosts can be used to EMP your own thors to stop feedback dmg and to EMP the protoss army as well, and blue flame hellions absolutely tear apart zealots.

4. Typical MMM expand with drops

- There is still the option of going the standard 3 rax starport build with medivac drops. This sounds like the most logical transition as the protoss will not a lot of gateway units out to combat it, but DTs do pretty well against drops. Dropping multiple locations sounds like it can be a significant pain the protoss’ side though

These are my current thoughts on the build and would appreciate feedback and corrections (as I may be incorrect on my thought process on some), and builds I may not be thinking of currently. Hope to hear back from you guys
las91
Profile Blog Joined May 2011
United States5080 Posts
July 25 2011 03:12 GMT
#2
Just go fucking kill him. As Day9 would say. If he's going DTs before the 6 minute mark he just will not have enough units to hold off a standard 2 rax with conc shell push unless you engage poorly. Otherwise just out expand him, get a turret in each mineral line and your entrance and... win? I am a protoss and TBH I hate DT expand builds because of how vulnerable they are to early game pressure.
In Inca we trust
Carthac
Profile Blog Joined June 2009
United States393 Posts
July 25 2011 03:16 GMT
#3
On July 25 2011 12:12 BrisklyGrape wrote:
Just go fucking kill him. As Day9 would say. If he's going DTs before the 6 minute mark he just will not have enough units to hold off a standard 2 rax with conc shell push unless you engage poorly. Otherwise just out expand him, get a turret in each mineral line and your entrance and... win? I am a protoss and TBH I hate DT expand builds because of how vulnerable they are to early game pressure.


The DT's come at around 7:15-7:30, and the push can be held by staggering your DT's and catching him without enough scans as he only has 1 CC this early in the game. DT expands, if I am correct, are thought to do pretty well against 2 rax pressure openings
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
July 25 2011 03:17 GMT
#4
Banshees, cloaked banshees in particular, will pretty much kill him.
SoKHo
Profile Joined April 2011
Korea (South)1081 Posts
July 25 2011 03:20 GMT
#5
I disagree with the post above me. dt > 2 rax, I'm pretty sure every high level player knows that. The safest route is to get turrets in the beginning. You won't break him with 2 rax, b/c he can just send 1 dt at a time and he can also ff the ramp if he went gas b4 core which is common for these types of build.
"If you don't understand my silence, you won't understand my words"|| Big Nal_rA fan boy!! Nal_rA, Bisu, Huk, MC, Hero fighting! SKT1---->
las91
Profile Blog Joined May 2011
United States5080 Posts
Last Edited: 2011-07-25 03:25:07
July 25 2011 03:22 GMT
#6
If he's going hardcore DTs, it's relatively easy to spot. You have to scout and be active, count his sentries, as every sentry puts toss behind ~1 more minute in tech; know protoss' standard expand timings. I'm just saying going hardcore DT is a pretty easy build to spot and I can't imagine it's too difficult to throw down an engi bay + turret.

To the posts above me, then don't 2 rax? I don't DT expand in my games because of how weird the timings get and I prefer to not be pigeonholed into a tech before I even get an expand up (MInus a 2-3gate robo expand if I'm worried something is up from gas first or early double gas).
In Inca we trust
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
Last Edited: 2011-07-25 03:23:50
July 25 2011 03:23 GMT
#7
On July 25 2011 12:12 BrisklyGrape wrote:
Just go fucking kill him. As Day9 would say. If he's going DTs before the 6 minute mark he just will not have enough units to hold off a standard 2 rax with conc shell push unless you engage poorly. Otherwise just out expand him, get a turret in each mineral line and your entrance and... win? I am a protoss and TBH I hate DT expand builds because of how vulnerable they are to early game pressure.


wrong.

maybe at some level players arent able to defend a 2rax with DT build but at higher levels its easily done. once they have DTs out u will lose everything.

as for OP, i like the idea of countering with a fast 3rd, I feel like a raven push wouldnt quite cut it unless you were already going for it in the first place. ups + fast 3rd seems like a great counter
tuestresfat
Profile Joined December 2010
2555 Posts
July 25 2011 03:30 GMT
#8
On July 25 2011 12:12 BrisklyGrape wrote:
Just go fucking kill him. As Day9 would say. If he's going DTs before the 6 minute mark he just will not have enough units to hold off a standard 2 rax with conc shell push unless you engage poorly. Otherwise just out expand him, get a turret in each mineral line and your entrance and... win? I am a protoss and TBH I hate DT expand builds because of how vulnerable they are to early game pressure.

you make it sound like the protoss announces he is going dt expand at the start of the match or something.

