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[G] PvT Overview - Page 6

Forum Index > StarCraft 2 Strategy
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Prev 1 4 5 6 7 Next All
randplaty
Profile Joined September 2010
205 Posts
May 11 2011 01:03 GMT
#101
Yup... everytime I lose to a Terran, I reference this guide.

I've been getting a lot better due to realizing all the different strategies that Terrans can do. I still lose a lot to 1 base all ins of different varieties and all marauder no marine builds, but everytime I do, I come back here and learn something new.
wardou
Profile Joined October 2010
France54 Posts
May 14 2011 14:30 GMT
#102
i always have trouble when i see a T make a concecusive shell in first what does it mean ? he will expand , he will be agressive or something like that ? what should i do , play normal or add one more gateway to be safe ?!
HuK for the win.
oDieN[Siege]
Profile Joined November 2009
United States2905 Posts
May 14 2011 14:38 GMT
#103
Great read and write up! I feel a little iffy about the 'pvt thors' with taking an early third and teching to carriers when you open gateway units/immortal like you posted,(as it would be very hard to defend if you spend most of your money on teching rather than making units to try and defend the timing attacks. I feel opening 3 gate/1robo/1stargate and getting gateway (zealot-1 sentry<guardian shield>, and stalkers, with 1 or 2 immortals and rest spent on voidrays can stop the push quite easily.

with that said, the rest are pretty straight forward.
again, nice job! ^^
말크 : ^_^~ NeO)GabuAt, vGODieN
oDieN[Siege]
Profile Joined November 2009
United States2905 Posts
May 14 2011 14:48 GMT
#104
On May 14 2011 23:38 Odien wrote:
Great read and write up! I feel a little iffy about the 'pvt thors' with taking an early third and teching to carriers when you open gateway units/immortal like you posted,(as it would be very hard to defend if you spend most of your money on teching rather than making units to try and defend the timing attacks. I feel opening 3 gate/1robo/1stargate and getting gateway (zealot-1 sentry<guardian shield>, and stalkers, with 1 or 2 immortals and rest spent on voidrays can stop the push quite easily. (off 2 bases)

with that said, the rest are pretty straight forward.
again, nice job! ^^

말크 : ^_^~ NeO)GabuAt, vGODieN
MinimalistSC2
Profile Joined April 2011
United States121 Posts
May 15 2011 05:28 GMT
#105
you forgot 3 rax no gas expo
There is no such thing as perfection, only improvement.
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
Last Edited: 2011-05-18 19:11:23
May 18 2011 18:54 GMT
#106
i always have trouble when i see a T make a concecusive shell in first what does it mean ? he will expand , he will be agressive or something like that ? what should i do , play normal or add one more gateway to be safe ?!


He's definetely going to be agressive with his first units, just make a zelaot and chrono stalkers, after that do a 3gate expo/1gate fe (personal preference).

Great read and write up! I feel a little iffy about the 'pvt thors' with taking an early third and teching to carriers when you open gateway units/immortal like you posted,(as it would be very hard to defend if you spend most of your money on teching rather than making units to try and defend the timing attacks. I feel opening 3 gate/1robo/1stargate and getting gateway (zealot-1 sentry<guardian shield>, and stalkers, with 1 or 2 immortals and rest spent on voidrays can stop the push quite easily.


I haven't really tried that. I get gateway units/immortals/colossi/ templar now, since the patch released thors can be feedbacked again

you forgot 3 rax no gas expo


I'm sorry but I do not know that build and I'm pretty sure I've never faced it before. It's quite similar to holding any bio pushes I guess, if you get zealots with good force fields nothing can really hurt you early on.

This thread is now among the recommend threads, which is quite an honor
Thanks for all the feedback guys <3
Valor is a poor substitute for numbers.
panda_inc
Profile Blog Joined March 2008
Australia170 Posts
June 26 2011 10:24 GMT
#107
just want to bump this awesome thread for people asking help with PvT recently. This is just such a helpful guide.
babishh
Profile Blog Joined September 2010
Canada965 Posts
June 26 2011 12:04 GMT
#108
On June 26 2011 19:24 panda_inc wrote:
just want to bump this awesome thread for people asking help with PvT recently. This is just such a helpful guide.


yeah i didn't know about it, thanks for the bump, and thanks to the OP for sharing his knowlegde
twitch.tv/babishh
pezzaperry
Profile Joined May 2011
142 Posts
June 26 2011 12:29 GMT
#109
this is very awesome but I just wish you would give some scouting tips? Like how do I know when a marine/SUV all in is coming? no gas i assume but it could be 1 racks expo with reactor?
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
June 26 2011 13:42 GMT
#110
On June 26 2011 21:29 pezzaperry wrote:
this is very awesome but I just wish you would give some scouting tips? Like how do I know when a marine/SUV all in is coming? no gas i assume but it could be 1 racks expo with reactor?


