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[G] PvT Overview - Page 5

Forum Index > StarCraft 2 Strategy
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Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
April 17 2011 11:55 GMT
#81
Dat flowchart. Awesome post.
iChau
Profile Joined December 2010
United States1210 Posts
April 17 2011 13:28 GMT
#82
On April 17 2011 20:23 Arcanefrost wrote:
Show nested quote +
Thanks for this post, very helpful. PvT is by far my best match-up as well, the only thing that drives me crazy is the marine/scv all-in. You seem to say that it's hard to defend, my problem with it is that I never know how to scout it. Like I see 1 rax no gaz when the marine kill my scouting probe. How can I be sure 'in time" that it's not a FE ?


A delayed orbital is a big tell, also an unusualy high marine count or marines moving out early on are pretty big indicators of marine/scv allins. I usually check his natural/third for hidden raxes with my initial scouting probe, sometimes you get lucky.

Show nested quote +
Do you have a higher quality image of that flowchart?


Afraid not.

Show nested quote +
Out of curiosity, what do you feel yourself having the most trouble with as protoss in terms of early/midgame transitions by terran? Not counting any kind of all in timing pushes.


I personally struggle the most against mid/lategame drops. They drop multiple places at once and try to snipe a nexus with another part of their army, really tough


Dude, I rage a lot when they snipe nexuses... All they do is right-click multiple times, and then right click on my nexus, and I lose almost automatically. It looks like the only way to defend that is to have cannons in your main and natural, and defend the 2 most vulnerable nexuses, which is the natural and the third.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
Quochobao
Profile Joined October 2010
United States350 Posts
April 18 2011 06:03 GMT
#83
Would the OP please explain more on the army positioning when engaging the Terran bio ball?

The specific issue is this: recently I fought a Terran massing marauder, and he did a good job kiting my charge lot. Force field did not go down in time because, ironically, the zealots are always charging ahead. For the same reason I couldn't effectively put the T in a doughnut hole to psi storm.

May be the answer would be very simple, but I honestly don't know it.
Best or nothing.
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
April 18 2011 11:05 GMT
#84
On April 18 2011 15:03 Quochobao wrote:
Would the OP please explain more on the army positioning when engaging the Terran bio ball?

The specific issue is this: recently I fought a Terran massing marauder, and he did a good job kiting my charge lot. Force field did not go down in time because, ironically, the zealots are always charging ahead. For the same reason I couldn't effectively put the T in a doughnut hole to psi storm.

May be the answer would be very simple, but I honestly don't know it.


I use 3 control groups: 1 for colossi, 1 for stalkers and 1 for the rest. I engage, blink my stalkers to the side (otherwise the zealots can get stuck), then place forcefields. At that stage of the game you don't really need to trap units with ff anymore because you have charge (although a doughnut hole is always devastating). If he's running away from you he's losing a lot to colossi fire so that's not bad, just keep chasing with chargelots and kill his vikings with your stalkers. FF are extremely important early/ midgame, but lategame I think it's better to use your apm to micro your zealot/stalker and cast storms. It's better if you can throw down good ff but it's not that necessary anymore.
Valor is a poor substitute for numbers.
iChau
Profile Joined December 2010
United States1210 Posts
Last Edited: 2011-04-18 15:15:16
April 18 2011 15:13 GMT
#85
How do you go against Marine/Marauder/Raven AND banshee.

He went double ports, I went phoenixes upon scouting his starports with techlabs building and canceled my expo.
I'll post the replay upon suggestion in case if you got the "unit composition counter".



us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
Tenspeed
Profile Joined February 2011
Sweden28 Posts
April 18 2011 18:52 GMT
#86
Great post, solid guide. It breaks an old terrans' heart to see so many of our openings completely dismantled =(

Now, if someone could just make a similar one for TvP.
"Beliefs are the foundation of actions. Those who believed without doubting, he would say, acted without thinking. And those who acted without thinking were enslaved" -R S. B
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
April 19 2011 11:19 GMT
#87
On April 19 2011 00:13 iChau wrote:
How do you go against Marine/Marauder/Raven AND banshee.

