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[D]Destiny's Infestor/Ling Timing Attack - Page 3

Forum Index > StarCraft 2 Strategy
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IIIOmegaIII
Profile Joined May 2011
Sweden319 Posts
July 26 2011 01:37 GMT
#41
keep bumping in to this tact on the ladder. its really strong.
krelkor
Profile Joined August 2010
3 Posts
July 26 2011 22:50 GMT
#42
So, I'm pretty average -- only platinum, but I tried this build out and I love it.

Here's a quick replay of my first attempt at it. Timings are not perfect, but close enough to be good in platinum. He went a kind of weird build.

This should help out my ZvP a ton!

http://www.sc2replayed.com/replay-videos/10317
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2011-07-26 23:34:51
July 26 2011 23:34 GMT
#43
It's a weak timing attack and as others have said it requires a lot of non-standard reactions/builds from P for it to work. As a Protoss, therefore, I recommend Zergs use it more. Not only will I get more wins in PvZ than I already do, but Zergs will realize the overwhelming (and to me, obvious) flaws in this unit composition that will actually make them better and think about the game more before trying the next flavor of "crazy zerg build"
Knowing is half the battle... the other half is lasers.
TechnoZerg
Profile Joined May 2011
Australia75 Posts
July 27 2011 02:53 GMT
#44
i'd really be interested to listen to the thoughts of other tops zergs who are used to playing "traditional" on this new style zvp (i.e ret, idra, haypro)
Power overwhelming!
GypsyBeast
Profile Joined December 2010
Canada630 Posts
Last Edited: 2011-07-27 05:52:09
July 27 2011 05:47 GMT
#45
d00d destiny did it so its a super 1337 and you're a idiot if u disagree :p
in all seriousness this is an allin and it is SUPER gimmicky. you need to do SICK amounts of damage to make this cost effective also infestors are super squishy and super heavy on gas, one missclick will surley cost you the game. even if you do snipe the nexus the double expand and droning up will leave you quite vulnerable to a counter attack. like most of destinys builds once it is figured out by other people and reliably spotted it will just get crushed.
Ya? Well ill BM you harder! Another win in 10 seconds flat! -Rainbow Dash playing SC2.
teh_longinator
Profile Joined March 2010
Canada725 Posts
July 27 2011 06:18 GMT
#46
I have made this build my staple for ZvP. I am still new enough that I don't know how to ready what build they are doing. So there are times where I am staring down the mouth of a very aggressive strategy that goes against the basic idea behind this build. Yes, it screws with the timing, but it is still very good for me.

Because of the huge amount of droning at the beginning, if I scope out something that will kill the infestors, I could always just put down a Hydra Den instead (for example). This COULD be because I don't know how to effectively use Infestors as the multi-purpose unit they are, but oh well, I'm only platinum.

Awesome build. But I am afraid that it will end up like Spanishiwa's Ice Fisher. Just another gimmick that is easily scouted, and even more easily countered.
-eXalt
Profile Blog Joined October 2010
United States462 Posts
August 02 2011 00:35 GMT
#47
How does this work on the new maps? I mean where (most likely) at the time of the timing attack, the protoss will be behind a wall of forge + gateway + cyber + cannons. What would you do to break them there?
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2011-08-02 14:49:15
August 02 2011 09:26 GMT
#48
I've been playing this a lot, and there are 2 KEY things to it:

1. You must not take a lair before 50 supply. This is because...

2. When Lair morphs, you need to be making only lings.

If you make a lair at say, 40ish, or even the 'normal' 30ish, you won't have nearly enough drones. If you are making drones when your lair is morphing, you have the critical problem that you'll be making lings from 50-70 supply, which means you'll miss the ~70ish timing attack window of 2/2 lings with 10+ infestors. If you make a faster lair, means less drones, means you make infestation pit when you can't support it. If you drone up during lair, it means you will have wayyyy too many drones, more than you need, and it worst of all cuts into your larva count, meaning you won't be making those lings until 70+ supply.

