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[G] (T) 3 racks : Cheesing your way to GM league - Page 46

Forum Index > StarCraft 2 Strategy
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Lobotomist
Profile Joined May 2010
United States1541 Posts
June 02 2011 10:37 GMT
#901
It's things like this that just ruin SC2. If you know this is coming, it really shouldn't work at all, but yet it still works stupidly well when you know it's coming, at least ZvT.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Sixes
Profile Joined July 2010
Canada1123 Posts
June 02 2011 10:45 GMT
#902
On June 02 2011 19:37 Lobotomist wrote:
It's things like this that just ruin SC2. If you know this is coming, it really shouldn't work at all, but yet it still works stupidly well when you know it's coming, at least ZvT.


It fails when you know it's coming, how do marines deal with spine crawlers ?

These things just keep us Zergs honest ... to be fair it's not a big cost to be safe, throw down 2 spines early, they will also be good against hellions or other bunker rushes.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
June 02 2011 10:50 GMT
#903
On June 01 2011 05:38 Geiko wrote:
Show nested quote +
On June 01 2011 04:33 EmilA wrote:
On May 31 2011 12:30 Reborn8u wrote:
There are a few things that made me sad when I read this. (most are because of the fact that I play toss)

First, you play protoss but can rank up much higher by doing 1 build in all 3 matchups with terran. Cheese is way too strong in SC2. Second, even playing against pro's you seem to only loose to blind counters (they see the low ground wall and coin flip I guess) Third, Every time I see one of these "Cheese into masters" type threads, it is always pointed out that it's easiest to win with vs toss. (Yet I never see any threads about how protoss can cheese into masters.) Fourth, even when protoss knows what your doing it takes great micro to beat, but zerg and terran can actually counter the build.

It just..... makes me sad.

Good job with the op (sincerely), pretty cool that you were able to do this. Thanks for sharing. You're awesome <3

PS. Terran players, just 1 rax expo with a wall at the low ground They have to blind counter the marine build. What choice do they have?


Okay, really not sure if serious. Protoss has the strongest and widest array of 1 base pushes and you're by no_freaking_means the most vulnerable race against all-ins - that'd be zerg by five thousand miles (at all levels.)

And yes, there are several protoss players reaching GM with nothing but timing pushes (IIRC there's even a mid GM toss on EU only doing 4g.)


What is this GM 4 gater's ID ?


http://sc2ranks.com/eu/1366916/NrSClavie

You can see him doing almost only:
- 6 gate vs T
- 6 gate vs Z
- 4 gate vs P
LwReisen
Profile Joined March 2011
Australia94 Posts
June 02 2011 13:48 GMT
#904
some of my fave quotes from using this build (particularly vs protoss)

1) "nice cheese gg"
2) "fuck u cheesing faggot"
3) "I hope u die"
4) "fuck u go have sex with kangaroo"
5) "ur awful fucking noob"
6) "fuck u noob cheeser"
MORDEKAIZER ES #1
Wipas
Profile Joined April 2011
United Kingdom17 Posts
June 12 2011 14:21 GMT
#905
this build doesnt work

basically fail build.

this build doesnt work even in bronze.
Lietuvis
FenneK
Profile Joined November 2010
France1231 Posts
June 12 2011 14:28 GMT
#906
ergh, i think a few terran eu guys have been reading this guide, and it makes me, as a protoss, very sad indeed.
good luck have batman
Geiko
Profile Blog Joined June 2010
France2012 Posts
June 12 2011 14:38 GMT
#907
On June 12 2011 23:21 Wipas wrote:
this build doesnt work

basically fail build.

this build doesnt work even in bronze.


On June 02 2011 08:49 Geiko wrote:
So anyway I was kind of tired of all the people saying this build didn't work anymore etc... Especially Diamond and under players ^^
So I took my friend's account and laddered it from diamond to master in about 20 games (17-3) or something. I started losing a bit more at mid masters something like that (but still >50% W/L). I wonder if I could go back in GM league :D
Anyway, to all the people saying that it isn't working anymore : you're just not doing right !


geiko.813 (EU)
Cthun
Profile Joined April 2011
Israel71 Posts
June 12 2011 20:46 GMT
#908
Why isn't there a single build like this for protoss or zerg? Or something that comes even close to this.
ZUR1CH
Profile Joined February 2011
United States108 Posts
June 12 2011 22:12 GMT
#909
Why bother? I played some customs with a kid who 3-raxed his way to platinum and was absolutely TERRIBLE at the game. He had no macro skills whatsoever. He even admitted that he had no idea what to do now that people knew how to stop him.
Ricedorf
Profile Joined February 2011
Germany61 Posts
Last Edited: 2011-06-12 22:45:02
June 12 2011 22:40 GMT
#910
another cheese on how to abuse the best unit in the game, the mule

edit: how do i report my own post?
I dont play terran cuz i have self respect
nitdkim
Profile Blog Joined March 2010
1264 Posts
June 12 2011 22:58 GMT
#911
i havent been hit by this since like 2 weeks ago...
PM me if you want random korean images translated.
kathode
Profile Joined April 2010
United States265 Posts
June 12 2011 23:02 GMT
#912
I love it when people use this build. :D