depends on the timing, he may or may not be able to hold 2rax pressure, but more often than not it shouldn't be a problem.
las91
Profile Blog Joined May 2011
United States5080 Posts
July 25 2011 03:36 GMT
#9
On July 25 2011 12:30 tuestresfat wrote:
Show nested quote +
On July 25 2011 12:12 BrisklyGrape wrote:
Just go fucking kill him. As Day9 would say. If he's going DTs before the 6 minute mark he just will not have enough units to hold off a standard 2 rax with conc shell push unless you engage poorly. Otherwise just out expand him, get a turret in each mineral line and your entrance and... win? I am a protoss and TBH I hate DT expand builds because of how vulnerable they are to early game pressure.

you make it sound like the protoss announces he is going dt expand at the start of the match or something.

depends on the timing, he may or may not be able to hold 2rax pressure, but more often than not it shouldn't be a problem.



It's pretty easy to spot is all I am saying. Low sentry count, early second gas screams some sort of tech opening. Especially if the expansion is not up before the 7 minute mark. If you see that you should immediately become suspicious. I don't know what is so hard to understand about this.
In Inca we trust
Shucks!
Profile Joined November 2010
United States118 Posts
July 25 2011 03:40 GMT
#10
I dont know, if you're dedicated to opening 2 rax reactor first, and you scouted 2 gas with your first scv, just have a reasonable timing on your engi bay based on when you're expecting dts, and take a quick third base. You don't have to do anything crazy unit comp wise to deal with DT play, just make the fewest number of turrets possible, and if you can't snipe the Dark Shrine with your first medivac drop, just addon swap and pump out a raven.

Also, like above posters mentioned, walling off and going banshee puts you in a strong position versus any dedicated dt opening, and gives you the production facility to pump out a raven after your 2 banshees. Watch Day9's daily on Happy. His build works excellently versus dts.

Just like any form of protoss tech, an important thing to consider is the gas expenditure. If he is going dts, he won't have a ton of sentries, and he will probably go templar before going colossus, simply because the tech path is easier. So prioritize ghosts over vikings until your scouting says otherwise, as if he knows his dt card is played, he will probably have a few archons, and ht coming. He will also likely have charge sooner than normal. Drops can do really good damage against this kind of build, because it relies on fragile tech structures.
"Do not look into the eyes of a horse, for the void there will swallow your soul" - LiquidTyler on SotG 12.14.10
HelloxD
Profile Joined May 2011
378 Posts
July 25 2011 03:53 GMT
#11
Just a funny thing i like to do and thought you should know.
If im sure they're dt expanding i like to bring around 5-6 scvs and build turrets(preferably 1 only ) to push..

( i wall so counter attacks r useless )

Parodoxx
Profile Joined May 2010
United States549 Posts
July 25 2011 04:00 GMT
#12
On July 25 2011 12:12 BrisklyGrape wrote:
Just go fucking kill him. As Day9 would say. If he's going DTs before the 6 minute mark he just will not have enough units to hold off a standard 2 rax with conc shell push unless you engage poorly. Otherwise just out expand him, get a turret in each mineral line and your entrance and... win? I am a protoss and TBH I hate DT expand builds because of how vulnerable they are to early game pressure.

Im only in diamond but DT expand builds seem to be highly effective in stopping early aggression, thats actually why I love the open.

I agree that a heavy enough pressure can force a cancel on the expo but it shouldn't break the ramp.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
July 25 2011 04:03 GMT
#13
So can anybody explain to me why banshee/cloaked banshee is not an option presented in this thread by anyone but me?
las91
Profile Blog Joined May 2011
United States5080 Posts
July 25 2011 04:07 GMT
#14
On July 25 2011 13:03 TheRabidDeer wrote:
So can anybody explain to me why banshee/cloaked banshee is not an option presented in this thread by anyone but me?


Shucks mentioned walling off and going cloak banshee as well?

Also, if your force a nexus cancel and you are building a CC as well as an engi bay aren't you ahead of a DT expand? Actually a serious question, as I would think if you're expanding behind your pressure and force a cancel you're already up a base.
In Inca we trust
tuestresfat
Profile Joined December 2010
2555 Posts
July 25 2011 04:08 GMT
#15
On July 25 2011 12:36 BrisklyGrape wrote:
Show nested quote +
On July 25 2011 12:30 tuestresfat wrote:
On July 25 2011 12:12 BrisklyGrape wrote:
Just go fucking kill him. As Day9 would say. If he's going DTs before the 6 minute mark he just will not have enough units to hold off a standard 2 rax with conc shell push unless you engage poorly. Otherwise just out expand him, get a turret in each mineral line and your entrance and... win? I am a protoss and TBH I hate DT expand builds because of how vulnerable they are to early game pressure.

you make it sound like the protoss announces he is going dt expand at the start of the match or something.

depends on the timing, he may or may not be able to hold 2rax pressure, but more often than not it shouldn't be a problem.



