• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:15
CET 16:15
KST 00:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
ASL21 General Discussion KK Platform will provide 1 million CNY RepMastered™: replay sharing and analyzer site Gypsy to Korea mca64Launcher - New Version with StarCraft: Remast
Tourneys
2026 Changsha Offline Cup [ASL21] Ro24 Group B [Megathread] Daily Proleagues [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon General RTS Discussion Thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
The Games Industry And ATVI US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6109 users

[G/D] PvZ 3 gate DT expand - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 All
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2011-04-20 18:09:27
April 20 2011 18:03 GMT
#61
Check out my two ladder games last night using an earlier version of this: I do it basically every PvZ I play because Spanishiwa's build is so popular and the no gas is the first thing your scout sees:

http://www.justin.tv/tehemperorer/b/284076111
Game starts at 4:00

Basically, no gas --> DT, there is simply no possible way to get detection up in time if they don't even have geysers started by the time your scout is forced out
Knowing is half the battle... the other half is lasers.
Venomsflame
Profile Joined February 2011
United States613 Posts
April 20 2011 18:20 GMT
#62
On April 21 2011 03:03 tehemperorer wrote:
Check out my two ladder games last night using an earlier version of this: I do it basically every PvZ I play because Spanishiwa's build is so popular and the no gas is the first thing your scout sees:

http://www.justin.tv/tehemperorer/b/284076111
Game starts at 4:00

Basically, no gas --> DT, there is simply no possible way to get detection up in time if they don't even have geysers started by the time your scout is forced out


Uhmm..Spores? When I play Spanishiwa's build I throw down 2 blind spore crawlers in each mineral line to watch for banshees, phoenixes, DTs, etc. A lot of players react as you do and rush for a higher invisible or flying tech. You don't need gas to detect dts and 150 min plus 2 drones is not that much to ensure you live through the first 10 minutes of the game with an eco advantage.

This kind of PvZ DT expand is very effective, but not really new. Just check out Shenzu's post, or, actually, many other posts made.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=203792

(Wiki)http://wiki.teamliquid.net/starcraft2/Dark Templar Fast Expand %28vs. Terran%29

http://www.teamliquid.net/forum/viewmessage.php?topic_id=193150
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
Last Edited: 2011-04-20 22:44:43
April 20 2011 20:32 GMT
#63
On April 21 2011 03:03 tehemperorer wrote:
Check out my two ladder games last night using an earlier version of this: I do it basically every PvZ I play because Spanishiwa's build is so popular and the no gas is the first thing your scout sees:

http://www.justin.tv/tehemperorer/b/284076111
Game starts at 4:00

Basically, no gas --> DT, there is simply no possible way to get detection up in time if they don't even have geysers started by the time your scout is forced out


Nah zergs can still hard counter you. In fact the variant I've been having practice partners do atm involves later lair with fast spore, although fast lair may be better actually (probably so).


On April 21 2011 03:20 Venomsflame wrote:
Show nested quote +
On April 21 2011 03:03 tehemperorer wrote:
Check out my two ladder games last night using an earlier version of this: I do it basically every PvZ I play because Spanishiwa's build is so popular and the no gas is the first thing your scout sees:

http://www.justin.tv/tehemperorer/b/284076111
Game starts at 4:00

Basically, no gas --> DT, there is simply no possible way to get detection up in time if they don't even have geysers started by the time your scout is forced out


Uhmm..Spores? When I play Spanishiwa's build I throw down 2 blind spore crawlers in each mineral line to watch for banshees, phoenixes, DTs, etc. A lot of players react as you do and rush for a higher invisible or flying tech. You don't need gas to detect dts and 150 min plus 2 drones is not that much to ensure you live through the first 10 minutes of the game with an eco advantage.

This kind of PvZ DT expand is very effective, but not really new. Just check out Shenzu's post, or, actually, many other posts made.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=203792

(Wiki)http://wiki.teamliquid.net/starcraft2/Dark Templar Fast Expand %28vs. Terran%29

http://www.teamliquid.net/forum/viewmessage.php?topic_id=193150


Whoa Shenzu's version of it is different from what I remembered it being D: (remembered it being twilight after expand kind of like how WhiteRa incorporates DTs into his builds.

There are subtle differences in our builds though. His build gets gas at the more standard time, translating into less gas overall and later DT (warping in around 7:50 - I usually don't expect to do damage at this point...). Also, he had gas for 2 DT as opposed to 3. It may seem like a trivial difference but in certain cases it is the difference between a dead hatchery and not much being done at all.

