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[G] TvT Hellion / Air Revamped - Page 4

Forum Index > StarCraft 2 Strategy
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RamonMcGrady
Profile Joined July 2011
33 Posts
August 25 2011 00:08 GMT
#61
What do you feel on getting a good amount of ravens to get some seeker missiles going?

I always find it dificult to select how much of everything get on my starports...

I also have problems on what to get once I already have 3starport, 1 reactored factory and 1 rax. More starports? Transition into mech? Is bio totally off this build always? I guess it depends on what you scout, but still, any thoughts on what to get? That would be really appreciated!

I'm a Gold-Plat level player.
LuxVenture
Profile Joined August 2011
United States72 Posts
August 25 2011 00:25 GMT
#62
I read this post and figured, what the heck, I'll give it a shot.

For my first time, I executed fairly well. My opponent thor rushed and I died. The irony. Luls.

Build still seems very viable--gonna have to experiment to figure out how to deal with a thor rush, as it popped my units far faster than my SCVs could repair them. Lost half my SCVs in the process and I left when the next thor showed up 30 seconds later. Probably mis-micro on my part, though then again he brought half his SCVs to repair.
Kortex22
Profile Joined June 2011
France28 Posts
August 26 2011 17:04 GMT
#63
Hi Toxi,

Do you think that because of the hellion's nerf in patch 1.4 the build has to be tweaked ?

I think the build is still strong in the mid game because hellions will still 3 shots marines with shield but in the early game :
-BFH is not required to drop because you won't do more damage to the scvs
- it will be tough to survive to bio push because you won't two shots marines w/o shields anymore
silverdevilboy
Profile Joined July 2011
United Kingdom38 Posts
August 26 2011 20:26 GMT
#64
Lux, you need to deal with the Thor rush by immediately dropping his base with 3 hellions. They *will* take a ton of damage, and you will lose a fair few SCVs. Hopefully, they take more damage than you.
lukasdesign
Profile Joined April 2011
Switzerland93 Posts
August 29 2011 11:23 GMT
#65
Am I right that we are in the last days of this fun BO/strat?

I don't see a way how this build could survive the upcoming BFH nerf. This makes me kind of sad as it means that we might be forced back to Marine/Tank/Viking. I don't know how the nerf will affect mid game/late game of this build but I am quite sure it will be next to impossible tot stop an early marine pressure. I am not even talking about an Marine/Scv all-in. Just take an 2 RAX FE with some serious marine pressure to safe the expansion.

Lately so many nice terran builds all revolving around the BFH popped up. Just think about Synystr's Thor/BFH in TvZ...i guess most of them will be obsolete in a couple of days.



fallore
Profile Joined December 2009
United States143 Posts
August 30 2011 01:10 GMT
#66
I've been using this build for a while with great success, but I have a few alterations that I think make the build stronger without cutting anything (to my knowledge). The first is that you can produce two marines from the barracks before you drop your factory, the second is a bunker after you put your factory down, and the third is an additional marine after your tech lab completes. These additions don't slow anything down, but make you much stronger against early marine/rauder pressure, hellion run-ups, and gives you additional units to fend off an incoming drop or banshee.
Toxi78
Profile Joined May 2010
966 Posts
September 21 2011 23:39 GMT
#67
i am disgusted and i think i will quit this game.
hf
_-NoMaN-_
Profile Joined May 2011
Canada250 Posts
Last Edited: 2011-09-22 00:18:35
September 22 2011 00:18 GMT
#68
i actually do a similar build, which i think might do significant early game dmg vs this one. I get an 11 rax, tech lab after marine, then rauder, then expand bfor depot. pressure with i rine rauder, conc shells. if ur opponent doesnt get a bunker, u can kill 2 rines + sum scv 90 % of the time, as well as a complete scout. transition after expo mirrors this build almost exactly.
Afk
Profile Joined May 2011
United States29 Posts
September 22 2011 00:23 GMT
#69
Hellion air is still viable, just is more effective to wait longer for bf because it still 3 shots marines with shields. The drop can just come without bf and still do damage.
Kortex22
Profile Joined June 2011
France28 Posts
October 17 2011 11:40 GMT
#70
Hi Toxi
Does this build change due to the new patch 1.4?

I think the drop BF should be updated ? How do you play it now ?
Toxi78
Profile Joined May 2010
966 Posts
December 28 2011 14:55 GMT
#71
i stopped playing sc2 because i don't have the time to make a full analysis of the game every 2 weeks when blizzard decides to change the whole game because of a bunch of noobs cannot counter a certain harass or strategy.
i believe in a game where stuff balances itself out.
the strategy still exists, but i'm no longer going to update this thread.
i actually came here to watch what the build was because some dude challenged me and i have to play him tonight, and i don't even remember my own build.
DaemonX
Profile Joined September 2010
545 Posts
Last Edited: 2012-02-20 03:59:33
February 20 2012 03:59 GMT
#72
On December 28 2011 23:55 Toxi78 wrote:
i stopped playing sc2 because i don't have the time to make a full analysis of the game every 2 weeks when blizzard decides to change the whole game because of a bunch of noobs cannot counter a certain harass or strategy.
i believe in a game where stuff balances itself out.
the strategy still exists, but i'm no longer going to update this thread.
i actually came here to watch what the build was because some dude challenged me and i have to play him tonight, and i don't even remember my own build.

I am sad about your last post, this was an amazing guide.
But I understand the sentiment. Blizzard make way too many, too frequent balance changes.


That said, this thread needs a bump as I have met this "sky terran" a few times now and it is monster-crushing my standard hellion-marine map control into mech style.

Does anyone else do this in the current game?
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