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[G] Warden’s TvP 1:1:1 into "Terran Death Ball" - Page 12

Forum Index > StarCraft 2 Strategy
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Prev 1 10 11 12 13 14 24 Next All
gavinashun
Profile Joined October 2010
101 Posts
June 21 2011 23:47 GMT
#221
Right click the repair icon ... you'll see it change and start to shimmer and swirl ... this means the SCV is set to auto repair
codonbyte
Profile Blog Joined June 2011
United States840 Posts
June 22 2011 00:48 GMT
#222
This guide kicks tushy! I've noticed protoss players lately being way more diligent about getting forge upgrades, which prove to be very effective against terran. Armor especially, stacked on top of guardian shields, makes marines do almost no damage to zealots (here's a game between Gatored and KawaiiRice that shows just how powerful upgraded zealots can be
).
Blue-flame hellions seem like a great way to side-step those chrono-boosted armor upgrades and burn-through those armor+guardian shield zealots.
Procrastination is the enemy
threehundred
Profile Joined July 2009
Canada911 Posts
June 22 2011 02:04 GMT
#223
not trolling but i needed for my game was having a separate control group for siegetanks and vikings. that's absolutely what i needed to sniper colossi without control click fumbling. ty ty!!
KimTaeyeon MEDIC MU fighting! ^^;;
ozeake
Profile Joined September 2010
Finland48 Posts
June 22 2011 03:37 GMT
#224
On June 22 2011 06:16 WardenSC wrote:
Thank you very much for the correction. I can speak Korean fluently more so than English but I guess you had to let me know I wrote it that way to exaggerate and make the guide fun to read. But I guess you weren't amused Mr.Korean Professor!

Regards,

Warden

I assume if you wrote a BW protoss guide you would also refer to reavers as RIBO RIBO RIBO every time you mention them, then? It doesn't fit well into a serious business 8-page (on my resolution and settings anyway) strategy guide.
Cool passive aggressive condension bro, your rating is D-.
Ignorance is the shield of a fool.
dynwar7
Profile Joined May 2011
1983 Posts
June 22 2011 04:41 GMT
#225
Would someone help me , why is it sometimes he makes a wall, other times not?

VS Protoss dont you have to make a wall everytime? Or its just personal preference?
Regarding the imbalance, hilarious to see Zergs defending themselves....
WardenSC
Profile Blog Joined November 2010
Canada210 Posts
June 22 2011 04:46 GMT
#226
On June 22 2011 13:41 DontLoseSightOfIt wrote:
Would someone help me , why is it sometimes he makes a wall, other times not?

VS Protoss dont you have to make a wall everytime? Or its just personal preference?

I only make a partial wall earlier and if I think or scout (reasons written in the guide) 4 gate or DT opening, I prepare by making a full wall. If I am facing 3 gate stargate push, I don't make a full wall because void ray is just gonna shoot it down.

Hope it helps,

Warden
takkatakka
Profile Joined August 2010
United States48 Posts
June 22 2011 04:48 GMT
#227
On June 22 2011 12:37 ozeake wrote:
Show nested quote +
On June 22 2011 06:16 WardenSC wrote:
Thank you very much for the correction. I can speak Korean fluently more so than English but I guess you had to let me know I wrote it that way to exaggerate and make the guide fun to read. But I guess you weren't amused Mr.Korean Professor!

Regards,

Warden

I assume if you wrote a BW protoss guide you would also refer to reavers as RIBO RIBO RIBO every time you mention them, then? It doesn't fit well into a serious business 8-page (on my resolution and settings anyway) strategy guide.
Cool passive aggressive condension bro, your rating is D-.


Way to be a dick to a guy making a good contribution to TL, bro.
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2011-06-22 04:50:30
June 22 2011 04:49 GMT
#228
This style has the advantage of being able to tech switch easily and quickly if needed, allowing you to play a more effective reactive game against your opponent.

It's biggest weakness is upgrades, as you're getting vikings+mech+bio.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
June 22 2011 19:23 GMT
#229
Just here to say thanks, this build has pretty much singlehandly made my TvP somewhat okish, MMMVG always annoyed me beyond what should be possible.

The only thing I have difficulty with is judging if an engagement is going to go well or extremely poorly, but I'm guessing that will come with time ;p.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
June 22 2011 19:39 GMT
#230
Yikes....just saw that game of you vs Huk on his stream. The early game was really solid...you got a good scout and got the proper response, but Huk just straight up outmicroed his blink stalkers against everything xD. What do you think you could've done differently there?
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
Last Edited: 2011-06-22 19:50:10
June 22 2011 19:49 GMT
#231
Speaking of HuK, what do you do against his wierd "20food 1gate FE", tried to thor this, but he just had soooo many units way more than regular due to the cutting.
LDPDC
Profile Joined April 2011
France17 Posts
June 22 2011 20:09 GMT
#232
Using this build, I got absolutely destroyed by a 1 gate FE into DT at 8:30. My all-in arrived seconds after the first two DTs warped in and my push was killed in a matter of seconds.

Any though on how to counter FE into DTs?
gavinashun
Profile Joined October 2010
101 Posts
June 22 2011 22:44 GMT
#233
LDPDC ... if you read the OP, the response to DTs is (1) scout for them, (2) build a raven

if you see 2 gas with your scv/helion and aren't sure what the tech path is you've got to play safe and go viking-->raven out of your starport ... as was detailed in the OP

1 gate FE into DTs should be a build order win for you ... if you see the DT and FE, you take your ball + raven + 10 SCVs and that is an easy win
Afterstar
Profile Joined November 2010
67 Posts
June 23 2011 01:09 GMT
#234
Very nice guide and BO Warden.
I like that this build can fight heads on with collosus/HT/Immortals.