Personally I have never lost to it because I rush to BF almost every TvT
Collegiate E-Sports Series Co-Founder/Administrator
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
June 12 2011 23:07 GMT
#913
I had someone do this against me recently, I was kind of thrown off and just pulled all probes and fought him, since I had more probes (probably 20 by the time the attack hits), I won, but lost all but six workers.

He GGed because he hadn't been muling during the battle, but if he had I think we would have been even.
I am the Town Medic.
Sahand
Profile Joined November 2010
United Kingdom114 Posts
Last Edited: 2011-06-12 23:11:00
June 12 2011 23:10 GMT
#914
On May 16 2011 10:57 SwatRaven wrote:
Show nested quote +
On May 16 2011 10:29 theBIGdog wrote:
yet another strategy guide on how to abuse the best unit in the game

SVC's are not really OP


ur pretty funny

+ Show Spoiler +
just kidding
trNimitz
Profile Joined October 2010
204 Posts
June 12 2011 23:31 GMT
#915
On June 02 2011 19:50 Dente wrote:
Show nested quote +
On June 01 2011 05:38 Geiko wrote:
On June 01 2011 04:33 EmilA wrote:
On May 31 2011 12:30 Reborn8u wrote:
There are a few things that made me sad when I read this. (most are because of the fact that I play toss)

First, you play protoss but can rank up much higher by doing 1 build in all 3 matchups with terran. Cheese is way too strong in SC2. Second, even playing against pro's you seem to only loose to blind counters (they see the low ground wall and coin flip I guess) Third, Every time I see one of these "Cheese into masters" type threads, it is always pointed out that it's easiest to win with vs toss. (Yet I never see any threads about how protoss can cheese into masters.) Fourth, even when protoss knows what your doing it takes great micro to beat, but zerg and terran can actually counter the build.

It just..... makes me sad.

Good job with the op (sincerely), pretty cool that you were able to do this. Thanks for sharing. You're awesome <3

PS. Terran players, just 1 rax expo with a wall at the low ground They have to blind counter the marine build. What choice do they have?


Okay, really not sure if serious. Protoss has the strongest and widest array of 1 base pushes and you're by no_freaking_means the most vulnerable race against all-ins - that'd be zerg by five thousand miles (at all levels.)

And yes, there are several protoss players reaching GM with nothing but timing pushes (IIRC there's even a mid GM toss on EU only doing 4g.)


What is this GM 4 gater's ID ?


http://sc2ranks.com/eu/1366916/NrSClavie

You can see him doing almost only:
- 6 gate vs T
- 6 gate vs Z
- 4 gate vs P

Played vs him on ladder. He didn't 4 gate me.
Zachrin
Profile Joined April 2011
United States10 Posts
June 13 2011 19:29 GMT
#916
Mid level diamond player here. After reading the thread, I figured I'd play around with it a bit and see how well it did. So far, I'm 9-1, with more games to come. Uploaded a few games in case anyone cares enough to watch.

+ Show Spoiler +

[image loading]

I'm surprised I didn't see any spines on this one, but I didn't even get a chance to attack any drones before he leaves.

[image loading]

He had 2 hellions and a bunker with 3 marines when my push hit, he didn't pull SCV's until I had already taken out the bunker.

[image loading]

This was going to be my first attempt at a 3 rax, but I scouted a forge first expansion just before I was going to pull my scvs. Though I was behind on the scv count, I tried expanding as well, and the game turned into a 23 minute match.

[image loading]

My one loss with this build so far. His overlord scouts my extra rax, and he responds with lings and 2 spines. Also a case of terrible decision making on my part, because of just running past the spines to his main, I try to attack it head on. I'm sure you can guess how that goes.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2011-06-13 22:06:18
June 13 2011 20:25 GMT
#917
This is just another example of how marines are overpowered in starcraft 2. (also realize that something doesn't need to cause advantageous winrates to be overpowered). I don't know why marines were given such instant attack animations, it's so stupid. In fact even having the instant-projectile is another thing that really helps the unit a lot. Roaches and stalkers aren't instant, why should marines be?

On May 16 2011 10:07 Geiko wrote:
Me losing (how to counter this):
vs Zerg :
+ Show Spoiler +
RGICytoplasm (GM ~rank50)
He gets ultra fast banelings
[image loading]

Trouble is, banelings shouldn't be the answer to this if you have good
micro/control. In fact, this baneling thing wasn't even a build order, and it wasn't even rushed banes per se (16hatch, 17 pool, 18 gas) he just frantically built it because he spotted scvs get pulled (map&position–specific scenario). If you moved your army to look for his army instead of going for the drones, the 2 banes (which were also lucky hits) could have gotten picked off before either hatching or at least before dealing much damage.