All you can do is leave your scouting probe around his natural so you can see whether he moves out. Before that it's unscoutable I'm afraid.
Valor is a poor substitute for numbers.
staples2
Profile Joined December 2010
United States216 Posts
June 26 2011 13:55 GMT
#111
PvT is my worst matchup right now i am just totally lost this thread has been helping me improve bit by bit
Air Force Mission: Kill people and break their shit
NoMicroWin
Profile Blog Joined August 2010
United States688 Posts
Last Edited: 2011-06-26 16:41:15
June 26 2011 16:39 GMT
#112
i am totally bit by bit


troll edit ^^

In a more serious sense, I think this thread might needed to be updated slightly. There have been further advancements in this matchup that need to addressed i.e. late game PvT whether going colo or ht, eventually getting tot he ever so rare stargate tech etc.

But I do love content in this thread. ty!
If she pulls out her stalkers, you pull out your mauraders and concussive all over her tits
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
June 26 2011 21:44 GMT
#113
On June 27 2011 01:39 NoMicroWin wrote:
Show nested quote +
i am totally bit by bit


troll edit ^^

In a more serious sense, I think this thread might needed to be updated slightly. There have been further advancements in this matchup that need to addressed i.e. late game PvT whether going colo or ht, eventually getting tot he ever so rare stargate tech etc.

But I do love content in this thread. ty!


Thx :D

I will most likely write a new (shorter ) pvt guide soon, editing this will be confusing.
Valor is a poor substitute for numbers.
Kiritsu
Profile Joined September 2010
Trinidad/Tobago7 Posts
July 14 2011 03:30 GMT
#114
I really enjoyed reading this guide. I am looking forward to your shortened/updated version.
ghosty2
Profile Joined June 2011
Sweden22 Posts
July 21 2011 20:03 GMT
#115
This is an absolutely stunning guide!!!! THANK YOU!!!!
Mikelius
Profile Joined September 2010
Germany517 Posts
July 21 2011 21:58 GMT
#116
Hey man, awesome guide, but I do have a few questions.

Do you feel HT openers are more viable since the last Archon buff? If so, when is it more advisable to go for HTs instead of Colossi?

And what about heavy Stargate openings? When should I really try to go for them?
Less QQ, more PewPew
Original exxo
Profile Joined April 2011
United States257 Posts
July 21 2011 22:25 GMT
#117
We need one of these for TvP now
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
July 22 2011 09:22 GMT
#118
On July 22 2011 06:58 Mikelius wrote:
Hey man, awesome guide, but I do have a few questions.

Do you feel HT openers are more viable since the last Archon buff? If so, when is it more advisable to go for HTs instead of Colossi?

And what about heavy Stargate openings? When should I really try to go for them?


Ht openers are a lot more viable now. I think both gateway heavy templar and colossi builds are strong in every situation. Gateway heavy will make him get ghosts, colossi heavy will make him get vikings. Before that he will just do mmm so it's personal preference, I use both styles a lot. Against mech I think colossi/immortal is the best choice, but lategame archons and storm are very good aswell.

Colossi/phoenix is a very strong build, but I've always felt like a phoenix switch is better lategame than midgame. If you want to do it, I think it's best to get 1stargate 1 forge 1 robo off 2bases; and then add another stargate and another forge when your third is about done;

I usually add stargates when my fourth is up and when I alreayd have a good gateway/colossi/ht force, but that's kind of personal preference.
Valor is a poor substitute for numbers.
cesc
Profile Joined April 2011
South Africa77 Posts
July 26 2011 09:29 GMT
#119
you are the greatest human being alive - i snipe terrans so easy on the ladder now!

PLEASE make a pvz one <3<3<3
www.kk-gaming.co.za | www.polarfluke.co.za
toastnbutter
Profile Joined June 2011
United States62 Posts
Last Edited: 2011-07-27 22:01:38
July 27 2011 22:00 GMT
#120
Great guide

At about what point in the game do you decide to poke up with your probe? What tells are you looking for?

Also do you still poke with Zealot and Stalker after you've poked with a probe?
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