I'm wondering though,why do you make so many helions,I feel they are wasted in combat situations, as their dps is abysmal and they die after a shot or two.
Wouldn't it be better to make more maurauders/marines instead for the same cost?
Unless the opponent makes a thousand zealots,they seem wasted :/.

Also you said this BO is not ideal for large maps, what do you usually use for the bigger maps?
MMM/Vikings/Ghosts with more emphasis on maurauders?
Don't cry because it's over,smile because it happened.
Wilco
Profile Joined December 2010
United States3 Posts
June 23 2011 04:13 GMT
#235
Why are the videos not working for me? I even tried to go to sc2replays and download them and put them in my replay folder...but, they don't show up. When I try to click on the link in the post it pulls up SC2 but my screen stays black. Any ideas?
"...bring the midgets in." - Day9
headbus
Profile Joined March 2011
Canada173 Posts
June 23 2011 04:59 GMT
#236
Reaction to something terran player does not like.

Pull 12 SCV's and scream something irrelevant while you laugh and role through a protoss expansion.

Typical
LDPDC
Profile Joined April 2011
France17 Posts
Last Edited: 2011-06-23 15:46:16
June 23 2011 15:44 GMT
#237
On June 23 2011 07:44 gavinashun wrote:
LDPDC ... if you read the OP, the response to DTs is (1) scout for them, (2) build a raven

if you see 2 gas with your scv/helion and aren't sure what the tech path is you've got to play safe and go viking-->raven out of your starport ... as was detailed in the OP

1 gate FE into DTs should be a build order win for you ... if you see the DT and FE, you take your ball + raven + 10 SCVs and that is an easy win


Thanks for the answer yet I don't feel like it's so simple.
This was a gaseless 1 gate expand into DT.

- My SCV scouted no gaz, 1 pylon and 1 gate down the choke and 1 brand new nexus in natural.

- My helion scouted a lot of probes and around 8 units (zealots, stalkers, sentries). As he had sentries a did not figure he was doing a very gaz intensive build yet my level is poor (plat) and I clearly missed something here. At that point anyway I was already commited in all-in and had no starport (Right after the helion, I got my lab and an armory).

If we look at the OP,
it's like case #5 but "reverse" with first expend then 3 gate DT but looks like case #2.

=> I decided to go all-in before the second Thor which is just what xiWarden does (checked this afterwards). I hit him @8:30, 2 DT warp-in @ 8:30, I get crushed.

Anything I did wrong beyond scouting properly which was quite hard to pull because of stalkers?
Any way of countering this build? Is it only a skill issue?
statikg
Profile Joined May 2010
Canada930 Posts
Last Edited: 2011-06-23 16:18:16
June 23 2011 16:16 GMT
#238
On June 24 2011 00:44 LDPDC wrote:
Show nested quote +
On June 23 2011 07:44 gavinashun wrote:
LDPDC ... if you read the OP, the response to DTs is (1) scout for them, (2) build a raven

if you see 2 gas with your scv/helion and aren't sure what the tech path is you've got to play safe and go viking-->raven out of your starport ... as was detailed in the OP

1 gate FE into DTs should be a build order win for you ... if you see the DT and FE, you take your ball + raven + 10 SCVs and that is an easy win


Thanks for the answer yet I don't feel like it's so simple.
This was a gaseless 1 gate expand into DT.

- My SCV scouted no gaz, 1 pylon and 1 gate down the choke and 1 brand new nexus in natural.

- My helion scouted a lot of probes and around 8 units (zealots, stalkers, sentries). As he had sentries a did not figure he was doing a very gaz intensive build yet my level is poor (plat) and I clearly missed something here. At that point anyway I was already commited in all-in and had no starport (Right after the helion, I got my lab and an armory).

If we look at the OP,
it's like case #5 but "reverse" with first expend then 3 gate DT but looks like case #2.

=> I decided to go all-in before the second Thor which is just what xiWarden does (checked this afterwards). I hit him @8:30, 2 DT warp-in @ 8:30, I get crushed.

Anything I did wrong beyond scouting properly which was quite hard to pull because of stalkers?
Any way of countering this build? Is it only a skill issue?


Hi there,

Pretty sure this is a macro issue for you, you should be arriving at his base sooner then this with a thor rush.
gavinashun
Profile Joined October 2010
101 Posts
Last Edited: 2011-06-23 20:21:22
June 23 2011 18:29 GMT
#239
@LDPTDC ... ah in that case, if it is a gasless 1 gate FE, which you should be able to scout pretty easily, then that would lead into the 1-base timing all-in

A protoss who goes 1 gate FE will not be able to handle this ... also a build order win, unless the map is very large.

The OP recommended that when you see this fast a FE immediately building an armory, 1 thor, and then push with banshee, 1 thor, marines, and SVCs ... this will generally roll him.

Not in the OP, but another way to do this is to forget the armory and start building tanks, keep building banshees and marines, and push out at around 3 tanks, 2-3 banshees, lots of marines, and scvs - this will be about 8 minutes, then push out i believe ... i like to time it so that siege mode finishes while you are on your way to their base ... This is a pretty common 1-base timing (e.g. thorzain did it recently at MLG a few times) ... you should be able to roll a 1 gate FE with either of these

Again, caveat is larger maps or cross position metal etc.
Zombo Joe
Profile Joined May 2010
Canada850 Posts
June 23 2011 21:02 GMT
#240
You can set SCVs to auto repair by holding down alt and pressing R.

Much faster than clicking.
I am Terranfying.
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