[G] Warden’s TvP 1:1:1 into "Terran Death Ball" - Page 12
Forum Index > StarCraft 2 Strategy |
gavinashun
101 Posts
| ||
codonbyte
United States840 Posts
). Blue-flame hellions seem like a great way to side-step those chrono-boosted armor upgrades and burn-through those armor+guardian shield zealots. | ||
threehundred
Canada911 Posts
| ||
ozeake
Finland48 Posts
On June 22 2011 06:16 WardenSC wrote: Thank you very much for the correction. I can speak Korean fluently more so than English but I guess you had to let me know ![]() Regards, Warden I assume if you wrote a BW protoss guide you would also refer to reavers as RIBO RIBO RIBO every time you mention them, then? It doesn't fit well into a serious business 8-page (on my resolution and settings anyway) strategy guide. Cool passive aggressive condension bro, your rating is D-. | ||
dynwar7
1983 Posts
VS Protoss dont you have to make a wall everytime? Or its just personal preference? | ||
WardenSC
Canada210 Posts
On June 22 2011 13:41 DontLoseSightOfIt wrote: Would someone help me , why is it sometimes he makes a wall, other times not? VS Protoss dont you have to make a wall everytime? Or its just personal preference? I only make a partial wall earlier and if I think or scout (reasons written in the guide) 4 gate or DT opening, I prepare by making a full wall. If I am facing 3 gate stargate push, I don't make a full wall because void ray is just gonna shoot it down. Hope it helps, Warden | ||
takkatakka
United States48 Posts
On June 22 2011 12:37 ozeake wrote: I assume if you wrote a BW protoss guide you would also refer to reavers as RIBO RIBO RIBO every time you mention them, then? It doesn't fit well into a serious business 8-page (on my resolution and settings anyway) strategy guide. Cool passive aggressive condension bro, your rating is D-. Way to be a dick to a guy making a good contribution to TL, bro. | ||
![]()
Whitewing
United States7483 Posts
It's biggest weakness is upgrades, as you're getting vikings+mech+bio. | ||
Derez
Netherlands6068 Posts
The only thing I have difficulty with is judging if an engagement is going to go well or extremely poorly, but I'm guessing that will come with time ;p. | ||
Synystyr
United States1446 Posts
| ||
Catch]22
Sweden2683 Posts
| ||
LDPDC
France17 Posts
Any though on how to counter FE into DTs? | ||
gavinashun
101 Posts
if you see 2 gas with your scv/helion and aren't sure what the tech path is you've got to play safe and go viking-->raven out of your starport ... as was detailed in the OP 1 gate FE into DTs should be a build order win for you ... if you see the DT and FE, you take your ball + raven + 10 SCVs and that is an easy win | ||
Afterstar
67 Posts
I like that this build can fight heads on with collosus/HT/Immortals. I'm wondering though,why do you make so many helions,I feel they are wasted in combat situations, as their dps is abysmal and they die after a shot or two. Wouldn't it be better to make more maurauders/marines instead for the same cost? Unless the opponent makes a thousand zealots,they seem wasted :/. Also you said this BO is not ideal for large maps, what do you usually use for the bigger maps? MMM/Vikings/Ghosts with more emphasis on maurauders? | ||
Wilco
United States3 Posts
| ||
headbus
Canada173 Posts
Pull 12 SCV's and scream something irrelevant while you laugh and role through a protoss expansion. Typical | ||
LDPDC
France17 Posts
On June 23 2011 07:44 gavinashun wrote: LDPDC ... if you read the OP, the response to DTs is (1) scout for them, (2) build a raven if you see 2 gas with your scv/helion and aren't sure what the tech path is you've got to play safe and go viking-->raven out of your starport ... as was detailed in the OP 1 gate FE into DTs should be a build order win for you ... if you see the DT and FE, you take your ball + raven + 10 SCVs and that is an easy win Thanks for the answer yet I don't feel like it's so simple. This was a gaseless 1 gate expand into DT. - My SCV scouted no gaz, 1 pylon and 1 gate down the choke and 1 brand new nexus in natural. - My helion scouted a lot of probes and around 8 units (zealots, stalkers, sentries). As he had sentries a did not figure he was doing a very gaz intensive build yet my level is poor (plat) and I clearly missed something here. At that point anyway I was already commited in all-in and had no starport (Right after the helion, I got my lab and an armory). If we look at the OP, it's like case #5 but "reverse" with first expend then 3 gate DT but looks like case #2. => I decided to go all-in before the second Thor which is just what xiWarden does (checked this afterwards). I hit him @8:30, 2 DT warp-in @ 8:30, I get crushed. Anything I did wrong beyond scouting properly which was quite hard to pull because of stalkers? Any way of countering this build? Is it only a skill issue? | ||
statikg
Canada930 Posts
On June 24 2011 00:44 LDPDC wrote: Thanks for the answer yet I don't feel like it's so simple. This was a gaseless 1 gate expand into DT. - My SCV scouted no gaz, 1 pylon and 1 gate down the choke and 1 brand new nexus in natural. - My helion scouted a lot of probes and around 8 units (zealots, stalkers, sentries). As he had sentries a did not figure he was doing a very gaz intensive build yet my level is poor (plat) and I clearly missed something here. At that point anyway I was already commited in all-in and had no starport (Right after the helion, I got my lab and an armory). If we look at the OP, it's like case #5 but "reverse" with first expend then 3 gate DT but looks like case #2. => I decided to go all-in before the second Thor which is just what xiWarden does (checked this afterwards). I hit him @8:30, 2 DT warp-in @ 8:30, I get crushed. Anything I did wrong beyond scouting properly which was quite hard to pull because of stalkers? Any way of countering this build? Is it only a skill issue? Hi there, Pretty sure this is a macro issue for you, you should be arriving at his base sooner then this with a thor rush. | ||
gavinashun
101 Posts
A protoss who goes 1 gate FE will not be able to handle this ... also a build order win, unless the map is very large. The OP recommended that when you see this fast a FE immediately building an armory, 1 thor, and then push with banshee, 1 thor, marines, and SVCs ... this will generally roll him. Not in the OP, but another way to do this is to forget the armory and start building tanks, keep building banshees and marines, and push out at around 3 tanks, 2-3 banshees, lots of marines, and scvs - this will be about 8 minutes, then push out i believe ... i like to time it so that siege mode finishes while you are on your way to their base ... This is a pretty common 1-base timing (e.g. thorzain did it recently at MLG a few times) ... you should be able to roll a 1 gate FE with either of these Again, caveat is larger maps or cross position metal etc. | ||
Zombo Joe
Canada850 Posts
Much faster than clicking. | ||
| ||