The greater gas you get using my build can be used for faster tech, so that it plays out a bit smoother imo against things like fast 2 base hydra ling drop, which I have found to be one of the scariest responses to this build.

The other difference is our followups. While the followup (gateway robo -> stalker col sentry) that I see in his replays is one of the methods I have been transitioning out, I have also been experimenting with various other ones, such as a 3gate2robo -> 6 gate push at zerg nat @ 13:00 with immortal stalker sentry into 6 gate sentry stalker reinforcements, if the zerg does NOT go for a 2 base build and is actively trying to/has taken 3rd and was not immediately prepared with detection when initial DTs arrived (up to ~32 seconds earlier than with Shenzu's build, depending on zerg scouting).

The 32 seconds also opens up the option of gateway warp prism play vs certain zerg responses, and imo is one of the most fun followups I have tried so far, though it is dependent on specific things happening - DTs don't need to do much damage, but zerg needs to be trying to expand by 9:30 at the latest, and is preferrably playing greedy (you also need to have not lost any DTs up to this point while slowing down creep spread / slowing 3rd). There is an extra :D factor if zerg is going mostly ling/bling style, or if zerg has overseer but not spore spine at every base. The faster gas you get allows a faster robo while massing sentry/other gateway units, so you can get an obs + warp prism without cutting anything from your other gas expenditures.

In general though, our openers are remarkably similar. I actually knew of Shenzu's thread when I made this, but I thought it was the WhiteRa variant with much later DT lol D:

edit - And it's not going DT that's important, it's how you go it. The timings are actually quite tight against any good player.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
April 20 2011 20:45 GMT
#64
On April 21 2011 03:03 tehemperorer wrote:
Check out my two ladder games last night using an earlier version of this: I do it basically every PvZ I play because Spanishiwa's build is so popular and the no gas is the first thing your scout sees:

http://www.justin.tv/tehemperorer/b/284076111
Game starts at 4:00

Basically, no gas --> DT, there is simply no possible way to get detection up in time if they don't even have geysers started by the time your scout is forced out


It is interesting, it makes me nervous not having sentries, but i suppose the build did look like a fake tech into 4 gate to the zerg... and I assume that is why he built soooooo many zerglings.

Although, if he went fast roach + spine to defend (because the gas + probes being on it do translate into a slower wg), then felt something was up and put down an evo... hmm I dunno. If he did that, lair would be late, and so there would be no threat of zerg pushing out, so even though your expand is late... it might not be a problem unless zerg goes late lair 2 base drop play, because I really don't think you have the econ to hold it with an expand going up at 8:00, though I could be wrong.
Job
Profile Joined June 2010
United States25 Posts
April 21 2011 15:59 GMT
#65
My biggest problem is getting that scouting drone out of my base with just a sentry and zealot. This can often delay my twilight council severely and ruin the entire timing of the DTs.

Any tips for killing that drone with a zealot and sentry in a quick fashion?
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
April 21 2011 16:02 GMT
#66
On April 22 2011 00:59 Job wrote:
My biggest problem is getting that scouting drone out of my base with just a sentry and zealot. This can often delay my twilight council severely and ruin the entire timing of the DTs.

Any tips for killing that drone with a zealot and sentry in a quick fashion?


Hit and run with sentry. Eventually drone runs out of room to run straight away from sentry (drone is faster than sentry normally). You have to maneuver in a way as to box the drone into an area, then just stutter step like with a marine. The shot isn't instantaneous, so you'll have to get a feel for it, but you can shoot and move without the beam ever appearing.
iChau
Profile Joined December 2010
United States1210 Posts
Last Edited: 2011-04-21 16:08:45
April 21 2011 16:08 GMT
#67
On April 22 2011 00:59 Job wrote:
My biggest problem is getting that scouting drone out of my base with just a sentry and zealot. This can often delay my twilight council severely and ruin the entire timing of the DTs.

Any tips for killing that drone with a zealot and sentry in a quick fashion?


Yeah, I lost a lot because my twilight council was delayed to the 4:40 mark due to drone mineral walking: the sentry and zealot does not do enough DPS as long as the zealot misses the the second swing of the first hit, which is possible, because the drone is usually in there before the sentry comes out.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
April 21 2011 16:25 GMT
#68
On April 22 2011 01:08 iChau wrote:
Show nested quote +
On April 22 2011 00:59 Job wrote:
My biggest problem is getting that scouting drone out of my base with just a sentry and zealot. This can often delay my twilight council severely and ruin the entire timing of the DTs.