I've had a bit of success with this just massing zerglings and then attacking once they are quite deep in the creep, but oftentimes they don't get deep in the creep and can continually keep kiting/stutter-stepping, and once they're off-creep it's extremely inefficient.
With enough lings I can take out the attack, but it costs so much zerg economy zerg just gets put behind regardless.
One build that wouldn't hurt economy as much vs the build would be quick speedlings, but the problem with that build is that the economy is bad for any build other than marine rush, and the build generally needs to be executed before scouting
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Nightrain
Profile Joined August 2010
481 Posts
June 13 2011 20:36 GMT
#918
On June 13 2011 08:31 trNimitz wrote:
Show nested quote +
On June 02 2011 19:50 Dente wrote:
On June 01 2011 05:38 Geiko wrote:
On June 01 2011 04:33 EmilA wrote:
On May 31 2011 12:30 Reborn8u wrote:
There are a few things that made me sad when I read this. (most are because of the fact that I play toss)

First, you play protoss but can rank up much higher by doing 1 build in all 3 matchups with terran. Cheese is way too strong in SC2. Second, even playing against pro's you seem to only loose to blind counters (they see the low ground wall and coin flip I guess) Third, Every time I see one of these "Cheese into masters" type threads, it is always pointed out that it's easiest to win with vs toss. (Yet I never see any threads about how protoss can cheese into masters.) Fourth, even when protoss knows what your doing it takes great micro to beat, but zerg and terran can actually counter the build.

It just..... makes me sad.

Good job with the op (sincerely), pretty cool that you were able to do this. Thanks for sharing. You're awesome <3

PS. Terran players, just 1 rax expo with a wall at the low ground They have to blind counter the marine build. What choice do they have?


Okay, really not sure if serious. Protoss has the strongest and widest array of 1 base pushes and you're by no_freaking_means the most vulnerable race against all-ins - that'd be zerg by five thousand miles (at all levels.)

And yes, there are several protoss players reaching GM with nothing but timing pushes (IIRC there's even a mid GM toss on EU only doing 4g.)


What is this GM 4 gater's ID ?


http://sc2ranks.com/eu/1366916/NrSClavie

You can see him doing almost only:
- 6 gate vs T
- 6 gate vs Z
- 4 gate vs P

Played vs him on ladder. He didn't 4 gate me.


i played clavie in a tournament, no way he is a 6-4gater.He was very solid.
Are you sure you didn't just pull out a random protoss from sc2ranks?
If at first you don't succeed, you fail.
EmilA
Profile Joined October 2010
Denmark4618 Posts
June 13 2011 20:48 GMT
#919
On June 14 2011 05:25 Xapti wrote:
This is just another example of how marines are overpowered in starcraft 2. (also realize that something doesn't need to cause advantageous winrates to be overpowered). I don't know why marines were given such instant attack animations, it's so stupid. In fact even having the instant-projectile is another thing that really helps the unit a lot. Roaches and stalkers aren't instant, why should marines be?

Show nested quote +
On May 16 2011 10:07 Geiko wrote:
Me losing (how to counter this):
vs Zerg :
+ Show Spoiler +
RGICytoplasm (GM ~rank50)
He gets ultra fast banelings
[image loading]

Trouble is, banelings shouldn't be the answer to this if you have good micro/control. I've had a bit of success with this just massing zerglings and then attacking once they are quite deep in the creep, but oftentimes they don't get deep in the creep and can continually keep kiting/stutter-stepping, and once they're off-creep it's extremely inefficient.
With enough lings I can take out the attack, but it costs so much zerg economy zerg just gets put behind regardless.
One build that wouldn't hurt economy as much vs the build would be quick speedlings, but the problem with that build is that the economy is bad for any build other than marine rush, and the build generally needs to be executed before scouting


Take your stupid whines elsewhere. This is not thread related at all. Nobody is interested in your opinions about balance, especially not when you're a noname zerg just in here to shed some tears. God damnit, don't turn the strategy forum into live report quality - it's already low enough as it is.
http://dotabuff.com/players/122305951 playing other games
Sablar
Profile Blog Joined December 2010
Sweden880 Posts
June 13 2011 20:49 GMT
#920
This thread explains a lot. Started playing again for the first time since last year and loosing badly, especially to T and marines...

So as Z I haven't even figured out how to hold it, but I'm starting to do early speed at maps like metalopolis and xel'naga because they run past my spines anyway. Kind of funny I guess, I bet this thread alone created a significant effect in w/r ratios on bnet.
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