He went double ports, I went phoenixes upon scouting his starports with techlabs building and canceled my expo.
I'll post the replay upon suggestion in case if you got the "unit composition counter".





I would just go for a lot of zealots with 6ish sentries and phoenix support. It's too expensive to tech to both colossi and phoenix off one base imo, and with good ff you should be fine.
Valor is a poor substitute for numbers.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
April 19 2011 13:54 GMT
#88
How do you deal with the viking/banshee build? They transition into thors to handle phoenixes.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Joschka29
Profile Joined March 2011
Germany26 Posts
April 19 2011 13:58 GMT
#89
Best Post ever ! Thanks alot !
StolenBread
Profile Joined April 2011
Canada2 Posts
April 19 2011 14:39 GMT
#90
This is a great guide, thank you for the thread! :D
iChau
Profile Joined December 2010
United States1210 Posts
April 19 2011 20:19 GMT
#91
Quick question: 6:30 is a good time to get the robo vs tech builds (banshees, raven), right? I mean, off a 3 gate aggressive push.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
April 20 2011 15:20 GMT
#92
How do you deal with the viking/banshee build? They transition into thors to handle phoenixes.


Never faced it. I guess I would go zealot/sentry/phoenix and then add immortals while teching to colossi. Expo slightly after he expoes.

Quick question: 6:30 is a good time to get the robo vs tech builds (banshees, raven), right? I mean, off a 3 gate aggressive push.


Yes.
Valor is a poor substitute for numbers.
randplaty
Profile Joined September 2010
205 Posts
April 21 2011 18:15 GMT
#93
Oh man, that is crazy. There are so many different openers for Terran and so many different responses for Protoss. That is one crazy matchup. I don't know how long it would take for me to be able to recognize all the different openers and learn all the different possible responses.

Do you have any recommendation on where to start? (especially on identifying the Terran openers). Seems like the first key decision is finding out whether it's a marine opener or a marauder opener?

Is there a build you would recommend doing that you would do if you had bad scouting (because I can't really identify a lot of the Terran builds right now).
ensign_lee
Profile Joined June 2010
United States1178 Posts
Last Edited: 2011-04-21 21:45:55
April 21 2011 21:44 GMT
#94
edit nvm
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
April 22 2011 17:44 GMT
#95
Is there a build you would recommend doing that you would do if you had bad scouting (because I can't really identify a lot of the Terran builds right now).


I started out with a 2gate robo expo fast observer. I recommend everyone to use this build until they can do in their sleep. It is perfect to learn because of fast scout and the reactionary playstyle. If you can do this build you can do other things and you'll notice that you can make different things work.
Valor is a poor substitute for numbers.
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
April 22 2011 19:56 GMT
#96
Interested in how you handle mass blue flame hellion?
Either 3rax hellion/tank push behind a expand or mass hellion runby or hellion drops with runby.

Thanks.
HiredGoonThug
Profile Joined March 2011
United States72 Posts
April 22 2011 21:07 GMT
#97
Thank you so much Arcanefrost, this guide turned my PvT from my worst MU to my best :D
fishjie
Profile Blog Joined September 2010
United States1519 Posts
April 22 2011 21:23 GMT
#98
Thanks! I've bookmarked this as well. I'm very noob because I lose to Terran a lot, even though supposedly brotoss is OP. This really helps clarify things a bunch for me. Much appreciated.
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
April 23 2011 11:12 GMT
#99
On April 23 2011 04:56 Ack1027 wrote:
Interested in how you handle mass blue flame hellion?
Either 3rax hellion/tank push behind a expand or mass hellion runby or hellion drops with runby.

Thanks.


I use colossi gateway with immortals mixed in to stop mech pushes. Against blueflame harass you want a cannon in each mineral line and some stalkers, combined with instant warp-in you should be fine.
Valor is a poor substitute for numbers.
cskalias.pbe
Profile Joined April 2010
United States293 Posts
May 11 2011 00:03 GMT
#100
wow this thread needs more love. i play terran and i think i learned more about the matchup than any of the T guides. gj
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