Any tips for killing that drone with a zealot and sentry in a quick fashion?


Yeah, I lost a lot because my twilight council was delayed to the 4:40 mark due to drone mineral walking: the sentry and zealot does not do enough DPS as long as the zealot misses the the second swing of the first hit, which is possible, because the drone is usually in there before the sentry comes out.


4:40 is fine. Just pretend your sentry is a marine and deal with the drone.
Evaner
Profile Joined January 2011
Italy94 Posts
April 21 2011 16:48 GMT
#69
It's a good build, i've been using a variation of this since quite a few weeks now and adjusted the timing and BO to my needs. It's not as easy to scout, even in high master, as people claim here. Also, i've played several practice games with top200 opponents who knew this was coming, so they had spores down by the time i had DTs and still managed to use em for map control and get my exp going.
Since i play Random, the only reason why i can play against this when spawning Zerg is the fact that i know the build in and out and can read what's going on by poking the ramp. You need to study the build from a Protoss point of view or analize your Zerg replays very carefully or you won't see this coming against a decent opponent.
Some people here should maybe play less theorycraft and actually get into the game and try things before claiming that's somewhat easy to scout or read.
shenzu
Profile Joined January 2011
Canada10 Posts
Last Edited: 2011-04-21 20:13:52
April 21 2011 20:12 GMT
#70
This build is very similar to the guide I've already posted:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=203792

There are some differences, but more DT usage in the matchup is great overall.
dump
Profile Joined August 2010
Japan514 Posts
Last Edited: 2011-05-10 06:55:03
May 10 2011 06:20 GMT
#71
Just tried it, couldn't get it to work. Might have been useful a couple weeks ago, but I'm not surprised that it doesn't work anymore.

I'm pretty sure the early double gas is a dead giveaway even if he doesn't see the tech. Guy had an overseer right away.

Now that the spanishwa build is more commonplace and protoss are resorting to things like phoenix harass and DT expand to keep up, zerg players know what to expect.
wei2coolman
Profile Joined November 2010
United States60033 Posts
May 10 2011 06:57 GMT
#72
I'm so glad I do the Morrow build, 14gas,14pool, 16ovie, 16 queen, metaboost, 21 hatch, and lair as soon as I get 150 more gas. Quick overseer, early speedling for map control, can spot proxy pylons, and dts early.
liftlift > tsm
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
12:00
Group A + B
WardiTV779
IndyStarCraft 136
musti20045 31
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 143
ProTech122
LamboSC2 21
StarCraft: Brood War
Britney 43132
Bisu 4345
Sea 4035
Jaedong 2291
EffOrt 932
Mini 834
Soma 516
ZerO 382
Light 356
Hyuk 342
[ Show more ]
Snow 294
ggaemo 273
Soulkey 244
firebathero 238
Rush 120
Dewaltoss 109
hero 105
Mind 75
ToSsGirL 61
Backho 48
sorry 42
Leta 37
Aegong 34
[sc1f]eonzerg 24
Rock 21
GoRush 19
zelot 19
IntoTheRainbow 16
910 15
Terrorterran 15
Shine 15
yabsab 14
eros_byul 1
Dota 2
Gorgc8027
BananaSlamJamma268
Counter-Strike
fl0m2866
byalli877
oskar49
Heroes of the Storm
Khaldor94
MindelVK11
Other Games
FrodaN4122
singsing2014
B2W.Neo896
shoxiejesuss374
Lowko344
crisheroes252
Hui .184
KnowMe127
Fuzer 126
ArmadaUGS77
QueenE75
XaKoH 75
Trikslyr42
ZerO(Twitch)21
Organizations
Other Games
gamesdonequick989
StarCraft 2
ComeBackTV 21
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• poizon28 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Noizen57
League of Legends
• Nemesis2113
• Jankos1718
Upcoming Events
Big Brain Bouts
1h 45m
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
18h 45m
Cure vs Zoun
herO vs Rogue
Platinum Heroes Events
23h 45m
BSL
1d 4h
RSL Revival
1d 18h
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
1d 20h
BSL
2 days
Replay Cast
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Light vs Calm
Royal vs Mind
[ Show More ]
Wardi Open
2 days
Monday Night Weeklies
3 days
OSC
3 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Rush vs PianO
Flash vs Speed
Replay Cast
4 days
Afreeca Starleague
4 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.