Now, your thinking, why, a third is always optimal around 65 supply, when your drone count can easily support it. Why yes, this is true, but there are problems with this:

1. You won't be making lings. If you made lings during lairmorph, that means you don't need a macro hatch because you don't have the money for it, which means it was pointless.

2. If you made drones during lair morph, that means your lings will be wayyy too late. Tech like high colossi counts and siege tanks means that no matter how many lings you have, it won't really matter if your sitting on 2 base forever.

The point of this timing attack is to deny the third by the opponent, and doing enough damage that you can take your own third *safely*. The issue is that if you drone up, then make lings, you *might* be able to defend, you'll at least need spines, which is fine.

But that means you pretty much autolose to anyone who takes a third. They will have the same number of workers as you (50, or 2 base saturation), but a hugeass army that can delay your third, and will be ahead by a base. Infestors pop about 30 seconds after any 2 base push comes. While it may sound like this just means a third 30 seconds later, due to how zerg larva drone/unit works, this means it's actually really really late. If you make late lair, then pure lings, you will have a fastly increasing army which can protect your third until infestors pop. If you go earlier lair, or mass drones up, that means you have to wait until your infestors pop.

I had a lot of trouble personally first doing this, I wrote a guide on ling/infestor actually :
http://www.teamliquid.net/forum/viewmessage.php?topic_id=223676&currentpage=5
And I felt you always need a mass of spines to defend your third and even your natural against 2 base timings.

However if you watch ZENexCoCa do this vP, or Destiny, you will notice they have extremely low drone counts, make about 5 drones when lair starts and then its 100% lings, and then push to deny a third. If you make only drones, a smart Protoss won't attack (and then die and GG right there) but will grab a third.

How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Belial88
Profile Blog Joined November 2010
United States5217 Posts
August 02 2011 14:50 GMT
#49
Also I'd say Destiny's ling/infestor play is horrible against Terran. Good Terran drop the crap out of you, and will have high siege tank counts. Ling/Bling/Muta is much, much better imo. You see Destiny die to Terran who make siege tanks. However lots of Terran like to open 2 rax or fancy factory/banshee play, which means lower siege tank counts. Kind of like it works in the current metagame.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Horst
Profile Joined November 2010
338 Posts
August 02 2011 19:26 GMT
#50
Strategies like this are why I'm switching to zerg

ling/infestor might not be great vs terran, but roach/bane/infestor is amazing against it.
Grayboosh
Profile Joined March 2011
United States68 Posts
August 02 2011 21:13 GMT
#51
The first and only time I tried this build, I destroyed my toss opponent. I felt like I knew what Toss felt when they 4 gated the crap out of me in silver league.

I do agree that you could be vulnerable for a counterattack even if you killed his expo, so you should probably evaluate the situation first before making those round of drones, as you'll just be left with a handful of depleted infestors.

After the attack, hive tech should be on the way, as well as your third base. You have upgrades for ultras, and infestors to harrass workers if they take a 3rd. Start upgrading NP, then mass up an army for the end game push.

Meanwhile, they're remaking their expo.

If this attack fails for me in the future, I'm not going to feel too bad. If every timing attack won, zerg would be an extinct race.

Also I'd say Destiny's ling/infestor play is horrible against Terran.

This definitely isn't a build against terran, nor was it ever advertised as one.

You're goin down gray bush.
kushm4sta
Profile Blog Joined July 2011
United States8878 Posts
August 02 2011 21:22 GMT
#52
On August 02 2011 23:50 Belial88 wrote:
Also I'd say Destiny's ling/infestor play is horrible against Terran. Good Terran drop the crap out of you, and will have high siege tank counts. Ling/Bling/Muta is much, much better imo. You see Destiny die to Terran who make siege tanks. However lots of Terran like to open 2 rax or fancy factory/banshee play, which means lower siege tank counts. Kind of like it works in the current metagame.

How are banelings better against siege tanks?

