Against 14/14 none of the drones are going to die, he's going to get lings to clean it up very quickly, and then expand way before you while you wait for your 4 roaches.
[G] 9 pool ZvZ: Opening and follow up - Page 6
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kushm4sta
United States8878 Posts
Against 14/14 none of the drones are going to die, he's going to get lings to clean it up very quickly, and then expand way before you while you wait for your 4 roaches. | ||
bmn
886 Posts
On August 04 2011 23:28 kushm4sta wrote: I tried this build and it seems like it's not good against anything. Against 15 hatch it's the worst, because you cant kill the hatch with only 6 lings. You cant do any economic damage because if the drones are microed well, none of them die to 6 lings. Against 14/14 none of the drones are going to die, he's going to get lings to clean it up very quickly, and then expand way before you while you wait for your 4 roaches. TBH sounds like you're doing it wrong -- care to upload a replay each for vs hatch first and 14g14p? | ||
Shadrak
United States490 Posts
Axa: First queen production started: 2:18 Zerglings pop: all at 2:33 10 OL followed by extractor drone: First queen production started: 2:29 Zerglings pop: from 2:33 to 2:38 11 extractor trick followed by OL: First queen production started: 2:25 Zerglings pop: from 2:33 to 2:36 If these tests are representative, we can definitely throw out the 10 OL followed by extractor drone as some have suggested. The debate is then between Axa's method and 11 extractor followed by drone. Essentially Axa gives up one drone for 7 second earlier queen and 3 second earlier 6 lings. Whether that's a worthwhile trade likely depends heavily on the distance between spawns. For me, I've been doing the 11 OL version for the last few days I find it to be better in most situations. Would love to hear from Axa himself on this. | ||
aXa
France748 Posts
First, the easy answer: If you're not able to cancel an hatch first with 6 ling, then maybe you should stop /dance with your ling and actually attack with them. About extractor trick, it is just not safe. There is more chance than you'll do less damage, and you are more vulnerable to any all in because your queen and inject are late, delaying your roach as well. Basically, it's a gamble: More resources but riskier. In theory extractor trick seems better, but i dropped maybe 10% of my winrate with it. By the way, i just don't win anymore against protoss, whatever i do.. | ||
bmn
886 Posts
On August 11 2011 22:39 aXa wrote: Hey guys sorry i didn't notice that my thread was active. First, the easy answer: If you're not able to cancel an hatch first with 6 ling, then maybe you should stop /dance with your ling and actually attack with them. About extractor trick, it is just not safe. There is more chance than you'll do less damage, and you are more vulnerable to any all in because your queen and inject are late, delaying your roach as well. Basically, it's a gamble: More resources but riskier. In theory extractor trick seems better, but i dropped maybe 10% of my winrate with it. Sounds similar to what I experienced, albeit at a much lower level. I also noticed that for some reason people have started to respond a lot better and often do the right counter now -- don't try to break the wall, they just expand quickly, drone hard, but get roaches (also +1) just in time to hold my attack. You mentioned that you go hatch first on larger maps, out of curiosity, what's your plan when you hatch first? Do you have any special/unorthodox builds/timings you use and wouldn't mind sharing? [/QUOTE] By the way, i just don't win anymore against protoss, whatever i do..[/QUOTE] Glad it's not just me ;-) | ||
aXa
France748 Posts
By the way, 9 pool come more and more useless because you can only do it properly on 2 map in the pool (Xel naga & Shakuras Plateau). [url blocked] 5 replay zipped. Tell me if you have trouble DL them A word about those replay, and zergling usage in general. Playing against terran taught me that zergling are not good if not used correctly. You must have them in a different control group, in the middle of the map and ready to surround the marines so they can't run off from baneling. In ZvZ, use your roach to pin your opponent army somewhere, and go cancel an expand he can't defend with zergling. You'll see what i mean in those replay. | ||
RedDragon571
United States633 Posts
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