It's pretty easy to spot is all I am saying. Low sentry count, early second gas screams some sort of tech opening. Especially if the expansion is not up before the 7 minute mark. If you see that you should immediately become suspicious. I don't know what is so hard to understand about this.

No, that is not all you are saying. You claimed in your first post that DT fe leaves the protoss too vulnerable to early pressure, and that is the main point that I am disputing.

I feel like we need a specific build order to discuss, there are a few different timings of DT fe that I know of. The one MC created gets both gas at standard timings when skipping first Zealot. It is also very possible and standard to place the Nexus down ~6:30... well before the 7:00 mark you are so cautious of.

If you really think this build is so easy to scout as Terran you should ask Tarson how he died to it at Dreamhack. iirc he went 1 or 2 rax FE (can't remember which) which is the build you are claiming, will break a protoss early in the game. Tarson not only did not break him, but also did not expect DT follow up despite seeing Huk's unit comp. He is just one example btw.
las91
Profile Blog Joined May 2011
United States5080 Posts
July 25 2011 04:13 GMT
#16
Then I'm wrong about the being vulnerable to pressure? My point about scouting it still stands. His sentry count determines how tech heavy he is. The great thing about mini pressure builds is that you can just go home. You don't have to commit your army into it if it is so heavily fortified. There are different DT timings depending on when you get your council (after your first, second, or third gate) and when you take your second gas (before or after your core).
In Inca we trust
Bixs
Profile Joined September 2010
Denmark66 Posts
July 25 2011 04:19 GMT
#17
I have been going no gas inbase expo for sometime now, and the best solution for me has been to (besides scouting with the scv) has been to save up scans, the moment you see him 1 baseing and not knowing his composition. Then turret push out to your natural as fast as possible, when you see dts (hoping/trying to save as many scans as possible) and then go in and push the protoss with scans saved up.

Teching to raven takes too much time imo, turtling it out leaves you behind in some cases versus a greedy protoss and
tuestresfat
Profile Joined December 2010
2555 Posts
July 25 2011 04:25 GMT
#18
On July 25 2011 13:13 BrisklyGrape wrote:
Then I'm wrong about the being vulnerable to pressure? My point about scouting it still stands. His sentry count determines how tech heavy he is. The great thing about mini pressure builds is that you can just go home. You don't have to commit your army into it if it is so heavily fortified. There are different DT timings depending on when you get your council (after your first, second, or third gate) and when you take your second gas (before or after your core).

I think we have slightly different build orders in mind which is why we can't reach an agreement.

I said nothing about committing your army as Terran, not quite sure why you even brought that up. It's not relevant.
xXPrOmAsTeRzErGXxMLG
Profile Joined July 2011
Brazil7 Posts
July 25 2011 04:26 GMT
#19
--- Nuked ---
tuestresfat
Profile Joined December 2010
2555 Posts
July 25 2011 04:32 GMT
#20
On July 25 2011 13:19 Bixs wrote:
I have been going no gas inbase expo for sometime now, and the best solution for me has been to (besides scouting with the scv) has been to save up scans, the moment you see him 1 baseing and not knowing his composition. Then turret push out to your natural as fast as possible, when you see dts (hoping/trying to save as many scans as possible) and then go in and push the protoss with scans saved up.

Teching to raven takes too much time imo, turtling it out leaves you behind in some cases versus a greedy protoss and

so what happens if he's not 1baseing and actually expands, like you would do in any 'fast expand' build
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:00
Best Games of SC
Reynor vs Zoun
SHIN vs ByuN
herO vs sOs
Maru vs SHIN
Clem vs Bunny
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech148
StarCraft: Brood War
Calm 3956
Mini 943
Horang2 544
EffOrt 401
BeSt 212
firebathero 211
actioN 146
Soulkey 145
hero 46
Backho 33
[ Show more ]
910 19
Dota 2
monkeys_forever209
capcasts59
Counter-Strike
fl0m1445
minikerr9
Super Smash Bros
C9.Mang0145
Heroes of the Storm
Liquid`Hasu487
Other Games
gofns8290
summit1g6286
Grubby3099
FrodaN1776
ZombieGrub207
shahzam186
Fuzer 156
ArmadaUGS118
KnowMe95
Dewaltoss64
ToD55
Organizations
StarCraft 2
angryscii 37
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 54
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV833
Other Games
• imaqtpie1136
• Shiphtur188
Upcoming Events
Replay Cast
2h 57m
RSL Revival
12h 57m
Maru vs MaxPax
BSL
21h 57m
RSL Revival
1d 9h
Cure vs Rogue
uThermal 2v2 Circuit
1d 16h
BSL
1d 21h
Afreeca Starleague
2 days
Wardi Open
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.