The point of ling infestor is to tech up to broodlords quickly for the kill.
In the meantime upgraded lings + neural is pretty good vs tanks.
OMGUS.net, kush sex blogs every friday night
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
August 02 2011 21:33 GMT
#53
On August 03 2011 06:22 kushm4sta wrote:
Show nested quote +
On August 02 2011 23:50 Belial88 wrote:
Also I'd say Destiny's ling/infestor play is horrible against Terran. Good Terran drop the crap out of you, and will have high siege tank counts. Ling/Bling/Muta is much, much better imo. You see Destiny die to Terran who make siege tanks. However lots of Terran like to open 2 rax or fancy factory/banshee play, which means lower siege tank counts. Kind of like it works in the current metagame.

How are banelings better against siege tanks?

The point of ling infestor is to tech up to broodlords quickly for the kill.
In the meantime upgraded lings + neural is pretty good vs tanks.

Why would T not reactor hellions if he sees ling/infestor and can defend for a small amount of time with tank/marine? Ignore this strat and do muta/ling/bling, save yourself time and points.
Knowing is half the battle... the other half is lasers.
kushm4sta
Profile Blog Joined July 2011
United States8878 Posts
August 02 2011 21:47 GMT
#54
On August 03 2011 06:33 tehemperorer wrote:
Show nested quote +
On August 03 2011 06:22 kushm4sta wrote:
On August 02 2011 23:50 Belial88 wrote:
Also I'd say Destiny's ling/infestor play is horrible against Terran. Good Terran drop the crap out of you, and will have high siege tank counts. Ling/Bling/Muta is much, much better imo. You see Destiny die to Terran who make siege tanks. However lots of Terran like to open 2 rax or fancy factory/banshee play, which means lower siege tank counts. Kind of like it works in the current metagame.

How are banelings better against siege tanks?

The point of ling infestor is to tech up to broodlords quickly for the kill.
In the meantime upgraded lings + neural is pretty good vs tanks.

Why would T not reactor hellions if he sees ling/infestor and can defend for a small amount of time with tank/marine? Ignore this strat and do muta/ling/bling, save yourself time and points.


Don't really get what you're saying... defend what with tank/marine? The point of ling infestor zvt is to good broodlords, not do some lame destiny timing attack.
And fungal can deal with helion pretty well. Alternatively you could get some roaches,
OMGUS.net, kush sex blogs every friday night
Belial88
Profile Blog Joined November 2010
United States5217 Posts
August 04 2011 02:06 GMT
#55
How are banelings better against siege tanks?


I don't know, but mutas are pretty good units against siege tanks.

The point of ling infestor is to tech up to broodlords quickly for the kill.
In the meantime upgraded lings + neural is pretty good vs tanks.


HUUUUGE timing window where you don't have broodlords. Terran simply denies your third with marine/siege tank 2 base push, grabs their own third, and wins the macro game. Ling/Infestor is very good against the cute hellion play we see recently, but a Terran who goes FE into straight up siege/marine will pretty much autowin. BL/Infestor is horrible against Terran on even bases, it's only good when you've pretty much already won the game. I don't think I've ever seen a game of BL/Infestor winning a game that the Zerg was losing, it's just a way to close a game after Zerg was allowed to win the macro game. Viking/Siege tank is a good trade against more expensive BL/Infestor, and eventually Terran will get more starports and ghosts.

FG owns hellions, if T sees infestor opening they should drop like crazy and take PFs all over the map like a Zerg fighting mech. BlackCitadel aka Rainbow vs Destiny are really good games on how to play it. He goes like Battlecruiser/ghost, or something ridiculous, but you can tell he wins because he expands all over the map and drops a lot.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
enykie
Profile Joined January 2011
Germany64 Posts
August 04 2011 13:27 GMT
#56
Destiny had a game on his stream, where T denies everything with marine/tank ... watch yourself

+ Show Spoiler +
watch the VOD


--> http://www.justin.tv/steven_bonnell_ii/b/291752681 starts @ minute 32
kushm4sta
Profile Blog Joined July 2011
United States8878 Posts
Last Edited: 2011-08-05 16:06:11
August 05 2011 16:01 GMT
#57
On August 04 2011 11:06 Belial88 wrote:
Terran simply denies your third with marine/siege tank 2 base push, grabs their own third, and wins the macro game.

You saturate 2 bases then start massing lings until you get infestors. You will have enough lings to stop any siege tank push before infestors.

BL/Infestor is horrible against Terran on even bases

you are so wrong dude... destiny wins all time on equal or less bases with ling infestor, even while floating many minerals. Look at nestea vs ensnare. Nestea turtles on 3 bases, same number as ensnare, who denies his far away third. With equal bases bases, nestea wins easily with infestor bl.

Viking/Siege tank is a good trade against more expensive BL/Infestor

Siege tank only hurts the terran against inf/bl. Vikings are good at killing bl, but you have infestors and corrupters (which you make anyway) to deal with vikings. Terran cannot outproduce your corruptors with vikings, esp with fungal and np going down on them.

if T sees infestor opening they should drop like crazy

All it takes to stop drops is 2 it and 2 fg. Harder than muta but if you take a turtley position really not that difficult.

You are diamond so please dont act like you know from personal experience that terran can stomp this.
OMGUS.net, kush sex blogs every friday night
BlueHydra
Profile Joined August 2011
21 Posts
August 19 2011 04:16 GMT
#58
funny how Idra used this at the us battle net invitational, too bad he cant make up his own builds and didnt give destiny credit for it..
Kornholi0
Profile Joined November 2010
Canada634 Posts
Last Edited: 2011-08-19 07:23:14
August 19 2011 07:16 GMT
#59
On July 23 2011 07:31 vVvTime wrote:
Show nested quote +
On July 22 2011 01:15 MrDudeMan wrote:
On July 22 2011 01:06 cscarfo1 wrote:
It is a good push. But there are some flaws in a way. In his matche vs vVvTime, he lost bc after his 1st push failed to destroy vVvTime's Natural Expansion Nexus, which had 33HP. In that time, destiny double expanded to a 3rd and 4th base. vVvTime counter-attacked and destroyed Destiny. Build is good vs. terren, but has flaws against protoss. Especially when the toss has an observer and can detect the burrowed Infestors



Actually no. The timing push is a lot better against protoss then it is against terran. Also in the game against Time, the reason he was unable to take down the nexus was because of bad micro, if he had focused it down earlier it would have gone down. Also the reason he lost was because he thought Time would go for templar tech instead of colossus, and destiny began to make roaches, if he had made zerglings/infestors he probably could have held it off (assuming he micro'ed correctly).


I've only played against Destiny's particular build once, but I don't agree with his assessment of the situation. Obviously if he actually kills the nexus he is probably ahead, but as far as I can tell, the attack has to do that much damage for him not to die to the two base collossus timing.

Ling/Infestor alone is terrible against collossi backed by many forcefields and blink. Also, collossi with +3 attack one-shot zerglings even with 3 armor. I think you're better off following up the attack with baneling drops rather than a fast hive.

I don't want to misplace myself here, but the reason he doesn't follow up with something like baneling drops is 1, if he does that he'd only with with harass and not actually being "ahead" so like... There would be no skill involved if all he did was kill your third or natural and then kill all your probes. That is somewhat cheesy, plus if he did do baneling drops imagine in a tournament setting were they just metagame him.

The reason he gets hive because it gives him the option to do whatever he wants, if for whatever reason he goes baneling drops then he could do that as well... I guess its less about what he "should do" and more so of what he reacts to. Like any 2 base timing attack it has to do some sort of damage, plus Destiny is a very good player, if he just doesn't "lose" all 6 infestors, he is pretty smart about his infestor play. Again if he was to lose those 6 infestors without doing any damage of course he'd lose to the following attack from protoss. He just doesn't throw down 60 IT and call it a day, he thinks about the best possible solution.

I guess another thing is baneling drops take a lot of time to get out, considering you are only on 2 base and you start hive when you push out, you'd have to wait for hive to finish before you can get ovie drop (or ovie speed) because you have only 1 free hatch. Which means that the protoss in retaliation just straight up wins because destiny has all this gas spent on upgrading banelings that he doesn't even have out.

Or I could be completely wrong and Destiny should start doing baneling drops :O Fruitdealer did tons of baneling drops and he won a GSL :|
Team Channel: VTeX Team Co-leader: AGGhost 223 Stream: http://www.twitch.tv/agghost
Kornholi0
Profile Joined November 2010
Canada634 Posts
August 19 2011 07:32 GMT
#60
On August 06 2011 01:01 kushm4sta wrote:
On August 04 2011 11:06 Belial88 wrote:
Show nested quote +
Terran simply denies your third with marine/siege tank 2 base push, grabs their own third, and wins the macro game.

You saturate 2 bases then start massing lings until you get infestors. You will have enough lings to stop any siege tank push before infestors.

Show nested quote +
BL/Infestor is horrible against Terran on even bases

you are so wrong dude... destiny wins all time on equal or less bases with ling infestor, even while floating many minerals. Look at nestea vs ensnare. Nestea turtles on 3 bases, same number as ensnare, who denies his far away third. With equal bases bases, nestea wins easily with infestor bl.

Show nested quote +
Viking/Siege tank is a good trade against more expensive BL/Infestor

Siege tank only hurts the terran against inf/bl. Vikings are good at killing bl, but you have infestors and corrupters (which you make anyway) to deal with vikings. Terran cannot outproduce your corruptors with vikings, esp with fungal and np going down on them.

Show nested quote +
if T sees infestor opening they should drop like crazy

All it takes to stop drops is 2 it and 2 fg. Harder than muta but if you take a turtley position really not that difficult.

You are diamond so please dont act like you know from personal experience that terran can stomp this.


And yes terrans can easily stop Infestor broodlord they just don't try to. Ever play against a terran who gets 20 ghosts and 20 vikings and has a 2 layered wall of blueflame hellions? They spread cloak mass EMP Snipe your infestors and then they snipe your broodlords. Problem with terrans is that they don't make enough ghosts. they just make 2-3 and they think "derpIcounteredhisbuild" but they don't commit to it as much as the zerg commits to infestors.

I've lost plenty of ZvT were the terran just goes mass marine medivac against the infestors and all he does is keep his food under 80 (constantly expanding constantly dropping 2-3 dropships at once). Sending groups of 8 marines up to waste fungals. If you get 4 fully saturated bases as terran you can support infinity rax and medivacs. So you just trade armies a lot and take out economy. The zerg will do 3 things, either they will slowly defend and tech to broodlords, or they will die, or they will defend it easily and win.

The better the zerg the more often choice #3 occurs. However the better the terran the gap closes, like if you watched Destiny vs that Korean #1 gm terran guy (can't remember his name) the guy just punishes Steven so much. Terran needs to be played like that. Its all these idiots who get 2-3 bases and turtle up until they get 50 thors.

Please don't take this as a "terran needs to drop to win" Take it as a "Terran needs to drop, expo, deny zerg's 4th+ bases, and have 4 fully saturated bases and possible a gold". Economic terrans who do constant multiprong drops wins TvZ, if he splits units to defend key drop spots hit him in the front bring BFH, (how do you afford that? Well derp you spend your gas on a techlab and on your 4bases it should be ez to afford okay well not 4bases but after you expo you should get BFH) and you punish his front. Also zerg gets double upgrades against terran, why doesn't terran get double upgrades against zerg? Its been done to me, 2/2 marines wreck 2/2 lings, and 3/3 marines wreck spines and spores so drop defense is questionable to a 8 marine drop ship lategame.
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